• Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
    Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.

120Hz LCD Info Thread

Of course 0.2 DeltaE is nothing, just saying that the BenQ isn't better than the Alienware by any means, appart from the price.
And if you think the image is sharp upon movement on the BenQ, you simply are not that sensitive to it, not that there's anything wrong with that. At least you're not bothered by it like I am and you can enjoy your purchase.

Note that I don't support Alienware (ridiculously overpriced stuff), or any other display manufacturer for that matter, and none of the 120hz monitors suit me for general usage, so I don't even have one at home.

Then why do you even bother saying that the Alienware has better DeltaE? Its like using 1FPS as argument for one GFX card over the other....

I don't think its a lack of sensitivity. Perhaps the new firmware has something to do with it. I've only tested V005. Unless this is a super-Uber leet thingy where motion blur only can be spotted among those super humans that walks among us mere mortals. :p In that case, this wouldn't matter for any other mortal.

As for the BenQ vs. Alienware, there is no contest. The bundle and featureset I got with the BenQ (mouse, mousepad and 3d vision set + monitor features which BenQ have more of) makes it pointless getting an Alienware for my use (the BenQ is a secondary screen).

For how long did you have the BenQ?
 
Did you read the review you linked? It says the XL2410T screen is actually a good gaming screen. The color results are good as well. Perhaps you didn't understand the results?

The XL2410T has an average DeltaE of 3 from factory (standard preset) which is perfectly fine for gaming. Everything from DeltaE 3 and below is fine for everyday usage. DeltaE less then 1 cannot be seen with the naked eye and calibrated the XL2410T got a DeltaE of 0.6 which is excellent even in terms of color critical tasks (though its a TN so I would recommend against that due to bit depth and image consistancy). In comparison, the other 120hz monitors you linked were (ranking from worst to best):

Asus VG236H = DeltaE 4.7
Acer GN245HQ = DeltaE 3.9
Alienware AW2310 = DeltaE 2.8

In other words, the XL2410T is second best from your recommandations and the DeltaE of 2.8 (AW2310) doesn't offer anything practical compared to the DeltaE of 3.

The FPS preset is a gaming tweak. A gamma value of 1.8 makes it easier to spot campers hiding in the dark. Simon Baker suspected as much and he was correct, since the BenQ is marketed to be tweaked especially for gaming. FPS preset is what you want to use if you are in COD BO, CS or any other multiplayer FPS game. For the single player part, standard preset is better.

As for the PixPerAn test, its a pixel response test and only good to check for artifacts during pixel movement (ghosting, overshoot etc). It has nothing to do with 60hz vs. 120hz. 120hz, means it refreshes 120 times per second and can display 120 different frames per second. The purpose of getting a 120hz screen isn't so that its free of any overdrive artifacts or similar, but to get more frames per second displayed. A higher refresh shows more frames and makes movement more fluid.

You are probably trying to help and offer an opinion, but please learn what the numbers mean in practical terms. The XL2410T should be an excellent choice for fps gamers (though I would have more recommended an IPS based screen for those that doesn't need the extra edge of a 120hz and prefer better PQ).

Edit:

Ah, and the overdrive overshoot seems to have been corrected in at least firmware v005

Terrific post, I also have V005 firmware with no overdrive overshoot issues and I am pretty sensitive to pixel response and the XL2410 is the best I've ever seen. Like Tamlin I have only used the 005 firmware. Tamlin how do you find your Backlight? Do you have any edge-led bleed. In the center of my monitor it's totally solid but the edges have a little bleed that is only visible in pure-black. That is my ONLY complaint with the monitor. My only other complaint is ATIs shitty 120hz+60hz implementation in clone mode but I'm working with their support to try and fix that. This occurs on ALL 120hz monitors + ATI cards + HDTVs.
 
Asus delta E falls under 3.0 after you change 1 setting to Warm....

If one is not sensitive to ghosting, that is fine. If one wants to say the ghosting issues are fixed, well then we need proof rather than an opinion, because all current evidence points to the contrary.

Many games still tear and require Vsync, capping the frame rate at 60hz, this eleminates any possible benift a 120hz panel may have, especially if it has poor motion performance.

If BenQ did indeed fix the motion performances, then that changes things doesn't it.

