The iPhone bought a lot new to the table compared to those platforms in 2007. Certainly more than Steam OS does to PC gaming.
Or Metro does to Windows.
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The iPhone bought a lot new to the table compared to those platforms in 2007. Certainly more than Steam OS does to PC gaming.
I don't see Valve changing course and turning Steam OS into a full-fledged OS, suitable for HTPC needs. Valve has been crystal clear about the purpose of Steam OS, it's meant to be a protective tinfoil hat that wards off the evils of Microsoft.I'm excited because I want an OS catered to my HTPC like environment.
Ironically, they're also promoting their Steam Machine's compatibility with "any game client", with Battle.net and Uplay logos displayed right on the site.If you look at Origin's site, they're promoting their "Steam Machines" as compatible with the entire Steam library.
There's little to no chance of Valve changing Steam OS to an HTPC operating system in the coming years.
Disagree. I believe in time they will.
Or Metro does to Windows.
Yup, I think so too. Since they're positioning their OS to act as the thing-y that runs a console, they're competing with stuff that has HTPC-like features already. In later iterations, it's super-duper likely they'll introduce that kinda capability...except for the cable card thing. Cable is pretty much dead anyhow and I'm not sure why people even still watch it except that they grew up with parents that did it and have a hard time changing to like books or some other form of entertainment.
Why?Disagree. I believe in time they will.
Ironically, they're also promoting their Steam Machine's compatibility with "any game client", with Battle.net and Uplay logos displayed right on the site.
Valve's hardware partner is promoting the Windows Store, the very catalyst that began Valve on this quest, as a selling point.And the ability to run Windows Store apps, any Windows 10 app as Origin is phrasing it.
And the ability to run Windows Store apps, any Windows 10 app as Origin is phrasing it. It's interesting how some have said that Valve wasn't trying to compete with desktop Windows but it looks like Origin has the idea of using desktop Windows as a reason to buy their "Steam Machine".
Why?
Valve's hardware partner is promoting the Windows Store, the very catalyst that began Valve on this quest, as a selling point.
1% support or 100% support? It isn't hard to see why Origin isn't offering a SteamOS machine at this point. It's also not against what Valve said would be available. They've always said there are going to be different types of "Steam Machines."
Origin is just making it simplier on them and their support techs by using Windows. I can't imagine they'll shift that support until the OS matures a bit more.
Obviously Valve knows where it makes in bread currently with 95% of Steam clients on Windows so at this point the idea was never to kick Windows to the curb and clearly they knew they had to give OEMs room to use Windows if they had any hope in selling "Steam Machines" to begin with. Maybe over time OEMs might be more willing to go with Steam OS if there's a good market for it. We should know within a few months what OEMs think of it. They'll either expand Steam OS options or dump them. I wouldn't be surprised if more of the later happens.
Honestly, I can only see things improving for SteamOS if Vulkan becomes adopted over DX12. It think it would be a massive win for them and for gamers. Keeping support more open across more OS types than just Windows 10.
Openness on paper is great. But Linux based Steam needs users and lots of them for the openness to pay off for developers. Classic chicken or the egg paradox.
Openness on paper is great. But Linux based Steam needs users and lots of them for the openness to pay off for developers. Classic chicken or the egg paradox.
Well, it also makes financial sense to support an API with more OS support than something like DX12. I mean, if Vulkan is supported on iOS, Android, Windows 7, Windows 8, Windows 10, PS4, Xbox One, Nintendo NX, and SteamOS...wouldn't it just makes sense to develop on it? Why close yourself out with DX12 which favors Xbox and Windows 10?
Yeah except that the chicken or eggies are already there. Go look in Steam and sort by Linux games. There's tons of them...like about 2,000. You already know that from previous discussions so IDK why you're arguing this point now.
When one of OEM partners drops it because they said it brought nothing new to the table it's hard to perceive that as much a threat. I'd love for Steam OS and Steam Machines to bring something new to the table for gamers as I agree that's good for gamers. Fewer games and other applications on a different platform isn't brining anything new however.
Over 95% of Steam clients are on Windows according to Valve's Steam Hardware Survey with Linux at around 1%. That's just not enough to get top line developer support.
Right now Steam is showing 3194 SteamOS/Linux compatible games, with that and 11,000 more for Windows. And what was the biggest game to come out this week on the same day Steam Machines launched, one of the biggest games of the year? Fallout 4, not on that SteamOS/Linux list. Again, that's just not good enough.
I'd love to see more games ported to Steam on Linux. Make it a viable alternative. Just don't segment the market more to make it less attractive for developers.
