jester1176
[H]ard|Gawd
- Joined
- Sep 26, 2002
- Messages
- 1,553
I hope so, this system looks like crap.
Curious how this system looks like crap...
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I hope so, this system looks like crap.
Hard decisions? If you choose a wrong rune, or skill, just respec. lol.it shines a lot more in later levels. As you have more skills and runes decisions have to be made hard decisions too
Hard decisions? If you choose a wrong rune, or skill, just respec. lol.
http://www.sfgate.com/cgi-bin/article.cgi?f=/g/a/2012/05/09/prweb9488323.DTL
LOL this guy says that you should invest the 60$ on a date or something else instead of D3. Normally I don't read trash like this but this article read like something from The Onion.
I think you're missing my point..
all of the runes and all of the skills are good. Even magic missile is a viable and awesome skill with runes etc. So with six slots its going to be hard to choose which skills and which runes to use. When all the skills are equally good but have different uses it makes filling your six slots an actual challenge. As opposed to the beta where you have one rune and 5-6 skills etc. see what I mean?
Like if I go to the skill calculator and make a build for a level 30 character I'm debating for awhile which spells to use because I want to use more than six.. so the limit on the number of skills makes building a set of skills almost difficult and exciting
I think you're missing my point..
all of the runes and all of the skills are good. Even magic missile is a viable and awesome skill with runes etc. So with six slots its going to be hard to choose which skills and which runes to use. When all the skills are equally good but have different uses it makes filling your six slots an actual challenge. As opposed to the beta where you have one rune and 5-6 skills etc. see what I mean?
Like if I go to the skill calculator and make a build for a level 30 character I'm debating for awhile which spells to use because I want to use more than six.. so the limit on the number of skills makes building a set of skills almost difficult and exciting
Curious how this system looks like crap...
Do you guys usually beat the game first on your own then play multiplayer? I worry about missing some of the story if I keep jumping in and out of games.
I don't have much time for >4 hour playing sessions.
I want to finish the story first before jumping in multiplayer.
I want to finish the story first before jumping in multiplayer.
What Oomps said...start the game yourself. It will always start on your current quest. Then hit escape and click 'open game to public'.
If you join someone else's game instead you start on their current quest and might skip ahead.
If you just start the games instead of joining it should probably work out.
This is much more of a problem before you actually play the game, imo. Generally these sorts of choices tend to boil down to a few different viable builds pretty quick.
Anyone taking Tuesday off to play? I have a group of friends who are picking it up and were going to give it a go. Watch Avengers first, pick it up at midnight release and go home and play until we cant stay awake any longer. I am somewhat concerned that downtime will prevent us from playing though. Im almost 30 at this point, dont get to do things like this much anymore.
Anyone taking Tuesday off to play? I have a group of friends who are picking it up and were going to give it a go. Watch Avengers first, pick it up at midnight release and go home and play until we cant stay awake any longer. I am somewhat concerned that downtime will prevent us from playing though. Im almost 30 at this point, dont get to do things like this much anymore.
For one, it doesn't look like anything is 'super powerful.' D2 you focused on building up your one or two skills that you would use to demolish stuff. D3 looks more like it's going to be mixing up the attacks more to do moderate damage instead of using single ridiculously strong attacks. I guess that's not necessarily a bad thing, just not what I really expected from Diablo(and it may turn out not to be accurate at all).
That leads to the second issue. Diablo 2 took a time commitment for each build you wanted to try out. If I could just go swap all my skills at will, I think I might have gotten bored pretty quickly. They say there are 'millions' of builds for each character, but if you swap the sigil on one ability, how much of a difference is that really going to make in the overall scheme of things.
I also find it interesting that people think on the fly respecs somehow diminish replayability. I can now try more builds then ever before because I'm not releveling my char for the 20th time.
No..For those that want to start over, there is nothing that stops you from deleting your character and starting over again. The choice is yours.
Runes are significantly different. It's not always as simple as "add frost damage.". Even the add element runes become more dramatic depending on your passive skill choice. It's no longer about spamming your ultimate attack for highest damage,it is all about actual skill of combining attack rotation, resource management, cool downs buffs and debuffs. A rotation of attacks and abilities can completely change with a rune. I believe you'll find the best players are the ones that learn this quickly and can adapt to different situations instead of following cookie cutter builds.
I also find it interesting that people think on the fly respecs somehow diminish replayability. I can now try more builds then ever before because I'm not releveling my char for the 20th time. For those that want to start over, there is nothing that stops you from deleting your character and starting over again. The choice is yours.
I just like the idea of having variety.
D2 - only two abilities available to you at any time (left and right click)
D3 - up to six abilities available to me at any time. (left and right click, and 1-4 keys)
I'd rather leap, cleave, whirlwind, overpower, shout and slam all in the span of two seconds instead of just be able to leap and slam.
You answered it yourself. I made it red. Having to relevel a character = replayability.
No..
Runes are significantly different. It's not always as simple as "add frost damage.". Even the add element runes become more dramatic depending on your passive skill choice. It's no longer about spamming your ultimate attack for highest damage,it is all about actual skill of combining attack rotation, resource management, cool downs buffs and debuffs. A rotation of attacks and abilities can completely change with a rune. I believe you'll find the best players are the ones that learn this quickly and can adapt to different situations instead of following cookie cutter builds.
