The Official Guild Wars 2 thread

64-bit Windows 8 (mostly because I conveniently had an extra copy when I needed an extra copy of Windows). I actually got the stuttering on my old rig, but not to this insane degree (might have dropped down into the 20's FPS wise instead of 1-2). Literally the only components my new PC shared with that one were one of the 7970's and the PSU, everything else is brand new.
 
Picked this up...getting massive frame drops in certain areas (like 5 FPS). Not sure why.

Fun game so far though.
 
Picked this up...getting massive frame drops in certain areas (like 5 FPS). Not sure why.

Fun game so far though.

There are some areas that will indeed eat your FPS for lunch. Viewing the central gathering area of Lion's Arch is one of them... but it's a beautiful game.
 
64-bit Windows 8 (mostly because I conveniently had an extra copy when I needed an extra copy of Windows). I actually got the stuttering on my old rig, but not to this insane degree (might have dropped down into the 20's FPS wise instead of 1-2). Literally the only components my new PC shared with that one were one of the 7970's and the PSU, everything else is brand new.

I'm running Windows 7 64 bit. My laptop is running Windows 8 64 bit and my gf's laptop is running Windows 7 64 bit.

I spoke too soon... it was fine for a few days after my driver sweep, but it went back to its old form last night. This is really irking me now. I ran it fine at 5760x1080 at launch. I've cut the resolution in half now (2560x1080) and it's doing really really bad (my desktop is the worst performer of the 3 systems I mentioned). I have no issues with other games (i.e. BF4). Sigh...
 
I'm running Windows 7 64 bit. My laptop is running Windows 8 64 bit and my gf's laptop is running Windows 7 64 bit.

I spoke too soon... it was fine for a few days after my driver sweep, but it went back to its old form last night. This is really irking me now. I ran it fine at 5760x1080 at launch. I've cut the resolution in half now (2560x1080) and it's doing really really bad (my desktop is the worst performer of the 3 systems I mentioned). I have no issues with other games (i.e. BF4). Sigh...

I'm only running 1080p and WvW is really only (somewhat) playable when I put it on near-lowest settings. :(
 
I'm only running 1080p and WvW is really only (somewhat) playable when I put it on near-lowest settings. :(

I'm really close to just doing a fresh OS install. Would be a nice excuse to get a SSD and Windows 8, hah.

My gf's laptop runs a GTX 765M and it's flawless at 1080p. My laptop has a GTX 660M and it's perfectly smooth (although with lower FPS at 1366x768).

Sensing a slight trend... but not going to subscribe to the nvidia thing just yet especially since this is the literally the only game I've had issues with on my 7970. I've tried backing off OCs (GPU and CPU), killing HT, turning off core parking, reinstalling GW2, reinstalling drivers, sweeping drivers... Ugh.
 
I'm really close to just doing a fresh OS install. Would be a nice excuse to get a SSD and Windows 8, hah.

My gf's laptop runs a GTX 765M and it's flawless at 1080p. My laptop has a GTX 660M and it's perfectly smooth (although with lower FPS at 1366x768).

Sensing a slight trend... but not going to subscribe to the nvidia thing just yet especially since this is the literally the only game I've had issues with on my 7970. I've tried backing off OCs (GPU and CPU), killing HT, turning off core parking, reinstalling GW2, reinstalling drivers, sweeping drivers... Ugh.

Funny thing, I'm actually on a fresh Windows install (less than a month old) to begin with. :(

I've actually had a lot less issues with nVidia over the last ~13 years, but it just seems the last few times I had money/wanted to upgrade coincided with promising new AMD cards that were had to pass up.

My laptop (650M) doesn't play it that well, but it's more an in-general thing, and less the game trying to murder my computer every time it needs to load new assets or whatever.
 
I'm really close to just doing a fresh OS install. Would be a nice excuse to get a SSD and Windows 8, hah.

