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how much VRAM does the game use in High and Ultra settings at 1080p or 1200p?
So, I have Origin Access, no access to the game. I love it when stuff works as planned.
http://www.pcgamer.com/we-have-mixed-feelings-about-the-first-few-hours-of-mass-effect-andromeda/
James Davenport: Andromeda starts off in the worst way possible, barely introducing you to a brother and father you’re supposed to care about before putting them in grave danger, then handing you the Pathfinder torch in typical Bioware ‘you’re the chosen one’ fashion. First contact devolves into a gunfight within seconds, and the big alien threat are goofy rock-faced bad guys who we know next to nothing about other than their ships are big and make scary sounds. On top of it, the first real mission in distant space takes place on a planet that could pass for Arizona at a glance. There’s ancient alien technology there. It’s big, angular, and requires solving Sudoku puzzles to interact with. At four or so hours in, Andromeda hasn’t given me a single reason to keep playing. Where are the interesting characters? The intriguing side quests and story bits? So far, it feels like Mass Effect fan fiction. Even so, I want to keep going. Bioware tends to stumble with their beginnings, so I’m hoping everything eventually congeals in a way that finally hooks me.
http://www.pcgamer.com/we-have-mixed-feelings-about-the-first-few-hours-of-mass-effect-andromeda/
James Davenport: Andromeda starts off in the worst way possible, barely introducing you to a brother and father you’re supposed to care about before putting them in grave danger, then handing you the Pathfinder torch in typical Bioware ‘you’re the chosen one’ fashion. First contact devolves into a gunfight within seconds, and the big alien threat are goofy rock-faced bad guys who we know next to nothing about other than their ships are big and make scary sounds. On top of it, the first real mission in distant space takes place on a planet that could pass for Arizona at a glance. There’s ancient alien technology there. It’s big, angular, and requires solving Sudoku puzzles to interact with. At four or so hours in, Andromeda hasn’t given me a single reason to keep playing. Where are the interesting characters? The intriguing side quests and story bits? So far, it feels like Mass Effect fan fiction. Even so, I want to keep going. Bioware tends to stumble with their beginnings, so I’m hoping everything eventually congeals in a way that finally hooks me.
http://www.dsogaming.com/news/mass-...itches-and-awkward-animations-weve-ever-seen/
Those animations....yech.
Acting and animations... Uhh... How can they manage to make things worse than in ME1?
Have you tried to disable SLI? I had to install the newest Nvidia drivers before it would even let me play.
1 thing I will have to say is....the models fucking suck ass IMO. The Aliens look better than the Humans.....To me the mouth doesn't move properly on humans and some of the human models look like their arms are weird or too long, and some dont even have arm pits... This could be a bug of course since their is no Nvidia drivers, and who knows if there will be a day 1 patch.
Not saying the game sucks, but I expected better human models from Bioware.
Now back to the game.
About three hours in. Here are some quick impressions:
The environments look amazing. It's a very pretty game. Not quite Battlefront level, but still very good. Probably on par with Mirror's Edge Catalyst, only a more full color palate.
Voice acting is decent. Some good voices, some meh voices. Nothing on the level of some of the standout VA in the first three games, but also nothing that's overly distracting and so far I haven't run across any voice that's "Oh that's just that famous actor doing their normal voice". Only one close to that is Natalie Dormer but that's mostly because I knew it going in otherwise I probably wouldn't have caught it right away.
Facial animations are....Not amazing. FemRyder's animation seems better than MaleRyder, but both are really off. Like Brackle said above, the mouths animate weird. The eyes look kind of dead as well. It's not too distracting if you're not focusing on it, but sometimes Bioware likes to cram the camera into the face of a human character and it becomes extremely noticeable.
Don't have much of an opinion on the party yet. None of them jump out as instantly recognizable or likable like the cast of the trilogy did, that that could change in time. Some of the side characters seem interesting so far though and they've avoided them just being carbon-copies of what we saw in the trilogy.
Combat is fun. Reminds me a lot of ME3, though I think the gun-play feels a little better here. Haven't tried MP yet, but so far I like what I've played of the single-player. Haven't had a chance to mess around with the class system yet.
No real opinion on the story yet. Too early in, but they have planted some interesting seeds. I'm certainly interested in where the story will go and how Ryder will shape things.
The writing has been mixed so far. Some works, some doesn't. For the most part it's okay. Nothing has jumped out as horribly bad so far but at the same time it's nothing amazing either. About on par with what you'd expect from modern video game writing.
And the makeup they picked for their women....omggggg lol
How the hell did they make everyone so ugly!??!? The women were downright hot in ME3....and now we get THIS? WTF???
And the makeup they picked for their women....
