[BB] Rick James
[H]ard Dawg
- Joined
- Apr 4, 2004
- Messages
- 2,810
Why come HL2, CS:S and DOD run so smooth with everything cranked up and with really nice graphics as compared to other gaming engines?
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Because it is missing a lot of neat features. My largest complaint with Source is the shadows.[BB] Rick James said:Why come HL2, CS:S and DOD run so smooth with everything cranked up and with really nice graphics as compared to other gaming engines?
kcthebrewer said:Because it is missing a lot of neat features. My largest complaint with Source is the shadows.
THEY STOLE MY IDEA!!!! THEY BREACHED THIER CONTRACT!!!!Cali3350 said:Valve just knows what there doing. People can hate on steam but they cant hate on the abilities of Valve.
I had that problem with my onboard video as well ....Lord of Shadows said:Yeah, let me tell ya I loved the graphical corruption that plagued early versions of hl2, as well as the memory access violations and hitching. Not to mention performance, hope no one else figures out you can get better frames by using five year old lighting techniques accompanied with outdated shadowing methods.
Eva_Unit_0 said:And I would love to see a game like battlefield that doesn't eat ram like rosie o'donnell in a pastry shop...
Eva_Unit_0 said:And I would love to see a game like battlefield that doesn't eat ram like rosie o'donnell in a pastry shop...
What is it missing exactly?Staples said:From a technical stand point, Source really isn't that impressive. The good news is that the average person won't notice all the missing effects that the engine should have. And that is why it runs fast.
pistola said:What is it missing exactly?
Lord of Shadows said:Yeah, let me tell ya I loved the graphical corruption that plagued early versions of hl2, as well as the memory access violations and hitching. Not to mention performance, hope no one else figures out you can get better frames by using five year old lighting techniques accompanied with outdated shadowing methods.
Rhetoric said:Valve is amazing. They're rather small compared to other companies. They're no farm of programmers, they're an efficient team that's all good. Steam also plays a role in this leetness because valve can release small patches constantly, as they already have been doing, instead of big stupid patches once every couple months.
zamardii said:Valve is secretly owned by Microsoft. How do you think they went 6 (or however many) years without making a sequel to one of the greatest shooters of all time? I could be wrong, this is just a theory. But I mean, The only games I know of made by Valve are Half Life, HL2, and the other Source conversions.
zamardii said:Valve is secretly owned by Microsoft. How do you think they went 6 (or however many) years without making a sequel to one of the greatest shooters of all time? I could be wrong, this is just a theory. But I mean, The only games I know of made by Valve are Half Life, HL2, and the other Source conversions.
Staples said:From a technical stand point, Source really isn't that impressive. The good news is that the average person won't notice all the missing effects that the engine should have. And that is why it runs fast.
[BB] Rick James said:Why come HL2, CS:S and DOD run so smooth with everything cranked up and with really nice graphics as compared to other gaming engines?
Blakestr said:I don't get it...people are saying it is missing stuff or isn't as good as other games? What game out their right now has better graphics? I'd say Oblivion looks badass, but then again, isn't that Source as well? Silly Bethesda, using such an engine to make their game, what was E3 thinking giving them best rpg
I'm trying to think of games..Doom 3, Farcry, BF 2...their graphics still aren't as good in my opinion.
retardedchicken said:Because lighting is the only thing a graphics card needs to process?
Why isn't the doom3 engine as efficient? It has good lighting but SHIT for textures. and the complex physics aren't present to bog down the cpu...or the AI(well HL2 didn't have great ai but doom3's was rather...retarded... )
Download the R8 HDR bloom mod, it only gives a marginal framerate hit and adds great bloom effects.
bethsada uses there own engines....UE3 isnt really right for the immersion of a game like oblivion,there engine is incredible though supports SM3 and then w/e parts of SM4 are out,soft shadows on everything. only bad thing about there engine is that independant lightsources like laterns dont cause shadows.....mabey it will be an opition for pc's in the futureSizer said:Oblivion is NOT a Source engine game. It's either UE3 or an engine designed in-house. Really, who the hell told you it was Source?
zamardii said:Valve is secretly owned by Microsoft. How do you think they went 6 (or however many) years without making a sequel to one of the greatest shooters of all time? I could be wrong, this is just a theory. But I mean, The only games I know of made by Valve are Half Life, HL2, and the other Source conversions.
Blakestr said:I don't get it...people are saying it is missing stuff or isn't as good as other games? What game out their right now has better graphics? I'd say Oblivion looks badass, but then again, isn't that Source as well? Silly Bethesda, using such an engine to make their game, what was E3 thinking giving them best rpg
Sizer said:Oblivion is NOT a Source engine game. It's either UE3 or an engine designed in-house. Really, who the hell told you it was Source?
retardedchicken said:Because lighting is the only thing a graphics card needs to process?
Why isn't the doom3 engine as efficient? It has good lighting but SHIT for textures. and the complex physics aren't present to bog down the cpu...or the AI(well HL2 didn't have great ai but doom3's was rather...retarded... )
Download the R8 HDR bloom mod, it only gives a marginal framerate hit and adds great bloom effects.
Lord of Shadows said:snip
retardedchicken said:Because lighting is the only thing a graphics card needs to process?
retardedchicken said:If they toned the game down due to lack of video memory, then why do they have an ultra mode that only works when a card has 512mb of ram? If they would have had HL2 res textures, the game would have been much better.
Circuitbreaker8 said:Why is it so efficient? Because it looks like trash. Photo-realistic textures do NOT make a game engine.
Sly said:Not only that, but Doom3's models don't scale. Unlike other graphic intensive games like FarCry and Riddick where the models actually switch to lower quality ones at a certain distance. Riddick switches to lower res ones at around 10 feet, FarCry does it at around 20 feet. Doom3 stays the same. If you were to place the CyberDemon 10 miles away, he would still retain all his polygons, including complete texture data even tho all you see of him is a few pixels. If your framerate is 30fps with it standing in front of you, you'll still get 30fps even if it's miles away. When Id made the game, they didn't seem to employ the standard tricks other developers use to get the most out of an engine. Hopefully, Raven will make better use of the engine.
I personally disagree with this statement. Valve's programmers are fucking Carmack-equivalent gurus and their art direction is rivaled only by the talent in companies like Blizzard, but all the evidence in the world would seem to indicate that these aspects of the company are headed by executive and marketing departments that don't give a rat's ass about anything. (My point of contention here = the name "Gabe" should not be mentioned anywhere in a paragraph discussing the positive aspects of Valve)retardedchicken said:Maybe Gabe and his posse are just good at their job?