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Fallout 4

And nobody is forcing you to buy it ... I have never understood people's opposition to product features they don't want when they are optional

I suppose my main opposition is their implication that I must not be a loyal customer (despite owning all of their first party titles and most of the DLC ever made for them) because I am unwilling to plunk down cash sight unseen. Loyalty is not blind faith, and I'm worried that their conflation of the two is a bad sign for the DLC to come or the continued direction of their company/franchises. They've already demonstrated they have no shame when it comes to money grabs with their failed for-pay modding scheme with Skyrim. Why not throw the customer a bone and tell them a little bit about what they can expect? Or if you can't do that, why not just keep the Season Pass in your pants until you've at least turned me on a bit? You can't just whip it out and stick out your hand for cash, and I feel like that's what's going on here. I don't like what this direction might represent for FO4 or their future titles. I don't have a problem with the idea of DLC or Season Passes, but I resent how this one was marketed to me.
 
I suppose my main opposition is their implication that I must not be a loyal customer (despite owning all of their first party titles and most of the DLC ever made for them) because I am unwilling to plunk down cash sight unseen. Loyalty is not blind faith, and I'm worried that their conflation of the two is a bad sign for the DLC to come or the continued direction of their company/franchises. They've already demonstrated they have no shame when it comes to money grabs with their failed for-pay modding scheme with Skyrim. Why not throw the customer a bone and tell them a little bit about what they can expect? Or if you can't do that, why not just keep the Season Pass in your pants until you've at least turned me on a bit? You can't just whip it out and stick out your hand for cash, and I feel like that's what's going on here. I don't like what this direction might represent for FO4 or their future titles. I don't have a problem with the idea of DLC or Season Passes, but I resent how this one was marketed to me.

I agree that was a poorly worded marketing speak version ... if they were on their game they should have worded it ... "out of loyalty to our customers we are offering the discounted season pass containing all future DLC for this title" ... our purchase of their offering should not be suggested as loyalty (or our lack of purchase as disloyalty) ... but they can take some credit (since their DLC has become more pricey through the years) of having loyalty to us by offering the optional early discount ... especially since they rarely release game of the year editions until all DLC is out and their DLC seems to stay at full price for a long time before being discounted in sales
 
i think if you got the pipboy edition, it should just come with the season pass.
 
Well that was awesome.

Yup, Strength will be useful for more things than it was before.

Can't stop the hype train at this point!

PS: and having replayed all the Fallouts this summer doesn't help one bit :cool:
 
If any of you have ever shopped at greenmangaming.com they should send you vouchers for %32 off if you haven't purchased anything in a while. Puts the total cost down to $40.80 US.
 
did you mean 23% off? Cause that's the one I got.


Also I really really hope that they have some proper storage in this game from the start, or at least don't make crafting supplies weigh anything.

It seems like lately the open world rpgs have REALLY gotten annoying with their "weight" limits and invetory space, does anyone even like that aspect of rpgs? It's more an annoyance ot me then anything.
 
did you mean 23% off? Cause that's the one I got.


Also I really really hope that they have some proper storage in this game from the start, or at least don't make crafting supplies weigh anything.

It seems like lately the open world rpgs have REALLY gotten annoying with their "weight" limits and invetory space, does anyone even like that aspect of rpgs? It's more an annoyance ot me then anything.

Go realistic, and hire an errand boy who does the leg work for 30% cut.
 
did you mean 23% off? Cause that's the one I got.


Also I really really hope that they have some proper storage in this game from the start, or at least don't make crafting supplies weigh anything.

It seems like lately the open world rpgs have REALLY gotten annoying with their "weight" limits and invetory space, does anyone even like that aspect of rpgs? It's more an annoyance ot me then anything.

I think they said crafting components won't weigh anything in FO4 so good news for people who pick up everything in the wasteland.
 
It seems like lately the open world rpgs have REALLY gotten annoying with their "weight" limits and invetory space, does anyone even like that aspect of rpgs? It's more an annoyance ot me then anything.

If the game is supposed to be immersive, it's stupid that I can carry around 50 guns and 100 bottles of cola. Resident Evil 4 has my favorite inventory management system. Weight wasn't a factor, but the size of objects was everything. You didn't have room to carry around everything, regardless of how much it weighed or how much of a super-hulk you wanted to be.

I'd much prefer a game with "volume" rather than "weight" being the limiting inventory factor.
 
I don't give a fuck about realism when it comes to carrying items in an open-world game like this. It's set in an alternate future apocalypse in the first place...

If they are going to put thousands of items around me that I can interact with then, dammit, I'm going to pick them up. :D

Especially when it comes to scrap/crafting items. It was stupid as hell in FO:NV getting the perk that allowed you to make bullets from scrap, and then realizing that each one took a full tin can/scrap which each weight 1 pound (or whatever unit they used)... :rolleyes:

I actually used cheats to revert that perk back and pick something else, it was so bad.
 