Early info is making me hesitate on the pre-order, not something I expected from Mass Effect.
I hope this doesn't end up being a Bargain Bin game.
What specific concerns do you have? I'm enjoying the game despite the weird character models or facial animations. So far its definitely a Mass Effect game and has everything you'd expect in one from my experience so far.
It's all because of articles like that RPS piece from yesterday.
I respect RPS but this happens even the best of reviewers anywhere:
I really feel like that piece read like someone who was in such a grudge job hurry to meet a deadline or get on to something else and just wanted to get it the hell out of their way. That's totally how that piece reads to me. Whoever wrote that piece I'd like to have a more specific gauge on what kind of games they like and dislike. The piece has "deadline-itis" all over it IMO.
I'm actually encouraged coming into a thread like this and seeing a distinct lack of hate, whining, and angst past quibbles about character models and cut scene animations. Big whoop.
You expected it to punish 1080ti SLI? lolI expected it to punish my system and it doesn't. It runs very smoothly, even maxed out at 4K.
You expected it to punish 1080ti SLI? lol
Hmm, not sure if I should switch to 4k then or stick with my 1440p until the next card comes out.At the time Dragon Age Inquisition came out it was very hard on video cards. The Battlefield games can be hard on GPUs when maxed out. I expected the same thing given that this is Frost Bite based. There are a few games out there that even a 1080Ti can't get 60FPS in at 4K maxed out. Ghost Recon Wildlands is one of them. I may have expected the game to be too demanding but thankfully it runs smooth.
Hmm, not sure if I should switch to 4k then or stick with my 1440p until the next card comes out.
After looking at the reviews I've moved this game from 'May get on GMG with 20% discount", to "bargain bin material, buy it on 80% off sale" category.
I've had about three hours to play and my opinion so far pretty well aligns with everyone else...
The general premise bothers me (and has since the game was first announced). Am I to believe that every possible scrap of habitable land in the milky way has been exhausted? And even if so, sending people off on a 600 year trip means pretty much Krogan and Asari are the only races that will have people back in the milky way live to see the result. And even so, are they supposed to be able to communicate, or develop a means of meaningful transportation between the two? This isn't colonizing so much as completely starting over civilization, to no benefit of anyone staying behind. The whole thing seems silly to me but I've tried my best to ignore that and get lost in the fiction.
After looking at the reviews I've moved this game from 'May get on GMG with 20% discount", to "bargain bin material, buy it on 80% off sale" category.
I've had about three hours to play and my opinion so far pretty well aligns with everyone else...
The general premise bothers me (and has since the game was first announced). Am I to believe that every possible scrap of habitable land in the milky way has been exhausted? And even if so, sending people off on a 600 year trip means pretty much Krogan and Asari are the only races that will have people back in the milky way live to see the result. And even so, are they supposed to be able to communicate, or develop a means of meaningful transportation between the two? This isn't colonizing so much as completely starting over civilization, to no benefit of anyone staying behind. The whole thing seems silly to me but I've tried my best to ignore that and get lost in the fiction.
Thus far, the story itself is alright. Characters are bland and uninteresting, as is Ryder. I can't find myself giving a single shit about anyone around me. I hope that's more due to the fact that I'm only three hours in. The original ME trilogy had characters that as the story unfolded, I genuinely cared about their fate. I'm willing to give this one more time. While some people are not happy with the whole first contact = instant enemies thing, it doesn't bother me. Humans are a totally unknown entity dropping out of nowhere into the matters of a species that appears to be hostile by nature. I can buy into that. I've not had much opportunity to explore yet, but initial impressions make this thing this is where the game is going to get most interesting for me. I'm looking forward to seeing every explorable inch of the worlds Bioware created. Combat is very good, IMO. Feels better than any of the previous three games. I have no complaints there. Overall, I think I will enjoy the game quite a bit, but there is definitely a hump to get over for the first few hours.
I did run into a few technical issues. I have been running the game at 1440p, with a mix of high/ultra settings and the first few hours went great. Indoors framerate is silky smooth, and even the initial outdoor area ran great for me. Once I ended up on the deserty planet, it all went to shit. I can't imagine why this environment would be more taxing than the first one, which had a lot more vegetation and environmental effects going on. But where I'm at now, my framerate is unplayably terrible. I'm not actually monitoring it, but I'd bet it's under 20fps, with severe studdering on top of it. Seems like more of a technical issue to me than a lack of horsepower based on what others are saying.
Anyone know if the version we're playing includes the day-one patch? I couldn't find anything other than a few days ago Bioware "hoped" to have it out in time.
Bioware doesn't exist anymore.