And this is a potential pitfall for Steam OS/Linux gaming. Say it does catch on. But let's be realistic, if it ever became 50% of gaming machines, that would be beyond astonishing. So now PC gaming is two completely different platforms? That could be as much of a disincentive as an incentive. And if all developers are still doing is porting from consoles, what benefit is that to the PCGMR?
This has to be more than about simply getting away from Windows otherwise it's pointless. Linux fans never seem to get that point. It's at the heart of why desktop Linux has never gotten traction in 2 decades. The Linux community thinks there is the burning desire for people move to Linux because of this reason or that. History has clearly proven otherwise. Make something better or average people will not care.
Hence the need for Vulkan, to get away from that bullshit. One API for all platforms, not one API for only one version of one platform (DX12).
Vulkan breaks down the API wall, rather than putting one up, and lets you play on whichever platform you want - Windows 7/8/10, Linux/SteamOS, Android, etc.
Many people who don't prejudge Linux will realize that of those 3000 games, they can find a lifetime of entertainment.
What average person is thinking about Linux or Windows when they go buy something that's supposed to play games, which neither Linux nor Windows are? You buy a Steam Machine with Steam OS thinking that it runs Steam games, ALL of them. Then you find out that it doesn't like the game one actually wanted to play of that mess of stuff one never cared about. If anything will develop prejudices, it's this type of thing.
I don't think you read what I actually wrote.
I read it. If I followed correctly, you're saying why develop for only 95% when you can develop a 100%. And that's still not really the case even with a common graphics API. You still need two completely different binaries that are tested against two or more completely different platforms. You still have to duplicate much of the effort between the 5% and the 95%.
Do you own a Steam Machine and/or have you tried Steam OS? You'd know the answer to this question already.
If it were a matter of write once run everywhere sure. A common API helps but doesn't actually achieve this.
Newsflash, it's called SPIR-V, and allows developers to do exactly that. One of the Nvidia engineers on the Vulkan team demonstrated as much: ran a demo on Windows, and then showed the same demo running on Android using copy-pasted code.
That's not binary capability. Of course it's useful for cross platform delivery but it's still isn't one development effort for multiple platforms.
From day one this has been about getting away from Windows. There has been no other articulated goal, whether it be from the mouth of Gabe Newell or from the keyboards of Steam Machine fans, beyond taking Microsoft out of the picture. This entire platform's purpose is to eliminate Microsoft from PC gaming. This isn't my opinion, it's the Valve CEOs own words.This has to be more than about simply getting away from Windows otherwise it's pointless
Vulkan: Windows 10/8/7 Linux/SteamOS, Android. BILLIONS of devices.
DX12: Windows 10 and Xbox One only. 110 million + 14 million devices.
Of course it's not good enough for you, but you're biased. Many people who don't prejudge Linux will realize that of those 3000 games, they can find a lifetime of entertainment. By the way 3,100 is up from 1,900 in August by a significant amount so there's pretty clearly some rapid growth that you're trying to ignore.
From day one this has been about getting away from Windows. There has been no other articulated goal, whether it be from the mouth of Gabe Newell or from the keyboards of Steam Machine fans, beyond taking Microsoft out of the picture. This entire platform's purpose is to eliminate Microsoft from PC gaming. This isn't my opinion, it's the Valve CEOs own words.
So yes, pointless.
Let's make this simple to demonstrate why Vulkan would be advantageous for developers interested in building games on a nextgen API without waiting 7-10 years for Windows 10 to replace 7. If after this it still doesn't make sense then perhaps take off the MS glasses to see things more objectively.
Vulkan: Windows 10/8/7 Linux/SteamOS, Android. BILLIONS of devices.
DX12: Windows 10 and Xbox One only. 110 million + 14 million devices.
Depends on the games. If I recall ~90% of those are garbage phone games that aren't worth playing in the first place. In which case you may as well use your browser/android/ios device. There are few big name titles which is really what matters. Although I am sure this list is improving.
Even this reason is less pointless than creating PC games that support Android devices. PC gamers are constantly complaining about the neutering of PC games because of console support and now somehow Android is supposed to bring something new to PC games? The typical specs of an Android device are utter crap. So Vulkan is about lowering PC gaming?
What's hilarious about this is that the strongest proponents of Steam OS/Linux gaming constantly talk about how crappy the Windows Store is, but hey, no AAA titles, not at least until months later, thousands of other games that no one ever heard of, that's a life time of value? The hypocrisy is beyond overt as to be comical.