LeviathanZERO
Supreme [H]ardness
- Joined
- Dec 20, 2003
- Messages
- 6,496
https://www.khronos.org/vulkan
Valve is hosting a preview, Thursday
Khronos sessions at GDC:
https://www.khronos.org/news/events/gdc-2015
previously known glNext Valve session:
http://schedule.gdconf.com/session/glnext-the-future-of-high-performance-graphics-presented-by-valve
Vulkan is the new generation, open standard API for high-efficiency access to graphics and compute on modern GPUs. This ground-up design, previously referred to as the Next Generation OpenGL Initiative, provides applications direct control over GPU acceleration for maximized performance and predictability.
“Industry standard APIs like Vulkan are a critical part of enabling developers to bring the best possible experience to customers on multiple platforms. Valve and the other Khronos members are working hard to ensure that this high-performance graphics interface is made available as widely as possible and we view it as a critical component of SteamOS and future Valve games.”
Gabe Newell - Valve
Direct control over GPU operation, with minimized driver overhead for maximum performance
Multi-threading-friendly architecture to increase overall system performance
Designed to be used in a wide variety of devices including mobile, desktop, consoles, and embedded platforms
Uses Khronos’ new SPIR-V™ intermediate representation for shading language flexibility and simplified drivers (see more on SPIR-V here)
Extensible layered architecture enables innovative tools without impacting production performance while validating, debugging, and profiling
Simpler drivers for low-overhead efficiency and cross vendor portability
Valve is hosting a preview, Thursday
Vulkan: The Future of High Performance Graphics – hosted by Valve
Thursday, March 5 at 10-11AM
Venue: Room 2006 in the West Hall of the GDC Conference
A technical preview of the Vulkan API, with advanced techniques and live demos of real-world applications running on Vulkan drivers and hardware
Khronos sessions at GDC:
https://www.khronos.org/news/events/gdc-2015
previously known glNext Valve session:
http://schedule.gdconf.com/session/glnext-the-future-of-high-performance-graphics-presented-by-valve
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