World of Warships Enters Open Beta!

I had a 2x multiplier and got 8878xp with my Cleveland this morning. Is there a way to go back and look at a battle? I sunk six ships. Took out a New Mexico by myself (while only taking around 3k dmg).

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I had a 2x multiplier and got 8878xp with my Cleveland this morning. Is there a way to go back and look at a battle? I sunk six ships. Took out a New Mexico by myself (while only taking around 3k dmg).

Nice round! Sad to say that if you don't have them enabled already then you won't be able to see that replay. Definitely follow the link provided Amaruk

Is it sad that I got confederate with my furutaka?

Not at all. If anything, doing well in a below average ship is something that can speak volumes about your ability, especially if you do it with consistency. Prove people wrong and make the Furutaka a good ship in your hands :D
 
And just got high caliber on my colorado. :eek: 127k damage done.

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Also fuck that ship.

*edit* And just did another game with my furutaka and got confederate and high caliber. Dont know why this ship would get a bad rep after the 4.1 patch.
 
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Is it sad that I got confederate with my furutaka?

with the buffs it's not really that bad of a ship now, just have to make sure you position correctly to hide as much of your citadel as possible.
 
Furutaka is good if you load AP and have the turret speed mod IMO. I used to get tons of citadels with her.

You also don't want to be in front. She's like paper.
 
2 games in a row: 2 times I was team killed by a cruiser firing torps into the back of me. Was there a memo I missed?
 
Torpedo spam is like grenade spam on bf1942. It would get so bad on some servers I would just drop out and find another.
 
*edit* And just did another game with my furutaka and got confederate and high caliber. Dont know why this ship would get a bad rep after the 4.1 patch.

The stigma will remain with the Furutaka for a long time. It can be a great ship now but everyone remembers how it was when they had it before the buff. I can definitely see how it wouldn't be as bad with this patch.
 
is xp on a RNG? i never know how much xp im going to get form a game i can have a amazing game and sink 4 ships and get 2500 xp or my last game i sank 2 ships and got 4k xp this is at t6. both where wins.

and with the ijn cvs i started staying with the bbs and not sending my planes to attack far i keep them over the ailed fleet for aa cover and they are only out of aa cover on the last leg of the attack, works much better for me then chilling in the back by myself, the down side is i do get sunk more but o well
 
It is based off of your tier, the damage you deal, what tier the ships you damaged are at and critical hits such as citadels. Those are a big boost to scores.
 
how much more credits do the premium ships give? EG, the Atago is a T8 ship, so is it really worth farming credits on it?
 
how much more credits do the premium ships give? EG, the Atago is a T8 ship, so is it really worth farming credits on it?

If you want a credit farming ship, buy the Murmansk. Higher tier ships, premium or not, are not optimal for farming credits.
 
The death of the Japanese Carriers.... 0.4.1

I'm doing ok with mine still I went form about 3 ships sunk a game to a avg of probly 1.5 and much less torp hits I have to droop them so far away for them to arm that a bb can dodge them then its 5 min before next strike cause it takes so much longer to land and relaunch now.

But if ijn is forced to ues fighters they need to at least be buffed so they can shoot down a bomber and not lose 3/4 planes.

That said I am working on usn cv I like the 1 group of torp vs ijn 2 anyday of the week. Much much better spread and I get 3hits on a bb vs 1 or 2 with ijn

I think in a few patchs cvs will be useless
 
Heres one of the problems - You'll never make Credits, XPs. The reward system sees to rewarding damage done to ships and sinking them. The game rewards you with peanuts for establishing air superiority. Who wants to sit there and do planes on planes battle? Boring with no pay off incentive! USN will always win hands down! I think part of the issue is with the disparity in squad size. Take a typical IJN fighter squad: 4 aircraft, now a typical USN fighter squad: 6 aircraft. USN fighters have more planes for RNG to spread damage from IJN fighter squadrons out on, where as IJN fighters have considerably less aircraft for RNG to spread damage across. Factor in captain skills and you could have 4v7, 5v6, 5v7, the former putting IJN fighters at an even larger disadvantage. Also, from my understanding, upgrading USN fighters gradually increased their guns effectiveness, where as IJN fighters don't get any real improvement in DPS until the A6M's at T7, meaning that at my tier(Ryujo) fighter DPS just feels lacking.
 