DA:O was a surprise success that took 6ish years to make and almost everyone working at Bioware to put out the door. EA had no faith in it, and suddenly it was one of their top selling franchises. So they did what EA does to highly successful franchises, and asked Bioware to make another one. Except for this new one, they wanted it started and finished in under a year, as they had a dream of an annual RPG franchise. Mind you that's hard enough to pull off for FPS games which are relatively simple to make with multiple teams. Bioware was expected to put together a full length AAA RPG in 6-7 months while also putting out the last of the DA:O DLC.
This killed the company. Huge swathes of people up and quit. They couldn't handle the stress. They couldn't handle what they were expected to do. Every single major program director and creative lead left the company during this year period where they were developing DA2. Go look at LinkedIn profiles for the major people that worked on DA:O, and more then half of them suddenly leave Bioware in 2010. The combat director quit and wasn't replaced for months, so they had no real lead directing what the combat should have been during that period. Major story beats and combat ideas got forced into the game in the final months of 2010 not because they were good, but because the game needed to ship in a few months and it needed to get out the door. To help the DA team actually finish DA2 in a somewhat annual fashion, they drew most of the ME2 team off ME, throwing them into this grinder as well.
By the time DA2 launched, around half if not more of the original "Bioware" was gone. Go through the credits of DA:O, ME1, or ME2 and start LinkedIning people, none of them work for Bioware anymore. Most left between 2010 and 2012.
It's been a pretty steady drain since then. Compare the credits list of Inquisition to the credits list of DA:O or DA2. It's almost an entirely new team, and it's a team that Bioware specifically hired to replace the losses from DA2. It's why so many styles have changed since then, why the gameplay changed so steadily, and why they chose to try so many new things. Because Inquisition wasn't made by the DA:O team trying their hand at open world game design. It was maybe 1/6th of the guys that even touched DA:O/DA2 suddenly getting an influx of new blood, most of it Bioware fans finally getting a chance to work for the company they loved, that had great new ideas for what they wanted out of future Bioware games.
It's the same for the ME team. The brain drain has been bad, and the development of Andromeda has apparently picked off massive chunks of the team. The lead writer of the group was the lead writer for Halo 4, and he apparently clashed with a lot of the senior writers/main writers of previous ME games. A whole bunch of favorite ME writers have quit the company, and on various development forums have mentioned it was due to creative differences with the former lead writer. Gameplay leads have been leaving the ME/Bioware teams at a pretty steady pace since the game was developed as well. The story had to be picked up mid completion as the lead writer got forced out/quit and replaced, which likely doesn't mean great things for the narrative ( which we are also seeing here. ). Andromeda has currently had the great slow drip of Bioware talent since the dark days of 2010 when DA2 "killed" the company. They've been forced to cycle talent multiple times during the development of Andromeda, not just in management ( which has seen multiple complete turnovers ), but also among the rank and file people working on the game.
This isn't to say Andromeda can't be great, or that it won't live up to the hype. I'm personally hoping it does because I need something to play right now. But if it's good, it'll be good on it's own merits and it's own merits alone, rather then because "it's a Bioware game, I like Bioware!". Because Bioware doesn't exist anymore, it's a completely new entity and needs to be treated as such. People really need to be viewing this as "EA'S NEW ACQUISITION, BIOWARE VICTORY'S FIRST RPG. HOPE IT'S GOOD." rather then "Bioware always makes quality. I know what I'll get here.". As it is right now, EA is propping up Bioware's corpse with a new studio and hoping people don't notice while they keep using it as their RPG house.
I feel like they should have had the reason for them leaving to be something more than "we're explorers so we're exploring" and instead tie directly into the conflict of the ME trilogy. Have them all leave due to the Reapers and wanting civilization to survive in case the combined races failed to stop the Reapers. It would give the whole mission a lot more weight. Even though as players we'd know what happened as a result of the Reapers the characters wouldn't and it's something they could call back to. Instead it's just an obvious attempt at a soft reboot, mostly disconnected from everything before. The set up does the game no favors and makes it really hard to connect to the new galaxy right away.
I think this is exactly a case of starting our civilizations over - think complete Hail Mary. When they started this they knew something stomped all advanced life out every 50K years, but nothing much else. You can certainly poke holes further than that, but this is not 'A mote in god's eye' or any other hard science fiction that could be real~ish...
.
I'm trying not to get caught up in it and just enjoy the environment, but it just puzzles me. Given the size of a galaxy, and the amount of existing lore, there's no reason they couldn't build a larger, open-world(ish) game without a far-fetched exodus to another galaxy. There's a lot of history left unexplored. How cool would a game surrounding the first contact war have been? Or even something without humans at all, going further back to when the relays and citadel and whatnot were discovered? Or a game set during the prothean era?