It will pick up again when Charlie from theinq finishes porting DX10 to WinXP and then writes the non-VDDM drivers for XP.This thread has just gotten to the point of BORING!!!!
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It will pick up again when Charlie from theinq finishes porting DX10 to WinXP and then writes the non-VDDM drivers for XP.This thread has just gotten to the point of BORING!!!!
While I was using Vista with a mere 1 gig of ram, it ran very well. I don't see how 2 gigs is a necessity. That being said, I went back to XP because of Nvidia's horrible drivers.
I would love to see a source on that...Were those fresh installs? Remember it takes Vista about a week of use to get optimized. Then it's just as fast as XP.
If DX10 can't be done on XP, then why can you do all dx10 stuff on xp with OpenGL
I really don't see the problem with Vista. I've been using it for a quite a while and I done benches and compared Vista to XP and saw no noticable performance decreases or increases. WIC with directx 10 plays awesome on my machine..
OpenGL is already hear and open. The API is not the issue. Games are exspensive to make. The hardware is also exspensive. The reason for the condition Linux/Mac gaming has nothing to do with the API, it has to do with plain old economics.
There simply aren't enough Linux PC's with people who actually BUY software. Remember, one of the main points of Linux is free software. If you won't buy the OS, why would you buy games?
Problem with the Mac, not enough users with hardware for hardcore gaming.
I spend thosands a year on hardware and software on average, because every two years I'll speed $3000+ on the latest and greatest and hardware, with one of the goals being able to play the latest games in all of their glory.
Linux users don't do that (at least not for a Linux environment, I run Ubuntu on a PC, but I'll never spend $3000 to run Linux and Linux software, at least now). And Mac user's don't either. In fact, only a very slim percentage of Windows PC uers do it, but with hundreds of millions of Winodws PC users, even 1% of that market is still millions of users.
A "very fast USB device" will be at most 50MB/sec, compared to 6GB/sec for a Dual Channel DDR2-800 system? Not to mention the fact that ArsTechnica (or was it Anandtech?) did a performance comparison with ReadyBoost, and the results were the same or worse as without, and that makes your assertion rather hard to prove.I waited 6 months after Vista was RTM before I decided to load it on my main machine. I used Vista Ultimate since I got a free key from Microsoft. I was excited about DX10 and the new, great games that would be coming out real soon. I even bought a pair of 8800GTXs and used them in SLI on my nForce 680i motherboard. Yes, I was ready for all the games to hit the shelves.
Then reality set it. Not only are games not going to be available for DX10 for about a year (there will be a trickle of 3rd rate titles that will come out before Crysis becomes available) but the NVIDIA drivers don't work hardly at all with SLI.
I enjoyed using Vista and look forward to going back to it. But I reverted my main OS back to XP SP2 and will probably stay on this platform until NVIDIA gets their shit together. I sure hope that time is sooner rather than later.
Oh, a final note. Vista is the first Microsoft "learning" OS. This is why it uses so much memory. It learns what programs you run and what data you need and stores either the data itself or pointers to the data right in memory. Once it learns what you do and keeps track of your working environment, things can really speed up. Read up on ReadyBoost. It's a USB flash memory concept that allows this data to be stored in a very fast USB device instead of in main memory. If you use 1GB of memory or less in Vista, this is the only way to keep the environment responsive.
A "very fast USB device" will be at most 50MB/sec, compared to 6GB/sec for a Dual Channel DDR2-800 system? Not to mention the fact that ArsTechnica (or was it Anandtech?) did a performance comparison with ReadyBoost, and the results were the same or worse as without, and that makes your assertion rather hard to prove.
A "very fast USB device" will be at most 50MB/sec, compared to 6GB/sec for a Dual Channel DDR2-800 system? Not to mention the fact that ArsTechnica (or was it Anandtech?) did a performance comparison with ReadyBoost, and the results were the same or worse as without, and that makes your assertion rather hard to prove.
Technically, there are Linux distributions that aren't free and that people would pay for. For that matter, there are programs that aren't free for Linux that people pay for(Cedega, crossover, some games, skype(The service), etc.). It's just that, one, people don't know enough about the available software for Linux and think it's hard to use; and two, because of this people don't use Linux and therefore the companies don't feel that there is a good enough reason to make stuff(Software and hardware alike) for Linux.