My gf's laptop runs a GTX 765M and it's flawless at 1080p. My laptop has a GTX 660M and it's perfectly smooth (although with lower FPS at 1366x768).

Sensing a slight trend... but not going to subscribe to the nvidia thing just yet especially since this is the literally the only game I've had issues with on my 7970. I've tried backing off OCs (GPU and CPU), killing HT, turning off core parking, reinstalling GW2, reinstalling drivers, sweeping drivers... Ugh.

It's probably time to stop trying to solve it, call it bad game code and blame the devs. This game seems to be weirdly random about choosing which systems it will run fine on and which systems it won't.

A relative had two WinXP PCs; one with an Intel C2D E6750, GTX 275, and 3GB of RAM, and the other with an Intel C2D E6600, 8800GTX, and 4GB of RAM. GW2 runs fine on the former and badly on the latter, whatever settings I chose.
 
There are some areas that will indeed eat your FPS for lunch. Viewing the central gathering area of Lion's Arch is one of them... but it's a beautiful game.

Well...there is no excuse for 5 FPS. The game does not look THAT good.
 
Bringing this thread back in light of some new info and LOTS of new content.

First of all, they're releasing a huge FREE "Feature Pack April 2014" of major quality of life and game system changes! Read about some of it here - https://www.guildwars2.com/en/the-game/releases/feature-packs/ - it all goes live April 15th!

Second, from the 4th to the 13th of April, Guild Wars 2 is basically 50% off! The "enhanced standard" Heroic Edition is only $25, and the Digital Deluxe is $33! Here's a link to the [H]otDeals forum entry, and another one to the promo itself...

http://hardforum.com/showthread.php?t=1814121

http://buy.guildwars2.com/store/gw2/en_US/html/pbPage.buyguildwars2?cid=47:5::::Global:40::

Enjoy!
 
Oh yeah, lots of great updates/tweaks coming with the new patch! Excellent time in the game right now, especially with WvW Season 2 going.
 
I have not played much in a while, but the new update has brought me back.

What I like so far:

1. All dyes are now account unlocks, any dye you had unlocked more than once was refunded (I got 606 unidentified dyes back) unidentified dyes no longer drop as loot and Laurel cost went up ten fold.

2. Ascended and Legendary items are now account bound so I can use my Juggernaut on my Warrior and Guardian.

3. Wardrobe / Skin vault is very nice - you can skin any item with any skin you've unlocked. I skinned my Level 45 Warriors Hammer with the Juggernaut skin and it still gives the legendary chrome effect.

4. Some zones are now on the megaserver, I have not played enough to have an opinion.

5. My Mad King and Witch costumes are now available account wide and usable in combat which is very nice.

Things I don't care for:

Town clothes are removed as a wearable item. They are replaced by a tonic that applies the town clothes to your character, but you can't mix/match or dye them any more and they are not useable in combat like costumes.
 
A relative had two WinXP PCs; one with an Intel C2D E6750, GTX 275, and 3GB of RAM, and the other with an Intel C2D E6600, 8800GTX, and 4GB of RAM. GW2 runs fine on the former and badly on the latter, whatever settings I chose.

Why are you surprised? GTX 275 >>> 8800GTX. And tell your relative that he should toss those E series CPUs in the trash and drop in a couple Q6600 CPUs that are dirt cheap on ebay.
 
I have not played much in a while, but the new update has brought me back.

What I like so far:

1. All dyes are now account unlocks, any dye you had unlocked more than once was refunded (I got 606 unidentified dyes back) unidentified dyes no longer drop as loot and Laurel cost went up ten fold.

2. Ascended and Legendary items are now account bound so I can use my Juggernaut on my Warrior and Guardian.

3. Wardrobe / Skin vault is very nice - you can skin any item with any skin you've unlocked. I skinned my Level 45 Warriors Hammer with the Juggernaut skin and it still gives the legendary chrome effect.

