Bad Company 2

You would love me as a medic. Just yesterday I took out 5 people before reviving a squad mate. Pretty hairy considering it happened in a room. Fun craziness.
 
^^ Here here - I hate medics that rez me back into a crossfire. Medics need to think about what they are doing instead of oh hes dead now he's not.

I had one idiot medic rez'd me 3 times into the same fight in front of a Heavy MG. I couldn't move before I got slaughtered each time.
 
You guys complaining about being revived, you do realize that the each round relies on how many times people die. By being revived you are keeping spawn tickets. Teams with very aggressive medics constantly reviving players almost never lose.

Yes... I think we all know that, BUT reviving someone that has no ammo or reviving someone without killing the guy who killed him (like in a room) is counter productive.

I play medic as my primary so, yes, I do understand the benefits.
 
It absolutely is true. I've confirmed it numerous times with people on numerous servers and numerous VoIP clients.

Sorry, but you're flat out wrong. After being rezzed, you have *plenty* of time to do whatever you want while immune to fire. Don't know what you think you're testing with VoIP clients, though i'm sure you realize that THOSE have a delay.

This is two medics "rez-training" each other vs. twice their number. The only reason they eventually lose is because their opponents began doing the same back to them, or they would have won. That's the power of res invulnerability.

It is not the medic's obligation to res people unconditionally. A good medic will think about what they are doing. Reviving someone that is already getting shot at or is evidently AFK is not going to save any tickets because they will only end up dying again. If you are a good medic you will think about whom you are reviving. The majority of people playing medic are not good medics.

The tickets argument only goes so far. If you just run around focusing on reviving you can be as counterproductive as productive, and lose as many tickets through your own deaths and through reviving people who are AFK/changing loadout as you would save by engaging your brains.

Oh okay, and how is a medic supposed to tell that a player, immediately after he has died, has decided to start fucking with his kit loadout or walked away from his computer? Besides, even if you get rezzed messing with loadouts, it's not like those menus stay on your screen blocking your view. If the dead player is unprepared for a rez in the TEN SECONDS following his death, it's entirely HIS FAULT and any detriment to his team will be on him. Medics don't have ESP, and failing to rez those who need a res because you think "oh that guy might have gone to go get a drink maybe!" is just foolishly leaving teammates that could have helped you dead on the ground and hurting your team. Besides, even if you rez them and they stand up afk and eventually get killed again, it's not like it's going to hurt your team's ticket count. If you DONT rez him, you can only HURT your team's ticket count. At the end, It's the medics responsibility to res and the soldiers to deal with getting rezzed, or to stick around for the TEN FUCKING SECONDS before "going afk" or "messing with his loadout" if that's going to actually prevent him from playing intelligently.

Also, obviously, in a pub server you shouldn't be running out like a fucking scrub into 6 enemies and a tank to res some random guy in the open. I really didn't think I needed to state that.

This sort of information, and the fact that I have to explain it, is a large factor in why I am a good player and a lot of others aren't.

Saying that the medic class' "responsibility is to revive you regardless" is tantamount to saying "I don't know how to games".

Yeah, I only play on the best BC2 team in the world, what do I know about this game at all? :rolleyes:
 
This is two medics "rez-training" each other vs. twice their number. The only reason they eventually lose is because their opponents began doing the same back to them, or they would have won. That's the power of res invulnerability.

That's what's fucked up about Medics... that shouldn't happen in any game.

The invulnerability should turn off the moment you start moving / fire your weapon. If the medic revived you in a shitty situation you should be punished by dieing immediately.

There have been too many times where I've been fucked by that invulnerability when I had the clear advantage on them. As in, I just killed the guy and see his medic about to revive him, I go and stab his medic and go to shoot him dead and I lose because he's invulnerable. I've even had to deal with one of those medic teams by myself and kill them 3-4 times before I kill both of them or just die.

Invulnerability should only last until you start moving / shooting. It's meant to give people a chance to get back into the game if they weren't prepared to be revived. Not give them god-mode for a second or two.
 
Sorry, but you're flat out wrong. After being rezzed, you have *plenty* of time to do whatever you want while immune to fire. Don't know what you think you're testing with VoIP clients, though i'm sure you realize that THOSE have a delay.

