Khronos announces Vulkan (glNext/ New OpenGL)

Live blog of today's Vulkan panel happening right now. This is incomplete, hoping for a video later. Of note was DOTA2 shown running on Vulkan, on Linux, on an Intel IGP.

https://steamdb.info/blog/vulkan-the-future-graphics/

Gabe Newell on Vulkan:

Valve and the other Khronos members are working hard to ensure that this high-performance graphics interface is made available as widely as possible and we view it as a critical component of SteamOS and future Valve games.
 
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Nvidia Vice President Neil Trevett, acknowledges that Mantle is the cornerstone of Vulkan.

http://www.pcper.com/news/General-Tech/GDC-15-Khronos-Acknowledges-Mantles-Start-Vulkan

Now can we stop arguing if Mantle was significant or not and get back to bitching over which video card is faster?

Why not use the full quote?

Many companies have made great contributions to Vulkan, including AMD who contributed Mantle. Being able to start with the Mantle design definitely helped us get rolling quickly – but there has been a lot of design iteration, not the least making sure that Vulkan can run across many different GPU architectures. Vulkan is definitely a working group design now.

As I stated, several companies contributed to creating Vulkan. It's disingenuous of AMD or any other company to try and take full credit.
 
As I stated, several companies contributed to creating Vulkan. It's disingenuous of AMD or any other company to try and take full credit.

Vulkan combines and extensively iterates on these characteristics as one new and uniquely powerful graphics API. And as the product of an incredible collaboration between many industry hardware and software vendors, Vulkan paves the way for a renaissance in cross-platform and cross-vendor PC games with exceptional performance, image quality and features.

AMD said that. In the link at the bottom of the article you quoted.
Whatever you are accusing AMD of doing? Seems quite silly.
 
Of all the companies that are involved, Khronos thanked AMD personally for providing the groundwork and getting the ball moving...

GDC_2015_Vulkan_Thanks_AMD.png

http://www.ustream.tv/recorded/59559306
 
Another video here
https://www.youtube.com/watch?v=t9UACXikdR0&feature=share
nice demo in the background.

Yep, backing up what was briefly mentioned in that video re: parallelization:

(From the Vulkan conference)

Dan Baker from Oxide took the stage and said that, under Vulkan, there is currently no GPU available that will max-out the CPU. By solving the CPU bottleneck and spreading the driver load over multiple cores, current GPUs won’t have the sync problems they had under DirectX.

“Until the GPU manufacturers get their act together and make GPUs ten times faster than we have now, we can't max out the CPU,” he said.

Interesting times for PC gaming ahead indeed. All though this would appear to throw even more of a wet blanket on the high-end-CPU race, when factoring we were already in a situation where CPU's didn't need to be upgraded that often in gaming-focused rigs, due to the diminishing returns.
 
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Means CPUs can last up to 10 years if need be. Not sure if any of us want to go that far but 5 years saves quite a bit of money.
 
Means CPUs can last up to 10 years if need be. Not sure if any of us want to go that far but 5 years saves quite a bit of money.

Yes and no. A CPU-heavy game will still benefit from a more powerful CPU. A GPU can't do everything, and things like AI in a game will remain the domain of the CPU.

All this this really means is that the CPU will no longer be standing in the GPU's way, as the driver load will be spread across CPU cores. So instead of a single traffic director cop (CPU) standing in the middle of a multi-lane highway, each lane will have its own, and GPU traffic stops bottlenecking.

Both Vulkan and DirectX 12 will do this.
 
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Yes and no. A CPU-heavy game will still benefit from a more powerful CPU. A GPU can't do everything, and things like AI in a game will remain the domain of the CPU.

All this this really means is that the CPU will no longer be standing in the GPU's way, as the driver load will be spread across CPU cores. So instead of a single traffic director cop (CPU) standing in the middle of a multi-lane highway, each lane will have its own, and GPU traffic stops bottlenecking.

Both Vulkan and DirectX 12 will do this.

I'm excited that we can finally free the CPU up from some of the burdens it had to bear in the past. New and powerful CPU's can actually be used to do other things! :) Actually - I wonder if this will make Physx irrelevant? With more CPU headroom that's going to be available, dedicated physics processing may not be needed anymore. Oh, the possibilities!
 
As I stated, several companies contributed to creating Vulkan. It's disingenuous of AMD or any other company to try and take full credit.

I take it then that you think that Vulkan is a good thing, and thus are validating the work that AMD did with Mantle.
 
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