4. Some zones are now on the megaserver, I have not played enough to have an opinion.

5. My Mad King and Witch costumes are now available account wide and usable in combat which is very nice.

Things I don't care for:

Town clothes are removed as a wearable item. They are replaced by a tonic that applies the town clothes to your character, but you can't mix/match or dye them any more and they are not useable in combat like costumes.

I've not played very much at all, and in a long time. Thanks for the overview. I am saddened about the loss of town clothes, however. While I do feel that they should not be able to overwrite battle equipment, I did like having a set of non-combat town clothes and "fun" items aside from my regular ones, and really think it should be different. Much in the same way I don't like how you have to have the "manual of dance, volume 1" on hand in order to do those given dances - I thought you'd "learn" them, rather than it be used as an item. I hope this will improve.

I'm a much bigger fan of all the account-wide stuff though. There are only a handful of things I really don't like about GW2 and one of them is the lack of a "basic" default appearance for equipment, regardless of dyes. While this is the case with some of the unique outfits (from the Black Lion Trading Company), its frustrating to have every new piece of gear you pick up be splatted with the same color scheme you currently have dyed to that slot. I like the idea of picking up a new piece of gear and seeing "Oh look, these pants have a new model and color scheme" by default. If someone wants to dye them so much the better, but I would like each item to have a default "dyeless". This is also annoying when trying to preview new gear and outfits, especially for other classes or outfits. For instance if my Thief is wearing a generally brownish leather-like kit it may look good on him, but it looks horrid on a plate-look outfit! Yet another reason for these outfits to have a default look!

Overall though, lots of great new features!
 
The new content is great, the overall feel of the game from all the updates is excellent as they tweaked a lot of little aspects of the game that add up to a greater quality improvement. I really like the new hero menu and hunting down the new traits was fun. It's also exciting with the new build possibilities.

I'm a much bigger fan of all the account-wide stuff though. There are only a handful of things I really don't like about GW2 and one of them is the lack of a "basic" default appearance for equipment, regardless of dyes. While this is the case with some of the unique outfits (from the Black Lion Trading Company), its frustrating to have every new piece of gear you pick up be splatted with the same color scheme you currently have dyed to that slot. I like the idea of picking up a new piece of gear and seeing "Oh look, these pants have a new model and color scheme" by default. If someone wants to dye them so much the better, but I would like each item to have a default "dyeless". This is also annoying when trying to preview new gear and outfits, especially for other classes or outfits. For instance if my Thief is wearing a generally brownish leather-like kit it may look good on him, but it looks horrid on a plate-look outfit! Yet another reason for these outfits to have a default look!
I'd thought I point out that there is: use the "dye remover" option in the dyes menu and the armor will have it's default dye scheme. To note, this option has been there well since before this patch. Post-patch, previewing dyes is super easy now, so have at it. I also think your current dye scheme is applied to new armor you equip by default since anyone would assume you chose it for a reason.
 
The new content is great, the overall feel of the game from all the updates is excellent as they tweaked a lot of little aspects of the game that add up to a greater quality improvement. I really like the new hero menu and hunting down the new traits was fun. It's also exciting with the new build possibilities.


I'd thought I point out that there is: use the "dye remover" option in the dyes menu and the armor will have it's default dye scheme. To note, this option has been there well since before this patch. Post-patch, previewing dyes is super easy now, so have at it. I also think your current dye scheme is applied to new armor you equip by default since anyone would assume you chose it for a reason.

Mayhap it is a bug, but when I use the "dye remover" option, it doesn't ever seem to really change color, or always defaults to a slightly "off brown", even on things that I know can't logically ALL be brown. I've tried to change every dye-able area on all my clothing to "dye remover" color. I've also had issues where the name of the dye on mouseover and the color swatch or visible model thereof couldn't possibly be the same (ie it was saying it was a blue, but clearly it was a brown etc..). Someone in game mentioned that there can be issues.