If the game is supposed to be immersive, it's stupid that I can carry around 50 guns and 100 bottles of cola. Resident Evil 4 has my favorite inventory management system. Weight wasn't a factor, but the size of objects was everything. You didn't have room to carry around everything, regardless of how much it weighed or how much of a super-hulk you wanted to be.

I'd much prefer a game with "volume" rather than "weight" being the limiting inventory factor.

In a huge open world game that has a ton of loot that just doesn't make much sense though.

RE is a very very different type of game compared to TES/Witcher/Dragon Age and such,w here they throw out loot all over the world and you explore and pick it up.

RE is more about a limited inventory, making ammo count, picking up herbs for health and things.

You aren't going around an open world picking up new gear constantly or a ton of crafting supplies that you probably won't need/use for quite a while.
 
This is one of key reasons why I like TES/FO Bethesda games. You can tweak game play considerably to your individual preferences due to the modding and modding scene.

People are never going to universally agree on what they like. I'm sure everyone can think of games that are just slightly off from what they want, even if they like the game overall, except you can adjust it here.
 
In a huge open world game that has a ton of loot that just doesn't make much sense though.

RE is a very very different type of game compared to TES/Witcher/Dragon Age and such,w here they throw out loot all over the world and you explore and pick it up.

RE is more about a limited inventory, making ammo count, picking up herbs for health and things.

You aren't going around an open world picking up new gear constantly or a ton of crafting supplies that you probably won't need/use for quite a while.

I agree about crafting items and "random loot" found around the game world, but the idea of being able to loot 7 sets of power armor from that BoS squad you just took down is just stupid. Even if you have 10 STR, where are you putting these things? It doesn't even make any sense with the game lore when power armor itself is so heavy that it requires training just to put on without hurting yourself. Forcing the player to make choices and prioritize loot over survivability is not a bad thing. Even Oregon Trail wouldn't let you take back 100,000 pounds of meat despite letting you singlehandedly hunt the bison to extinction.
 
I agree about crafting items and "random loot" found around the game world, but the idea of being able to loot 7 sets of power armor from that BoS squad you just took down is just stupid. Even if you have 10 STR, where are you putting these things? It doesn't even make any sense with the game lore when power armor itself is so heavy that it requires training just to put on without hurting yourself. Forcing the player to make choices and prioritize loot over survivability is not a bad thing. Even Oregon Trail wouldn't let you take back 100,000 pounds of meat despite letting you singlehandedly hunt the bison to extinction.

To each their own, I guess. Some people want that realism, some want bits and pieces of it. They did include an option to give ammo weight, i believe, in a Hardcore mode included in Fallout NV. Maybe they'll expand on this option? Otherwise, there are tons of weight management mods out there, I'm sure this will be the case relatively soon after release as well.
 
If the game is supposed to be immersive, it's stupid that I can carry around 50 guns and 100 bottles of cola. Resident Evil 4 has my favorite inventory management system. Weight wasn't a factor, but the size of objects was everything. You didn't have room to carry around everything, regardless of how much it weighed or how much of a super-hulk you wanted to be.

I'd much prefer a game with "volume" rather than "weight" being the limiting inventory factor.

I'm sure RE4 had 1% of the total objects Fallout NV has. Or probably not even that many.

Besides, we are talking about RPG. If you can't get to make a decent inventory management system... then put no limits to carry capacity, or put a big capacity to begin with.

As it is, all Fallout games have an uber shitty inventory management system. It simply sucks ball so much you get to puke inside if you like to hoard stuff, as you spend like 35% of the in-game time (not kidding, it might be probably more than that) deciding what to keep, what to throw, and how to manage efficiently the shit you carry.
 
I agree about crafting items and "random loot" found around the game world, but the idea of being able to loot 7 sets of power armor from that BoS squad you just took down is just stupid. Even if you have 10 STR, where are you putting these things? It doesn't even make any sense with the game lore when power armor itself is so heavy that it requires training just to put on without hurting yourself. Forcing the player to make choices and prioritize loot over survivability is not a bad thing. Even Oregon Trail wouldn't let you take back 100,000 pounds of meat despite letting you singlehandedly hunt the bison to extinction.

In power armor you gotta get training in order to use the armor properly: IE, its breathing systems, and servo-motors that help you move around in such a huge armor.

For instante there are salvaged power armos that do not require any training because they do not have any of the special properties power armor have: they only give you the raw protection of the materials used, nothing else.

It doesn't make any sense, also, that repairing stuff should be that expensive. But it is, and the only way to repair things and not get broken is to have a lot of identical items in your stash to use when you need to fix anything. Yes, you have weapon repair kits, but those do not work on armors... and fixing something like a Remnant power armor without items (paying for it) might mean you never get to use such armor.

All in all, its very complicated to balance things out. If, for instance, there weren't any damage to items... you wouldn't have to carry 10% of the things you carry. I know I collect heavy armors in my stash simply so I can cheaply fix my power armors. The same for weapons and everything else.

With that said, though... you always can play hardcore mode. For me its a no-no since it involves even more time wasted in deciding what to keep and what not to. Heck, you can't even pick a few guns you found in the wasteland because you simply have no space, as ammo has weight now.
 
