wonderfield
Supreme [H]ardness
- Joined
- Dec 11, 2011
- Messages
- 7,396
Non-compete agreements, potentially. Or maybe AMD simply pays better. Who knows?Why don't they just polish up their resumes and try to get in at nvidia? They're hiring, after all.
The right solution is for developers to evaluate GameWorks stuff on a case-by-case basis, weighing the potential costs against the potential gains. Developers should be able to build some fairly rudimentary tests to determine where and how things are impacted on the AMD side before making any commitments.Seems to me that the simple solution is for developers not to use Gameworks.
There's nothing inherently harmful about proprietary libraries. They're used by almost every major software company. In this situation, though, they need to be looked at and evaluated carefully.
No, you can, it's just not going to be a particularly good use of anyone's timeCan't optimize a modern 3d engine for a 286!![]()
Why are people still comparing two proprietary graphics APIs? I have no idea. It's clearly an absurd comparison.Why are people still comparing DX to Mantle? It's like comparing DX to Cuda.