If you wouldn't mind, could you take an outfit that you know what it is "supposed" to look like with no dye (like, some basic shiny platemail that is some sort of gray/silver) and try making every swatch "dye remover" and see what happens? If it turns out I'm having some sort of bug or other issue, then that's great - I'm glad that I have the option to "dye remover" each quadrant and get the "default" view of each item - but so far I've not been able to see such a thing.
 
Mayhap it is a bug, but when I use the "dye remover" option, it doesn't ever seem to really change color, or always defaults to a slightly "off brown", even on things that I know can't logically ALL be brown. I've tried to change every dye-able area on all my clothing to "dye remover" color. I've also had issues where the name of the dye on mouseover and the color swatch or visible model thereof couldn't possibly be the same (ie it was saying it was a blue, but clearly it was a brown etc..). Someone in game mentioned that there can be issues.

If you wouldn't mind, could you take an outfit that you know what it is "supposed" to look like with no dye (like, some basic shiny platemail that is some sort of gray/silver) and try making every swatch "dye remover" and see what happens? If it turns out I'm having some sort of bug or other issue, then that's great - I'm glad that I have the option to "dye remover" each quadrant and get the "default" view of each item - but so far I've not been able to see such a thing.
I agree that it's not uniform (ahhh hahahaha I'll show myself out). There may be issues/bugs or it may be that some armors don't have a default dye setup/coded (maybe both). For example, here's my engineer, on the left is everything with "dye remover" selected, the right is the dye scheme I gave him:

You can see that the coat, pauldrons, and helmet all have that "off-brown" default color, where as the gloves (part of a named set) as well as the pants and boots (part of the temple set), have a default color scheme.
 
Oh, I see. Thank you for the comparison. So tat "off-brown" dye-remover color IS a default for those items that don't have a true default? That seems like something that should really be improved... especially when I see a picture of an item or skin on the Black Lion store etc... and it obviously has a default color kit "as advertised". I certainly understand how many leather items and whatnot may be "off brown" as a default, but it is surprising to see say.. the visor area of that helm also brownish as a default, or if that same dye remover color is applied to platemail or other things that don't "seem" like they should be brown.

Thanks again for the comparison. You wouldn't happen to be able to do the same with a clothish or plate wearing class, would you? My current characters are actually all "medium/leather/studded" types - a Thief, Engineer, and Ranger, all at very low levels, so I'm wondering if mayhap my scope is limited.
 
Oh, I see. Thank you for the comparison. So tat "off-brown" dye-remover color IS a default for those items that don't have a true default? That seems like something that should really be improved... especially when I see a picture of an item or skin on the Black Lion store etc... and it obviously has a default color kit "as advertised". I certainly understand how many leather items and whatnot may be "off brown" as a default, but it is surprising to see say.. the visor area of that helm also brownish as a default, or if that same dye remover color is applied to platemail or other things that don't "seem" like they should be brown.

Thanks again for the comparison. You wouldn't happen to be able to do the same with a clothish or plate wearing class, would you? My current characters are actually all "medium/leather/studded" types - a Thief, Engineer, and Ranger, all at very low levels, so I'm wondering if mayhap my scope is limited.
Glad to:

Unfortunately it's pretty much the same in my experience throughout all the armors I've seen (all my mains are heavy or medium armor classes though, don't have much experience with light armor). That's my warrior in those pictures, wearing a mix of Named (coat and leggings) and Barbaric (helm, pauldrons, gloves, and boots). I think this comparison is great at pointing out how hit or miss the color scheme is. You can see the Named default has dyed brown/earthen leather parts even when "dye remover" is used in the box itself, but the metal has the indicated off-brown/grey mix. Barbaric is even more of a crapshoot, as selecting dye remover fills in the ebony/gold two-tone on the pauldrons, gloves, and boots (this set and coloring can be seen on the warrior character creation screen as well), but the helm only shows the off-brown/grey mix again.

