ellover009
[H]ard|Gawd
- Joined
- Jul 17, 2005
- Messages
- 1,911
After several months of struggling I no longer found the game fun or interesting. Every person's experience and opinion may differ so my experience may differ from your experience.
When I first got the game they had some pre-launch issues including getting stuck in the loading window indefinitely if you clicked on a server that was full. Later on they added a server status window and patched the issue. For the first month the server was thriving and full of people. After a month when a lot of people's first free month expired a good chunk of the population had quit playing in this server; it did not help that they did not add servers as they were being filled up but rather they added too many servers too soon.This game did not have a transfer server option like most of the newer launched mmos until recently patch 1.3, about 7 months after launch. Even Rift had servers transfer at launch.
Going from beta to release I noticed my graphics were just not as good as they were on the beta. Bioware secretly disabled the highest quality of textures because it would slow down the game on most machines. Character textures were only good when you were thrown in a conversation and that was the only way highest quality textures would load and it took more than 4 months to address it.1920x1200@85hz resolution would not stick and eventually the game would force my resolution to 1080P changing it in game and my desktop. Reason I have that resolution is I have a FW900 crt. Music for the longest time was broken and sometimes when you would go to an area the areas music would play. After a while it would cut out and not loop, it was eventually fixed.
Bounty Hunters had a re-balance after some issues with ppl getting stuck in a warzone and they changed the flight height to a much lower one. They could have had a different flight restriction for pvp and left the pve one alone. They changed the aoe damage circle so there was less splash and was more tucked in. I used to enjoy having a wider aoe circle and it was justified because the cool down was a lot longer than other classes aoe which was 1 minute. I Tried the operative class and until you get to lv 25 or so you don't get your main opening skill from stealth. It was some sort of back stab and until then your character struggled to level. When the Lost Island came out I felt it was a bit counter productive that you needed Black Hole gear to realistically progress in that instance to get Black hole badges and gear. Why would I want to go in a place to get black hole badges if I need to have a bunch of black hole gear to complete it?
In pvp for the longest time it would always throw you in huttsball matches because they didn't have enough republic in my server. I got tired of only huttsball for pvp and by the time they fixed it I no longer had a interest in pvp. Mounts feel really slow considering the technology they were supposed to have. It would be nice to have a more noticeable different in mount speeds as you trade up. Would be nice if speeders actually felt fast.
A few weeks before the server transfer in my server they were no more than 30 people at any given time in the space station. It was really hard to get a group together for some of the black hole content or instances. If you had one man out of the raiding team it was hard to find a suitable replacement. Server transfers went in place a week or two before 1.3. There was 250 ppl in the space station and things were thriving but raiding had glitches.The game would have random lag spikes, and noticeable lag even 2 weeks after the server transfer. Would see someone standing somewhere then the server would cough and it would freeze for a second. If someone was standing in a wrong place or if the boss changed position you might loose a healer or a dps. Clear all way to 2nd boss, wipe because of lag, and then when you go back in and the trash reset all the way to the 2nd boss. This was because the server in which you were raiding on was filled up and the main server only used as a background that you had beaten boss 1. You had to re-clear everything to the second boss or wait at the door till you see a lot of ppl get kicked out, and then you would hope that it was from the same server that you were raiding in before. Raiding became more frustrating than fun and at that point I lost interest in the game between issues over time and how they fixed one thing and broke 2 things.
Things I wish it had.
1. Less stagnant NPCs, almost every where you go npcs just stand there like dummies, you go to a game like guild wars 2 and you see the npcs doing things, moving, articulating, giving life to the city.
2. More fun quest.
3. More variety of end content for people that lean towards pvp or pve.
4. More planets that have both repubic and sith in them to have more pvp outside the warzone as you are questing, have a lv restriction so you don't have a load of lv 50s fly there just to beat on the low lvs thou.
5. pvp space flight missions, wouldn't it be cool if it was more than a rail shooter.
maybe add another ring to the space station where the opposite faction could fly to and fight their way into the space station like a raid. If they make it inside have full blown pvp inside it, maybe have an inner ring that's inaccessible for the ppl that don't care for pvp.
6. Have quest where your decisions have more weight into the story line rather than dark side or light side.
7. Have more flexible companions or have the ability to change their roles so you can focus more on your companion rather than I have to use Mako because she heals and she fits best with my bounty hunter, then you get to end content and you have a stable of companions you never got to know or dislike because they are not the right combination with you.
8. Eject pod use so you can land faster in a planet instead of going through the air lock, then space station and then a shuttle just to get to the planet.
9. Add an bounty board to have a hit list on certain special generated npcs.
10. More realistic cost for some of the legacy stuff or have an option of doing fun activities to generate legacy currency.
11. Have option that when you send you companions out to have them deposit the stuff they bring back into your bank.
As much as I love the conversations in the game I think it was a counter productive move for bioware to commit to that because it delays the delivery of new content.
In the end between these issues it was time for me to give up on swtor.
Technical difficulties.
Lack of people to play with for the longest time.
Taking too long to fix problems correct issues and release content.
Adding new issues with the fixes.
Content becoming stagnant.
Times are tough and I feel like swtor was no longer worth the $15 a month anymore. It became more frustrating than fun and it was no longer fun to play. My friend is still playing it, I love star wars I refuse to conform with the mediocrity brought on by bioware/ea games just because it's star wars franchise. They got confident that people would put up with setbacks and delay just because it is star wars branded and in the end it should have been about quality and fun.
