Bulletstorm, anyone interested?

From playing the singleplayer demo, the graphics are like Unreal Tournament III, and the gameplay and tone are like Painkiller and Duke Nukem.
 
Well that's what I'm seeing at the Steam forums. I don't own this and haven't played it. How can there be no jump?
 
You "vault over" stuff...it's not very intuitive though and is nowhere near being a good substitute for jump. It's not a "consolitis" thing - Call of Duty and Halo both have jump...
 
Hmm, a quick look at the Steam forums and I can see many negatives:

1) GFWL is required.
2) Repetitious gameplay.
3) $59.99 - should be $39.99
4) No jump. You're always on the ground. Can't move over obstacles.
5) No support for 16:10
6) Weak plot. Uninteresting story.

Wow. Pass.

All the other points can be found in 98% of all games out there, but...no jump ? How can a game in 2011 not allow jumping ?
 
Hmm, a quick look at the Steam forums and I can see many negatives:

1) GFWL is required.
2) Repetitious gameplay.
3) $59.99 - should be $39.99
4) No jump. You're always on the ground. Can't move over obstacles.
5) No support for 16:10
6) Weak plot. Uninteresting story.

Wow. Pass.

Apparently it is also about 5 hours long. Only console gamers pay $60 for a 5 hour game. I'll wait until it goes on sale on Steam for $20.
 
Apparently it is also about 5 hours long. Only console gamers pay $60 for a 5 hour game. I'll wait until it goes on sale on Steam for $20.

Seems like some of these comments are only there to jab. I'm sure no PC gamers ever bought the last 3 or 4 CoD games.
 
COD's main draw is multiplayer, whereas Bulletstorm has no actual competitive multiplayer - just leaderboards for the Echo point-scoring mode.
 
Definite pass.

Honestly, the game doesn't sound "consolized" so much as "Epic'd".

I read the No jump, only vaulting thing, and instantly thought GoW. This game just screams Epic Games. A few years ago, that would have been awesome. Now, not so much.
 
Seems like some of these comments are only there to jab. I'm sure no PC gamers ever bought the last 3 or 4 CoD games.

Allow me to rephrase, then. I won't pay $60 for a 5 hour game. And no, I haven't purchased a CoD game since CoD 2 because the campaigns are so short.
 
Cliffy B made it clear there wasn't going to be competitive multiplayer, other than the scoring system. He said unless its mind blowing there isn't much ground of it and didn't want it to be the focus of this game. Tons of people play horde mode much more than VS in Gears of War 2. This game has a horde type mode and I’m sure tones of players will play it.

Bulletstorm is more of a throwback to Quake and Duke, to keeping FPS fun and simple. If that’s now what you’re looking for I get that. Yet I would think PC gamers (myself being one) would respect it at the very least.

As for the no jump button thing…you guys are funny. I just hope I never sound as whiny.
 
Cliffy B made it clear there wasn't going to be competitive multiplayer, other than the scoring system. He said unless its mind blowing there isn't much ground of it and didn't want it to be the focus of this game. Tons of people play horde mode much more than VS in Gears of War 2. This game has a horde type mode and I’m sure tones of players will play it.

Bulletstorm is more of a throwback to Quake and Duke, to keeping FPS fun and simple. If that’s now what you’re looking for I get that. Yet I would think PC gamers (myself being one) would respect it at the very least.

As for the no jump button thing…you guys are funny. I just hope I never sound as whiny.

Because the mutliplayer in the Gears of War games where everyone just circles each other firing their shotguns until the hit detection decides to kick in is... so mind-blowing...

No multiplayer is fine but a short campaign and a "horde" mode isn't worth $60. If you're a big enough sucker to pay that much for it go ahead, but don't get on here insulting everyone else who has some kind of sense of standards and value-for-dollar.
 
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Apparently it is also about 5 hours long. Only console gamers pay $60 for a 5 hour game. I'll wait until it goes on sale on Steam for $20.

I'd rather they put Singularity on sale :( I'd still rather have that than bullshitstorm
 
As for the no jump button thing…you guys are funny. I just hope I never sound as whiny.

Yea I agree. Last year's Mass Effect 2 (which won so many GOTY awards and people drool over on this board) didn't have jumping either. But apparently, it's a deal breaker for Bulletstorm. Guild Wars didn't have jumping either and it was still a fucking amazing game.

One might not like the lack of jumping or something and that's fine... but for something like this or the lack of lean to be a deal breaker? No matter how good it looks, how well it runs, how fun it is... all that is secondary. If it doesn't have jump, it's a bad game?
 
You "vault over" stuff...it's not very intuitive though and is nowhere near being a good substitute for jump. It's not a "consolitis" thing - Call of Duty and Halo both have jump...