Just seen another preview in Game Informer mag.... looks really good hopefully it will look good on my 1080P 144hz BenQ I can always switch to IPS
 
Damn.....I was hoping they would bring Mark Morgan back. I just hope the Fallout 4 music this time around doesn't sound like the B side from Crysis again.

I've never been able to get into Inon Zur's music.
 
Eh, the theme song does nothing for me. It just sounds like a ho hum "generic" classic inspired song that you hear in about any other movie/game these days, it doesn't sound unique or have a "hook" that ties you into the game or theme of theo game.
 
Eh, the theme song does nothing for me. It just sounds like a ho hum "generic" classic inspired song that you hear in about any other movie/game these days, it doesn't sound unique or have a "hook" that ties you into the game or theme of theo game.

Main theme sounds great...exactly the same as Fallout 3 with a slightly different arrangement
 
I guess I am one of the few Inon Zur fans ... I liked the Fallout 3 soundtrack and have liked his work back to the original Icewind Dale series
 
Main theme sounds great...exactly the same as Fallout 3 with a slightly different arrangement

The fallout 3 theme had some ill-omened vibe, and an industrial tone about it. I liked it. I could almost see the rusty metal grinding as it plays.

This has neither, in fact it seems to me like a weak B-side to Leaving Earth from Mass Effect 3, without the stamina, and epic proportions. It's too generic to be a theme song.
 
Just seen another preview in Game Informer mag.... looks really good hopefully it will look good on my 1080P 144hz BenQ I can always switch to IPS

I have the same BenQ monitor, curious as to what your R G B settings are at? I have OCD when it comes to image quality on monitors/TVs. I never feel like I get my image settings right, always feel like it could be better. I downloaded the profiles for the monitor and fairly certain I installed them right but I don't know if they did anything. So what are your Red Green Blue numbers? And brightness/contrast?
 
I'm never happy with my 24" BENQ I use it on Photo Mode and have the brightness turned way down. Been using my 27" IPS ASUS despite the 60hz...

I used FPS1 mode and RTS mode just looked like ass no matter what I did....I don't use Blue Reduction cause of the flashing when I turn it down to 60hz when switching monitors around with Windows key P.
 
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Main theme sounds great...exactly the same as Fallout 3 with a slightly different arrangement

It has nothing that makes it stand out, it doesn't invoke (for me at least) the themes of the game/setting or anything. It sounds very generic to me.

Compare that to the Oblivion/Skyrim theme. It invokes part of the atmosphere of the games, it hooks you, you can hear the Skyrim theme with it's powerful chorus and you know it's the Skyrim song.

These days so many games just use classical style scores that it's become so common, like many movie soundtracks.

We need more people like what Basil Poledouris (my favorite composer, RIP) did for movies but with games.

I mean:
https://www.youtube.com/watch?v=onGWF8mz1Zw
https://www.youtube.com/watch?v=3v87jp9He9U
https://www.youtube.com/watch?v=MRsiwBoUQPM

Each song invokes a theme/atmosphere that the movie is about, you hear it while watching tihe movie and then years later you hear the song and immediately know what it's from and it floods back the memories of the movie.

I do not get that from most game soundtracks aside from a movie, they just sound so similar to each other, like a composer going "through the motions" of another generic classical score.
 
It has nothing that makes it stand out, it doesn't invoke (for me at least) the themes of the game/setting or anything. It sounds very generic to me.

Compare that to the Oblivion/Skyrim theme. It invokes part of the atmosphere of the games, it hooks you, you can hear the Skyrim theme with it's powerful chorus and you know it's the Skyrim song

the Fallout theme is not as good as the Skyrim/Oblivion theme but it's still memorable in its own right...I know the theme in my head and that alone is enough to make it memorable...John Williams is the greatest composer in movie history because the vast majority of his soundtracks are identified alongside the movie (Star Wars, Superman, Indiana Jones, Harry Potter, Jurassic Park etc)...Fallout has its own unique theme that people remember...it does invoke the setting of the game for me and as I picture myself playing Fallout 3 the theme automatically plays in my head
 
It's pretty hard to beat Jeremy Soule. (Oblivion, Skyrim, etc.) but here is/was a fantasty pick of mine for a new Fallout game (besides Soule who I would put on anything): Imagine Jesper Kyd on one of these.
 
As usual, you're speaking my language Q-BZ. Jesper on Fallout 4 gave me instant forumwood. And yeah, holy crap that Skyrim soundtrack.

However Jesper is more of a beat and melody guy, almost techno synthpop. worked for BL2/BLTPS but I imagine a wasteland wanderer like F4 with potentially 1000 hours of walking around needs music a little more ambient and blended in, a little less in your face like hearing the same pop song for the 100th time.

However if they tasked Jesper with making ambient stuff for F4 I have no doubt it would've been genius and 'nuther level.
 
Not a fan at all of the Skyrim soundtrack. Super bombastic, ultra epic, over the top, no substance. The added vocals were a bit cringey as well. I'm down with Mark Morgan and Shunsuke Kida
 
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