The point of 120hz panels is to elminate ghosting and be able to display higher fps w/o tearing. If a 200$ 60hz panel can have perfect motion, there is no reason a 350$ 120hz panel can't when all the others do now is there?
 
LG W2363DPF does this model have something differend vs model with out the PF in the end?
 
Picked up the XL2410T at Frys. I needed a monitor TODAY. Has Firmware V005 seems to work great so far. Need to do some gaming tho. I thought these things were supposed to come with some Zowie? mouse pad and mouse? where is my free shite!
 
Is Trine just a bad 3D title, or do all 3D titles horribly blow? As in...adds nothing to the game, just serves to kill the brightness, add ghosting and confuse the fuck out of you?

Christ, why did I buy a 120hz monitor; why did I buy 3D vision?
 
Is Trine just a bad 3D title, or do all 3D titles horribly blow? As in...adds nothing to the game, just serves to kill the brightness, add ghosting and confuse the fuck out of you?

Christ, why did I buy a 120hz monitor; why did I buy 3D vision?

You'll find at least 75% of the people in this thread are interested in the increased motion perception provided by the 120hz displays rather than the 3d crap.

NOTE: There is limited to NO 3d in a lot of games, a lot of major titles seem compatible though, Trine is an indy-title.
 
Is Trine just a bad 3D title, or do all 3D titles horribly blow?

Trine is not a good example at all, good game but a 2D platformer just isn't the way to experience S3D . Play Batman AA in 3D and then let us know. Crysis 2 is actually very good, along with Dead Space 2 (some issues with the pre-game menus but in game 3D is very solid) along with Bulletstorm. 3D Surround with the right game is just the best visual gaming experience I've ever had in many, many years of gaming on computers.
 
Question

1000/response rate=actual refresh rate it can emulate. this is correct right?
 
Terrific post, I also have V005 firmware with no overdrive overshoot issues and I am pretty sensitive to pixel response and the XL2410 is the best I've ever seen. Like Tamlin I have only used the 005 firmware. Tamlin how do you find your Backlight? Do you have any edge-led bleed. In the center of my monitor it's totally solid but the edges have a little bleed that is only visible in pure-black. That is my ONLY complaint with the monitor. My only other complaint is ATIs shitty 120hz+60hz implementation in clone mode but I'm working with their support to try and fix that. This occurs on ALL 120hz monitors + ATI cards + HDTVs.

Thanks. :) Yes, I have some minor backlight bleed on bottom edge. Noticeable only on full black screen, so I decided not to do anything about it.


Asus delta E falls under 3.0 after you change 1 setting to Warm....
Thats not true. Your link specifically says you need to also lower brightness to 44 in order to improve on DeltaE. If so, its no longer factory settings. The Asus has a factory default at 4.7. You are also missing the point where they state that they consider DeltaE <3 as accurate.

By factory default, the Asus also have 300cdm2 in brightness and a contrast ratio of 750:1, which would give it a black depth of 0.4. In comparison, the black depth of the BenQ on standard is 0.23 with a contrast ratio of 1007:1. So, the BenQ have deeper blacks and higher contrast. Thats a bigger difference then a deltaE of 0.2... :p

If one is not sensitive to ghosting, that is fine. If one wants to say the ghosting issues are fixed, well then we need proof rather than an opinion, because all current evidence points to the contrary.

There is some overshoot in TFTcentral's review item, thats it. Your "evidence" is a review with findings you didn't understand. Even when it was explained to you in pure words:

TFTCentral.co.uk said:
Good pixel responsiveness which should be able to easily handle fast moving scenes. If any overdrive artefacts are obvious, you may want to disable the AMA function which still leaves you with a good response time.

Still, to satisfy you a bit, I took a picture (could have taken more and selected better results, but this was enough) from pixperan's car chase:
http://img834.imageshack.us/i/pixperanbenq.jpg/

Here's a cutout from the right car with firmware V005:

vs. firmware TFTcentral's firmware V002:
benq_xl2410t_120_ama_on.jpg

As you can see, there is much change.

Many games still tear and require Vsync, capping the frame rate at 60hz, this eleminates any possible benift a 120hz panel may have, especially if it has poor motion performance.

If BenQ did indeed fix the motion performances, then that changes things doesn't it.

If you are a serious FPS gamer, you don't use Vsync and with a 120hz panel, you most likely don't have to cap it with maxfps either.