0.4.1.1 PATCH NOTES

Inactive players now get disconnected after 1 hour of inactivity in the Port.
Fixed an error that lead to server names not being displayed correctly in the login screen after an inactive player has been disconnected from the server.
Fixed an error which caused damage to not be registered properly, after the superstructure and stern of USSIowa have been destroyed.
Fixed bot’s navigation paths on New Dawn and Fault Line maps.
Fixed an error on Myoko that lead to incorrect damage being received when the citadel was hit.
Fixed an error which lead to lack of anti-aircraft modernisations for Myogi and Wyoming.
Fixed an error that lead to spotting aircraft being able to attack squadrons (We made the pilot aware of such inappropriate behaviour and he promised to never ever do it again).
Decreased the horizontal angle during a ship´s turn.
Fixed an error that lead to fire continuing after the fire indicator timer ran out.
Fixed an error that lead to damage effects (hull penetrations) not being properly displayed.
Fixed an error that lead to two-digit (or higher) numbers not being displayed properly in the "Summary" tab in the player's profile.
Fixed camera settings for Kongo on the "C" hull, when switching to camera from the turret.
Fixed an error that lead to reload time of the "Defensive AA Fire 2" consumable being the same as the reload time of the "Defensive AA Fire 1" consumable on Yubari.
Fixed the battle experience numeration in the “Summary” tab: the number now includes all available modifiers (premium account, first win of the day, battle actions, etc.).
Colour scheme of ships silhouettes has been changed.
Fixed invisible obstacles on "New Dawn" map.
Fixed incorrect spawn points on "Strait" map.

 
How to explain that the beta just opened and the servers are full of cruisers? :rolleyes:

Because the St Louis is one bad ass MF and will reign down hell and fury from it's 14 gun mounts :)

It's the most fun I've had yet in Wow.
 
So I am on the US Cruiser track and am mastering the phoenix. Holy crap it is fast. Need more XP to upgrade the torp launchers and add more guns.

Love this game.

I'm on the Phoenix too, and it flies. But damn it don't take much to sink it.

It's almost better used as a Destroyer.
 
nope subs will not be added to the game, dev's have been pretty much dead set on that. although i think theres ways they could add them without them being stupidly broken.

Now that is a crying shame.
 
Heres one of the problems - You'll never make Credits, XPs. The reward system sees to rewarding damage done to ships and sinking them. The game rewards you with peanuts for establishing air superiority. Who wants to sit there and do planes on planes battle? Boring with no pay off incentive! USN will always win hands down! I think part of the issue is with the disparity in squad size. Take a typical IJN fighter squad: 4 aircraft, now a typical USN fighter squad: 6 aircraft. USN fighters have more planes for RNG to spread damage from IJN fighter squadrons out on, where as IJN fighters have considerably less aircraft for RNG to spread damage across. Factor in captain skills and you could have 4v7, 5v6, 5v7, the former putting IJN fighters at an even larger disadvantage. Also, from my understanding, upgrading USN fighters gradually increased their guns effectiveness, where as IJN fighters don't get any real improvement in DPS until the A6M's at T7, meaning that at my tier(Ryujo) fighter DPS just feels lacking.

I agree planes down should give as much xp as sinking ships say every 10 down is like sinking a ship. Or just take fighters out the game and buff aa x2 and give more dps.

I really wish they would fix DBs they do about 1/10 the dps of TBs. At least with the usn I get at least 1 hit most of the time with ijn im lucky if I get a hit in vs a bb or cv and when they do hit its for a whopping 3k
 
Absolutely, same as with WoT and WoWP. There is no "pay to win" in these games. Real money will net you gold (dubloons), that you can use to buy a premium account. That will net you an increased rate of XP and ingame credits to help offset grinding if you want. Also, premium ships that you buy can get you to higher tiers instantly but understand that premium ships cannot be upgraded. Meaning, that usually same tier ships that are unlocked through progression can and usually are better than premium ships (because you can upgrade them and their captain's skills). People buying premium ships aren't "winning" they are skipping straight to a tier and playing at a disadvantage (usually).

Why buy premium ships then? Well for one, if you want to play at said tier. But most likely people buy them to subsidize their income ingame. What I mean is, in higher tiers the cost of upgrading parts, buying new ships or even straight up repair costs post battle are so high that people want to speed that earning power up. Premium ships earn in game credits at an atronomical rate. So later in the game people will often grind or play say, a tier VIII premium to simply earn millions of credits. Once you get into tier VII and higher, ships start costing in the 5-10 million range and if you didn't have a premium ship to help speed that up, it could take you months and months of grinding to afford 1 ship. Or have a premium ship and you "could" (depending on skill) earn up to 1 million a day.

