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Especially with the beta stress test that proved their servers couldn't handle the load even then.WickedAngel said:I'm surprised that they didn't anticipate this kind of stress to their servers.
lomn75 said:Even on a server labeled "high" population, I've yet to see latency above 400ms, normally under 150. I don't think it's a game-wide problem.
No. Check their forums. Bombarded with tons of lag issues and frequent disconnects. This is a game-wide problem.lomn75 said:Even on a server labeled "high" population, I've yet to see latency above 400ms, normally under 150. I don't think it's a game-wide problem.
How does "some vocal people" equate to "game-wide"? That doesn't follow. I'm more inclined to think PA's analysis is correct -- there are about 6 drastically overpopulated servers. Maybe it's Blizzard's fault for allowing new players on them, but at the same time, it's nice not to be told "you can't play with your friends -- screw you." Maybe at some level it's the players' fault for continuing to register on a high-population server. Maybe it's an unavoidable problem.valkyre said:No. Check their forums. Bombarded with tons of lag issues and frequent disconnects. This is a game-wide problem.
With Santa and his Elves using their Magic Server Dust to prevent maintenance downtime? Sure. It's a nice thought, but reality doesn't work that way.Vildayyan2003 said:For a monthly fee of 15 dollars a month there should be ZERO lag. Period. I know its unavoidable but thats the way it should be and Blizzard will always get the blame as they should. Its their fault.
lomn75 said:With Santa and his Elves using their Magic Server Dust to prevent maintenance downtime? Sure. It's a nice thought, but reality doesn't work that way.
lomn75 said:At some point, Blizzard can't be held responsible for not being able to provide infinite resources (certainly not if they expect to follow a business plan
There are rampant lag problem even on medium population servers.lomn75 said:How does "some vocal people" equate to "game-wide"? That doesn't follow. I'm more inclined to think PA's analysis is correct -- there are about 6 drastically overpopulated servers. Maybe it's Blizzard's fault for allowing new players on them, but at the same time, it's nice not to be told "you can't play with your friends -- screw you." Maybe at some level it's the players' fault for continuing to register on a high-population server. Maybe it's an unavoidable problem.
I think it's an interesting problem from an engineering standpoint, but I really don't see how you assign blame. At some point, Blizzard can't be held responsible for not being able to provide infinite resources (certainly not if they expect to follow a business plan), and it seems that a lot of the realms are just fine.
bizzz111 said:I've never experienced a queue on my server, yet the lag spikes are becoming increasingly frequent and annoying. Weird thing is, they don't register on the "ping meter", which makes me think that it doesn't really do anything related to what it's supposed to do.
Last night they caused me two deaths. I can only imagine how bad they are on loaded servers.
Get out of your denial man. This IS Blizzard's fault, period. People aren't expecting infinite resources. They are expecting to be able to play the damn game they are currently paying for. They are expecting not to have to wait in line for 30 minutes to get on the server. They are expecting that when you loot something, you don't have to wait a minute. They are expecting to be able to safely go through instances and other heavily populated zones and not have to fear being disconnected and dying when they get back. They are expecting that at 7pm on a sunday night, the servers will be up. If this was SOE, you would be up in arms. However, it is blizzard and now its the fault of the customers. Whatever.lomn75 said:How does "some vocal people" equate to "game-wide"? That doesn't follow. I'm more inclined to think PA's analysis is correct -- there are about 6 drastically overpopulated servers. Maybe it's Blizzard's fault for allowing new players on them, but at the same time, it's nice not to be told "you can't play with your friends -- screw you." Maybe at some level it's the players' fault for continuing to register on a high-population server. Maybe it's an unavoidable problem.
I think it's an interesting problem from an engineering standpoint, but I really don't see how you assign blame. At some point, Blizzard can't be held responsible for not being able to provide infinite resources (certainly not if they expect to follow a business plan), and it seems that a lot of the realms are just fine.
Hey, I'm just going on the limited experience I've had. My high-pop server has experienced none of these problems. If med-pop servers are chugging unbearably, then sure -- that's Blizzard's problem, no question. However, until this last round of responses, there was zero evidence towards that which I had seen.obs said:Get out of your denial man. This IS Blizzard's fault, period. People aren't expecting infinite resources. They are expecting to be able to play the damn game they are currently paying for. They are expecting not to have to wait in line for 30 minutes to get on the server. They are expecting that when you loot something, you don't have to wait a minute. They are expecting to be able to safely go through instances and other heavily populated zones and not have to fear being disconnected and dying when they get back. They are expecting that at 7pm on a sunday night, the servers will be up. If this was SOE, you would be up in arms. However, it is blizzard and now its the fault of the customers. Whatever.