Already with firmware V002, the screen was fit for fight in gaming, so it only became better with V005. Here's from the review you linked:

As a gaming screen the XL2410T is very strong. The 120Hz support speaks for itself really and you won't get this from standard screens. Certainly an advantage for fast gaming and a prerequisite if you want to do 3D gaming at all. Responsiveness is very good and input lag is very low indeed with instant mode enabled. The RTC overshoot is a little disappointing, and although it is partially resolved in 120Hz mode, it is still there. Some of the other 120Hz gaming screens still hold the slight edge I think, although this is a bigger screen with a higher resolution than models like the Samsung 2233RZ.

The point of 120hz panels is to elminate ghosting and be able to display higher fps w/o tearing. If a 200$ 60hz panel can have perfect motion, there is no reason a 350$ 120hz panel can't when all the others do now is there?

Again, the main point with 120hz is to have more FPS and higher refresh for sharper and more fluid motion. Even with perfect pixel response time of a 60hz screen compared to its refresh rate, a 120hz screen would still be bought to get sharper and more fluid motion. You are mixing pixel response time with 120hz and though both affect motion, you need to seperate them. A screen can benefit from higher refresh rate even if it ghosts or overshoots.
 
Last edited:
Question

1000/response rate=actual refresh rate it can emulate. this is correct right?

Trollsaidwhat?

He's thinking about how you figure out the response rate needed to accurately display the refresh rate. The 1000/response rate makes things simple. 1s/60hz = .00167 or a change every ~16.7ms. You can change around the equation and make it 1000/60hz = 16.67ms or 1000/16ms = 62.5hz. If the response times reported were perfect then all we would need for 60hz screens would be 16ms response times. Reason it doesn't work is the 16ms response time is usually the best case scenario.

So with a 120hz all we would need is 8ms response times with no ghosting. Obviously it doesn't work since we're having to move down to 2-5ms to get no ghosting in 60hz screens.
 
I always do this to see plus minus the headroom manufacturers give themselves
If it has a 5ms response time which equals 200mhz so they set themselves a 80mhz headroom on a 120mhz.
 
I always do this to see plus minus the headroom manufacturers give themselves
If it has a 5ms response time which equals 200mhz so they set themselves a 80mhz headroom on a 120mhz.

response time has nothing to do with refresh rate
you can have 50ms response time and at 1000hz theoretically
 
If you're at 120Hz, there shouldn't be any reason NOT to enable V-Sync. The higher the refresh rate, the less input lag is caused by V-Sync. At 85Hz on my CRT, FPS games are perfectly playable. If I switch to 60Hz, there is lag.

At 120Hz it's a non-issue.

Here's a calculation of the input lag caused by Vsync and why:

With a 60 Hz monitor, buffer B is read 60 times per second, but it doesn´t mean that it is updated 60 times per second! If the graphic card is still capable of calculating the image in less than 1/60th of second, it is perfect, the delay will always be 1/60th of a second. If the graphic card takes more time, it finishes the calculation after the monitor refreshment at the only moment when it can invert the buffer and will have to wait for the next refreshing. It means that the same image will be displayed two times. The first time, it will be 2/60th of a second late and the second time 3/60th of second. The problem is accentuated by the fact that the calculation time of an image is variable in the game and the delay can increase from 1/60th to 3/60th while the scene progresses.
http://www.behardware.com/articles/632-3/lcds-images-delayed-compared-to-crts-yes.html

By using same math, a 120hz screen would at best have 8,335ms input lag per second, while it can also have 25ms input lag per second if not perfect.

Its always a controversy of how much input lag matters in FPS gaming. At 85hz, vsync would give you 11,764ms input lag if perfect and can give you up to 35,294ms by same math as Behardware. I'm not that sensitive to input lag and are not a hardcore FPS player (though all I play these days is COD BO). But, if I was a serious FPS player (as in my world rank matters serious), I would probably avoid that lag if I could. :)
 
IMO, 8ms is still not negligible at all.

Have you ever compared running your mouse at 125hz (8ms lag) and 500hz (2ms lag)? The difference in feeling is huge, even on the desktop. Now, I'm not saying that 125hz is unplayable at all, but if you can get 500hz working fine and use it for a while, you'll never want to go back.

