Plague_Injected
Supreme [H]ardness
- Joined
- Oct 6, 2008
- Messages
- 6,621
From playing the singleplayer demo, the graphics are like Unreal Tournament III, and the gameplay and tone are like Painkiller and Duke Nukem.
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4) No jump. You're always on the ground. Can't move over obstacles.
Hmm, a quick look at the Steam forums and I can see many negatives:
1) GFWL is required.
2) Repetitious gameplay.
3) $59.99 - should be $39.99
4) No jump. You're always on the ground. Can't move over obstacles.
5) No support for 16:10
6) Weak plot. Uninteresting story.
Wow. Pass.
Hmm, a quick look at the Steam forums and I can see many negatives:
1) GFWL is required.
2) Repetitious gameplay.
3) $59.99 - should be $39.99
4) No jump. You're always on the ground. Can't move over obstacles.
5) No support for 16:10
6) Weak plot. Uninteresting story.
Wow. Pass.
Apparently it is also about 5 hours long. Only console gamers pay $60 for a 5 hour game. I'll wait until it goes on sale on Steam for $20.
Seems like some of these comments are only there to jab. I'm sure no PC gamers ever bought the last 3 or 4 CoD games.
Cliffy B made it clear there wasn't going to be competitive multiplayer, other than the scoring system. He said unless its mind blowing there isn't much ground of it and didn't want it to be the focus of this game. Tons of people play horde mode much more than VS in Gears of War 2. This game has a horde type mode and I’m sure tones of players will play it.
Bulletstorm is more of a throwback to Quake and Duke, to keeping FPS fun and simple. If that’s now what you’re looking for I get that. Yet I would think PC gamers (myself being one) would respect it at the very least.
As for the no jump button thing…you guys are funny. I just hope I never sound as whiny.
Apparently it is also about 5 hours long. Only console gamers pay $60 for a 5 hour game. I'll wait until it goes on sale on Steam for $20.
As for the no jump button thing…you guys are funny. I just hope I never sound as whiny.
You "vault over" stuff...it's not very intuitive though and is nowhere near being a good substitute for jump. It's not a "consolitis" thing - Call of Duty and Halo both have jump...
what the fuck? multiplayer is only a leaderboard scoring system and game is only 5 hours long? wow this is a EPIC fail.
Because the mutliplayer in the Gears of War games where everyone just circles each other firing their shotguns until the hit detection decides to kick in is... so mind-blowing...
No multiplayer is fine but a short campaign and a "horde" mode isn't worth $60. If you're a big enough sucker to pay that much for it go ahead, but don't get on here insulting everyone else who has some kind of sense of standards and value-for-dollar.
I guess my sense of "standards" and "value-for-dollar" aren't as refined as yours.
Five hours? Is that an exaggeration? That has to be an exaggeration.
The thing is, Kane & Lynch took me twelve hours to get through, and I spent two months on it - yet some people said they finished it in one sitting. Pffft. No way could I have finished it in one sitting. Some people seem to game as though the world is about to end. These people must be moving forward constantly, as fast as they can possibly go.
Yeah, I don't get it.
Can anyone confirm the campaign length? Or did someone just say it and so it must be true? I just haven't seen any reviews yet.
I think gamers today get too stuck up on the "length". Uncharted 2 was only 8 hours long but I loved it so much I played it 3 times. It's about as linear as they come to.
Who cares if the game has 1000 hours? If it sucks that its 1000 hours too many. I would rather re-play 5 or 6 awesome hours of fun and excitement over and over then pour hours into a game for the sake of it.
Not saying Bulletstorm is that game but it could be. Im waiting to see some reviews. It wont kill me not to get it day one.
The graphics are nice IMO, it's smooth on my GTX 470 @ 1920 x 1080 with 4x AA. A lot more colorful that GoW or UT3. I didn't play very far as I need to go to bed but I liked it. I'm not really digging the story but whatevs I got it for the over the top action and gore. Oh and the sliding kick thing makes up for the lack of jump.
Oh, like Mass Effect 2? Where you are forced to DUCK BEHIND COVER FIRST before you have to option to "jump" over the object? I love ME2, but that vault feature is ridiculous.
Games not having "Jump" are just a way to keep the characters on the "rails" the developers designed. They dont want you jumping to any weird places. Less time spent developing ways to prevent getting stuck, etc.
I just read this:
http://techreport.com/discussions.x/20463
Release a demo after the full game is already out ? Granted that anyone that wants to try the game first, without buying it, will wait for the demo, but this practice is absurd...
"The biggest complaint I have for the PC version so far is that you can't navigate the skillshot database or weapons upgrade menu with the mouse or the mousewheel. "
which sucks. That's just laziness on the devs' part.
From a company who released a pro arena shooter FPS game, and didn't let you arrange servers by ping in the server browser, this comes as no surprise.
Epic don't care about the PC audience because of low sales, which is why their games on the PC are shit, and that in turn causes low sales and becomes a self fulfilling prophecy.
I thought they'd learned something from UT3 when they "abandoned" the PC platform, I mean either make an effort, or don't. A half-assed effort is not going to work.
Epic don't care about the PC audience because of low sales, which is why their games on the PC are shit, and that in turn causes low sales and becomes a self fulfilling prophecy.
Can anyone confirm anti-aliasing support for this game?
Electronic Arts is celebrating the release of Bulletstorm today by announcing the game's first downloadable content.
The Gun Sonata pack adds three new maps for Anarchy multiplayer mode, Sewers of Stygia, Hotel Elysium, and the Villa. The pack also includes two new Echo mode maps, Crash Site and Guns of Stygia, and two new leash enhancements, the Flamingo and the Pulp.
The Gun Sonata pack will be available this Spring for 800 Microsoft Points on Xbox Live or $9.99 on PlayStation Network.