It really is all over the place, which I don't necessarily mind so much as I always end up taking a lot of care dying my armors exactly the way I like them. However, I think it is nice to see what the original artist(s) envisioned for the set as sometimes it can give you ideas or clues on what might work best together.
 
Wish I had more time to enjoy this, still have one or two more missions to beat the core game. Played through the first few bits of the Maguuma expansion. Hope to go further but that old adversary time.
 
GW2 has turned in to the least new player friendly game I have ever seen. I would never want to create a new character again and I couldn't imagine doing it with the resources of a new player, unless I had a huge limit on my credit card. I would like to say it will probably kill the game but then they have china to subsidize it now. Plus with the new megaserver they can give the illusion of populated servers. So they will probably keep the US/UK servers up for a while. Which is great news for people who enjoy what it has turned in to, which is just a bunch of grind. The game still has fun fast paced combat and pretty graphics but those don't make up for the force fed grind they keep pushing on everyone.
 
There were some things I loved about the game, naming crafting. I always do cooking in any mmo to see what kind of real creativity was put into the game... and they got it right in that respect. But yeah, I see where you are coming from, C@nc3r.
 
IMO the game had one of the best races and character creators with the Sylvari race - IE the plant like people, so much variety for them and just a unique/good race.

The main thing that dragged the game down though was just how repetitive it got, they kept talking about how they were moving away from the normal mmo quest grind and instead what they relaly did was take away the quest dialogue/paths and instead give you the "heart" system where you just move into a new area and do 5 quest types or so each time without even bothering to set it up really with lor eor things, just grind grind grind.

PVP was a joke, and I could see this coming before the game was released, mmo's need depth, keep swapping and other things ineed to go awy, it should be something more to have a keep, and losing one shouldn't be some small penalty but huge.
 
IMO the game had one of the best races and character creators with the Sylvari race - IE the plant like people, so much variety for them and just a unique/good race.

The main thing that dragged the game down though was just how repetitive it got, they kept talking about how they were moving away from the normal mmo quest grind and instead what they relaly did was take away the quest dialogue/paths and instead give you the "heart" system where you just move into a new area and do 5 quest types or so each time without even bothering to set it up really with lor eor things, just grind grind grind.

PVP was a joke, and I could see this coming before the game was released, mmo's need depth, keep swapping and other things ineed to go awy, it should be something more to have a keep, and losing one shouldn't be some small penalty but huge.

I hope this game dies a cold lonely death.

I was PISSED when they made the initial announcements about this game, they COMPLETELY destroyed everything that made the 1st game great, which was organized, coherent, strategic PvP in both Arenas and GvG. It disgusted me when i heard their plans for PVP.

I was a healer for team fun guild in GW1 and we got to top 40 in the world. They changed way way WAYYYY to much from GW1
 
I barely put any time into this game before I got bored. I think I made it to level 25 or so. Haven't touched it in months.

Too grindy, as everyone else has mentioned. Though it seems less grindy than other MMOs since you actually do get XP for doing just about everything.
 
I barely put any time into this game before I got bored. I think I made it to level 25 or so. Haven't touched it in months.

Too grindy, as everyone else has mentioned. Though it seems less grindy than other MMOs since you actually do get XP for doing just about everything.

you felt the game was grindy before lvl 25? I didn't feel like it was a grind until I was already lvl 80 and was getting everything I needed for my legendary weapon. of all the mmorpgs I have played over the years GW2 felt like it had the least amount of grind with regards to reaching the level cap anyway.
 
you felt the game was grindy before lvl 25? I didn't feel like it was a grind until I was already lvl 80 and was getting everything I needed for my legendary weapon. of all the mmorpgs I have played over the years GW2 felt like it had the least amount of grind with regards to reaching the level cap anyway.

Same here. Getting to level 80 and even some half-way decent armor and weapons was the least grindy experiance I've had in any MMO. Now going beyond that and working towards ascended items or the best meta-setups or working on a legendary... yes... that is grindy.
 