Same goes with v-sync. If your rig handles those 120fps really well then you can probably get used to it, but tbh, I don't believe you can easily get a really stable 120hz that easily, even on older games, no matter what your rig.
Not because of a lack of power, but rather because few games have a flawless coding and your OS might very well cause very slight variations in framerate, increasing the lag above those theoretical 8ms.
 
response time has nothing to do with refresh rate
you can have 50ms response time and at 1000hz theoretically

They are separate, but can be used to calculate the required response time to display the frames per second you want to display without ghosting. So if you wanted to display 1000fps without ghosting you'd need 1000/1000 = 1ms. Since 1/1000hz = .001s or 1ms.
 
This is driving me insane; earlier today I was on a site that had a ton of modern LCD monitors all categorized into Gaming, Multimedia, Office, Kitchen/bedroom etc. etc. and had the pros and cons listed for each display. I can't remember how I got there, can anyone help me out?

I've been on that site a thousand times before, but the name escapes me.

This it by any chance? http://www.consumersearch.com/lcd-monitors/review
 
I'm confused... Your acting like V-Sync wont run at 120Hz.
Yep. At a 120 Hz refresh rate, the buffers will flip (ideally) every 8.3 ms as opposed to every 16.6 ms if the refresh rate was 60 Hz. No problem there.
 
Same goes with v-sync. If your rig handles those 120fps really well then you can probably get used to it, but tbh, I don't believe you can easily get a really stable 120hz that easily, even on older games, no matter what your rig.
Not because of a lack of power, but rather because few games have a flawless coding and your OS might very well cause very slight variations in framerate, increasing the lag above those theoretical 8ms.

There are plenty of games that I can maintain a stable 120 FPS no sweat even in Surround, particularly games based on older engines like Source but even newer ones if the settings aren't maxed out. On a single screen it's more of a question of won't run at a stable 120 than will.
 
I'd like to know if anyone has gone from an HP LP2475w/Dell u2410 to any of these 120Hz TN monitors. A comparison of black levels would be great.

Look at the flatpanelshd site - they measure black levels.

All of these are after calibration, but FPHD lists them before as well.
AW2310: 0,18 cd/m2
BenQ; 0.13 cd/m2
U2311H: 0,16 cd/m2
ZR24: 0,29 cd/m2 (damn that's bad)
U2410: 0,18 cd/m2

TFT Central also does uniformity tests, but sadly they don't have the Alienware up.
 
IMO, 8ms is still not negligible at all.

Have you ever compared running your mouse at 125hz (8ms lag) and 500hz (2ms lag)? The difference in feeling is huge, even on the desktop. Now, I'm not saying that 125hz is unplayable at all, but if you can get 500hz working fine and use it for a while, you'll never want to go back.

It's a little different. A change from 8ms to 2ms poll rate is a bigger 'feel' than a monitor's input lag from 8ms to 2ms. Mainly due to the mouse is the input (our response) and the monitor is the output (what we are responding to). Our brains take time to process an image then respond to it, usually known as reaction time. Say the monitor has an input lag of say 20ms, which is time before an image starts to display. This means that it adds 20ms to our reaction time, which is actually a very small amount compared to the average human reaction time somewhere around 220ms.

Say we're moving the mouse fast, slow, fast and the poll rate is 8ms, the computer only gets the total movement done every 8ms. So you can see how that affects fluid movement of a mouse. The big issue is that we're a lot more precise with a mouse than we are with almost anything else we do since we're practicing with it every time we use the computer and are making very small changes all the time. So you can't really put the two on the same level.
 
I really want to try the Asus VG236H for it's glossy panel, but the monitor only 'VG236HE' recently disappeared off the market in my country. Now I can only find the VG236H pack including 3D Vision shite. I don't want to pay for something I'll never use.

Anyone know why there is this shortage of Asus VG236HE? The stores I asked have actually pulled the listings and have no ETA for new stock.

You actually like glossy? Why?

FPHD noted the glossy finish seemed to cause poor grey reproduction.
 
This hasn't been the case in my experience with other glossy LCDs.

From their review:

Shadow detailing on VG236H is fair but the glossy panel seems to cut some of the darkest grey tones. I was able to distinguish most grey tones but the 3-4 tones closest to black were reproduced as black.

