WoW: Warrior questions

Joined
Feb 2, 2007
Messages
932
I hate the WoW forums, so forgive me posting this here.

I was a long-time player with a 70 Druid, but quit for a year. I loved tanking, so this time I’m going with a Warrior. Are there any sites that show good builds? I’m looking for a few, like one for leveling (I’m 100% Fury @ level 42), one for PvP, one for tanking etc.

It will be a while, but I’d like eventually to do arenas. Are there any places that have tips on class vs class matchups, strategies and general advice? I hope to team up with my bud who is a Pally.

What is the name of the class book to get the trinket from DM?
 
actually if you go to WoW's website, you can look up guides that people have posted and updated. Tell you what's the best Talents to put in for PvP and PvE. It's always updated too with each patch.
 
I've been playing my warrior since release so I'll give you some specs.. some may be odd. Particular the leveling spec. i would keep that build because DUAL WIELD is very gear dependent. You need +hit to make it worth while which isn't a factor until TBC content.

Leveling Spec
http://www.worldofwarcraft.com/info...000505003200521225010000000000000000000000000

Here's a good end game tank spec
http://www.worldofwarcraft.com/info...000500000000000000000002055511030002103331351
If you don't plan on raiding as a tank you might want to switch up the spec a bit for stunning etc via Revenge etc..

PVP spec. Depending on if you want to do maces or swords. Axes don't do it!
http://www.worldofwarcraft.com/info...005500013400500000000000300000000000000000000
There are a few variations to pvp builds but this is a solid overall build.
Here's another spec to fight against the disarm affects of warriors and rogues:
http://www.worldofwarcraft.com/info...005500013200500200000000300000000000000000000

If you have any questions hit me up via personal message and i'll respond asap.
 
If you're thinking of going 2v2 in arenas, ditch your paladin friend. Paladins are worthless in any PVP encounter that's not 5v5. I have 2 holy paladins :( They're just way too easy to shut down, lock down, mana burn, and make useless.

You will not break 1700 rating in arenas with a paladin buddy. You'll run into a lot of hunter/druid and warlock/druid combos which will easily shut your paladin friend down and you will not be able to DPS down the hunter/warlock with the druid HOTs on them. A druid will probably root you, cyclone your paladin, and then the two will focus fire you down. If it's a priest, they'll simply mana burn your paladin down to nothing and then laugh as they kill you.

Have him reroll to a druid to level up with you.
 
For what its worth I leveled my warrior up to 70 with fury and arms. I dual wielded daggers of all things and it worked out great. At 70 I switched to protection spec for tanking in groups and I was amazed at the amount of damage I could take compared to the fury/arms combo.
 
there is a website that was specifically made for tanking warriors talking about everything from effective life theories to shield slams. I have no idea what it is now though it's been forever since I played.
 
tankspot.com has a lot of tanking resources, if that's what you want. It has info on both warrior and druid tanking.
 
Level TWO-HAND fury. Its the least gimp leveling spec since you avoid the dual wield miss penalty (no hit gear until you get close to 70) and bloodthirst will heal you and lessen your need to eat/bandage (which you will be doing a lot). You also get 5% crit, more rage, piercing howl, improved battle/commanding shout, IMPROVED SLAM (you will use this a lot if you are smart), flurry, enrage, and weapon mastery. These should make the masochism of leveling a warrior 0-70 a little easier. Stay strong because Arms PVP at 70 is lots of fun if you have a healer buddy.
 
i just started a warrior yesterday, and its fun. im gonna do fury(leveling) then protection(around 50s), not too sure if im gonna DW with fury or just use a 2 hander(right now 2 hand mace and switch off to 1 hand mace and shield just to keep 1 hand maces up to date) so far its pretty fun, i got a high level enchanter so tweakin out my gear isnt to costly.
 
Level TWO-HAND fury. Its the least gimp leveling spec since you avoid the dual wield miss penalty (no hit gear until you get close to 70) and bloodthirst will heal you and lessen your need to eat/bandage (which you will be doing a lot). You also get 5% crit, more rage, piercing howl, improved battle/commanding shout, IMPROVED SLAM (you will use this a lot if you are smart), flurry, enrage, and weapon mastery. These should make the masochism of leveling a warrior 0-70 a little easier. Stay strong because Arms PVP at 70 is lots of fun if you have a healer buddy.

