Why I quit playing SWTOR.

ellover009

[H]ard|Gawd
Joined
Jul 17, 2005
Messages
1,911
After several months of struggling I no longer found the game fun or interesting. Every person's experience and opinion may differ so my experience may differ from your experience.

When I first got the game they had some pre-launch issues including getting stuck in the loading window indefinitely if you clicked on a server that was full. Later on they added a server status window and patched the issue. For the first month the server was thriving and full of people. After a month when a lot of people's first free month expired a good chunk of the population had quit playing in this server; it did not help that they did not add servers as they were being filled up but rather they added too many servers too soon.This game did not have a transfer server option like most of the newer launched mmos until recently patch 1.3, about 7 months after launch. Even Rift had servers transfer at launch.

Going from beta to release I noticed my graphics were just not as good as they were on the beta. Bioware secretly disabled the highest quality of textures because it would slow down the game on most machines. Character textures were only good when you were thrown in a conversation and that was the only way highest quality textures would load and it took more than 4 months to address it.1920x1200@85hz resolution would not stick and eventually the game would force my resolution to 1080P changing it in game and my desktop. Reason I have that resolution is I have a FW900 crt. Music for the longest time was broken and sometimes when you would go to an area the areas music would play. After a while it would cut out and not loop, it was eventually fixed.

Bounty Hunters had a re-balance after some issues with ppl getting stuck in a warzone and they changed the flight height to a much lower one. They could have had a different flight restriction for pvp and left the pve one alone. They changed the aoe damage circle so there was less splash and was more tucked in. I used to enjoy having a wider aoe circle and it was justified because the cool down was a lot longer than other classes aoe which was 1 minute. I Tried the operative class and until you get to lv 25 or so you don't get your main opening skill from stealth. It was some sort of back stab and until then your character struggled to level. When the Lost Island came out I felt it was a bit counter productive that you needed Black Hole gear to realistically progress in that instance to get Black hole badges and gear. Why would I want to go in a place to get black hole badges if I need to have a bunch of black hole gear to complete it?

In pvp for the longest time it would always throw you in huttsball matches because they didn't have enough republic in my server. I got tired of only huttsball for pvp and by the time they fixed it I no longer had a interest in pvp. Mounts feel really slow considering the technology they were supposed to have. It would be nice to have a more noticeable different in mount speeds as you trade up. Would be nice if speeders actually felt fast.

A few weeks before the server transfer in my server they were no more than 30 people at any given time in the space station. It was really hard to get a group together for some of the black hole content or instances. If you had one man out of the raiding team it was hard to find a suitable replacement. Server transfers went in place a week or two before 1.3. There was 250 ppl in the space station and things were thriving but raiding had glitches.The game would have random lag spikes, and noticeable lag even 2 weeks after the server transfer. Would see someone standing somewhere then the server would cough and it would freeze for a second. If someone was standing in a wrong place or if the boss changed position you might loose a healer or a dps. Clear all way to 2nd boss, wipe because of lag, and then when you go back in and the trash reset all the way to the 2nd boss. This was because the server in which you were raiding on was filled up and the main server only used as a background that you had beaten boss 1. You had to re-clear everything to the second boss or wait at the door till you see a lot of ppl get kicked out, and then you would hope that it was from the same server that you were raiding in before. Raiding became more frustrating than fun and at that point I lost interest in the game between issues over time and how they fixed one thing and broke 2 things.

Things I wish it had.
1. Less stagnant NPCs, almost every where you go npcs just stand there like dummies, you go to a game like guild wars 2 and you see the npcs doing things, moving, articulating, giving life to the city.
2. More fun quest.
3. More variety of end content for people that lean towards pvp or pve.
4. More planets that have both repubic and sith in them to have more pvp outside the warzone as you are questing, have a lv restriction so you don't have a load of lv 50s fly there just to beat on the low lvs thou.
5. pvp space flight missions, wouldn't it be cool if it was more than a rail shooter.
maybe add another ring to the space station where the opposite faction could fly to and fight their way into the space station like a raid. If they make it inside have full blown pvp inside it, maybe have an inner ring that's inaccessible for the ppl that don't care for pvp.
6. Have quest where your decisions have more weight into the story line rather than dark side or light side.
7. Have more flexible companions or have the ability to change their roles so you can focus more on your companion rather than I have to use Mako because she heals and she fits best with my bounty hunter, then you get to end content and you have a stable of companions you never got to know or dislike because they are not the right combination with you.
8. Eject pod use so you can land faster in a planet instead of going through the air lock, then space station and then a shuttle just to get to the planet.
9. Add an bounty board to have a hit list on certain special generated npcs.
10. More realistic cost for some of the legacy stuff or have an option of doing fun activities to generate legacy currency.
11. Have option that when you send you companions out to have them deposit the stuff they bring back into your bank.

As much as I love the conversations in the game I think it was a counter productive move for bioware to commit to that because it delays the delivery of new content.

In the end between these issues it was time for me to give up on swtor.
Technical difficulties.
Lack of people to play with for the longest time.
Taking too long to fix problems correct issues and release content.
Adding new issues with the fixes.
Content becoming stagnant.

