Watch Dogs

Also, the consumables slots make no sense in what you can select...there are 4 of them on the wheel, each with it's own "thing" kind of, but then you can select IEDs on any of them? Why the randomness?

A lot of the design choices in this game just don't make sense.

I thought you could arrange them how you wanted but nothing can be put in twice.

I don't understand why they didn't copy GTA and have the weapon wheel slow or pause time.
 
RockStar owns the patent on slowed time during weapon wheel selection. :D
 
I thought you could arrange them how you wanted but nothing can be put in twice.

I don't understand why they didn't copy GTA and have the weapon wheel slow or pause time.

Oh...maybe that's the case, I dunno. Since you can only switch between non-mapped ones, what you see is that you are only able to select between whatever is in that slot and what isn't currently in another slot. I guess that makes sense if it works as you describe, but honestly I don't see why they couldn't have just made one (or two at the most) consumable slot and then allowed you to cycle through the like you can for weapons of a certain type. Or just maybe have the slots be allocated to a "type" of consumable, like explosives, hacking, pills, etc.

In any case, the current implementation feels clunky.
 
You can choose the default weapon for the 4 slots and the other 4 devices, you definitely don't need to scroll.

It's not that much of an issue for me tbh, I use the KB&M so I'm not sure if it's harder on controllers.
 
You can choose the default for a given slot, but when grenade launchers and sniper rifles are lumped together are require further action to get at, it can cause some headaches. For the tools, it's less of an issue.

Still, if the game paused when the wheel was opened, we wouldn't be having this discussion :)
 
Also, pistols and SMGs are lumped together....or rifles and SMGs...one of those, I can't remember off the top of my head.
 
It'd be great if someone came up with a system whereby weapon groups are selected with their own dedicated key (let's say, a numeric key), and pressing that key repeatedly cycled between the various weapons within that group.

Such an innovation is probably beyond mankind's reach, though. Its complexity would be too terrifying to comprehend.
 
It'd be great if someone came up with a system whereby weapon groups are selected with their own dedicated key (let's say, a numeric key), and pressing that key repeatedly cycled between the various weapons within that group.

Such an innovation is probably beyond mankind's reach, though. Its complexity would be too terrifying to comprehend.

Witchcraft sir, decidedly witchcraft.
 
the first one
Except for the mp5 it is with the rifles. Which makes no fucking sense other than the fact that they just wanted to piss us off even more.

I swear this game was designed to piss us off. I have trouble bringing myself to play it because the main missions are just the side missions. I HATE it when games do this. It is so obvious and lazy. Plus it is coded to be slow so we buy better hardware.

The convoy missions They are almost too easy, fun though. All you have to do is park your car in the middle of the line they travel and then when they come up to an intersection fire your grenade launcher at the lead car then at the tail car and blow them up and sometimes you get lucky and can fire a grenade at the ground near the target car and disable it with out killing the target. then when he gets out just sit behind cover and wait for him to approach or move to the car where the target is taking cover and wait for him and then use your baton. Aidesn voice is starting to get under my skin. It is almost weird how much it annoys me. The soft raspy voice is like nails to a chalkboard.

Not to mention some time in the past 3 years the developers discovered that delaying a game sells more copies so now pretty much every game is "delayed" in order to sell copies. Because there is no way in hell they delayed this game for 6 months to bring it to the utter shit it is now.

Ive said it once and I will say it again the developers are trying to piss us off. So many design flaws it is ridiculous
 
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Yeah the MP5 is with the assault rifles but all the other smg's are with the pistols.
What the fuck are they doing at Ubisoft lol.
 
Honestly, it feels like GTA with the AC4 control/mission/map scheme (which for the most part pissed me off immensely). I guess they don't know how to do anything other than what they've already done.
 
User-made config tool is released:
http://www.reddit.com/r/watch_dogs/comments/277v4h/tool_watch_dogs_setting_configuration_tool/

I played around with an earlier release last night, it's got a few options the game menu doesn't show.
I think it's just loading data from GamerProfile.xml though. A lot of the options probably do nothing.

That's all it is doing is merging the options in game, with those from the config into a simple interface.. I appreciate the effort. Nice little tool..
 
Lol. Looks like there is DLC already
The pre-order bonuses are classified as DLC.
ALL of it combined adds a ton of new content to the game, side activities and several extra bonus missions, outfits, weapons, maybe vehicles.

