Trepidati0n
[H]F Junkie
- Joined
- Oct 26, 2004
- Messages
- 9,269
Direwolf20 said:Basically you never enter combat. Don't heal anyone, don't attack anything, sit on the sidelines. You won't be "flagged" for combat, so you CAN res people. Just res anyone who dies, but don't heal or buff or attack anything.
Exactly. Things like that are critical for the Baron fight in MC where somebody dies every 30 seconds or so because of "the bomb".
However...they fixed combat rez in Pwnyxia. Now, soon as pretty much anyhing happens you get thrown into combat. It only seems to be in this zone. Now stage 2-3 conversion is alot tougher. Usually if she accidently turned and wiped half your raid you could combat rez them back....now, if you lose half the raid...you lose half the raid.
They also fixed the "fear bug" where if you were rapidly wiggling you movement keys and got feared, you would stand in place. Only good thing is that they reduced the fire damage cause by the ground lava in the layer.
We would have had her on the first time last night but she evaded at 1%
I think last night was my best Onyxia ever. Since I was in a whelp group I got to see the fight from anther perspective during stage 2. Seeing tons of air to ground fire during stage 2 was just breath taking. Especailly now since almost all of our caster have stormrager which looks like a small lightning ball.
Yeah...I would be willing to bet than a significant amount of WoW player still don't know how to play their class "well". As a priest I do one thing in a raid...I heal the MT...PERIOD. I don't spot heal (that is what shamans/druids do) or cause damage. My job is to be as mana efficient as possible and keep the MT alive. If rogues/mages/warriors/palis/necros/etc get agro besides the MT...then they screwed up. Only time anybody should be getting hurt besides the MT is when the damage is AoE. But...rogues don't listen...they think they need to do maximum DPS to win EVERY fight. Mages when they get agro never run towards the MT, then you get non-MC'd gear shamans thinking they can tank and druids who heal everyone and their mother and generate so much heal agro that they die because they can't fade (yeah putting 8 or 9 HoT's is not smart). Then the necro who sacrfies way to much HP to keep his mana pool so he can do UBER DPS, then he gets agro and get dead in 2 hits. Hunters forget to use FD everytime it pops. Another one is thinking that soon as the MT engages the mob that you need to start causing damage really really fast. Screw it. Let the MT fight the mob for 10 seconds while each healer class throws in a single heal to keep the MT up. Ten seconds of agro building can really allow people to unload on a mob...but nah, playing the "I got agro" game is more fun.
Another part of the problem is gear. People are getting so well geared that things like Strat/SM/etc are becoming trivial to the point of it feels like a zerg fest. Heck last time our guild 10 man'd SM strat we didn't have a MT or MA really because no multi-mob fight lasted longer than 10 seconds. However their gear may be good enough for ZG..but their skills aren't. Oh well...what you gonna do. Hopefully people will learn, we all have the capacity to do that.
-tReP