I don't think it would be that hard to start making games in OpenGL(Given, I don't know the language myself). It would give people a better way to compete with Microsoft since they have hardly any other way. At least that way gamers would have another option besides Windows when it comes to playing games. Then all we would have to do is get the business people(Which really don't have a reason to or not to switch, since there is pretty much everything that's on Windows also available on Linux) and the average user to like Linux or at least know about it and then there would be competition(Even if only a little bit).
Oh, and I find the GIMP to be just fine, although I'd rather use something like Paint.NET(But I can't since it uses .NET, that's another story though).
I didnt say that there wasnt commercial Linux software, but for the mass consumer market, honestly, how much desktop Linux software is purchased yearly vs. Windows? Not close.
I just dont see the demand for Linux on the desktop top, not in numbers that would matter to a game developer.
Oh man that's a great lineThen you go try to find some decent Linux entertainment software, i.e. games and you end up play Tetris – The Wrath of Shaka Kahn version.
Then you go try to find some decent Linux entertainment software, i.e. games and you end up play Tetris The Wrath of Shaka Kahn version.
...
Ill play with Linux from time to time, but theres just so much to keep up with on Windows, with Linux offering little in and of its self. Much of the cool FOSS is available for Windows like GIMP, OpenOffice, etc.
It may sound funny now but come back to this thread in a year and ask how many gamers are still using XP.
What's that? Anyway, if you go here there are quite a few games that run natively on Linux and there are both commercial and free games. The commercial games are probably better(I haven't tried them myself, need a job first), but the free games there are pretty good as well. One, Nexuiz(Doesn't seem to be there, but I think it was at one time), is almost, if not, as good as Half-Life. Another fairly good game is called Tremulous-a fps/rts game that is really fun to play around in. I haven't actually played against anyone else in that game, but it seems like it would be fun. All these games run in OpenGL and wouldn't look any better running in D3D. There are lots of others, but that's an easy site to start off with. ^.^
I don't think they're trying to be look-a-like games. Otherwise they would have made levels and items that look-a-like. The games look completely different, but the type of game is the same. That is what I was trying to say.
Actually, Nexuiz seems pretty popular. Last time I played(A long time ago, because I've been changing a lot of stuff on my computer) there were quite a few people playing. The latest Fedora version is Fedora 7(No more core. x.x). It's fairly nice. I have it on my slow 'n' hot laptop. lol
I haven't played wolfenstein myself. Is it good?
nothing is impossible
all the css/1.6 people will still be using xp i bet lol unless they actually decide to upgrade thier pc's![]()
I would love to see a source on that...
While I was using Vista with a mere 1 gig of ram, it ran very well. I don't see how 2 gigs is a necessity. That being said, I went back to XP because of Nvidia's horrible drivers.
If DX10 can't be done on XP, then why can you do all dx10 stuff on xp with OpenGL
No, actually nVidia didn't get it together. Microsoft changed the DX10 spec to suit what nVidia couldn't do which was make graphics memory virtualizable. It's now an optional part of the spec.
That's an OpenGL to "DX10" wrapper and it doesn't run any executables, just a few DX10 SDK samples from inside the VS IDE. I haven't got it to run any DX10 SDK sample projects that use GS (GS shader effects don't work). It's a pretty useless hack.it has nothing to do with what's possible, it's all just marketing. it's about what the devs are willing to invest their time and money on, and who gets paid for compatablitly with what. look up "alky project".
http://alkyproject.blogspot.com/
http://www.fallingleafsystems.com/sapling/
That's an OpenGL to "DX10" wrapper and it doesn't run any executables, just a few DX10 SDK samples from inside the VS IDE. I haven't got it to run any DX10 SDK sample projects that use GS (GS shader effects don't work). It's a pretty useless hack.
This thread is pointless, why hasn't it been closed yet?
OpenGL can use new features built into the hardware which were designed for DirectX, things like the new geometry shader, most of the Nvidia tech demos for the 8800 series were written in OpenGL becuase access to these features aren't available through DX9.0c.
This thread is pointless, why hasn't it been closed yet?
+1, My two cents.