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I've used a Galaxy Tab with Flash on it, and a friend owns one. When you turn Flash on, sites either take much longer to load or (usually) run poorly. It'll get better in time, I'm sure, but right now the iPad is almost a blessing because things load quickly. And when there's an alternative to Flash, it runs faster.
Mainly I was looking at youtube (which I know apple has a workaround for "the youtube app"--- but if it's same as EVO's workaround, it means you use the "mobile" youtube and you lose 90% of the legal "official" videos (advertising supported)) and at Veoh. Occasionally flash videos on websites promoting products I'm looking at purchasing.
It doesn't support it, and thank God. Android has supposedly been able to support Flash. I've seen it in action and it's laughable at best. Still, I don't understand why anyone would want it. Playing Flash games requires a mouse/keyboard, and the vast majority of videos play fine without Flash already.
YouTube has encoded every video uploaded for years now in H.264, and then wraps that H.264 in Flash if youre using a Flash-enabled web browser (and you havent opted into the pure HTML5 version of YouTube). The Apple YouTube app isnt a workaround: it loads and plays every YouTube upload thats been encoded in H.264. That means some of the really, really old uploads wont play, and thats all. Not once have I ever encountered a YouTube video that wouldnt play on iOS. Never.
Flash is becoming irrelevant. Thankfully.
It does support it. It was ported over from android and the package is called "Frash" (frash.deb).
It integrates it into the safari browser and instead of a blank space where flash is, it will display a grey square that has the flash logo on it.
You simply click the square within the page and it will load and play the flash. It's fully working and funny interactive. Even sound and touch interaction works.
This package also works on the iPhone now too with newer versions.
http://www.youtube.com/watch?v=gyQevzckq4s&feature=related
lol, first Flash website that guy went to it came up with an unexpected error.
And it would have the same error on an android phone or tablet. It's a direct port. Blame Adobe at that point. The mobile version doesn't support every function that the desktop version of flash supports.
When I said fully working I meant it's fully working as the mobile version of flash. Fully working as adobe wrote it and fully working as it does under the android OS.
Apple ban Flash and Java for the iPhone since the day it was released.with the iPad about to hit retail this was a technical decision and its a severe limitation for the devices.
Call me a troll... I really don't care, but its REALLY amusing to see all the Apple folk demonize Flash since the rise of modern Apple devices. If Flash was natively supported by Apple devices, I GUARANTEE Flash would not be as "disgusting" to the Apple crowd these days.
*chuckling*
Call me a troll... I really don't care, but its REALLY amusing to see all the Apple folk demonize Flash since the rise of modern Apple devices. If Flash was natively supported by Apple devices, I GUARANTEE Flash would not be as "disgusting" to the Apple crowd these days.
*chuckling*
but honestly... why would someone bother porting flash to IOS if it was so demonic …
The reality is that Apple users intensely dislike Flash because Adobe did a halfass porting job, declined to fix their product for years, and are relieved that web languages have evolved to the point where Flash can be ignored.
Call me a troll... I really don't care, but its REALLY amusing to see all the Apple folk demonize Flash since the rise of modern Apple devices. If Flash was natively supported by Apple devices, I GUARANTEE Flash would not be as "disgusting" to the Apple crowd these days.
*chuckling*
sooo is it IOS OS or is it I operating system![]()
No, the absence of Flash and Java is not a limitation.
Let's just be honest, the average Apple user, [H] perhaps excluded, couldn't tell Flash from an animated GIF.The reality is that Apple users intensely dislike Flash because Adobe did a halfass porting job, declined to fix their product for years, and are relieved that web languages have evolved to the point where Flash can be ignored.
Let's just be honest, the average Apple user, [H] perhaps excluded, couldn't tell Flash from an animated GIF.
WIth the adoption of HTML5 things may change but as of now and certainly till now the web runs on Flash and Android or Windows mobile users have a leg up (not just because of Flash of course but that's one reason).