QUOTE=VladDracule;1040988873]I hope this game dies a cold lonely death.

I was PISSED when they made the initial announcements about this game, they COMPLETELY destroyed everything that made the 1st game great, which was organized, coherent, strategic PvP in both Arenas and GvG. It disgusted me when i heard their plans for PVP.

I was a healer for team fun guild in GW1 and we got to top 40 in the world. They changed way way WAYYYY to much from GW1[/QUOTE]

Yeah they dropped the best things from gw1 and then used the lame excuse that its the lore that makes it guild wars and not the actual GvG. WTF. Grind Wars 2 is just an experiment to see how much messed up crap they can pull and still make money.

you felt the game was grindy before lvl 25? I didn't feel like it was a grind until I was already lvl 80 and was getting everything I needed for my legendary weapon. of all the mmorpgs I have played over the years GW2 felt like it had the least amount of grind with regards to reaching the level cap anyway.

With the new trait system I can not see how anyone would not find leveling a grind. You are pretty much forced to do 100% map completion on every character. Leveling used to not be so bad but now its best to go to the eotm wvw map and grind out level 80 and then grind it more to get a bunch of gold and skill points so you can buy the traits. Then you can go around and actually play the game after that. Rather than just play the game and get the traits from leveling like you used to.
 
With the new trait system I can not see how anyone would not find leveling a grind. You are pretty much forced to do 100% map completion on every character. Leveling used to not be so bad but now its best to go to the eotm wvw map and grind out level 80 and then grind it more to get a bunch of gold and skill points so you can buy the traits. Then you can go around and actually play the game after that. Rather than just play the game and get the traits from leveling like you used to.
Yeah, what were they thinking creating a complete, satisfying, and engrossing game experience when they could have just made a meatgrinder arena to satisfy the fragile egos of neckbeards? :rolleyes:

I agree with a lot of the sensible posters here, one of the least grindy MMO's out there. You're not "forced" to do a damn thing unless you want to, and on top of that there are almost always multiple ways to accomplish something given your time or commitment to the game.

Oh, on top of that, no subscription fee, put it down and go play outside if you somehow find it to be too much.
 
Yeah, what were they thinking creating a complete, satisfying, and engrossing game experience when they could have just made a meatgrinder arena to satisfy the fragile egos of neckbeards? :rolleyes:

I agree with a lot of the sensible posters here, one of the least grindy MMO's out there. You're not "forced" to do a damn thing unless you want to, and on top of that there are almost always multiple ways to accomplish something given your time or commitment to the game.

Oh, on top of that, no subscription fee, put it down and go play outside if you somehow find it to be too much.

I stopped playing it as soon as i realized how fucked zone progression was. I completed one zone but wasnt at a high enough level so having to go to another races starting point and not knowing where the questing zone did it for me. I said screw it and not worth it.
 
you felt the game was grindy before lvl 25? I didn't feel like it was a grind until I was already lvl 80 and was getting everything I needed for my legendary weapon. of all the mmorpgs I have played over the years GW2 felt like it had the least amount of grind with regards to reaching the level cap anyway.

Guess I just don't like MMOs then, I dunno. It didn't do it for me, and I even tried playing with a group of people...still didn't find it that fun.
 
Yeah, what were they thinking creating a complete, satisfying, and engrossing game experience when they could have just made a meatgrinder arena to satisfy the fragile egos of neckbeards? :rolleyes:

I agree with a lot of the sensible posters here, one of the least grindy MMO's out there. You're not "forced" to do a damn thing unless you want to, and on top of that there are almost always multiple ways to accomplish something given your time or commitment to the game.

Oh, on top of that, no subscription fee, put it down and go play outside if you somehow find it to be too much.