Most serious WoT or WoWS players all have at least 1 high tier premium tank/ship to subsidize credit earnings. Premium accounts are not needed at all, and you absolutely can play this game with never spending a penny.

Throughout the years my winning combination has been to run a premium account (not subscription based, you re-up as you want) when I'm very active, no premium when I'm not very active. Buy 1-2 premium vehicles to increase income and the rest is simple math really. Play, have fun, grind a bit here and there but the above will make the quest to level up and buy new ships MUCH more painless than simply running on a free account only. A free account will take you down the same path, but it could take upwards to 4-6 months to achieve what a premium player could do in 1-2.

To most, their time is worth a few bucks here and there. The pay model for these games are pretty fair I think.

Whats the best money-maker to buy if you are going to do it ?
 
I'm trying to set up a profile in nvidia's control panel but it won't let me open the wows.exe in order to do so.

Anyways, I love the Omaha and Murmansk. The Omaha with the B Hull is an offensive beast at tier 5. Set my new personal record for citadels:
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I also installed sweetfx. Cleaned things right up and there's no damn way I'm going back to that muddled mess their art team cooked up:
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sweetfx on:
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Just need some proper anti-aliasing. Also going to try adjust an xml file that apparently gives the game some waves. Purely aesthetic, mind you, but I'm curious as to how it looks.


A game with 30 foot seas would be epic :)
 
Havn't played in a few days. Logged in and received my Marblehead. I need the captain skill for extra range, but so far I like it better than my Murmansk. It's beast mode accurate with AP. 20 citadels my first game.
 
I don't know what can be done to promote more team play, instead of 'stop stealing my kills' mentality. Right now, there is a fair incentive to win a match via the exp bonus -- but apparently this is not enough by itself. There is zero incentive for a battleship to move forward and be a battleship - instead, hang out in the back and take pot shots. There is zero incentive for a cruiser to provide AA support or protect battleships from DDs.

The whole experience system rewards a method of play worse than lone wolf - it goes as far as promoting leaving your team mates out cold when you see a flank starting to fail so you can get some more shots out there and not end up with a repair bill. At the higher tiers, it's really just trying not to die.

I do. Better comms. Typing in shit during play doesn't cut it. We need voice comms.

Teamspeak isn't realistic because it won't work well in pickup battles, which is 99% of WoW. It heeds to be built into the game.
 
It's still beta, a lot of balancing left to do, a lot of newer players who don't understand their roles yet.
The co-op to start you off is nice, but it would go a long ways towards improving play if those also included tips or hints during the battle to help people learn. Things as simple as a red x saying you're a battleship, here's a good spot to put in you in range, or you're a destroyer, you've been spotted, you probably want to use your smoke screen to get away.

But, the worst part of multi-player gaming is always the other players...



see?

Is there a [H]ard Team yet?
 
LOL
what credit? how much xp do you get for the kill shot vs dmg done?
I have gotten over 6000xp on a single kill round, and under 2000xp on a 3 kill round.

I'm sorry, I'm not going to sit there, while your target chips away at my hitpoints, so you can feel good about yourself

Especially when the bastard is shooting at me! Are we supposed to just sit there and take it?

I say deep-six the fucker. Smartly.
 
The more I read it the more sarcastic in tone it became, lol.



Do you watch journeyman's stream? Sounds like something he or his "fanbase" would say.

Your kills don't mean shit. Nothing. You earn more for overall damage and for damaging equal tier or higher ships:

Also, I hope you get banned if you really pull that shit in game. That cancerous bullshit is, at the very best, a childish tantrum. Multiplayer isn't for you.

This is known in iRacing as "Getting pissed and running a guy up into the wall on purpose or wreckingt someone on purpose".

It will get NIM'd and sent to the Nascar Trailer. And suspended.
 
Thanks Buisness :)

Now I'm up to a fully upgraded New Mexico and Pensacola, as well as a T4 Japanese DD


I'm really getting sick of people turning back and running.. I go steaming into 3-4 enemies with a new mexico, cleveland and omaha.... within 2 minutes it's me and 1 omaha, the other 2 turned and ran away! gah

Anyway, MM fail last nite, put us against some Tier 3 BB, I went up against a north carolina, first 2 shots were citadels, 4th shot no citadel but still did about 7000dmg, 4th shot citadel to finish him off.. he didn't even get to fire his guns.

this MM Fix patch can't come any sooner.

What does "MM" Mean ?
 
MM means Match Maker. Also, here is a really wacked out one.

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Somehow my team won with only one ship lost.
 
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