Blazestorm
Supreme [H]ardness
- Joined
- Jan 17, 2007
- Messages
- 6,940
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yea dam theres a way to get 100% critical guarantee on your melee attack
http://youtube.com/watch?v=O3QiP-jWBjs
Logged into the FMJ server last night. It seems they have an admin mod to limit the number of classes there are for each team. It was nice for a change, since the limit for snipers was limited to two iirc. etc etc
I noticed that too, it was nice, until I couldn't be a class I wanted to be .
BTW, as of last week I sold off my 8800GTS, so I haven't been playing But I was just wondering, those who don't have the best of the best video cards, I wanted to get something cheap for a little bit to save some money, I was thinking of a 7600GT. Is anyone playing TF2 with a lower-end video card? And how's it running for you?
I noticed that too, it was nice, until I couldn't be a class I wanted to be .
BTW, as of last week I sold off my 8800GTS, so I haven't been playing But I was just wondering, those who don't have the best of the best video cards, I wanted to get something cheap for a little bit to save some money, I was thinking of a 7600GT. Is anyone playing TF2 with a lower-end video card? And how's it running for you?
You can play it, just will probably have to turn down some settings or even run in DX8 for high fps depending on what res you want.
But just remember it will make your new (8800gt?) that much more fun to play on
Ok, i Just ran across this.
http://www.penny-arcade.com/images/2007/20070921.jpg[img][/QUOTE]
omh, hahaha
[IMG-]http://img219.imageshack.us/img219/8394/6odirealj1.jpg[/IMG]
[IMG-]http://img148.imageshack.us/img148/9250/85wu521di2.jpg[/IMG]
[IMG-]http://img20.imageshack.us/img20/1688/8c26smtwv7.jpg[/IMG]
[IMG-]http://img148.imageshack.us/img148/4565/8abzkohin6.jpg[/IMG]
Looks like someone has been messing around with Gary's mod
Played some TF2 last night on some "custom" server.....it was playing a map I hadnt ever seen before. I...for the life of me, cannot remember what the name of this map was, but it was extremely simple.
It had your Blue and Red spawning points and then a central pit area. As soon as you opened the door from the spawning point, you was literally in the PIT. There was no time limit, there was NO map rotation, it was just this one map.... continuously.
There were no objectives to complete, no briefcase....just sheer carnage!!!!
After about 10minutes of playing, I made the assumption this map was what im dubbing "A Stat Map".
No matter what class you chose to be, you were certain to get raised stats.
As a Heavy, I nearly capped 4000pts in one run. This was WITHOUT the help of a Medic. The best I had done prior to that, on a normal map WITH a Medic was about 3300+.
After another 10 minutes...It got old and I had to leave to play some good ol 2Fort.
All in all though, it was still nice to see a fresh NEW map.
http://lousyhero.com/blaze/uberpyro.wmv
Pyro has been fixed... Recorded this a couple hours ago...
14 kills, 3 assists, 3 dispensers in under 60 seconds...
Ownage!
What did they change? I saw it update when I restarted Steam, but the changelog stayed the same...
Yesterday I believe, it was a ninja-fix... they didn't say it in the patch-notes.. but it's definitely working right
Pyro hit detection was changed I believe. probably all hit detection in general, but it seems to be most prevalent in the pyro.
Updates to Team Fortress 2 and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
Team Fortress 2
- Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients
- General optimization to tracelines
- Fix for broken .dem file playback
- Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13
- When showing "WARNING: Connection Problem", now indicate the number of seconds remaining before an auto-disconnect will occur
- Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time
Hydro map changes
- Fixed exploit where spectators could spawn into the world without actually joining a team
Granary map changes
- Fixed an exploit that would allow players to jump out of the map
SourceTV
- Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
- Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
- Minor visual tweaks to the BLU side between capture points 2 and 3
- Clipped off a super high (demo pipe jump) perch in the middle area
- Increased base round timer to 10 minutes
- Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
- Minor changes to lighting in the middle area
- Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2)
- Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
- Fixed material alignment and model interpenetration issues in home spawn rocket rooms
- Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients
- Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this
- Performance improvement for copying unreliable data buffers to SourceTV clients
- Updated the list of events in TF2 tagged for the director to play
Think there will be TF2 competions in the future?