When I first got the game they had some pre-launch issues including getting stuck in the loading window indefinitely if you clicked on a server that was full. Later on they added a server status window and patched the issue. For the first month the server was thriving and full of people. After a month when a lot of people's first free month expired a good chunk of the population had quit playing in this server; it did not help that they did not add servers as they were being filled up but rather they added too many servers too soon.This game did not have a transfer server option like most of the newer launched mmos until recently patch 1.3, about 7 months after launch. Even Rift had servers transfer at launch.
Going from beta to release I noticed my graphics were just not as good as they were on the beta. Bioware secretly disabled the highest quality of textures because it would slow down the game on most machines. Character textures were only good when you were thrown in a conversation and that was the only way highest quality textures would load and it took more than 4 months to address it.1920x1200@85hz resolution would not stick and eventually the game would force my resolution to 1080P changing it in game and my desktop. Reason I have that resolution is I have a FW900 crt. Music for the longest time was broken and sometimes when you would go to an area the areas music would play. After a while it would cut out and not loop, it was eventually fixed.
Bounty Hunters had a re-balance after some issues with ppl getting stuck in a warzone and they changed the flight height to a much lower one. They could have had a different flight restriction for pvp and left the pve one alone. They changed the aoe damage circle so there was less splash and was more tucked in. I used to enjoy having a wider aoe circle and it was justified because the cool down was a lot longer than other classes aoe which was 1 minute. I Tried the operative class and until you get to lv 25 or so you don't get your main opening skill from stealth. It was some sort of back stab and until then your character struggled to level. When the Lost Island came out I felt it was a bit counter productive that you needed Black Hole gear to realistically progress in that instance to get Black hole badges and gear. Why would I want to go in a place to get black hole badges if I need to have a bunch of black hole gear to complete it?
In pvp for the longest time it would always throw you in huttsball matches because they didn't have enough republic in my server. I got tired of only huttsball for pvp and by the time they fixed it I no longer had a interest in pvp. Mounts feel really slow considering the technology they were supposed to have. It would be nice to have a more noticeable different in mount speeds as you trade up. Would be nice if speeders actually felt fast.
A few weeks before the server transfer in my server they were no more than 30 people at any given time in the space station. It was really hard to get a group together for some of the black hole content or instances. If you had one man out of the raiding team it was hard to find a suitable replacement. Server transfers went in place a week or two before 1.3. There was 250 ppl in the space station and things were thriving but raiding had glitches.The game would have random lag spikes, and noticeable lag even 2 weeks after the server transfer. Would see someone standing somewhere then the server would cough and it would freeze for a second. If someone was standing in a wrong place or if the boss changed position you might loose a healer or a dps. Clear all way to 2nd boss, wipe because of lag, and then when you go back in and the trash reset all the way to the 2nd boss. This was because the server in which you were raiding on was filled up and the main server only used as a background that you had beaten boss 1. You had to re-clear everything to the second boss or wait at the door till you see a lot of ppl get kicked out, and then you would hope that it was from the same server that you were raiding in before. Raiding became more frustrating than fun and at that point I lost interest in the game between issues over time and how they fixed one thing and broke 2 things.
Things I wish it had.
1. Less stagnant NPCs, almost every where you go npcs just stand there like dummies, you go to a game like guild wars 2 and you see the npcs doing things, moving, articulating, giving life to the city.
2. More fun quest.
3. More variety of end content for people that lean towards pvp or pve.
4. More planets that have both repubic and sith in them to have more pvp outside the warzone as you are questing, have a lv restriction so you don't have a load of lv 50s fly there just to beat on the low lvs thou.
5. pvp space flight missions, wouldn't it be cool if it was more than a rail shooter.
maybe add another ring to the space station where the opposite faction could fly to and fight their way into the space station like a raid. If they make it inside have full blown pvp inside it, maybe have an inner ring that's inaccessible for the ppl that don't care for pvp.
6. Have quest where your decisions have more weight into the story line rather than dark side or light side.
7. Have more flexible companions or have the ability to change their roles so you can focus more on your companion rather than I have to use Mako because she heals and she fits best with my bounty hunter, then you get to end content and you have a stable of companions you never got to know or dislike because they are not the right combination with you.
8. Eject pod use so you can land faster in a planet instead of going through the air lock, then space station and then a shuttle just to get to the planet.
9. Add an bounty board to have a hit list on certain special generated npcs.
10. More realistic cost for some of the legacy stuff or have an option of doing fun activities to generate legacy currency.
11. Have option that when you send you companions out to have them deposit the stuff they bring back into your bank.
As much as I love the conversations in the game I think it was a counter productive move for bioware to commit to that because it delays the delivery of new content.
In the end between these issues it was time for me to give up on swtor.
Technical difficulties.
Lack of people to play with for the longest time.
Taking too long to fix problems correct issues and release content.
Adding new issues with the fixes.
Content becoming stagnant.
Times are tough and I feel like swtor was no longer worth the $15 a month anymore. It became more frustrating than fun and it was no longer fun to play. My friend is still playing it, I love star wars I refuse to conform with the mediocrity brought on by bioware/ea games just because it's star wars franchise. They got confident that people would put up with setbacks and delay just because it is star wars branded and in the end it should have been about quality and fun.
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