Oh, like Mass Effect 2? Where you are forced to DUCK BEHIND COVER FIRST before you have to option to "jump" over the object? I love ME2, but that vault feature is ridiculous.

Games not having "Jump" are just a way to keep the characters on the "rails" the developers designed. They dont want you jumping to any weird places. Less time spent developing ways to prevent getting stuck, etc.
 
what the fuck? multiplayer is only a leaderboard scoring system and game is only 5 hours long? wow this is a EPIC fail. Who the fuck pay 60 dollars for this junk? They sure were cocky when they were showing off the game before it was released. I had high hope for it till i read all this comment. Thank god i didn't buy it yet.
 
what the fuck? multiplayer is only a leaderboard scoring system and game is only 5 hours long? wow this is a EPIC fail.

5 hours long? o.0 Ain't touching that, even tho in Poland it costs about $40. It's just wrong to make such short games.
 
Because the mutliplayer in the Gears of War games where everyone just circles each other firing their shotguns until the hit detection decides to kick in is... so mind-blowing...

No multiplayer is fine but a short campaign and a "horde" mode isn't worth $60. If you're a big enough sucker to pay that much for it go ahead, but don't get on here insulting everyone else who has some kind of sense of standards and value-for-dollar.

If you choose not to buy the game for the aforementioned reasons, then that's your decision. However, it's kind of childish to say "don't be insulting" and then turn around and bash someone for choosing how to spend their own money. Plenty of people (me included!) will spend 60 bucks on the game and have a ton of fun with it. It may not be worth $60 to you, but that doesn't mean the same is true for everyone. I guess my sense of "standards" and "value-for-dollar" aren't as refined as yours.
 
Five hours? Is that an exaggeration? That has to be an exaggeration.

The thing is, Kane & Lynch took me twelve hours to get through, and I spent two months on it - yet some people said they finished it in one sitting. Pffft. No way could I have finished it in one sitting. Some people seem to game as though the world is about to end. These people must be moving forward constantly, as fast as they can possibly go.

Yeah, I don't get it.
 
I guess my sense of "standards" and "value-for-dollar" aren't as refined as yours.

Clearly.

Five hours? Is that an exaggeration? That has to be an exaggeration.

The thing is, Kane & Lynch took me twelve hours to get through, and I spent two months on it - yet some people said they finished it in one sitting. Pffft. No way could I have finished it in one sitting. Some people seem to game as though the world is about to end. These people must be moving forward constantly, as fast as they can possibly go.

Yeah, I don't get it.

Wabe by your own admission you rarely finish games and the ones you do, there is big gaps of time between you starting a game and finishing it, like months. I'm sure there must be some distortion of how long it actually takes you to complete these games unless you have some kind of counter. Taking 12 hours to finish K&L and, like you said in another thread, COD4 is nowhere near the average.
 
I haven't seen the actual post to verify, but I read somewhere else that one dude plowed through the game in five hours on easy. Since then everyone has been bemoaning the fact that the game is short. Personally, I like a FPS campaign to be between 6 and 8 hours. Too much more than that and things tend to drag on. This game should also provide a ton of replayability if you're the kind of person that likes "score attack" type gameplay.

I'm anxious to get home from work so I can actually try the game out. I've heard plenty of good things from people that have played advance copies. I will come back here and eat my words if it sucks.
 
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Can anyone confirm the campaign length? Or did someone just say it and so it must be true? I just haven't seen any reviews yet.

I think gamers today get too stuck up on the "length". Uncharted 2 was only 8 hours long but I loved it so much I played it 3 times. It's about as linear as they come to.

Who cares if the game has 1000 hours? If it sucks that it’s 1000 hours too many. I would rather re-play 5 or 6 awesome hours of fun and excitement over and over then pour hours into a game for the sake of it.

Not saying Bulletstorm is that game but it could be. I’m waiting to see some reviews. It won’t kill me not to get it day one.
 
I will post some impressions and screenshots later tonight. I did read this on another forum:

"The biggest complaint I have for the PC version so far is that you can't navigate the skillshot database or weapons upgrade menu with the mouse or the mousewheel. "

which sucks. That's just laziness on the devs' part.
 
Can anyone confirm the campaign length? Or did someone just say it and so it must be true? I just haven't seen any reviews yet.

I think gamers today get too stuck up on the "length". Uncharted 2 was only 8 hours long but I loved it so much I played it 3 times. It's about as linear as they come to.

Who cares if the game has 1000 hours? If it sucks that it’s 1000 hours too many. I would rather re-play 5 or 6 awesome hours of fun and excitement over and over then pour hours into a game for the sake of it.

Not saying Bulletstorm is that game but it could be. I’m waiting to see some reviews. It won’t kill me not to get it day one.

