maplesyrupghost
n00b
- Joined
- Jan 26, 2016
- Messages
- 50
Greetings, [H]ard|Forum! I can't remember the password to my other account, so forgive me that this is a freshie, my main acct dates back to 2006.
I built a system at Christmas 2015 using the following specs:
24-core Xeon (2x 12-core Xeon E5-2685 v3)
Asus Z10PE-D16 WS
2x 16GB DDR4 ECC (single channel 'till I get a couple more sticks)
AMD Radeon R9 290 4GB reference cooler
I just wanted the most powerful computer I could afford. I got both CPUs in a matching pair auction for $750ish so it wasn't even really expensive in the grand scheme of things.
Doing virtually anything is mindblowingly fast. But the problem is that there is a horrible flaw in the Unity gaming engine where it spikes all 24 cores to 100% usage and makes it unplayable. Normally I would not be so upset at this type of a problem, but more than half of games in existence use Unity. Upwards of 5-10 games per day are launching and almost all of them have the problem. If I can get Unity to fix this mess, I would still need to contact the developers of like 1000+ games to get them to implement the new fix. I just don't want any MORE games to release with the flaw.
My cry for help thread is here: http://forum.unity3d.com/threads/unity-games-consume-100-cpu-on-many-titles.380442/
If you own a 24-core system and could test it out that would be great. If you have one with less or more cores that's great, too, just so we know where the problem lies. Maybe a single 12 core CPU has the problem, maybe a dual 6-core, could even be in dual 4-core systems. No one seems to know and they initially looked at me like a crazy person. I think it's fairly clear at this point that I'm right and I need more people to test it out.
Let me know what you guys think. If I can get a few people with different configurations to show the problem I think it would be more encouragement to the engineers to find a solution for it. Or maybe there's something else I'm unaware of in my computer, somehow that would only affect unity games?
I built a system at Christmas 2015 using the following specs:
24-core Xeon (2x 12-core Xeon E5-2685 v3)
Asus Z10PE-D16 WS
2x 16GB DDR4 ECC (single channel 'till I get a couple more sticks)
AMD Radeon R9 290 4GB reference cooler
I just wanted the most powerful computer I could afford. I got both CPUs in a matching pair auction for $750ish so it wasn't even really expensive in the grand scheme of things.
Doing virtually anything is mindblowingly fast. But the problem is that there is a horrible flaw in the Unity gaming engine where it spikes all 24 cores to 100% usage and makes it unplayable. Normally I would not be so upset at this type of a problem, but more than half of games in existence use Unity. Upwards of 5-10 games per day are launching and almost all of them have the problem. If I can get Unity to fix this mess, I would still need to contact the developers of like 1000+ games to get them to implement the new fix. I just don't want any MORE games to release with the flaw.
My cry for help thread is here: http://forum.unity3d.com/threads/unity-games-consume-100-cpu-on-many-titles.380442/
If you own a 24-core system and could test it out that would be great. If you have one with less or more cores that's great, too, just so we know where the problem lies. Maybe a single 12 core CPU has the problem, maybe a dual 6-core, could even be in dual 4-core systems. No one seems to know and they initially looked at me like a crazy person. I think it's fairly clear at this point that I'm right and I need more people to test it out.
Let me know what you guys think. If I can get a few people with different configurations to show the problem I think it would be more encouragement to the engineers to find a solution for it. Or maybe there's something else I'm unaware of in my computer, somehow that would only affect unity games?
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