This is two medics "rez-training" each other vs. twice their number. The only reason they eventually lose is because their opponents began doing the same back to them, or they would have won. That's the power of res invulnerability.

Something funky about that video. I have never EVER EVER seen anyone pull that off. Not even close. You might get one res off or two but then you're toast. Additionally at least in every server I've ever played on invulnerability last maybe a whole second. You don't get to just stroll around and then turn back and revive somebody.
 
I've never seen 2 medics do that but I've definitely seen a whole zombie squad push all the way to an mcom, most annoying since they all rolled with M60. Best way to stop them I found was to bum rush up close and pick up their kits, good thing I was playing with my friend who understood what I was doing.
 
I totally agree Kett. Thanx for replying. As to the video, I did that sort of thing with another medic last night, although not for as long and it wasn't as awesome. haha.
 
Personally I'd suggest the 870, the pump shotguns all do the same amount of damage and have the same accuracy level but I think the 870 has the best rechamber time...I could be mistaken, but that's what I got from the stats last time I looked them up. 870 with slugs is a good set-up though, especially when you get used to it a little. Take time with your shots, aim carefully. Don't be afraid to take long-range shots, but try not to give away your position or move to new cover after you do. At first I was a little frustrated with it, I was used to getting more than one or two shots to make something count, but I love it now. At this point I'm shooting down UAV's with slugs, it's great.

+ 1. The 870 is great, it was my first shotgun plat. The 870 has a slightly slower reload time than the NS2000 though. I always used it with slugs and mag ammo, great set-up on the smaller maps, Nelson Bay in particular.
 
Oh and I now realise why people thought covering UAV operators was stupid. I was only talking about doing it in Conquest mode, not Rush. Covering UAV in Rush would be pretty retarded. :)

That's what's fucked up about Medics... that shouldn't happen in any game.

The invulnerability should turn off the moment you start moving / fire your weapon. If the medic revived you in a shitty situation you should be punished by dieing immediately.

There have been too many times where I've been fucked by that invulnerability when I had the clear advantage on them. As in, I just killed the guy and see his medic about to revive him, I go and stab his medic and go to shoot him dead and I lose because he's invulnerable. I've even had to deal with one of those medic teams by myself and kill them 3-4 times before I kill both of them or just die.

Invulnerability should only last until you start moving / shooting. It's meant to give people a chance to get back into the game if they weren't prepared to be revived. Not give them god-mode for a second or two.

I think UT2004 had that feature. You had about three seconds of invincibility when you spawn, but if you started shooting you were killable immediately.

There would seem to be precedent for that kind of thing in a game, so if enough people asked for it then DICE might oblige, especially if "Invincible Medics" becomes a common exploit.
 
That's what's fucked up about Medics... that shouldn't happen in any game.

The invulnerability should turn off the moment you start moving / fire your weapon. If the medic revived you in a shitty situation you should be punished by dieing immediately.

There have been too many times where I've been fucked by that invulnerability when I had the clear advantage on them. As in, I just killed the guy and see his medic about to revive him, I go and stab his medic and go to shoot him dead and I lose because he's invulnerable. I've even had to deal with one of those medic teams by myself and kill them 3-4 times before I kill both of them or just die.

Invulnerability should only last until you start moving / shooting. It's meant to give people a chance to get back into the game if they weren't prepared to be revived. Not give them god-mode for a second or two.

Feel exactly the same way, the revived always have the advantage due to invulnerability, if anything the revived should come back with less health and lose invulnerbility immediately upon moving.

I've learnt to take out the Medic with the paddles first but often it is not possible as the 'Godlike' revived are often blocking the shot.
 
Oh and I now realise why people thought covering UAV operators was stupid. I was only talking about doing it in Conquest mode, not Rush. Covering UAV in Rush would be pretty retarded. :)

Not true. When I am on the defending side I often sneak my way over to the attackers side and use their UAV to wreak havock on the attacking team. Even without cover I usually get 5-6 kills, but having some cover would be nice too. That being said with the UAV I try and cover myself too if possible.
 