Bloodthirst is 30 rage for 50 health (150 max rank) though with a medium amount of damage, it hardly seems worth it. I actually have it, but rarely use it. Is it really that good?

Likewise with slam. Heroic Strike does more damage, and uses less rage (improved), so why use it?
 
I'll be honest as a priest. DPS warriors have no place in my small group content. Virtually no aggro control, melee only buff, sub-par damage until they have good epic gear, and no CC make them a liability in 5 man, even 10 man content. Yes, you can take one and do fine, but for min/maxing, they suck.

There are so few tanks for small groups that I'll take anyone, but a prot warrior is my last choice if I can choose between a prot paladin, feral druid, and warrior. A prot paladin can AOE tank, warrior can't. Again, virtually no buffs to anyone in the raid but themselves and melee makes them the least likely choice.
 
slam can be used anytime, heroic strike is only on your next melee attack.

If you have improved slam (0.5 casting time), you charge into a battle, bloodrage, then slam 4 times in a row with the slowest 2 hander you can find in the amount of time you can do 1-2 heroic strikes. Always use slam with a high damage 2 hander (not dps, 1 hit damage).
 
like the previous poster said, slam is idepenedent and can be used at the same time as an auto attack while heroic strike not only consumes your next melee attack but you also lose the rage you would have gotten from it. Get quartz and watch your swing timer, right after the melee attack hits, hit your slam button. Then you can either WW, Bloodrage, or MS (depending on spec and cooldowns) before the next melee attack. Rinse and repeat. The ideal dps rotation for a 2 hand warrior is: Autoattack - Slam - MS/Bloodrage (depending on spec) - Autoattack - Slam - WW. I only include Bloodrage as a leveling example, if you want to stay 2 hand dps at 70 you need to spec Arms (possibly earlier, when you have enough talent points for both imp slam and MS).

I'll be honest as a priest. DPS warriors have no place in my small group content. Virtually no aggro control, melee only buff, sub-par damage until they have good epic gear, and no CC make them a liability in 5 man, even 10 man content. Yes, you can take one and do fine, but for min/maxing, they suck.

There are so few tanks for small groups that I'll take anyone, but a prot warrior is my last choice if I can choose between a prot paladin, feral druid, and warrior. A prot paladin can AOE tank, warrior can't. Again, virtually no buffs to anyone in the raid but themselves and melee makes them the least likely choice.
This is a very close minded and uninformed statement. Maybe you get by running your small group content like this, but no smart guild goes to Black Temple without at least one and most likely TWO dps warriors. My guild finished most of the raid content before the massive nerfs with TWO dps warriors in the raid almost always, including the first Illidan kill. Battle Shout is key for the melee group's dps (typically the highest dps group in the raid, you can check WWS for any good BT guild), and the Blood Frenzy debuff from an Arms DPS warrior is almost always up on the target, increasing every physical dmg class' output by 4% and overall raid dps by at least 8%. A good fury warrior can compete with the best rogues if he's not threat capped. Get out of Karazan and do some real content before you start generalizing about who doesn't have a spot where, if you really need to min-max for 10 mans you have problems.
 
I'll be honest as a priest. DPS warriors have no place in my small group content. Virtually no aggro control, melee only buff, sub-par damage until they have good epic gear, and no CC make them a liability in 5 man, even 10 man content. Yes, you can take one and do fine, but for min/maxing, they suck.

There are so few tanks for small groups that I'll take anyone, but a prot warrior is my last choice if I can choose between a prot paladin, feral druid, and warrior. A prot paladin can AOE tank, warrior can't. Again, virtually no buffs to anyone in the raid but themselves and melee makes them the least likely choice.

Must explain why I topped the DPS chart in every instance from level 60-70 with my dual weilding warrior...

Don't let the shitty players give you the wrong impression on what class can do well in an instance/raid. Hey, I'm also a priest :D
 
Thanks for the explanations. So some people are saying DW is the way to go with Fury whilst leveling, others say a good 2H for the high damage rating. TBH, I haven't done much DW because I seem to miss every other attack. I was thinking it might be better than 2H though, because there is more chance to Flurry etc. I guess it just comes down to personal preference?
 
not really. DW miss penalty is 19%, while the baseline miss rate agains equal level mobs is 5%.
 