I also find it interesting that people think on the fly respecs somehow diminish replayability. I can now try more builds then ever before because I'm not releveling my char for the 20th time. For those that want to start over, there is nothing that stops you from deleting your character and starting over again. The choice is yours.
Actually, yeah, it's pretty much going to be spamming your ultimate damage attack. Why wouldn't it? And those best players who quickly adapt to different situations? They will post guides and cookie-cutter builds for that situation that everyone will copy. There will be a new build for each boss. "Killing Diablo? Use this build. Baal? This is the best build." Only difference now is that everyone will have the same build, rather than having th diverse builds possible with Diablo 2
On the fly respecs GREATLY kill replayability. Why bother leveling up a new character to try a new spec, when you can do it in 15 seconds? You wouldn't, so you don't. Now, rather than spending time leveling a new character to try some cool or funky new build, you spend a minute or two respecing, and then go on your way to do the same grind over and over again. There is no compelling reason to level more than one of each class.
You say "The choice is yours.", but it's just the same illusion of choice I hear tossed around by supporters of this new, shallow, system.
On the fly respecs GREATLY kill replayability. Why bother leveling up a new character to try a new spec, when you can do it in 15 seconds? You wouldn't, so you don't. Now, rather than spending time leveling a new character to try some cool or funky new build, you spend a minute or two respecing, and then go on your way to do the same grind over and over again. There is no compelling reason to level more than one of each class.
You say "The choice is yours.", but it's just the same illusion of choice I hear tossed around by supporters of this new, shallow, system.
Actually, yeah, it's pretty much going to be spamming your ultimate damage attack. Why wouldn't it? And those best players who quickly adapt to different situations? They will post guides and cookie-cutter builds for that situation that everyone will copy. There will be a new build for each boss. "Killing Diablo? Use this build. Baal? This is the best build." Only difference now is that everyone will have the same build, rather than having th diverse builds possible with Diablo 2
On the fly respecs GREATLY kill replayability. Why bother leveling up a new character to try a new spec, when you can do it in 15 seconds? You wouldn't, so you don't. Now, rather than spending time leveling a new character to try some cool or funky new build, you spend a minute or two respecing, and then go on your way to do the same grind over and over again. There is no compelling reason to level more than one of each class.
You say "The choice is yours.", but it's just the same illusion of choice I hear tossed around by supporters of this new, shallow, system.
There is no compelling reason to level more than one of each class.
On the fly respecs GREATLY kill replayability. Why bother leveling up a new character to try a new spec, when you can do it in 15 seconds? You wouldn't, so you don't. Now, rather than spending time leveling a new character to try some cool or funky new build, you spend a minute or two respecing, and then go on your way to do the same grind over and over again. There is no compelling reason to level more than one of each class.
5 classes
4 difficulties
co-op & single player
Hardcore & "softcore"
Tons of different ability, rune and gem combinations not to mention weapons that you can change on the fly.
I seen plenty of opportunities to play the game through with many different ability choices. I bet you that your build for single player will end up being different than it is in multiplayer. I also bet you that your build for hardcore mode will be different than it is in "softcore."
And I bet you, yet again, that your build in inferno difficulty will be different than it is in normal.
If you want to play the way that you used to, don't use the new ability system that lets you change on the fly. Sit back, lock in your abilities, and ignore the awesome ones that present themselves as you level up.
But you'll be missing out if you do.
It wasn't all that fun in D2 either. It was mandatory.Then that must mean you dont find leveling a class more than once fun.
To me it's more the fact that builds in d2 were far more drastic in the changes. Each build could make the class feel completely different. With the more incremental changes possible in d3 it just seems like they are variations on the same theme.
To me it's more the fact that builds in d2 were far more drastic in the changes. Each build could make the class feel completely different. With the more incremental changes possible in d3 it just seems like they are variations on the same theme.
I mean, I'll probably love the game, but I have to complain right? It's my duty as a denizen of the interweb.
I expect the inferno progression to look like this
Finish hell mode, feeling awesome
Rofl stomped early in inferno, respec for more survival, respec for each encounter, ignoring Nephalem buff
Slowly push through a segment, farm segment for gear progression.
As gear increases, gravitate towards a single spec again, begin racking up Nephalem Valor, more drops, segment gets easier.
Finish Act 1 hell mode, feeling awesome.
Roflstomped early in act 2.
There is a possibility that there is a highest dps build, but there's also a great possibility that its not always the best choice. The simple mana system for D2 meant you spam your best attack. You either had a way to regen, spam pots, or get mana back on hit/kill. There was no complexity to spamming your strongest ability.
D3 classes each have a resource bar that acts differently along with abilities that have significant cool downs. Spamming your ultimate every 3 minutes wont cut it, spamming the most resource intensive ability wont cut it. OK players will follow what people post as cookie cutter builds, great players will understand resource and cooldown management.
The same can be said in the other direction, forcing you to re level a class just to try another build is an illusion of content and replayabliity. Again you have the choice. If you choose to not level a new character, that means that you're having more fun sticking with the same character you already build. Let me re-emphasize
Then that must mean you dont find leveling a class more than once fun.