Yea, Blizzard is giving out 2 days free to everyone because there are no serious problems.lomn75 said:Hey, I'm just going on the limited experience I've had. My high-pop server has experienced none of these problems. If med-pop servers are chugging unbearably, then sure -- that's Blizzard's problem, no question. However, until this last round of responses, there was zero evidence towards that which I had seen.
That's not denial. That's called "not jumping to bad conclusions."
obs said:Yea, Blizzard is giving out 2 days free to everyone because there are no serious problems.
read the damn thread, no where does it state that they were giving away 2 free days but on their site. Iomn75 stated that there was no evidence in any of the responses here on this forum. That doesn't mean they read the front page of www.worldofwarcraft.com and in no way negates that they were basing the conclusions on posts from this thread.obs said:Yea, Blizzard is giving out 2 days free to everyone because there are no serious problems.
QHalo said:read the damn thread, no where does it state that they were giving away 2 free days but on their site. Iomn75 stated that there was no evidence in any of the responses here on this forum. That doesn't mean they read the front page of www.worldofwarcraft.com and in no way negates that they were basing the conclusions on posts from this thread.
Trust me, I rewrote that post about 5 times...that's as tame as I could keep it.bonkrowave said:Easy big fella
QHalo said:Trust me, I rewrote that post about 5 times...that's as tame as I could keep it.
Who is this...? my favorite Seinfeld line.bonkrowave said:HAHHA no worries. Im a bigger jackass, asshat then most.
I just wanted to say that because I was watching Seinfeld last night and there was an inccident with george getting a little to upset and Jerry said it to him =)
Thanks.QHalo said:read the damn thread, no where does it state that they were giving away 2 free days but on their site. Iomn75 stated that there was no evidence in any of the responses here on this forum. That doesn't mean they read the front page of www.worldofwarcraft.com and in no way negates that they were basing the conclusions on posts from this thread.
lomn75 said:So, to that end:
I play on Whisperwind, high-pop PvE. I have experienced none of the lag issues mentioned, including during peak hours right after the last server downtime.
bonkrowave said:Well ... thats great that you have experienced none of the problems people talk about. But that doesn't mean these problems do not exist. There is ample evidence in this thread and the many threads on the WoW message boards which indicate there are problems.
My main problem with the threads on WoW is that people look to their own situation and somehow deem it to mean everyone else has the same experience as them, and then try to derail anyone who is having problems in true fan boy fashion.
Steel Chicken said:Dude, if you posted like this all the time over there, you never would have been banned. Eloquent, to the point, and without flames.
They stopped making the game a month after it's release because their servers are too overloaded.lomn75 said:How does "some vocal people" equate to "game-wide"? That doesn't follow. I'm more inclined to think PA's analysis is correct -- there are about 6 drastically overpopulated servers. Maybe it's Blizzard's fault for allowing new players on them, but at the same time, it's nice not to be told "you can't play with your friends -- screw you." Maybe at some level it's the players' fault for continuing to register on a high-population server. Maybe it's an unavoidable problem.
I think it's an interesting problem from an engineering standpoint, but I really don't see how you assign blame. At some point, Blizzard can't be held responsible for not being able to provide infinite resources (certainly not if they expect to follow a business plan), and it seems that a lot of the realms are just fine.
Badger_sly said:I imagine SOE is having a constant chuckle.
And I'm glad I went with the rival game.
Lineage 2,400,000
Ragnarok Online 2,000,000
Lineage II 1,500,000
Final Fantasy XI 600,000
World of Warcraft 440,000
Everquest 430,000*
EverQuest II 300,000
Star Wars Galaxies 275,000*
Dark Ages Of Camelot 245,000*
RuneScape 200,000
Ultima Online 165,000*
City of Heroes 163,000*
Eve Online 53,000
PlanetSide 50,000
Asheron's Call 40,000
EverQuest: Online Adventures 40,000
The Sim's Online 40,000
Anarchy Online 33,000
Shadowbane 20,000
Second Life 17,000
Asheron's Call 2 15,000
Horizons 13,000
World War II Online 13,000
Mankind 10,000
Puzzle Pirates 9,000
The Realm Online 5,000
A Tale In the Desert 2,000
*=Indicates that subscription numbers may be lower due to EQ2 and WOW. These games have been hit the hardest.
Could you repeat that?valkyre said:They stopped making the game a month after it's release because their servers are too overloaded.
Let me repeat, they stopped making the game because their servers are overloaded.