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You guys complaining about being revived, you do realize that the each round relies on how many times people die. By being revived you are keeping spawn tickets. Teams with very aggressive medics constantly reviving players almost never lose.
It absolutely is true. I've confirmed it numerous times with people on numerous servers and numerous VoIP clients.
It is not the medic's obligation to res people unconditionally. A good medic will think about what they are doing. Reviving someone that is already getting shot at or is evidently AFK is not going to save any tickets because they will only end up dying again. If you are a good medic you will think about whom you are reviving. The majority of people playing medic are not good medics.
The tickets argument only goes so far. If you just run around focusing on reviving you can be as counterproductive as productive, and lose as many tickets through your own deaths and through reviving people who are AFK/changing loadout as you would save by engaging your brains.
This sort of information, and the fact that I have to explain it, is a large factor in why I am a good player and a lot of others aren't.
Saying that the medic class' "responsibility is to revive you regardless" is tantamount to saying "I don't know how to games".
Yeah, I only play on the best BC2 team in the world, what do I know about this game at all?
This is two medics "rez-training" each other vs. twice their number. The only reason they eventually lose is because their opponents began doing the same back to them, or they would have won. That's the power of res invulnerability.
Sorry, but you're flat out wrong. After being rezzed, you have *plenty* of time to do whatever you want while immune to fire. Don't know what you think you're testing with VoIP clients, though i'm sure you realize that THOSE have a delay.
This is two medics "rez-training" each other vs. twice their number. The only reason they eventually lose is because their opponents began doing the same back to them, or they would have won. That's the power of res invulnerability.
Personally I'd suggest the 870, the pump shotguns all do the same amount of damage and have the same accuracy level but I think the 870 has the best rechamber time...I could be mistaken, but that's what I got from the stats last time I looked them up. 870 with slugs is a good set-up though, especially when you get used to it a little. Take time with your shots, aim carefully. Don't be afraid to take long-range shots, but try not to give away your position or move to new cover after you do. At first I was a little frustrated with it, I was used to getting more than one or two shots to make something count, but I love it now. At this point I'm shooting down UAV's with slugs, it's great.
That's what's fucked up about Medics... that shouldn't happen in any game.
The invulnerability should turn off the moment you start moving / fire your weapon. If the medic revived you in a shitty situation you should be punished by dieing immediately.
There have been too many times where I've been fucked by that invulnerability when I had the clear advantage on them. As in, I just killed the guy and see his medic about to revive him, I go and stab his medic and go to shoot him dead and I lose because he's invulnerable. I've even had to deal with one of those medic teams by myself and kill them 3-4 times before I kill both of them or just die.
Invulnerability should only last until you start moving / shooting. It's meant to give people a chance to get back into the game if they weren't prepared to be revived. Not give them god-mode for a second or two.
That's what's fucked up about Medics... that shouldn't happen in any game.
The invulnerability should turn off the moment you start moving / fire your weapon. If the medic revived you in a shitty situation you should be punished by dieing immediately.
There have been too many times where I've been fucked by that invulnerability when I had the clear advantage on them. As in, I just killed the guy and see his medic about to revive him, I go and stab his medic and go to shoot him dead and I lose because he's invulnerable. I've even had to deal with one of those medic teams by myself and kill them 3-4 times before I kill both of them or just die.
Invulnerability should only last until you start moving / shooting. It's meant to give people a chance to get back into the game if they weren't prepared to be revived. Not give them god-mode for a second or two.
Oh and I now realise why people thought covering UAV operators was stupid. I was only talking about doing it in Conquest mode, not Rush. Covering UAV in Rush would be pretty retarded.
Oh okay, and how is a medic supposed to tell that a player, immediately after he has died, has decided to start fucking with his kit loadout or walked away from his computer? Besides, even if you get rezzed messing with loadouts, it's not like those menus stay on your screen blocking your view. If the dead player is unprepared for a rez in the TEN SECONDS following his death, it's entirely HIS FAULT and any detriment to his team will be on him. Medics don't have ESP, and failing to rez those who need a res because you think "oh that guy might have gone to go get a drink maybe!" is just foolishly leaving teammates that could have helped you dead on the ground and hurting your team. Besides, even if you rez them and they stand up afk and eventually get killed again, it's not like it's going to hurt your team's ticket count. If you DONT rez him, you can only HURT your team's ticket count. At the end, It's the medics responsibility to res and the soldiers to deal with getting rezzed, or to stick around for the TEN FUCKING SECONDS before "going afk" or "messing with his loadout" if that's going to actually prevent him from playing intelligently.
+ 1. The 870 is great, it was my first shotgun plat. The 870 has a slightly slower reload time than the NS2000 though. I always used it with slugs and mag ammo, great set-up on the smaller maps, Nelson Bay in particular.
Sorry, but you're flat out wrong. After being rezzed, you have *plenty* of time to do whatever you want while immune to fire.
..<snip>..
That's the power of res invulnerability.
..<snip>..
If the dead player is unprepared for a rez in the TEN SECONDS following his death, it's entirely HIS FAULT and any detriment to his team will be on him.
..<snip>..
At the end, It's the medics responsibility to res and the soldiers to deal with getting rezzed, or to stick around for the TEN FUCKING SECONDS before "going afk" or "messing with his loadout" if that's going to actually prevent him from playing intelligently.
I really wish they would try to employ balancing in a way that doesn't just make every gun exactly the same.
At this point the only reason I can see to have 3 pump shotguns is so that players can get more reward medals for using shotguns.
While I understand that there is SOME invulnerability granted in the time after being rezzed by a medic, I've never experienced anything close to 10 seconds. In fact, I would say that I'm lucky to get 1 to 3 seconds before it wears off and I start taking damage.