Oh okay, and how is a medic supposed to tell that a player, immediately after he has died, has decided to start fucking with his kit loadout or walked away from his computer? Besides, even if you get rezzed messing with loadouts, it's not like those menus stay on your screen blocking your view. If the dead player is unprepared for a rez in the TEN SECONDS following his death, it's entirely HIS FAULT and any detriment to his team will be on him. Medics don't have ESP, and failing to rez those who need a res because you think "oh that guy might have gone to go get a drink maybe!" is just foolishly leaving teammates that could have helped you dead on the ground and hurting your team. Besides, even if you rez them and they stand up afk and eventually get killed again, it's not like it's going to hurt your team's ticket count. If you DONT rez him, you can only HURT your team's ticket count. At the end, It's the medics responsibility to res and the soldiers to deal with getting rezzed, or to stick around for the TEN FUCKING SECONDS before "going afk" or "messing with his loadout" if that's going to actually prevent him from playing intelligently.

We agree to disagree.

I've been rezzed in too many bad situations. As a defender I've been able to kill so many medics because they revive a guy that I just killed (and sometimes, the same guy I killed that was rezzed too).

Their ticket count goes down by the same amount if I kill the medic that revives a guy I just killed. Too many stupid medics that would rather use their paddles than their gun.

If you have 10 seconds to be rezzed, then that's 8 seconds the medic could've taken to kill me or at least shoot in my general direction to make me cover BEFORE reviving someone. :D
 
+ 1. The 870 is great, it was my first shotgun plat. The 870 has a slightly slower reload time than the NS2000 though. I always used it with slugs and mag ammo, great set-up on the smaller maps, Nelson Bay in particular.

I've been using the 870 with almost every kit on almost every map lately. I just looked at the stats again, and it looks like the fire-rates are exactly the same for all three pump shotguns. The reload times are different, but the stats page shows the 870 and SPAS as "ready" in 1.00 and the NS2000 as "ready" in 2.00....? I'll have to use it and see for myself I guess.

I really wish they would try to employ balancing in a way that doesn't just make every gun exactly the same. At this point the only reason I can see to have 3 pump shotguns is so that players can get more reward medals for using shotguns.
 
Sorry, but you're flat out wrong. After being rezzed, you have *plenty* of time to do whatever you want while immune to fire.
..<snip>..
That's the power of res invulnerability.
..<snip>..
If the dead player is unprepared for a rez in the TEN SECONDS following his death, it's entirely HIS FAULT and any detriment to his team will be on him.
..<snip>..
At the end, It's the medics responsibility to res and the soldiers to deal with getting rezzed, or to stick around for the TEN FUCKING SECONDS before "going afk" or "messing with his loadout" if that's going to actually prevent him from playing intelligently.

While I understand that there is SOME invulnerability granted in the time after being rezzed by a medic, I've never experienced anything close to 10 seconds. In fact, I would say that I'm lucky to get 1 to 3 seconds before it wears off and I start taking damage.

Were you simply exaggerating in order to prove a point or were you being sincere with the "TEN SECONDS"? My sarcasm meter is currently broken, so I couldn't tell.
 
I really wish they would try to employ balancing in a way that doesn't just make every gun exactly the same.

Or have it where you have all these medics sniping people across entire maps with these huge ass machine guns. ;) Little wonder that's the class I see the most of far and away now, even more than snipers.


There's some obvious balance issues in this game IMO but it's still fun. :)

At this point the only reason I can see to have 3 pump shotguns is so that players can get more reward medals for using shotguns.

Agreed.
 
While I understand that there is SOME invulnerability granted in the time after being rezzed by a medic, I've never experienced anything close to 10 seconds. In fact, I would say that I'm lucky to get 1 to 3 seconds before it wears off and I start taking damage.

Were you simply exaggerating in order to prove a point or were you being sincere with the "TEN SECONDS"? My sarcasm meter is currently broken, so I couldn't tell.

Ten seconds refers to the amount of time you have to be rezzed. He's saying "If you get killed, wait ten seconds, *then* go get a sandwich or go pee or whatever."

Not sure I agree with him, but on the other hand I'm not the kind of person who would get upset at the medic for reviving me when I'm afk.
 
They can easily fix the noob medic revivals by giving us an option to select during freelook to toggle "not available" or something of that nature. If you toggle it on, you are not available to be revived. Seems simple enough to me.
 