DPS warriors suffer from certain aspects of the game much like DPS Shaman's do, no CC is a bitch, but no one can say we don't deal our dmg worth.

I think any type of CC for either one that isn't limited beyond a CC-less creature would be great for either classes, we aren't asking for poly but one thing would be great :D
 
Presuming you gear it right and get enough +hit, DW will be better for sustained DPS. Without a lot of +hit its much harder to play with all of the misses.

The only time 2H was really better for susteained DPS was in a group with Windfury Totem and exploiting Slam and the swing timer resets, and I think they changed the mechanics of that since you could sustain close to 3K DPS with that...

Having said that, we never even use DPS warriors anymore for raiding. The DPS was OK, however its not very effective compared to a Rogue, especially since they lack things like Evasion, Vanish, and Cloak of Shadows to cover accidents.
 
DPS warriors suffer from certain aspects of the game much like DPS Shaman's do, no CC is a bitch, but no one can say we don't deal our dmg worth.

I will say exactly that, I have never met a DPS warrior who could do more damage than me (warlock, full epic, destro/demo raid spec). Furthermore it is my experience in almost every raid I have participated in across 3 different guilds that the dps warriors are almost always at the bottom of the list.

When I am forming a group I dont even consider a warrior for a dps spot, because I know a mage, warlock, or shadow priest will bring more utility and simultaneously more damage to the group.
 
Thanks for the advice so far. I tried DW again, and I seem to kill faster than with a 2H. I have a question about which weapon to use in which hand though.

I got a nice 1H axe (Razor something) from ZF the other night. Its 2.5 seconds or so, with maybe 117 max damage (33 some DPS). I was using that in my main hand with my 1.9 sec, 80-odd max damage (29 DPS) Sword of Omen in the off-hand. I figured the higher DPS axe would be better in my main. My bud thinks I should switch the faster sword to the main because the OH swing will be more frequent. Is that true? Is damage from specials like Rend and Slam based on the main hand, or a combo of both?
 
I haven't had much experience with Fury Warriors since the beginning of The Burning Crusade, but if I remember correctly, slow Main Hand/fast Off Hand is the way to go.
 
If you PVP a lot I would choose 2 slow one-handers. Opening with two large crits can change the way a fight works. Plus, it scares people :)
 
I'll be honest as a priest. DPS warriors have no place in my small group content. Virtually no aggro control, melee only buff, sub-par damage until they have good epic gear, and no CC make them a liability in 5 man, even 10 man content. Yes, you can take one and do fine, but for min/maxing, they suck.

There are so few tanks for small groups that I'll take anyone, but a prot warrior is my last choice if I can choose between a prot paladin, feral druid, and warrior. A prot paladin can AOE tank, warrior can't. Again, virtually no buffs to anyone in the raid but themselves and melee makes them the least likely choice.

Fury warriors can do as much dps as rogues, ours actually do more but our rogues suck ass. As far as the CC argument I play a shadowpriest, and probably the best geared one on alliance side of my server. But since I have no CC it makes me a liability in 5 and 10 mans? Nevermind the fact that 5 or 10 mans i constantly get invited to go.

Finally you've never grouped with a great prot warrior. It's easy to tell when a warrior is bad, but its much harder to tell when a paladin or druid tank is bad. Warriors are the best tanks in game, bar none.

And as far as AoE tanking, we used to have a prot warrior who would never use CC in heroics and would just tank 4 mobs at once. One time he pulled 2 groups and managed to tank them well enough so I could heal the group on my resto druid.

Amazing prot warriors make far better tanks then paladins/druids. But it's easy to see when a warrior is just average.
 
Since they changed whirlwind to deal damage with both weapons the general consensus is slow main hand / slow offhand. A fast offhand isn't horrible since it will give you more even rage generation with lots of small, fast hits. Either way you'll want the highest DPS weapon in your main hand since the main hand affects more attacks. I'd suggest staying away from using slam unless you're using a 2h. It's a waste of your swing timer if you're dual wielding. The only thing that affects rend is the talent improved rend, which is pretty much a waste of points. I personally removed rend from my hot bar over 2 years ago but at lower levels it's still a viable source of damage.