Were you simply exaggerating in order to prove a point or were you being sincere with the "TEN SECONDS"? My sarcasm meter is currently broken, so I couldn't tell.
They can easily fix the noob medic revivals by giving us an option to select during freelook to toggle "not available" or something of that nature. If you toggle it on, you are not available to be revived. Seems simple enough to me.
Or have it where you have all these medics sniping people across entire maps with these huge ass machine guns. Little wonder that's the class I see the most of far and away now, even more than snipers.
It's a shame many players do not look beyond the LMG's. To get better at the game I tried using lesser weapons, I'm doing just fine with the AKS -74U - red-dot-mag ammo. Most Medic's head on are dead before they can get enough shots off. Nearly 800 kills with it this week and my KDR is going up. http://bfbcs.com/stats_pc/OMEGA [UK]/history In fact my accuracy and headshots are superior than the LMG's.
I reckon many play the Medic because it's a points whore. Defibs, kills, augmented med kits, quicker heals it's easy to come top or near it without trying. Where is the challenge? Once I platinumed all LMG's I have not played it since, Medic class is now my least favourite and I just love killing the red top beret squads with 'inferior' weapons
Good stuff. I've found that I've gravitated mostly to the assault class myself. I always try to play other classes and get better but assault is clearly where I play best. Right now I'm favoring the m416, mag ammo, 4x scope combo.
Nice, the M416 is a superb weapon, deadly accurate - close and medium distance esp, good fire rate and great for firing from the hip. Probably my favourite Assault class weapon. I think Porter_ recommended it, so I had to try it.
I think UT2004 had that feature. You had about three seconds of invincibility when you spawn, but if you started shooting you were killable immediately.
Nice, the M416 is a superb weapon, deadly accurate - close and medium distance esp, good fire rate and great for firing from the hip. Probably my favourite Assault class weapon. I think Porter_ recommended it, so I had to try it.
noise
It's a shame many players do not look beyond the LMG's. To get better at the game I tried using lesser weapons, I'm doing just fine with the AKS -74U - red-dot-mag ammo. Most Medic's head on are dead before they can get enough shots off. Nearly 800 kills with it this week and my KDR is going up. http://bfbcs.com/stats_pc/OMEGA [UK]/history In fact my accuracy and headshots are superior than the LMG's.
I reckon many play the Medic because it's a points whore. Defibs, kills, augmented med kits, quicker heals it's easy to come top or near it without trying. Where is the challenge? Once I platinumed all LMG's I have not played it since, Medic class is now my least favourite and I just love killing the red top beret squads with 'inferior' weapons
Map Pack 6 is out
Panama Canal - Squad Deathmatch - levels/mp_001sdm
Laguna Presa - Squad Rush - levels/mp_009sr
Sorry but yuck! No normal rush or conquest!
True, but it doesn't change the mechanics of the medic class.There's a difference between playing competitively with a coordinated team and playing on publics for fun.
...Because that quote of yours I was responding to with that statement wasn't a thinly veiled barb/brag combo followed by a direct attack at all, right? I believe it went something like:That little sign-off did little but undermine you by making it look like you're waving your ego around.
Pot, Kettle, Black. Clearly, I was "waving my ego around" and not retaliating to a caustic comment.This sort of information, and the fact that I have to explain it, is a large factor in why I am a good player and a lot of others aren't.
Saying that the medic class' "responsibility is to revive you regardless" is tantamount to saying "I don't know how to games".
Oh? Because that's pretty much exactly what you were implying earlier:...not claiming that people should somehow know that their target is doing something else/afk...
Reviving someone that is already getting shot at or is evidently AFK is not going to save any tickets because they will only end up dying again. If you are a good medic you will think about whom you are reviving... ...If you just run around focusing on reviving you can be as counterproductive as productive, and lose as many tickets through your own deaths and through reviving people who are AFK/changing loadout as you would save by engaging your brains.
So.... This?I am just opposed to people playing stupidly in order to rack up their own points and trying to justify it with a flimsy "teamwork innit" pretext. It's not a difficult point to follow.
I guess I should have not only stated it earlier, but stated it twice. I can easily agree on that point. I just happen to define it stricter with higher liability placed on individual players. Here is an easy algorithm for deciding if you should res someone or not:Also, obviously, in a pub server you shouldn't be running out like a fucking scrub into 6 enemies and a tank to res some random guy in the open. I really didn't think I needed to state that.
I don't think I am the one who has made himself look silly here.Don't be trite, you're making yourself look silly.
First time playing in a few weeks... 49/11 ... AN94 is still ridiculous.
I love the ACOG and sniping with it... just so easy to pick apart people from across the map in a few bursts even when they're running behind walls and crap.
...Because that quote of yours I was responding to with that statement wasn't a thinly veiled barb/brag combo followed by a direct attack at all, right? I believe it went something like:
Reviving someone that is already getting shot at or is evidently AFK is not going to save any tickets because they will only end up dying again. If you are a good medic you will think about whom you are reviving... ...If you just run around focusing on reviving you can be as counterproductive as productive, and lose as many tickets through your own deaths and through reviving people who are AFK/changing loadout as you would save by engaging your brains.
Nice score but come on, the AN-94 is the ultimate knob rifle!
Challenge yourself to get that score with a SMG or shotty, now that's talent.
Is there a new wall hack out there? This one guy got me twice in a row in a very suspicious way. He was assault, and I was recon. I was using my motion sensor to pinpoint his location, and I didn't hear any enemy motion sensors in the area. Basically, as I got close to a door or a window, he'd pop out and already be aimed directly at me, getting the jump on me and killing me.