Bad Company 2

the M60 is still a semi-automatic sniper rifle if you tap it.

i'm getting a weird "hiccup" before i respawn now. anyone else noticing it? it lasts less than a second, but the screen freezes or something, then i respawn.
 
sigh, now I get more ctds, never had any ctd issues, and the lag in the respawn menu is annoying. fffffuuuuuuuuuuuuuuuuuuuu
 
sigh, now I get more ctds, never had any ctd issues, and the lag in the respawn menu is annoying. fffffuuuuuuuuuuuuuuuuuuuu

You're the second person to say this without elaborating. What does "lag in respawn menu" mean?
 
On the desert map I love grabbing the ATV bypassing all the flags closest to spawn and going to the other end of the map right after the 1st flag and laying out mines. They never suspect someone getting there that fast and guaranteed 1st tank kill. Get up there with assault buddy, keep rearming and kill em as they show up :) plus use the dart to tag the ones I miss
 
No servers are showing up in my browser. Also, last night I started getting a white pixel in the bottom right of the screen (only while in game). Anyone else having these issues? I just updated.
 
No servers are showing up in my browser. Also, last night I started getting a white pixel in the bottom right of the screen (only while in game). Anyone else having these issues? I just updated.

The white pixel's been there since beta. No idea why but it's just part of the game apparently.
 
Why on earth did they nerf the M16? WTF, you might as well be using the AEK. Now I am going back to the M416.
 
Why on earth did they nerf the M16? WTF, you might as well be using the AEK. Now I am going back to the M416.

Holy cow you're right. The first and last assault weapons have almost identical stats ROFL.

Also, I guess sniper rifles won't 1 shot anymore at extremely long ranges in HC. How did I know this was going to happen? :rolleyes:
 
It's nice that rather than overnerf the most popular weapons (for the most part anyway), they made the other options more attractive.

What's weird is they buffed the AN-94 when it was arguably the best Assault weapon already.
 
I don't like the nerfs, with the exceptions of the 1911 firing speed and m60 no more run n gun. IMO even the gustav was fine the way it was.
 
I can't play or access a lot of sites here at work, can someone give a list of the weapons that changed, please? :)
 
Here's the full list of changes:
Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.

Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.

Slightly reduced the base damage of the M16 and G3 to balance the increased range.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.

Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.

Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazine size.

Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
Increased the damage of the MP412 over long range to balance its low rate of fire.
Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.

Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
Slightly increased the Health of soldiers in Hardcore for better Kit Balance.

Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.


Fixed a bug where the BMD3 would take extra damage to the front armor.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.
 
Awesome list of changes. My repair tool never overheats as it is, all you have to do is stop repairing for a fraction of a second every few seconds and it won't overheat, so this should *really* speed up my repairs. I almost wonder if it's too much, as it is currently I can basically out-repair the damage incoming from one tank. More shotgun damage? Yes please. Faster tracer darts too? This update is an engineer's dream :p
 
how does one get this patch? i turn on my bc2 game and i juss load up no dl screen or ne thing. i have the EA account downloadable version.
 
The patch is larger than normal so I don't think it'd ninja download in a few seconds without you noticing. I have no idea how EA DM works... Steam just did it automatically.
 
You're the second person to say this without elaborating. What does "lag in respawn menu" mean?
when you die, the respawn menu comes up, when you move the mouse to select anything the frame rate drops to something like 10fps and you have to continually click on your spawn point for you spawn. its really weird.
 
when you die, the respawn menu comes up, when you move the mouse to select anything the frame rate drops to something like 10fps and you have to continually click on your spawn point for you spawn. its really weird.

Ahh, thanks for the clarification. Looks like they'll need to patch the patch some time soon.
 
Laggy spawning, what do you mean? The time delay it takes to spawn or bad performance once spawned?!

I mean once in game at the beginning or at anytime you're trying to spawn in after dying, you select a spawn point (either fixed or squadmate) and it lags a good 10 seconds IF it even lets you spawn on that point. Sometimes it does, sometimes it's like you never clicked a spawn point. If it does let you spawn on squadmate, it lags and 80% of the time you die because you're just sitting there while the lag passes. Free kill for enemies.

Maybe instead of going crazy like that,you could post your specs and see if we cant help you with your problem.

Crazy hell. It didn't do this before the patch and now it's doing it on ALL fucking servers. Common sense would indicate something is wrong with the last thing changed; THE PATCH.

You're the second person to say this without elaborating. What does "lag in respawn menu" mean?

I've been on at least a dozen servers today testing it and each and every one has horrendous lag when using the spawn interface. It's adding about 10 seconds to each time you spawn and sometimes it hangs and won't let you spawn on selected spots.

I don't know if it's XP users, dual core users or what but nothing's different performance-wise once you do spawn. So it's not my rig specifically; others having same issue.