They can easily fix the noob medic revivals by giving us an option to select during freelook to toggle "not available" or something of that nature. If you toggle it on, you are not available to be revived. Seems simple enough to me.

Or maybe have an accept button for the person being rezzed?

It's not that big of a deal to me to be honest. It's not like being rezzed sucks. Most of the time it rocks!
 
Or have it where you have all these medics sniping people across entire maps with these huge ass machine guns. ;) Little wonder that's the class I see the most of far and away now, even more than snipers.

It's a shame many players do not look beyond the LMG's. To get better at the game I tried using lesser weapons, I'm doing just fine with the AKS -74U - red-dot-mag ammo. Most Medic's head on are dead before they can get enough shots off. Nearly 800 kills with it this week and my KDR is going up. http://bfbcs.com/stats_pc/OMEGA [UK]/history In fact my accuracy and headshots are superior than the LMG's.

I reckon many play the Medic because it's a points whore. Defibs, kills, augmented med kits, quicker heals it's easy to come top or near it without trying. Where is the challenge? Once I platinumed all LMG's I have not played it since, Medic class is now my least favourite and I just love killing the red top beret squads with 'inferior' weapons
 
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Map Pack 6 is out

Panama Canal - Squad Deathmatch - levels/mp_001sdm
Laguna Presa - Squad Rush - levels/mp_009sr

Sorry but yuck! No normal rush or conquest!
 
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It's a shame many players do not look beyond the LMG's. To get better at the game I tried using lesser weapons, I'm doing just fine with the AKS -74U - red-dot-mag ammo. Most Medic's head on are dead before they can get enough shots off. Nearly 800 kills with it this week and my KDR is going up. http://bfbcs.com/stats_pc/OMEGA [UK]/history In fact my accuracy and headshots are superior than the LMG's.

I reckon many play the Medic because it's a points whore. Defibs, kills, augmented med kits, quicker heals it's easy to come top or near it without trying. Where is the challenge? Once I platinumed all LMG's I have not played it since, Medic class is now my least favourite and I just love killing the red top beret squads with 'inferior' weapons

Good stuff. I've found that I've gravitated mostly to the assault class myself. I always try to play other classes and get better but assault is clearly where I play best. Right now I'm favoring the m416, mag ammo, 4x scope combo.
 
Good stuff. I've found that I've gravitated mostly to the assault class myself. I always try to play other classes and get better but assault is clearly where I play best. Right now I'm favoring the m416, mag ammo, 4x scope combo.

Nice, the M416 is a superb weapon, deadly accurate - close and medium distance esp, good fire rate and great for firing from the hip. Probably my favourite Assault class weapon. I think Porter_ recommended it, so I had to try it.
 
Nice, the M416 is a superb weapon, deadly accurate - close and medium distance esp, good fire rate and great for firing from the hip. Probably my favourite Assault class weapon. I think Porter_ recommended it, so I had to try it.

Probably where I got the idea, too. ;)

I've been happily amazed at the headshots I've been making and overall performance. For me right now it's clearly my best weapon.
 
I think UT2004 had that feature. You had about three seconds of invincibility when you spawn, but if you started shooting you were killable immediately.

Indeed, the respawn mechanic (along with virtually all other mechanics) in that game was executed perfectly.

Honestly, looking back, Conquest and Rush feel to me like dumbed-down versions of Onslaught and Assault respectively. Then again, I grew up playing that game..
 
Nice, the M416 is a superb weapon, deadly accurate - close and medium distance esp, good fire rate and great for firing from the hip. Probably my favourite Assault class weapon. I think Porter_ recommended it, so I had to try it.

the real downside of being an 'achievement' whore is that once i plat a weapon i ditch it completely and move on to the next. haven't used the M416 since then, which is a shame.
 

There's a difference between playing competitively with a coordinated team and playing on publics for fun. That little sign-off did little but undermine you by making it look like you're waving your ego around.

I know VoIP clients have a delay, and am not claiming that people should somehow know that their target is doing something else/afk, I am saying that they should engage their brains instead of just running around zapping people indiscriminately and using "tickets" as an excuse. I don't mind people reviving others or have anything against medics, I am just opposed to people playing stupidly in order to rack up their own points and trying to justify it with a flimsy "teamwork innit" pretext. It's not a difficult point to follow. Don't be trite, you're making yourself look silly.