It doesn't mean much but I played the demo of this on the PS3 and then I played the demoes of another PS3 game coming out today: Killzone 3. I easily thought Killzone 3 was the better game and I think that Uncharted 2 is a fantastic game and at least for myself I seriously doubt this game is going to touch either one of those games.

I could be pleasantly shocked and proven wrong but I, too, am waiting for reviews and impressions. I strongly suspect my money would be better spent buying Killzone 3 today instead of this.

KZ 3 impressed me enough that I can't pay it a higher compliment than this: Too bad it isn't on the PC and never will be.
 
The graphics are nice IMO, it's smooth on my GTX 470 @ 1920 x 1080 with 4x AA. A lot more colorful that GoW or UT3. I didn't play very far as I need to go to bed but I liked it. I'm not really digging the story but whatevs I got it for the over the top action and gore. Oh and the sliding kick thing makes up for the lack of jump.
 
The graphics are nice IMO, it's smooth on my GTX 470 @ 1920 x 1080 with 4x AA. A lot more colorful that GoW or UT3. I didn't play very far as I need to go to bed but I liked it. I'm not really digging the story but whatevs I got it for the over the top action and gore. Oh and the sliding kick thing makes up for the lack of jump.

Look forward to more impressions. :)
 
Oh, like Mass Effect 2? Where you are forced to DUCK BEHIND COVER FIRST before you have to option to "jump" over the object? I love ME2, but that vault feature is ridiculous.

Games not having "Jump" are just a way to keep the characters on the "rails" the developers designed. They dont want you jumping to any weird places. Less time spent developing ways to prevent getting stuck, etc.

I have yet to play Mass Effect 2, plus I actually don't remember any FPS (just like Bulletstorm) that doesn't allow jumping. Also your level design must be pretty crappy, if you can't allow some jumping in the areas within your "rail". The areas outside of your "rail", you just place objects that are higher than the character's maximum jump.

I'm not even criticizing Bulletstorm itself with these comments, since I have yet to play it, but not allowing jump, although not being a deal breaker, is very weird in this day and age.
 
"The biggest complaint I have for the PC version so far is that you can't navigate the skillshot database or weapons upgrade menu with the mouse or the mousewheel. "

which sucks. That's just laziness on the devs' part.

From a company who released a pro arena shooter FPS game, and didn't let you arrange servers by ping in the server browser, this comes as no surprise.

Epic don't care about the PC audience because of low sales, which is why their games on the PC are shit, and that in turn causes low sales and becomes a self fulfilling prophecy.

I thought they'd learned something from UT3 when they "abandoned" the PC platform, I mean either make an effort, or don't. A half-assed effort is not going to work.
 
From a company who released a pro arena shooter FPS game, and didn't let you arrange servers by ping in the server browser, this comes as no surprise.

Epic don't care about the PC audience because of low sales, which is why their games on the PC are shit, and that in turn causes low sales and becomes a self fulfilling prophecy.

I thought they'd learned something from UT3 when they "abandoned" the PC platform, I mean either make an effort, or don't. A half-assed effort is not going to work.

I'm not sure if this is part of some plan, but developers like this are truly killing the PC platform. If the PC gets half-assed AAA title ports then the next generation of consumers will laugh at it and never pursue it. It's worse than them not producing games for the PC at all.

Hopefully Bulletstorm is still an enjoyable game to play.
 
Epic don't care about the PC audience because of low sales, which is why their games on the PC are shit, and that in turn causes low sales and becomes a self fulfilling prophecy.

And ultimately low sales is the excuse to finally pull out and off the PC entirely.

^^
I feel like this is an all too common phenomenon hardly confined to Epic.
 
If a company didn't 'care' about the PC then they wouldn't bother to release titles on the PC.

In this respect, most companies do 'care' about the PC. The biggest offenders in the industry... the people who don't release all their titles on the PC... are Rockstar, and Peter Molyneux's company. Peter Molyneux is the biggest traitor the PC has ever known.
 
And this is why I won't be buying the game. We as gamers are feeding a horrible monster with this DLC bullshit. What happened to developers going above and beyond and packing as much into a game as possible. Shit you know is already finished is cut out and sold to us later.

Electronic Arts is celebrating the release of Bulletstorm today by announcing the game's first downloadable content.

The Gun Sonata pack adds three new maps for Anarchy multiplayer mode, Sewers of Stygia, Hotel Elysium, and the Villa. The pack also includes two new Echo mode maps, Crash Site and Guns of Stygia, and two new leash enhancements, the Flamingo and the Pulp.

The Gun Sonata pack will be available this Spring for 800 Microsoft Points on Xbox Live or $9.99 on PlayStation Network.
 
Does it seriously not have 16:10 support?

GWFL required + no 16:10 support = no buy from me until it's cheap as shit.

And to those of you comparing lack of jump in ME2 to this game, this isn't an RPG.. apples to oranges.
 
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