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Yea... I can't say I'm happy about the delay, but delay >>>>>>> buggy game.
Yea... I can't say I'm happy about the delay, but delay >>>>>>> buggy game.
I've heard this so many times, but I cannot agree. Whatever is released will inevitably be bugged, and we'll get patches to correct it. Release three months later, and that's just three more months (or possibly 2, assuming they actually do put that time to good use) that it'll take to get a bug-free product. As an engineer, I can tell you that getting a "round on the ground" is invaluable, even though your trajectory may be wildly off the first time.
I've heard this so many times, but I cannot agree. Whatever is released will inevitably be bugged, and we'll get patches to correct it.
There's a huge difference between a game with couple of bugs, compared to a game that is riddled with em.
I prefer the delay, because to me, it seems like they value quality. Lots of companies seem to forget that, look at Ubisoft and EA, a game every year, and ass creed got 2 this time right? If football had more seasons a year, I'd bet EA would've done that many times over.
Also, when a company delays a release to fix things, or work on things, they aren't getting paid for their game. It sucks for them, and quite frankly, it's probably a good motivator to get on it. On the opposite side, companies that does the opposite, tend to do "just enough" then stop patching, or worst, just go with the idea that, they already got your money, they don't need to do anymore. Sadly, there are many gamers that would go back like little puppies after being stepped on over and over again. It's tempting... like EA with DA3. I know I'm tempted but I'm resisting it pretty well.
EDIT: By the way, I'm resisting buying it. I'd play it if a friend gets it. Just thought I'd make that part clear.
That's how I view it anyway.
so a 6 month total delay (counting both delays)...the first delay I didn't mind since they promised it would not be delayed further...now I'm wondering if they got too ambitious with this open world and bit off a bit more then they can chew, especially in regards to GPU horsepower...so what will they have to downgrade- graphics? map size?
They're betting that people assume that additional time spent in development translates to a more perfect game. I'm stating that it isn't necessarily true. Look to previous Witcher games as the guide, not anything done by EA (who isn't even a dev, to my knowledge) or Ubisoft. Both TW1 and TW2 were delayed, and both were massively bugged when they released (the first one especially). Hell, it was pretty much the reason for the EE re-release, which carried over to the second game as well. This is a studio that has proven that their method is to work on a game, release it when it's "good enough", and fix it over time. I'm completely OK with that, because I know what I'm buying, and they're a great studio that provides TONS of free support and content post-release. But don't be fooled into thinking it'll be any different now, no matter how many times they delay.
Also, I'm not sure why everyone has complete faith in the fact that the previous date was the true completion date, and this is going to be nothing but 3 months of bug fixing and polishing. More than likely they were just wrong about the previous date as well, and as they got close to the finish they realized they just estimated incorrectly...again. They've pretty much said as much in their statement.
Your point about the devs wanting to release quickly because they're not getting paid until they do is well taken, but keep in mind that the people in the trenches begging for more time are not the ones that are sharing in profit when the game ships. It's the publisher and owners of CDPR that are motivated to ship the game. The folks doing the work get a steady paycheck just like you and me. In fact, the odds that they will be let go only AFTER the game is complete is the more likely scenario. Believe me, as someone that makes his livelihood in the world of Government Acquisition (DoD materiel system program management), I can tell you that FIRM schedule constraints are absolutely critical to success and efficiency. Never forget that people are exactly as efficient as they need to be.
I just get tired of devs/pubs issuing release dates, slipping them, slipping them again, issuing statements that no more slips are forthcoming, and then slipping them again. Why aren't these folks held accountable? If I were their publisher or a stakeholder of any kind, I'd be furious. Take a page from Blizzard's book. Only make statements when you're good and damned ready.
As for the issue of employees not having an incentive to do a good job in a timely manner, well that is an entirely different issue. The company has multiple projects, not just The Witcher, so whether they actually do so or not, they can move people from one project to the next. But there are all kinds of factors that affect employees' productivity. They do not have to release unfinished games on strict deadlines in order to motivate employees. If they do, there are serious flaws in their company that is causing that motivation/incentive problem.
I used to think that about release dates, but I think people put out release dates, for reasons. One being that they believe that is the time they will finish. Another is to motivate themselves to finish it by then. Pressure tends to help in that circumstance.
The date is what it is. I'm just a little shocked when 9/10 of the people posting here are saying "whew, thank God this is delayed".
The date is what it is. I'm just a little shocked when 9/10 of the people posting here are saying "whew, thank God this is delayed".
Of course. I agree with your points here (thus my comments about having firm deadlines), but those deadlines shouldn't be announced to the world until they're confident they can be met. Their leadership, publisher, and stakeholders should be managing them internally to firm schedules.
It's clear to see why they make announcements to the public - pre-orders. No one is going to pre-order anything if they know your game is well over a year out. This type of tactic is used to generate buzz and additional sales. While there IS a line you can cross and lose sales, they obviously realized just recently that they're not that close to it since they just won "Most Anticipated Game of the Year". They're just cashing in on this award and giving themselves some more time. They even said as much in their announcement (referenced the award)
The date is what it is. I'm just a little shocked when 9/10 of the people posting here are saying "whew, thank God this is delayed".