What percentage of your net income do you think you've spent on SC over the last two years? Think maybe you're a little biased? And should therefore be ignored?
aHH shit....
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What percentage of your net income do you think you've spent on SC over the last two years? Think maybe you're a little biased? And should therefore be ignored?
What percentage of your net income do you think you've spent on SC over the last two years? Think maybe you're a little biased? And should therefore be ignored?
Except there are no money problems. They have the full game 70% done, the single player portion of the game (which is a AAA title all by itself) 90% done, and they have no debt. And no publisher to take 70% of the sales away from them.
Except there are no money problems. They have the full game 70% done, the single player portion of the game (which is a AAA title all by itself) 90% done, and they have no debt.
maybe around 2.5%
Where are you pulling these percentages from?
Made seventy or eighty grand from mowing lawns and Christmas checks from Grandma, did you?
They have the full game 70% done, the single player portion of the game 90%.
Where are you pulling these percentages from?
His dirty anus.
Don't buy it, buy it in game after it's out using standard in game currency. Everyone seems to forget that this has always been the case.
I still don't understand the beef with the companies chosen revenue raising methods. If people want to part with the money for digital goods (no matter how expensive) then let them.
Outside of the base game $35 to pre order, $60 for retail, you will never have to spend another dime to get the full PU experience of getting shit on by nerds with $1000 ships.
Squadron 42 (and Star Citizen itself) was announced Oct 10th 2012. 36 months ago. Chris Roberts expects SQ42 to be ready by Christmas 2015. That's three months from now. Add an extra 1 month for Chris Roberts perfectionist tax, and that makes 40 months of time since announcement for SQ42 to be ready. With 4 months until the 40 month date, that equals a nice 90% done.
Another year for the full game to be out of beta, 4th quarter of 2016, and the math supports 70% or so.
There you go.
FTFY.
I'll bet you 2.5% of Wildace's household income that those dates don't hold.
Squadron 42 (and Star Citizen itself) was announced Oct 10th 2012. 36 months ago. Chris Roberts expects SQ42 to be ready by Christmas 2015. That's three months from now. Add an extra 1 month for Chris Roberts perfectionist tax, and that makes 40 months of time since announcement for SQ42 to be ready. With 4 months until the 40 month date, that equals a nice 90% done.
Another year for the full game to be out of beta, 4th quarter of 2016, and the math supports 70% or so.
There you go.
I think you would be more worried about the hundreds of thousands of NPC's that have those $1000 ships, rather than the 1000-2000 of those ships in actual players hands.
Player controlled $1000+ ships accounts for about 0.25% of the total player population.
Of the total expected 10-20million combined npc/player population that would mean 0.001% to 0.002% of the population would have a $1000+ ship that was actually purchased with real money.
That % does not include the 10's of thousands of those ships that the npc will already control. Or the actual full size capital ships they will control like cruisers, carriers, destroyers, battleships yadda yadda..
The ones purchased with real money are so rare they really mean nothing.
Players owning certain expensive ships means nothing in the grand scheme of things.
You really think the universe is going to have a hundred thousand NPC piloted Idrii roaming around ganking people?
Hundred Thousand ships idrii size or larger? in the hands of npc's? oh hell yeah that is very possible.
I think you would be more worried about the hundreds of thousands of NPC's that have those $1000 ships, rather than the 1000-2000 of those ships in actual players hands.
Of the total expected 10-20million combined npc/player population that would mean 0.001% to 0.002% of the population would have a $1000+ ship that was actually purchased with real money.
Player controlled $1000+ ships accounts for about 0.25% of the total player population.
but you can be certain they will have more capital ships than the few owned by players combined at release and will be a far greater threat than any player run org or fleet.
The ones purchased with real money are so rare they really mean nothing.
Players owning certain expensive ships means nothing in the grand scheme of things.
Yeah so that "ship" is actually "only" $350, but if you buy every single option available, it comes to $900, which they will sell to you in one convenient package.
https://robertsspaceindustries.com/pledge/Standalone-Ships/Endeavor-Base-LTI
If you guys haven't figured out yet that crowd funding projects work in large part because of the "whales", then, well... here's your newsflash: You get a lot more money in your crowdfunded project if you figure out how to sell to people commonly known as "whales".