What is probably more true is that few people actually enjoy looking at a tiny screen while they browse the web (iPhone)
which is why the lack of Flash is more of an issue to iPad than iPhone users.
Besides an apparent dim view of the intelligence of Apple product users, I see no basis for your statement here.
The web does not run on Flash, unless you count intrusive advertisements or picture slideshows to be the web. I certainly dont.
Not if you bother to look at the volume of data that iPhone owners plow through. Theyre clearly browsing the web and enjoying the experience, as the data consumption tale tells. Its not all app downloads and iTunes sales.
Its not an issue at all. Ive yet to hear anyone highlight any genuine loss caused by a lack of Flash. The best example Ive heard is the inability to browse a lot of upper-tier car manufacturers sites, which isnt exactly a big loss.
Flash is a bullet point. Nothing more.
While I agree that was a rather rude way of saying it, there is no denying that Apple users typically are less technologically inclined than windows users (who in tern are typically less technologically inclined than Linux/Unix users) I didnt say they all are, but that's the stereotype and I suspect there is some truth in it and apple themselves has always played up the simplicity of using a Mac.
I've seen a lot of sites that use flash for navigation, however they are not "vital" sites like banking or most high-end businesses (with the exception of news sites who almost universally use flash for their videos --- though some of these (MSNBC?) surely have moved to also having HTML5 (I know CNN and BBC dont - I tried both when I demo'd an iPad at Bestbuy, couldnt view any videos)
Keep in mind also the volume of youtube videos, a long youtube can be 40mb+ depending on quality and length (streaming full TV epps can be over 100mb), which was one of the iPhone's huge boasts initially. Not to mention apps like Facetime/Skype that broadcast video. (not that I'm saying people dont use small screens to surf the web, I routinely use 1-3gb/month on my EVO and previously on my Intrepid but a lot of people shy away from many sites due to having to constantly scroll to view then intelligibly)
Again, News sites are the only quasi-important sites I can think of that are impacted majorly. A *few* Webmail sites as well. Otherwise though a lot of sites like MSN Games (or other casual web-game sites) while not "important" are sites that people would likely try to browse on an ipad because a lot of those games would work brilliantly on a touch-screen (or at least not be inhibited)
Okay, so you actually have no rational basis for your assertion.
Most sites now will serve H.264 instead of Flash if your browser UA string identifies itself as Mobile Safari on the iPad. BBC iPlayer works on the iPad, for example. And Im not sure how long ago your iPad demo occurred, but CNN also serves H.264 video on the iPad.
Since YouTube works in Mobile Safari, that would count as people browsing the web for content on their iPhone.
FaceTime only works over WiFi, which eliminates it as a factor in data consumption.
Skype didnt get 3G video chat until a few weeks ago,
and I would say that most iPhone owners do not use Skype for any sort of extended period; after all, people are paying for voice plans with their iPhone.
Youre basically making sweeping generalities based on thirdhand information.
Going by App Store sales and Apples iPod Touch marketing, iOS users dont really miss MSN Games.
Let's just be honest, the average Apple user, [H] perhaps excluded, couldn't tell Flash from an animated GIF.
It doesnt support JAVA?!?!
Ok, that's it, I'm out. I'll just wait to see what happens with the new Win7 tablets and android Honeycomb...
I think you'd be surprised just how much you can actually do on a Mac. Certainly just as much if not more than a Windows PC (which you can do as well with Boot Camp!) with just as much customization and much less crashing.
I think you'd be surprised just how much you can actually do on a Mac. Certainly just as much if not more than a Windows PC (which you can do as well with Boot Camp!) with just as much customization and much less crashing.
Hm... my iPad and iPhone support Java....?
Terpfen said:No, the absence of Flash and Java is not a limitation.
Welcome to the internet, enjoy your stay.
also: prove me wrong.![]()
![]()
All I know is I kept tapping the "view video" link at the top of an article or in a side-bar and it popped up saying "you do not have the latest flash player installed" This was a demo model so it's possible settings got screwed up too.