It's a shame many players do not look beyond the LMG's. To get better at the game I tried using lesser weapons, I'm doing just fine with the AKS -74U - red-dot-mag ammo. Most Medic's head on are dead before they can get enough shots off. Nearly 800 kills with it this week and my KDR is going up. http://bfbcs.com/stats_pc/OMEGA [UK]/history In fact my accuracy and headshots are superior than the LMG's.

I reckon many play the Medic because it's a points whore. Defibs, kills, augmented med kits, quicker heals it's easy to come top or near it without trying. Where is the challenge? Once I platinumed all LMG's I have not played it since, Medic class is now my least favourite and I just love killing the red top beret squads with 'inferior' weapons

I'm the same. I'm a handful of kills from platinum with the M60 but to be honest I can't be bothered playing medic any more because it really just doesn't feel rewarding. That's not to say I won't switch if I'm on a team that needs one, but for the most part I prefer to play the other classes because of their versatility and because the LMGs just don't feel exciting to use. Maybe if I go back to playing seriously, but at the moment tooling around is a lot more fun.

Probably going to agree on the 416 being one of the better guns for Assault, too. I've been fond of the Abakan since release but I don't feel at ease with the sights compared to the 416, and using scopes feels like a waste of a slot. I don't think anything the assault has access to can compare to the AN-94 in CQC though. Rattle off a few bursts with it anywhere near someone and they drop in a second.
 
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Map Pack 6 is out

Panama Canal - Squad Deathmatch - levels/mp_001sdm
Laguna Presa - Squad Rush - levels/mp_009sr

Sorry but yuck! No normal rush or conquest!

And when does this so-called "Map Pack" come out for steam users such as myself?
 
Is there a new wall hack out there? This one guy got me twice in a row in a very suspicious way. He was assault, and I was recon. I was using my motion sensor to pinpoint his location, and I didn't hear any enemy motion sensors in the area. Basically, as I got close to a door or a window, he'd pop out and already be aimed directly at me, getting the jump on me and killing me.
 
That happened to me a few times this evening. Didn't bother me though since I was pulling 1000+ points over the second best guy on the server and had a better kdr almost every round :p
 
First time playing in a few weeks... 49/11 ... AN94 is still ridiculous.

I love the ACOG and sniping with it... just so easy to pick apart people from across the map in a few bursts even when they're running behind walls and crap.
 
There's a difference between playing competitively with a coordinated team and playing on publics for fun.
True, but it doesn't change the mechanics of the medic class.


That little sign-off did little but undermine you by making it look like you're waving your ego around.
...Because that quote of yours I was responding to with that statement wasn't a thinly veiled barb/brag combo followed by a direct attack at all, right? I believe it went something like:
This sort of information, and the fact that I have to explain it, is a large factor in why I am a good player and a lot of others aren't.

Saying that the medic class' "responsibility is to revive you regardless" is tantamount to saying "I don't know how to games".
Pot, Kettle, Black. Clearly, I was "waving my ego around" and not retaliating to a caustic comment.


...not claiming that people should somehow know that their target is doing something else/afk...
Oh? Because that's pretty much exactly what you were implying earlier:
Reviving someone that is already getting shot at or is evidently AFK is not going to save any tickets because they will only end up dying again. If you are a good medic you will think about whom you are reviving... ...If you just run around focusing on reviving you can be as counterproductive as productive, and lose as many tickets through your own deaths and through reviving people who are AFK/changing loadout as you would save by engaging your brains.



I am just opposed to people playing stupidly in order to rack up their own points and trying to justify it with a flimsy "teamwork innit" pretext. It's not a difficult point to follow.
So.... This?
Also, obviously, in a pub server you shouldn't be running out like a fucking scrub into 6 enemies and a tank to res some random guy in the open. I really didn't think I needed to state that.
I guess I should have not only stated it earlier, but stated it twice. I can easily agree on that point. I just happen to define it stricter with higher liability placed on individual players. Here is an easy algorithm for deciding if you should res someone or not:

-In a pub, if a medic thinks he can reliably get from cover or a safe area to a potential rez target and then back without dying, he should attempt that rez. The player he Rezzes, by nature of game mechanics, should have an easier time than the medic getting back to cover. If he dies again, It's on him.

