Mercennarius
n00b
- Joined
- Oct 28, 2015
- Messages
- 23
Excellent results! It doesn't prove anything, but we need more data to anaylse like this.
It helps both theories of Unity problem and ES problem.
On the Unity problem front, he is only running a 12 core setup, with 12 HT's. You can see the bottom 12 threads are essentially doing nothing... I don't know much about scheduling, but I don't think those are active. When I put my CPUs in 12 core mode by disabling 6 on each CPU, it also runs just as fine. So in my mind, this is normal and Unity is still possibly at fault.
On the other hand, I don't know exactly for certain, but the 2699 test above MAY have been on ES chips. He said in a PM that he has both ES and retail CPUs. I don't know if he meant each socket has a different type in it, or if he has four 2699s and this system has both ES or both retail in it. If he has one ES and one retail in the system, well the 18 cores lit up and 18 cores dead silent means that yeah, there could definitely be an ES + unity bug. In that case, holy sh*t, what a bizarre problem!! It also makes sense.
So it doesn't necessarily prove anything, since I can run both ES chips in 6-core mode fine but that doesn't mean there isn't a problem.
What we need is more testing.
But if there is an ES problem in Unity games, and that's ALL the problems I would face.. I'll be happy to use this system exclusively for a rendering machine and maybe think about doing s'more eBay sniping on some retail chips (which are way rarer).
If we can find a user with a dual 12 core retail E5-2685 setup and they have the 100% bug, or just any pair of retail Xeons showing the problem, then we are back looking at Unity and the ES theory is out the window.
Sooo yeah, still calling Xeon owners this thread is way more productive than the Unity people
All my cores/threads are active. The unity game primarily only used 1 node which is why you see only 12 threads being active. Other games/benchmarks use more on my setup. Here's the CPU Z Benchmark using all my threads:
And Here's Ashes of the Singularity using at least 18 threads:
So the Unity benchmark is either only needing 12 threads on my system or it just doesn't use more than one node.