Edit: Also, the ASUS is 72% of the color gamut; FPHD incorrectly states the Alienware as being 72% as well - it's actually 83%...which for a TN is amazing.
 
Well I'm still undecided. LG W2363D, Asus VG236H or Alienware AW2310.

Well, are those all options price wise? The Alienware is great as just a monitor. I hate TN panels, but I see no real issues with my alienware; limited banding, OK viewing angles...

My issues with it:
USB hub powers off with the monitor (BS)
No portrait mode (though on a TN, that's OK ot leave out)
A little pricey
and even if Dell did a good job, it is still a TN panel.
All of us with them have an occasional "only half screen shows" issues that are fixed by turning the monitor off/on.
 
Your link specifically says you need to also lower brightness to 44 in order to improve on DeltaE.

Turning down the brightness is simply because they find it too bright, the Asus comes properly set in "Warm," mode.

There is far to much variability with the BenQ's to know what type of contrast numbers it can put out. The units PRAD.de/FPHD and TFT Centrals units all greatly vary, TFT Central was obviously sent a cherry picked unit (same thing happened with the BenQ EW2420). The units PRAD and FPHD were sent have backlight bleeding which is more in line with what most people seem to be getting while TFT centrals is perfect.
There is some overshoot in TFTcentral's review item, thats it. Your "evidence" is a review with findings you didn't understand. Even when it was explained to you in pure words
TFT central says every monitor has good responsiveness:D. If you look at their BenQ and the 60hz monitors you can't seriously think it has good responsiveness?
Still, to satisfy you a bit, I took a picture
Definately looks better, so I guess I stand corrected don't I. Good that they fixed the newer units.
Again, the main point with 120hz is to have more FPS and higher refresh for sharper and more fluid motion. Even with perfect pixel response time of a 60hz screen compared to its refresh rate, a 120hz screen would still be bought to get sharper and more fluid motion. You are mixing pixel response time with 120hz and though both affect motion, you need to seperate them. A screen can benefit from higher refresh rate even if it ghosts or overshoots.

I still disagree, not that it matters any more. A 120hz panel should have perfect motion. Who cares if you can display 120fps if there is ghosting? It won't look smoother than a 60hz panel because of the motion artifacts. Plus you must consider frame-rate (in) stability and screen tearing.

Look at the flatpanelshd site - they measure black levels.

Most of these numbers are taken at different brightness levels. If you want to compare make sure you are comparing the same calibrated/preset brightness.

According to Digital Versus pretty much all of the 120hz panels (except the Acers) have the same black level @200cdm/2, same thing with PRAD.de (they calibrate to 140cdm/2). The Exception here is the Acer (Prad gets 0.18cdm/2 black @140cdm/2 instead of 0.16cdm/2 like all the other 120hz panels).

At 200cdm/2 an IPS panel like the U2410 will produce 0.30cdm/2 black while the 120hz panels will do around 0.20cdm/2-0.23cdm/2.

Well, unless I can find the Asus for sale without the 3D vision pack, I'll have to say it's not an option. I can afford it, but I'm having enough difficulty justifying another LCD purchase in the first place, let alone paying for a bunch of extra crap.

If you aren't going to use the 3D vision, don't waste your $$. Wait a month for more reviews of the new 120hz panels.
 
Last edited:
I know - I intentionally compared only flat panel's measurements after calibration for a reason. Apples to apples :)

120hz is pretty new....but I honestly don't think it's worth waiting given that there's been nothing stellar showing up...they're all TNs...so you get what you expect.
 
Flat Panels seems to calibrate every monitor to a different brightness for some reason, which is what I was refering to, so it isn't apples 2 apples.

In some reviews FPHD says X monitor has deeper blacks than monitor Y, but this isn't a far comparison because monitor X was calibrated to a lower brightness than monitor Y.
 
There are plenty of games that I can maintain a stable 120 FPS no sweat even in Surround, particularly games based on older engines like Source but even newer ones if the settings aren't maxed out. On a single screen it's more of a question of won't run at a stable 120 than will.

With your rig I guess that should be possible, though I'm not sure having 120fps and the multi-GPU micro stuttering would please me that much.