-In a competitive match environment, you can cut that in half. If the medic can simply get to his res target and make the res, then that res should be attempted.

Either way, No matter what happens, the only way you can hurt your team with an attempted res is if you die while making the attempt.

Don't be trite, you're making yourself look silly.
I don't think I am the one who has made himself look silly here.
 
First time playing in a few weeks... 49/11 ... AN94 is still ridiculous.

I love the ACOG and sniping with it... just so easy to pick apart people from across the map in a few bursts even when they're running behind walls and crap.

Nice score but come on, the AN-94 is the ultimate knob rifle!

Challenge yourself to get that score with a SMG or shotty, now that's talent
 
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...Because that quote of yours I was responding to with that statement wasn't a thinly veiled barb/brag combo followed by a direct attack at all, right? I believe it went something like:

I don't think Jellylesg is bragging. In any case I have played with him plenty and he is a great player, so if it comes across as bigging himself up a bit with a hint of arrogance then deserved as far as I'm concerned.

I don't feel attacked either, I think everyone needs to chill and not take it so seriously :rolleyes:
 
Reviving someone that is already getting shot at or is evidently AFK is not going to save any tickets because they will only end up dying again. If you are a good medic you will think about whom you are reviving... ...If you just run around focusing on reviving you can be as counterproductive as productive, and lose as many tickets through your own deaths and through reviving people who are AFK/changing loadout as you would save by engaging your brains.

Remember that the tickets are only deducted once they're dead for good, so if someone dies and you can revive them with minimal risk then it's always beneficial to do so, even if they're changing kit or whatever...only the actual respawn itself causes a drop in tickets.

Obviously don't run into open areas to revive idiots that dont know how to use cover, you put your own life at risk, but other than that you should ideally be reviving as many people as possible.
 
Nice score but come on, the AN-94 is the ultimate knob rifle!

Challenge yourself to get that score with a SMG or shotty, now that's talent.

I've gotten good scores with every weapon ... Saiga if it's a normal shotty / up close... otherwise NS-2000 with slugs. It depends on the map though, that was Laguna Presa... some maps are too short for you to get enough kills... but Laguna Presa is a nice long map, towards the end though our team was killing the MCOM's before I could even get to them.

The AN-94 just makes it so easy, it's fun to piss people off too... it has to be realllly annoying getting picked off by some assault guy across the map through a tiny crack in some brush/building. Most of them don't have time to react. NS-2000 from across the map is annoying too. Some guy was trying to kill me with slugs but he'd only get one shot off before I'd find him and burst his ass to death. brap brap brap. :D

And PP-2000 is pretty ridiculous too, Dead accurate in short bursts and the biggest smg clip, I use iron's with that one too, just so I can have more ammo/explosive for my Gustav muahhaha.

I was going for gold on all weapons and it just got boring because some of them are just awful weapons. There came a point where it just wasn't fun trying to use shitty weapons just for stats. So now I'll just use the best weapons and pad my K/D ratio some more... :p
 
The Gustav spam on the PC is interesting. Hardly anybody uses it on the 360 outside of anti-vehicle fire. The only thing that gets annoying is the amount of wannabe-snipers who don't bother helping the team or trying to take objectives. Obviously the recon class is vulnerable in CQB and is best at range but when someone just sits in one spot and never moves for the entire game, it's infuriating.
 
Is there a new wall hack out there? This one guy got me twice in a row in a very suspicious way. He was assault, and I was recon. I was using my motion sensor to pinpoint his location, and I didn't hear any enemy motion sensors in the area. Basically, as I got close to a door or a window, he'd pop out and already be aimed directly at me, getting the jump on me and killing me.

In some places you can crouch close to the wall and see (and shoot) through it. I've seen it done several times on Valapariso. You see the guy's gun and foot outside the wall.
 
I was playing last night and it was pretty hard to get any skills since I've been playing mw2 for a few weeks instead of bfbc2, really hope they put out some new maps soon. On another note I got some CF 5770's this week and have been using a single 5770 instead of my 4870x2 and it runs this game very smoothly. at all high settings, 1AA, all high settings @ 1920x1200. If anyone is afraid this card won't handle the game, it does.
 
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