If you have a way to get your hand on it *cough cough* I highly recommend doing it if you want to expand your gameplay length.
There might even be a way to unlock the console exclusive DLC's on the PC version, but I'm just dreaming *cough cough*.

Just finished The Palace DLC mission and it was fantastic.
Apparently it also added 10 more collectible side activities, as if there weren't enough of those.

The worst part? All of the available DLC content is already included in the standard version of the game. You're not even buying the DLC itself, you're just buying access to it. It's already on your PC.
Watch Dogs shipped with all of this content pre-packaged in the game and Ubisoft intentionally locked out a good 20%+ of the game's content behind a paywall.
 
The pre-order bonuses are classified as DLC.
ALL of it combined adds a ton of new content to the game, side activities and several extra bonus missions, outfits, weapons, maybe vehicles.

If you have a way to get your hand on it *cough cough* I highly recommend doing it if you want to expand your gameplay length.
There might even be a way to unlock the console exclusive DLC's on the PC version, but I'm just dreaming *cough cough*.

Just finished The Palace DLC mission and it was fantastic.
Apparently it also added 10 more collectible side activities, as if there weren't enough of those.

The worst part? All of the available DLC content is already included in the standard version of the game. You're not even buying the DLC itself, you're just buying access to it. It's already on your PC.
Watch Dogs shipped with all of this content pre-packaged in the game and Ubisoft intentionally locked out a good 20%+ of the game's content behind a paywall.

Yup -- which is why I didn't buy it. Fuck them and their money grab. There would be people with pitchforks and torches if a dealership tried to sell you a car but locked out 20% of already included things (like the radio, or air conditioning, or an extra safety item)

Oops - you didn't pay us an extra $1000 so you don't get access to those side airbags that we aren't required to put in, but did anyway, just locked them out. Sorry your kid died... next time you will pay us the money for something you already own.
 
Yup -- which is why I didn't buy it. Fuck them and their money grab. There would be people with pitchforks and torches if a dealership tried to sell you a car but locked out 20% of already included things (like the radio, or air conditioning, or an extra safety item)

Oops - you didn't pay us an extra $1000 so you don't get access to those side airbags that we aren't required to put in, but did anyway, just locked them out. Sorry your kid died... next time you will pay us the money for something you already own.

Well they technically already do that with the extra options. Porsche is pretty terrible when it comes to that. Nickel and diming at it's finest
 
I notice two class of people when it comes to cop chase;

People who can escape or hack their way to freedom with their eyes shut
And people who is dumb fuck like me who cant escape, think about jumping in the water or use the hack tools. :(


Damn you Call of Duty and Battlefield!!!:D
 
The pre-order bonuses are classified as DLC.
ALL of it combined adds a ton of new content to the game, side activities and several extra bonus missions, outfits, weapons, maybe vehicles.

If you have a way to get your hand on it *cough cough* I highly recommend doing it if you want to expand your gameplay length.
There might even be a way to unlock the console exclusive DLC's on the PC version, but I'm just dreaming *cough cough*.

Just finished The Palace DLC mission and it was fantastic.
Apparently it also added 10 more collectible side activities, as if there weren't enough of those.

The worst part? All of the available DLC content is already included in the standard version of the game. You're not even buying the DLC itself, you're just buying access to it. It's already on your PC.
Watch Dogs shipped with all of this content pre-packaged in the game and Ubisoft intentionally locked out a good 20%+ of the game's content behind a paywall.

This is pretty much standard practice across the board now a days from all the big name developers.
 
Yup -- which is why I didn't buy it. Fuck them and their money grab. There would be people with pitchforks and torches if a dealership tried to sell you a car but locked out 20% of already included things (like the radio, or air conditioning, or an extra safety item)

Oops - you didn't pay us an extra $1000 so you don't get access to those side airbags that we aren't required to put in, but did anyway, just locked them out. Sorry your kid died... next time you will pay us the money for something you already own.

Paying to enable Bluetooth on the Iphone 3
 
This is pretty much standard practice across the board now a days from all the big name developers.

This practice will never go away if people keep funding it. I cant stand when people get all excited for DLC. Didn't we use to call that an Expansion or lots of the time this paid DLC was provided free.

I personally blame consoles for this. Many developers would release things for free, but cant because Sony and Microsoft charge a fee just to send updates to their games over the service.
 