As for tanking each class has it's strengths and weaknesses. I love having a pally tank around for AE tanking, but my warrior has about 2-3k more hp than our pally tank so I do the big single boss mob tanking. For 5 mans I prefer having thunderclap for AE agro over trying to keep AE agro with swipe on my druid. Druids make great off tanks, and can be good versus bosses that don't crush but do still hit hard.
 
Fury warriors can do as much dps as rogues, ours actually do more but our rogues suck ass. As far as the CC argument I play a shadowpriest, and probably the best geared one on alliance side of my server. But since I have no CC it makes me a liability in 5 and 10 mans? Nevermind the fact that 5 or 10 mans i constantly get invited to go.

Finally you've never grouped with a great prot warrior. It's easy to tell when a warrior is bad, but its much harder to tell when a paladin or druid tank is bad. Warriors are the best tanks in game, bar none.

And as far as AoE tanking, we used to have a prot warrior who would never use CC in heroics and would just tank 4 mobs at once. One time he pulled 2 groups and managed to tank them well enough so I could heal the group on my resto druid.

Amazing prot warriors make far better tanks then paladins/druids. But it's easy to see when a warrior is just average.

QFT

Warriors can dps just as well as rogues can no doubt. I was in a kara guild and there was a rogue that had comparable gear to myself.. We were both the top 2 dps. It was a neck and neck fight the entire raid.. he would be out front one fight then me the next..

Warriosr are the best TANKS PERIOD. Druids might have high armour and Hp but a boss can destroy that in seconds when you factor in crushing blows. Pally's are good but their low HP compared to a well geared Tauren Warrior is lacking. Warriors also have a lot more OH SHXT buttons. Last stand and shield wall probably being your primary ones.

If you're going to dual weild get two really slow one handers. That way you take most advantage of flurry and whirl wind. Whirl wind was changed recently to deal damage w/ both weapons.. So you'll also want to get dual weild 5/5 and precision for sure..

At 90 hit rating you're specials will not miss however they can still be parried, blocked or dodged. I know I was sitting at around 150'ish hit rating and was wanting more.. However I couldn't do so without losing crit and AP. They are much more important after 90 hit rating than +hit. Right now I'm back to prot but my dual weild gear had before I respec'd about 157 hit rating, 31% crit and 1600'ish unbuffed ap. I was #1 dps in our raids and I demolished the dmg meters when I had a shammy in my group w/ windfury.

by demolish I mean 32% of the total raid dmg.. Which is significant.

So what path do you plan on taking at lvl 70 sir?

-Dill

P.S. I like this leveling build a lot better so you can charge in and start dps'ing hard from the get go.
http://www.worldofwarcraft.com/info...000505003200521225010000000000000000000000000

Is all about your play style. What do you prefer? 2hand or dual weild because that changes spec's quite a bit.
 
So what path do you plan on taking at lvl 70 sir?

I love tanking, so that will be the ultimate goal. I had a 70 Druid 10 months ago that used to OT Kara/High King/Mag, and we were just getting started in SSC when I quit. I always recognized that Warriors were superior (apart from that glorious time for a couple of months after BC hit when Druids were Gods), so this time I wanted to do it right.

I’ll do the 5 and 10-mans to get some decent gear, but I’m not looking to get into hardcore raiding again right away. There’s not much point with WLK coming out anyway. I’ve just been spending my time leveling, so I’ll see how I like PvP with a Warr, and maybe try to find a friend or two for Arenas.
 
QFT

Warriors can dps just as well as rogues can no doubt. I was in a kara guild and there was a rogue that had comparable gear to myself.. We were both the top 2 dps. It was a neck and neck fight the entire raid.. he would be out front one fight then me the next..

Warriosr are the best TANKS PERIOD. Druids might have high armour and Hp but a boss can destroy that in seconds when you factor in crushing blows. Pally's are good but their low HP compared to a well geared Tauren Warrior is lacking. Warriors also have a lot more OH SHXT buttons. Last stand and shield wall probably being your primary ones.