Dude, you used to be able to get trait points every level and traits automatically from buying books at key levels for very little cost. So you buy the adept book at level 10 for less than 1gold and you get access to all adept traits. Now you have to wait till level 30, getting nothing but HP and the ability to get slightly better gear and then you can get 1 trait point. Now to get a trait to use that trait point on, you either have to buy it for skill points and gold or hope that its not attached to an event that is not complete able or that its not in some level 80 zone and go unlock it that way. The total cost to unlock all traits before patch was less than 5g and now its over 100gold. Plus they used to not cost skill points and skill points were used to unlock skills. The total skill points to unlock every skill is 143, total to unlock every trait after the patch is 360, and the total you will have from doing every skill challenge in the game and getting to level 80 is 267. That means you will have to grind 236 levels to unlock everything. So that means grinding gold and skill points so that you can actually play around and try different builds, unless you like being a gimp with random crap that you got lucky and unlocked along the way.

And yeah you don't have to do any of the grind, but then you'll be a gimp with no gear and no traits but no one is forcing you to do it. Just like any other game with grind you don't have to do any of it and none of it is required, you can sit in the starter area and spam map chat all day but that doesn't mean there is no grind. When the game launched they had very little grind. You could go around and play the content and you would level and get loot at decent rates. At this point in the game they have added needless grind to all parts of the game and nerfed all loot and gold drops so you need to grind like crazy or whip out the credit card. I was a big fan of the game and used to try to get as many people as possible to play it even though it had nothing in common with Guild Wars. The first six months were great but its now just a grindy nickel and dime FTP just like every other Asian FTP. The only difference is that GW2 nickel and dimes you more by making you have to buy the game also.
 
Dude, you used to be able to get trait points every level and traits automatically from buying books at key levels for very little cost. So you buy the adept book at level 10 for less than 1gold and you get access to all adept traits. Now you have to wait till level 30, getting nothing but HP and the ability to get slightly better gear and then you can get 1 trait point. Now to get a trait to use that trait point on, you either have to buy it for skill points and gold or hope that its not attached to an event that is not complete able or that its not in some level 80 zone and go unlock it that way. The total cost to unlock all traits before patch was less than 5g and now its over 100gold. Plus they used to not cost skill points and skill points were used to unlock skills. The total skill points to unlock every skill is 143, total to unlock every trait after the patch is 360, and the total you will have from doing every skill challenge in the game and getting to level 80 is 267. That means you will have to grind 236 levels to unlock everything. So that means grinding gold and skill points so that you can actually play around and try different builds, unless you like being a gimp with random crap that you got lucky and unlocked along the way.

And yeah you don't have to do any of the grind, but then you'll be a gimp with no gear and no traits but no one is forcing you to do it. Just like any other game with grind you don't have to do any of it and none of it is required, you can sit in the starter area and spam map chat all day but that doesn't mean there is no grind. When the game launched they had very little grind. You could go around and play the content and you would level and get loot at decent rates. At this point in the game they have added needless grind to all parts of the game and nerfed all loot and gold drops so you need to grind like crazy or whip out the credit card. I was a big fan of the game and used to try to get as many people as possible to play it even though it had nothing in common with Guild Wars. The first six months were great but its now just a grindy nickel and dime FTP just like every other Asian FTP. The only difference is that GW2 nickel and dimes you more by making you have to buy the game also.

Hold on, you are throwing around trait and skill point all over the place and I think in a few places confusing the two.

You are earning skill points all the time (leveling, skill challenges) and with the scrolls they added, skill points are earned faster than before.

Traits can be refunded at any time for free so you have all the opportunity in the world to play with your trait build.

Anyone who plans on only using skill points and gold to unlock traits is making it needlessly hard on themselves. A lot of the trait unlock challenges are in areas you are going to go to or are attached to content you should do (find a particular chest? defeat a specific mini-boss? do a jumping puzzle in this area? do a dungeon in story mode?). You do not need world completion (although I think World Completion is a really awesome goal that everyone should work towards because it really lets you see all the content they have made).