I noticed the 40mm nerf (good stuff) and the tracer darts on Arica Harbor are awesome. Took out 4 tanks quickly with RPGs once targets were lit.

Oh and I noticed that the server browser filters aren't accurate. I select HC only and half the ones it pulls up aren't HC. Some might have killcam disabled or no minimap but not all are HC.

Anyone know if they nerfed the AN-94? It seems less powerful; might have been the servers not being full HC but needing more shots to bring guys down with it.
 
Thanks for the detailed post FF.

As for the AN-94, the only thing mentioned about this gun is that its range damage was increased to put it in line with the other assault guns.
 
Did they fix the stupid animation bug where your sights dissapear when switching to the 40MM?
 
Also, I guess sniper rifles won't 1 shot anymore at extremely long ranges in HC. How did I know this was going to happen? :rolleyes:

They still one shot at 200M+ in my limited experience.

I think they added some bullet drop to the magnum ammo, but I'm not sure. On the M24 what used to need 3/4 of a mil dot adjustment now needs 1, it could of been I forgot to select mag ammo.
 
They still one shot at 200M+ in my limited experience.

I think they added some bullet drop to the magnum ammo, but I'm not sure. On the M24 what used to need 3/4 of a mil dot adjustment now needs 1, it could of been I forgot to select mag ammo.

Well they ALL do 50 damage long range now... I guess if you have the armor it won't 1 shot you anymore since they mentioned toning down magnum ammo with snipers which I don't know what that translates to in terms of damage.
 
Oh and I noticed that the server browser filters aren't accurate. I select HC only and half the ones it pulls up aren't HC. Some might have killcam disabled or no minimap but not all are HC.

This was also happening before the patch. Viewing the Server Info for servers would indicate that they were HARDCORE, but they were not. This seems to be a common problem, and it's still not fixed.
 
I honestly think that a dud 40MM grenade shouldn't 1 shot someone... it makes the 40MM shotgun completely worthless since the 40MM grenade can just do the same thing at close range.

Hypothetically do you think the effective range/spread of the buckshot would make it more viable now since the blast radius on the 40MM grenade has been reduced?
 
I honestly think that a dud 40MM grenade shouldn't 1 shot someone... it makes the 40MM shotgun completely worthless since the 40MM grenade can just do the same thing at close range.

Yes, Assaults should just follow people around to resupply, IMO they should have just knives. :rolleyes:

The 40mm shotgun has a wide spread, 40mm grenades are the size of an egg.
 
The patch blows.

AN-94 sucks now. There's something wrong with it.. damage may have been increased at a distance but it seems to be lower overall, also it just isn't as accurate.

Getting performance hitches I NEVER had before with all the same settings.

Keep the CG nerf, nerf the M60 more, and give me back my old BC2.
 
The patch blows.

AN-94 sucks now. There's something wrong with it.. damage may have been increased at a distance but it seems to be lower overall, also it just isn't as accurate.

Getting performance hitches I NEVER had before with all the same settings.

Keep the CG nerf, nerf the M60 more, and give me back my old BC2.

? The M60 got like a 20% damage nerf.

I just went 19-3 with the AN-94, feels perfectly fine to me.

Performance at 5760x1080 is fine - same as before.
 
? The M60 got like a 20% damage nerf.

I just went 19-3 with the AN-94, feels perfectly fine to me.

Performance at 5760x1080 is fine - same as before.

May have just been the server. I normally play on 80-100 ping servers but this server blew hard with a 180 ping (same state, too).

AN-94 is definitely not the same as before, someone brought it up a couple of posts before as well. I used the AN-94 almost exclusively before the patch, just last night, and it was much better before.
 
so i just notice something....bullets can't penetrate brick.. but the enemy can knife you from the other side of a brick wall....a big WTF.
 
so i just notice something....bullets can't penetrate brick.. but the enemy can knife you from the other side of a brick wall....a big WTF.

This happened to me before, WTF is right.
 
May have just been the server. I normally play on 80-100 ping servers but this server blew hard with a 180 ping (same state, too).

AN-94 is definitely not the same as before, someone brought it up a couple of posts before as well. I used the AN-94 almost exclusively before the patch, just last night, and it was much better before.

Hmm, I have 6 gold stars (nearing 7th) with the AN-94... I still can't really tell the difference. I play non HC servers only.

You can see the updated stats here: http://denkirson.xanga.com/722757523/bad-company-2/

I forget the numbers for the AN-94 before the patch... if anything the long range curve improved.

I'm not a fan of the M16 vs. AEK stats now... that's just moronic.
 
I have 5 gold stars with the AN-94 and I noticed a difference. Something just seems off with the AN-94.

Hopefully it's just some placebo effect or something.
 
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