Traditionally, added content hasn't been free. There have been obvious notable exceptions, but free post-release content has never been the norm for PC gaming. And certainly not for console gaming.

As for getting excited about DLC...why not? Rather than blindly assume all DLC offers poor value, play the role of the 'good consumer' and evaluate on a case-by-case basis. Skyrim and Dishonored DLC? Mostly great value. Oblivion horse armor? Not so much.
 
Traditionally, added content hasn't been free. There have been obvious notable exceptions, but free post-release content has never been the norm for PC gaming. And certainly not for console gaming.

It used to be that full-on expansion packs were paid content and piecemeal stuff like maps, weapons, etc. were often included in free patches. So I can't really agree with your assessment.

This whole concept of selling "map packs" and tiny $1 DLCs is a relatively new one.

There are a few companies who still release free content in patches, but it is less and less due to the fact that people eat up this DLC shit, so why release for free when you can monetize it?
 
Not in my recollection, no.

Well, let's think about it for a second. Back in Quake days they had expansions for $30-40 that had a ton of content...campaigns, maps, weapons, etc. I don't seem to recall any single weapon/map packs back then for $5-10. Yet some games still released maps and weapons after the initial release, that were not in an expansion pack. So if not in a free patch, where did they come from?

I'm not saying that all developers did this all the time, just that IF they were going to release a couple maps/weapons outside of an expansion pack, often times (if not always) they were in a free patch. They certainly weren't charging $5-10 for it.
 
Well, let's think about it for a second. Back in Quake days they had expansions for $30-40 that had a ton of content...campaigns, maps, weapons, etc. I don't seem to recall any single weapon/map packs back then for $5-10. Yet some games still released maps and weapons after the initial release, that were not in an expansion pack. So if not in a free patch, where did they come from?

I'm not saying that all developers did this all the time, just that IF they were going to release a couple maps/weapons outside of an expansion pack, often times (if not always) they were in a free patch. They certainly weren't charging $5-10 for it.

You are correct. There were free map packs a lot of times. The Unreal Map Pack was a common thing for one. Otherwise, there were paid for expansions like you said for Quake and Quake II. Even Q3A had Team Arena.

Then there were community map packs and such that were obviously free.
 
Traditionally, added content hasn't been free. There have been obvious notable exceptions, but free post-release content has never been the norm for PC gaming. And certainly not for console gaming.

As for getting excited about DLC...why not? Rather than blindly assume all DLC offers poor value, play the role of the 'good consumer' and evaluate on a case-by-case basis. Skyrim and Dishonored DLC? Mostly great value. Oblivion horse armor? Not so much.

Because the practice with DLC these days has been to basically have stuff that should've been in the game at the beginning but instead charge for it later.
Heck, many games have all of the DLC already in the game and you are just paying to unlock it, what kind of shit is that??


There are a few companies who still release free content in patches, but it is less and less due to the fact that people eat up this DLC shit, so why release for free when you can monetize it?

That and developers are charged for sending updates on PSN/Xbox live
 
Yup -- which is why I didn't buy it. Fuck them and their money grab. There would be people with pitchforks and torches if a dealership tried to sell you a car but locked out 20% of already included things (like the radio, or air conditioning, or an extra safety item)

Oops - you didn't pay us an extra $1000 so you don't get access to those side airbags that we aren't required to put in, but did anyway, just locked them out. Sorry your kid died... next time you will pay us the money for something you already own.

While not exactly a direct comparison, cars are not that different these days with forced package upgrades. You cant just get one specific feature anymore.
My fiance's Mazda3 was a perfect example.
"Oh, you want a sunroof? That only comes with the Bose package which gives you an upgraded stereo and speakers, bluetooth, etcfor $2k extra"
"Oh, you want leather seats? You have to get the full GT package with the Xenon headlights and bigger rims, etc etc."

Hell, look at how Porsche does their upgrades. Want a clock? That's the Chrono package which costs $6k and comes with larger rims, suede steering wheel, different this and that, etc.
You can push a base car up another 20k to get basic features added in.
lol
 
Geez. This whole thread is just people complaining about shit.

Go start a separate Watch Dogs Complaints thread or something.

Does anyone have some tips of finding people hacking into your game? Whenever I get invaded I rarely to never seem to be able to find them. I know the map gets smaller and smaller, but I have to be missing something. Is their a skill you need to learn to help spot out non-npc guys?
 
Geez. This whole thread is just people complaining about shit.