I have 60 AR, an ascended weapon, some ascended bits, 3 maxed out crafting abilities and play the game maybe 4-5 hours during the week and have not spent any money outside of the initial purchase. I'm capable of doing any content with the gear I have. I have no idea what you think you need to spend money on.
 
I just started playing again. Is there any secret to getting people onto full servers? It used to be you would just have to check it for a while and eventually you would find a window, but I've looked many, many times over the last week at random hours and have yet to see anything other than "full".

I know it only matters for WvW now, but that's mostly what I do, and it would be nice to be able to do so with four friends who just got the game. But I've been on Blackgate since launch day and really don't want to leave, not only has it been my home since the day the game came out but I like the WvW guild I'm in and the community here.
 
Dude, you used to be able to get trait points every level and traits automatically from buying books at key levels for very little cost. So you buy the adept book at level 10 for less than 1gold and you get access to all adept traits. Now you have to wait till level 30, getting nothing but HP and the ability to get slightly better gear and then you can get 1 trait point. Now to get a trait to use that trait point on, you either have to buy it for skill points and gold or hope that its not attached to an event that is not complete able or that its not in some level 80 zone and go unlock it that way. The total cost to unlock all traits before patch was less than 5g and now its over 100gold. Plus they used to not cost skill points and skill points were used to unlock skills. The total skill points to unlock every skill is 143, total to unlock every trait after the patch is 360, and the total you will have from doing every skill challenge in the game and getting to level 80 is 267. That means you will have to grind 236 levels to unlock everything. So that means grinding gold and skill points so that you can actually play around and try different builds, unless you like being a gimp with random crap that you got lucky and unlocked along the way.

And yeah you don't have to do any of the grind, but then you'll be a gimp with no gear and no traits but no one is forcing you to do it. Just like any other game with grind you don't have to do any of it and none of it is required, you can sit in the starter area and spam map chat all day but that doesn't mean there is no grind. When the game launched they had very little grind. You could go around and play the content and you would level and get loot at decent rates. At this point in the game they have added needless grind to all parts of the game and nerfed all loot and gold drops so you need to grind like crazy or whip out the credit card. I was a big fan of the game and used to try to get as many people as possible to play it even though it had nothing in common with Guild Wars. The first six months were great but its now just a grindy nickel and dime FTP just like every other Asian FTP. The only difference is that GW2 nickel and dimes you more by making you have to buy the game also.

All of the traits can be unlocked by doing certain things in the game - mostly by killing certain mobs. The ability to buy a trait is there as a shortcut as there are a few of these that can be a pain but just organically playing the game and casually seeking things out should get you at least 70% of these things unlocked - the rest take a little bit of effort.


I just started playing again. Is there any secret to getting people onto full servers? It used to be you would just have to check it for a while and eventually you would find a window, but I've looked many, many times over the last week at random hours and have yet to see anything other than "full".

I know it only matters for WvW now, but that's mostly what I do, and it would be nice to be able to do so with four friends who just got the game. But I've been on Blackgate since launch day and really don't want to leave, not only has it been my home since the day the game came out but I like the WvW guild I'm in and the community here.

WvW has always had a que when it's busy - they recently added a counter so you can see what your position would be when you try to join. Edge of the Mist is a way to do get some WvW progression (WXP) while you wait to join the server you want.
 
WvW has always had a que when it's busy - they recently added a counter so you can see what your position would be when you try to join. Edge of the Mist is a way to do get some WvW progression (WXP) while you wait to join the server you want.

Oh, I meant the world servers. I have friends who got the game that I can't WvW with because they couldn't join the same server as me.
 
Oh, I meant the world servers. I have friends who got the game that I can't WvW with because they couldn't join the same server as me.

The ability to join a server is based on the people currently logged in - so if you wait until the middle of the night, you might have a better chance. If he's already joined another server, then he has to pay to transfer.

It might be a pain, but there are good reasons for this - when the game came out, people were server hopping a lot and causing problems in WvW.

Putting a paywall in front of server transfers put a stop to a lot of shenanigans.
 
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