Most of us would differentiate between the two. I will give you the point for being technically correct, but most of us are talking about text-based sites, online stores, etc. not low-quality videos that view fine in a small screen.
didnt know, not familiar with the app only know about it bc somone mentioned it here
Now this is just plain wrong. See sig. And the fact that Apple locks its OS to its machines is entirely artificial. Not saying that that's a bad thing but it is totally artificial, my sig rig could run OSX better than any retail Apple machine if it were allowed.
And properly maintained Windows machines don't crash. I didn't spend $5000 on my sig for to crash all the time. I can't remember that last time I saw a BSOD on it though things I do like 3D gaming and 3D Blu Ray do cause issues from time to time, but that's stuff that doesn't exist on OSX.
I don't see what flashing a five grand rig proves, except that you have to spend twice as much on a computer as a Mac user to get the same experience?
Still, I'm on a Core i5 with 8GB of RAM, I'm watching Fringe in 720p HD, while compressing three one-hour HD videos at the same time with Sorrenson Squeeze, surfing the internet, and shopping/downloading on Steam. Not bad for a laptop. Oh, and I'm not plugged in.![]()
Some people are genuinely against a proprietary, plugged-in web. That includes Flash, Silverlight (even though SL is an open tech), Java and even QuickTime. Even on a Mac, I have no interest in a site that uses QuickTime to achieve something possible with HTML5 technologies or pure JavaScript.Call me a troll... I really don't care, but its REALLY amusing to see all the Apple folk demonize Flash since the rise of modern Apple devices. If Flash was natively supported by Apple devices, I GUARANTEE Flash would not be as "disgusting" to the Apple crowd these days.
I can't remember that last time I saw a BSOD on it though things I do like 3D gaming and 3D Blu Ray do cause issues from time to time, but that's stuff that doesn't exist on OSX.
Sorry, no u only works on 4chan.
And my point is that your admittedly brief demo session happened before CNN implemented UA string checking and H.264 video for qualifying devices.
You can go find an iPad right now, load CNN, and it will show H.264 video, not tell you to get Flash.
Yes, thats sort of what Im trying to tell you: you are unfamiliar with the topic at hand, and so youre making wildly inaccurate statements because they sounded true enough to you many months ago. Actually, that sentence sort of covers every other quote reply I could make to you, so Ill just end it here.
Im not talking about low-quality video either. On the iPhone, video will load full-screen, with overlay controls allowing you to go back to the page when youre done. The video looks excellent as long as youre not using a halfassed source.
HEY! We have PORTAL and HALF LIFE 2 now!![]()
I need to find a way to break the FLV container then so I can play these on my other devices (yeah, I'm sure there are ways but I've never looked for them, always instead looked for programs that specifically play FLVs)
The reality is that Apple users intensely dislike Flash because Adobe did a halfass porting job, declined to fix their product for years, and are relieved that web languages have evolved to the point where Flash can be ignored.
Apple ban Flash and Java for the iPhone
Now this is just plain wrong. See sig. And the fact that Apple locks its OS to its machines is entirely artificial. Not saying that that's a bad thing but it is totally artificial, my sig rig could run OSX better than any retail Apple machine if it were allowed.
And properly maintained Windows machines don't crash. I didn't spend $5000 on my sig for to crash all the time. I can't remember that last time I saw a BSOD on it though things I do like 3D gaming and 3D Blu Ray do cause issues from time to time, but that's stuff that doesn't exist on OSX.
there is no denying that Apple users typically are less technologically inclined than windows users (who in tern are typically less technologically inclined than Linux/Unix users) I didnt say they all are, but that's the stereotype and I suspect there is some truth in it and apple themselves has always played up the simplicity of using a Mac.
I am a Mac user. If I had to pick one OS, it would be Mac OS.
iOS does not support Java.It DOES support JAVA and Flash is not missed one bit.