If you're going to dual weild get two really slow one handers. That way you take most advantage of flurry and whirl wind. Whirl wind was changed recently to deal damage w/ both weapons.. So you'll also want to get dual weild 5/5 and precision for sure..

At 90 hit rating you're specials will not miss however they can still be parried, blocked or dodged. I know I was sitting at around 150'ish hit rating and was wanting more.. However I couldn't do so without losing crit and AP. They are much more important after 90 hit rating than +hit. Right now I'm back to prot but my dual weild gear had before I respec'd about 157 hit rating, 31% crit and 1600'ish unbuffed ap. I was #1 dps in our raids and I demolished the dmg meters when I had a shammy in my group w/ windfury.

by demolish I mean 32% of the total raid dmg.. Which is significant.

So what path do you plan on taking at lvl 70 sir?

-Dill

P.S. I like this leveling build a lot better so you can charge in and start dps'ing hard from the get go.
http://www.worldofwarcraft.com/info...000505003200521225010000000000000000000000000

Is all about your play style. What do you prefer? 2hand or dual weild because that changes spec's quite a bit.

My warlock will destroy you any day... I get 4-5k shadowbolts every 2.5 seconds plus 3-4k instant shadowburns every 60 seconds for as long as I have soul shards. I am always in the top 3 in TK and SSC, often number 1. I have NEVER met a dps warrior who could compete with me, regardless of gear. DPS warriors are a waste of a dps spot in my opinion.

5400alarqa9.jpg


Yeah, my name is deathcloc
 
One note on WF, its on a 3sec world timer, meaning duel weilding shaman's don't get seperate timers, the WF totem also only buffs the main hand gives you a single larger proc then the 2x smaller proc's from a shamans weapon buff.

I believe this nerf came about when shaman's and warriors were annihilating with huge single crits to start off arena's.
 
I just hit 56 last night. I don’t want another stupid Kodo for my epic, so I plan on BG’ing at 59 to get the 30/30/30 tokens for the Black Raptor Mount. I was first thinking about heading to Outlands around 58 to get a couple of pieces of green gear, and maybe even a new weapon, before the BG grind. Does that sound like a decent idea?

I did my first BG ever with the Warr last night as well. It was fun, but somewhat frustrating. Switching stances to use different attacks and spells, at a BG pace, is very challenging. It will take practice, but I’ll get there. Even at the end of the first WSG, I could see improvement.

The ideal dps rotation for a 2 hand warrior is: Autoattack - Slam - MS/Bloodrage (depending on spec) - Autoattack - Slam - WW.

I've been using this against mobs, but does this rotation still hold true for PvP? I would probably throw in a hamstring (depending on class), and maybe switch to Battle stance against Rogues to use overpower. I'll be trying to reconfigure my hotbar so I can use stuff I haven't really touched, like pummel. I’m a total noob though, so any advice would be great.

I only include Bloodrage as a leveling example, if you want to stay 2 hand dps at 70 you need to spec Arms (possibly earlier, when you have enough talent points for both imp slam and MS).

I was thinking about switching to Arms (currently 16/31/0) for those BG days, not sure though. I like improved slam and things like flurry and enrage, and I’ll probably be switching back as soon as I get my 90 tokens. Is Fury still best for 60-70 levelling?
 
IMO yes the only trouble is finding weapons that are ideal to it. There's a sword that drops off the first boss in Ramparts that is great for MH and an axe from the reputation vendor @ honored for the OH(Thrallmar).
For BG'n nothing and I say nothing beats a Warrior and a pocket healer so find a friend and team em up! I don't htink that it'd be bad to set in the twink bracket either as you'll have some honor stored up for when you are 70 and if that's going to allow you to have fun then more power to ya.
 
I accidentally leveled to 60 last night from the NPC's in AV lol. I only have a few marks to go until I get the raptor mount, so I'll only get pwned by the level 69's for a few games.

What is a good build for 60-70? Before I did BG’s I was primarily Fury, now I’m currently 35/13/3. I have a Shammy friend to quest with most of the time, and I was planning on doing a fair amount of dungeons on the way up too.

I was thinking at least some prot would be good. Maybe something like 6/31/14 to start, and then work back up through arms. That gets me the extra defense, more threat and last stand.
 
Back
Top