Vegas has been doing this for years. Same with your sports teams and their luxury boxes. There's nothing wrong with it unless you hate capitalism.
If the certain expensive ships mean nothing, why are people buying them? I don't really believe that most of these buyers want to help "fund" the game that much faster no strings attached. I've been on Teamspeak with a clan that has hundreds of thousands worth of ships purchased between them, and they joke about steamrolling the universe in S.C. when it finally comes out. Anecdotal, but it speaks to the soft-expectation of paid ships, and buyers will riot if they feel they didn't get enough advantage for their money when the PU grindfest unlocks.
Because the exact nature of the Free2Play/Pay2Play balance hasn't been nailed down and is still basically formless, Roberts is able to say "trust us" without too much pushback. But if the game does manage to launch, the tears will be flowing either from the people that paid and aren't getting the advantage they expected, or F2P people that don't want to grind for 6 months to earn a higher end ship. It will be simply impossible to strike a balance *because* of the relatively high prices of ships.
Gotcha. I think you took my flippant $1000 ship comment a bit too literally, but my fault, I wrote it. I really just meant people with hundreds or thousands invested in the higher end ships in general. Because back when I tried A.C. (and maybe this has changed), If you spent $45 for the Aurora and alpha access, you simply couldn't compete against Hornets and racing ships. You couldn't earn those ships in game. You needed to pony up more to appear on the leaderboard. Isn't that the definition of P2W? Yes _ofcourse_ I realized it was alpha and prerelease, but if it's how he has things now, wouldn't you say that's a better indicator of his true leanings rather than some hypothetical date years in the future? He's setting the tone now.
No, you really can't. You think they're going to put a shit ton of hostile high end NPC ships as close as possible to where noobs will be first venturing into the more lawless/less controlled areas? Which is exactly where those looking for easy PvP pickings will have them? Use your brain.
hopefully you are not talking about my % because they are based on facts, like the total number of idrii sold which is easy to see based on the number of limited hulls they have sold (they are sold in limited lots of 200 each time) current player population you can see the number of citizen on the site, and the stated projected npc total from CiG which is 10-20million.
The only unknown in that is how the ship distribution between npc's will be, but you can be certain they will have more capital ships than the few owned by players combined at release and will be a far greater threat than any player run org or fleet.
Anyone who buys $900 DLC is retarded.
Which is going to be a massive problem, and one I've been pointing out for a year, but don't worry, your point will be completely lost on Wildace.
They're either going to massively piss off a huge number of ship buyers or they're going to make a game that is the worst grindfest in history and will sell like four copies post release. And it's even worse than it looks on the surface because CR has said that the ships are discounted right now. Like 50% or something.
Oh, so you don't know and just pulled percentages out of your rear.
You don't know if it's 10 million, 20 million, or somewhere in between for the NPC count. You don't know what the ship distribution among NPCs is, you don't know how many players will be active, but hey since you know how many limited hulls were sold you can just guess everything else and come up with random percentages. Cool.
as the player population that is likely interesting in Ganking is actually rather small compared to the number of lawful/neutral orgs
and in secure space there is actually a slider you can toggle to reduce player vs player interactions so if it was a problem for you, you can reduce those encounters.
Dont take your aurora to a pirate haven if you don't want to have a high risk of being attacked either by npc's or players but chances are you will be ganked by an NPC pirate group or vanduul swarm, 10 times before you get ganked by a player group..
And i actually believe your devotion to flaming SC has made you blind to any sort of reason.
Not the same at all. While EVE does have a few ships that take quite a lot of time and effort to obtain (unless you steal one from someone), the developers (CCP) do not sell them. That would be between players on a secondary market and is against the EULA of the game. The developers do not profit from those kinds of transactions at all. This is not unique to EVE and is prevalent throughout many MMOs. EVE has also been around as a complete and shipped game for over 12 years now.