http://xbitlabs.com/articles/other/display/lcd-parameters_7.html
this isnt going to help us get lcd's without input lag...
this isnt going to help us get lcd's without input lag...
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"B) A lag of this value cannot be noticed at ordinary work or in movies. It may make a difference in games for well-trained gamers, but wouldn’t matter for most other people even in games."
Notice the "well-trained" statement he uses. That basically translates to "skilled" gamers in my book. I, for one, can tell the difference between 20ms lag and 80ms very easily in a fps. That often means the difference between life and death against another skilled player. Rainbow Six: Raven Shield is a perfect example. It is basically one shot-one kill, so that 50ms of lag is going to get you killed every time you are up against an equally skilled player.
He's not taking into account cumulative lag from other source - network lag for example. If you have 50 ms latency to the game server, and your monitor has 50 ms lag, you will have 100 ms total lag! You are SCREWED!
http://xbitlabs.com/articles/other/display/lcd-parameters_7.html
this isnt going to help us get lcd's without input lag...![]()