Go start a separate Watch Dogs Complaints thread or something.

Does anyone have some tips of finding people hacking into your game? Whenever I get invaded I rarely to never seem to be able to find them. I know the map gets smaller and smaller, but I have to be missing something. Is their a skill you need to learn to help spot out non-npc guys?

nah Just start shooting everyone in sight.
 
Yet some games still released maps and weapons after the initial release, that were not in an expansion pack. So if not in a free patch, where did they come from?
I'm not saying that some developers didn't release additional content in patches. That's pretty well covered by "obvious notable exceptions", I think.

Looking back at the Quake days, remember that id didn't actually release any free content for Quake. They released two paid expansions, QuakeWorld (which itself added no new content), and GLQuake, which, again, added no new content. For Quake II, they did add a CTF mode and maps with one of the last patches. Quake II would be one of those obvious notable exceptions. Epic did release some map packs for at least one of the Unreal Tournaments, and obviously a major content update for UT3.

Are things really worse? I'm not so sure. Epic's now developing an entirely free game. id has Quake Live, a free-to-play version of Quake III, which they lost money on for a number of years before it crept into the black. These are the same developers who — during the aforementioned Quake days — were charging $50 a pop for games and $30 for expansions.

I'm not saying that all developers did this all the time, just that IF they were going to release a couple maps/weapons outside of an expansion pack, often times (if not always) they were in a free patch. They certainly weren't charging $5-10 for it.
As there was often no reasonable digital distribution infrastructure for them to do that. If they wanted to, they had to built it themselves, and few did. Until the Steam store rolled along and provided real infrastructure for it, DLC was fairly uncommon.

Bethesda, for example, didn't have the infrastructure to distribute paid DLC for Morrowind. They simply released that content freely. With Oblivion, they had an ecommerce infrastructure set up to handle paid DLC. They made a mess of it, learned a lot in the process, and returned to distributing free content with Skyrim (the high-res texture pack) alongside their paid DLC and expansions.

Because the practice with DLC these days has been to basically have stuff that should've been in the game at the beginning but instead charge for it later.
You have to differentiate between actual DLC (downloadable content) and what some call DLC, which is just unlockable content. They don't disambiguate the two because they're trying to be deceptive, but actual DLC and unlockable content are really different things.
 
I'm not saying that some developers didn't release additional content in patches. That's pretty well covered by "obvious notable exceptions", I think.

[...]

As there was often no reasonable digital distribution infrastructure for them to do that. If they wanted to, they had to built it themselves, and few did. Until the Steam store rolled along and provided real infrastructure for it, DLC was fairly uncommon.

Okay, so what you are really saying is that there was no precedent one way or another. Saying "This practice was not the norm in the past" is a bit deceptive if there was no "norm" in the first place. I agree that with digital distribution and broadband it made it possible to do these things, but before that we still had companies distributing large patches, for free, with new content. So if anything, the "norm" was that DLC as we know it did not exist, and any content outside of full expansion packs was typically not monetized...basically what I've been saying.

Are things really worse? I'm not so sure. Epic's now developing an entirely free game. id has Quake Live, a free-to-play version of Quake III, which they lost money on for a number of years before it crept into the black. These are the same developers who — during the aforementioned Quake days — were charging $50 a pop for games and $30 for expansions.

Good examples, but I would consider both of those extreme exceptions in the PC gaming world as a whole right now and by far not the "norm". Far more often than not we have games which cost $60 and still try to nickel-and-dime the consumer to death via small DLC packs or on-disc locked content. The nonsense with a dozen different "editions" of Watch_Dogs further supports that.

I'm not saying that the overall PC gaming world is awful, but it certainly isn't the same as it was 20 or even 10 years ago.
 
Saying "This practice was not the norm in the past" is a bit deceptive if there was no "norm" in the first place.
I agree it might be deceptive...if that's what I said. I said "free post-release content has never been the norm". By that I mean it's always been fairly rare to see content added to games in a manner that's free.

Good examples, but I would consider both of those extreme exceptions in the PC gaming world as a whole right now and by far not the "norm".
I wouldn't claim they're the norm either. That's not my argument.

I'm not saying that the overall PC gaming world is awful, but it certainly isn't the same as it was 20 or even 10 years ago.
You're right. It's vastly better. You just wouldn't know if it all you ever do is buy major AAA titles and read complaint-filled forums, as those are large perspective skewers.
 
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