It's a little different. A change from 8ms to 2ms poll rate is a bigger 'feel' than a monitor's input lag from 8ms to 2ms. Mainly due to the mouse is the input (our response) and the monitor is the output (what we are responding to). Our brains take time to process an image then respond to it, usually known as reaction time. Say the monitor has an input lag of say 20ms, which is time before an image starts to display. This means that it adds 20ms to our reaction time, which is actually a very small amount compared to the average human reaction time somewhere around 220ms.

Say we're moving the mouse fast, slow, fast and the poll rate is 8ms, the computer only gets the total movement done every 8ms. So you can see how that affects fluid movement of a mouse. The big issue is that we're a lot more precise with a mouse than we are with almost anything else we do since we're practicing with it every time we use the computer and are making very small changes all the time. So you can't really put the two on the same level.

Even though the average reaction time is about 220ms (mine's about 180 but that shouldn't change things much), it still matters because everything adds up. GPU rendering delay (+ v-sync delay in the case we are discussing here), mouse button delay, mouse input delay, monitor delay (input lag but also pixel response time) etc etc.

Also, note how v-sync at 60hz feels horrible, even when your rig can output far more than 60fps and you get "only" 16.67ms lag. The delay at 120hz is halved, but it's still possible to feel it for many people. Precisely because the mouse is directly affected.

(mouse button latency comparison : http://i.min.us/ijYVoy.gif, off some japanese website, their test protocol was apparently very serious and it's the only one there is AFAIK)
 
Last edited:
Have they still not fixed multi GPU micro stutter yet?

Not that I'm aware of since that's just the way it works (each GPU has to wait for the others). Although you can use that alternative mode (SFR or something) along with v-sync to get rid of it. (performance hit and compatibility issues though)
 
Yeah, microstutter is inherent to the multigpu solutions right now.

@NCX: I trust that that they're testing them when set to color correct settings, which is what I care about. Pretty relative though, I guess.
 
Sorry for the double post...but to conclude my wonderful venture into 3D Vision, I'll end with this:

RE5 is terrible; text is unreable in 3D mode and ghosting is extremely bad. After trying the various bullshit the scumbags at nvidia posted on their forums, I ended the night feeling naseus with a bad headache...the world is still spinning (and I was FINE with stuff like Avatar in 3D before)

So my solution for nVidia 3D Vision? Here.
 
Even though the average reaction time is about 220ms (mine's about 180 but that shouldn't change things much), it still matters because everything adds up. GPU rendering delay (+ v-sync delay in the case we are discussing here), mouse button delay, mouse input delay, monitor delay (input lag but also pixel response time) etc etc.

Also, note how v-sync at 60hz feels horrible, even when your rig can output far more than 60fps and you get "only" 16.67ms lag. The delay at 120hz is halved, but it's still possible to feel it for many people. Precisely because the mouse is directly affected.

(mouse button latency comparison : http://i.min.us/ijYVoy.gif, off some japanese website, their test protocol was apparently very serious and it's the only one there is AFAIK)

Oh I wasn't trying to argue turning on v-sync or anything. Was just saying it's a little different from mouse lag and monitor lag. Yeah it all adds up, but I just wouldn't put the two on the same level.

Is there a particular reason people turn on v-sync other than tearing? I think I've permanently turned it off. I haven't read up on what makes v-sync so bad, but all I've known since v-sync was even an option was it makes games do weird things.
 
Sorry for the double post...but to conclude my wonderful venture into 3D Vision, I'll end with this:

RE5 is terrible; text is unreable in 3D mode and ghosting is extremely bad. After trying the various bullshit the scumbags at nvidia posted on their forums, I ended the night feeling naseus with a bad headache...the world is still spinning (and I was FINE with stuff like Avatar in 3D before)

So my solution for nVidia 3D Vision? Here.

Wait what really? I think you could have sold them for quite some monies. I'd have at least taken them off your hands to try out once or twice, then probably pass them along to someone else.

I've gotta say I get headaches after a while from 3D. Made it 3/4 of the way through Avatar before I got a headache (could feel it coming, so I took off the glasses for a few minutes). The nvidia thing just looks like a massive migraine, considering that it is pretty much like staring at a strobe the entire time. I just can't imagine anyone using it for any length of time. I don't think nvidia even made any attempt at thinking it through as this very well could give someone a seizure. Wait till someone falls over and hits their head then sues nvidia. Avatar just used polarized lens so the only headache comes from your brain (it knows it's not 3D) trying to correct what you are seeing.
 
Back
Top