Times are tough and I feel like swtor was no longer worth the $15 a month anymore. It became more frustrating than fun and it was no longer fun to play. My friend is still playing it, I love star wars I refuse to conform with the mediocrity brought on by bioware/ea games just because it's star wars franchise. They got confident that people would put up with setbacks and delay just because it is star wars branded and in the end it should have been about quality and fun.
 
Last edited:
You hit the nail on the head with this post but 99% of the people aren't going to read it the way it is formatted. Make some paragraphs and double space between paragraphs. Number each item in your wish list with bullets.

Otherwise you're 100% right. I wish the game had more interesting things to do when you have free time like pets to achieve from quests, mounts, etc. Not just go to the vendor and buy pet or mount X. Stuff you need to take time to find.

Thx!
 
Solid OP, other than formatting as mentioned already :). It still amazes me that they had many times the resources of other mmo developers (financial, staff levels, etc.) and a strong IP to make a game from, yet they messed it up so badly :(.
 
Opened the thread, said "Oh God." And then I skipped to the two comments.

At least add a tl;dr.
 
OP you need to break that up into two more paragraphs if you want anyone to read it. Not being mean just trying to help. Break it up into one or two points per paragraph. It's difficult to read with all the runons.
 
Last edited:
Everything you mentioned is spot on. I also find the combat ridiculously boring. PVE questing sucks. NPC's are terrible in combat. The animals are actually more interesting than the other NPC's, at least they charge you. Everyone else just stands there, fires their blaster from a distance, and don't even move when you attack. Derp...Dark Lord of Sith just fried one of my buddies with lightning coming from his fingertips, broke another's neck without even touching him, and now is coming at me with a fucking laser sword to cut me in half...derp...I think I will just stand here and fire blaster bolts that bounce off his armor and only make him more angry...derp...

By the time I got to Hoth, I finally realized almost all the quests are the same. Find the cave with X in it. Go down narrow hallway just wide enough to fit 3-5 enemies in. Place a group of 3-5 enemies every 50 feet. Every 5th crowd mix things up by putting a bigger enemy in the pack. Occasionally put easy boss fight at end. The only thing that kept me playing the game was to see the cutscenes and see the rest of the story. All that for $15 a month plus the initial $50 for the game? Give me a break.

Hell, there was better AI in Star Wars Dark Forces II: Jedi Knight, and Star Wars Jedi Knight II from over 10 years ago. At least in those games you could actually chop people into pieces with your light saber.
 
Sorry, it was never a good game.

If you played beta you would have seen this train wreck coming from miles away.

TORtanic.
 
I was a bit tired when I wrote this earlier in the day, listened to your advice on the formatting and hope that I improved it and violated less grammatical rules. It's a bit difficult to format if you are writing a lot because the writing window is quite a bit smaller than what you are writing so that you can only see a bit at any given time.

The game had some entertainment value at first. All the conversations were narrated, and the story line was easier to relate to because it was based on something whereas example Rift had an odd story that was hard to get into.
 
Last edited:
my buddy was a big SWTOR fan, and even he isnt playing anymore. it looks great when it first came out, but i agree about the stagnant NPCs. Speaking of GW2, how do you know the NPCs are not stagnant? is the beta out for play yet? i need build my darn computer before the game goes live :(


Posted from Hardforum.com App for Android
 
lots of typos in my last reply, sorry, phone :p


Posted from Hardforum.com App for Android
 
I was a bit tired when I wrote this earlier in the day, listened to your advice on the formatting and hope that I improved it and violated less grammatical rules. It's a bit difficult to format if you are writing a lot because the writing window is quite a bit smaller than what you are writing so that you can only see a bit at any given time.

The game had some entertainment value at first. All the conversations were narrated, and the story line was easier to relate to because it was based on something whereas example Rift had an odd story that was hard to get into.

Much better though I read it the first time because I was thinking of trying swtor. It's a shame because oddly some of the things you mentioned already existed in Star Wars Galaxies years and years ago.

I get the sense that the direction of this game changed at some point in Development and EA just ended up churning out crap. I feel bad for all the people who bought this hoping for a new SWG or because Bioware was attached.
 
Well said OP. I quit months ago but I still have some tiny faith that it will turn around. It was amazingly fun in the beginning but honestly I feel like the drivers seat is empty and Bioware/EA don't have a fucking clue what to do other than throw unoriginal content and crap into patches.

I feel like if I'm going to play a MMO it might as well be WoW. But WoW has so many issues I won't even touch it. I think thanks to SW:TOR I'm done with MMO's for a long time. Just can't justify investing that much time into a game were I have no control on how its balanced/played.
 
my buddy was a big SWTOR fan, and even he isnt playing anymore. it looks great when it first came out, but i agree about the stagnant NPCs. Speaking of GW2, how do you know the NPCs are not stagnant? is the beta out for play yet? i need build my darn computer before the game goes live :(


Posted from Hardforum.com App for Android

GuildWars 2 has an beta this whole weekend, but most of the betas are for people who pre-ordered the game, they had about 1 beta a month.
 
It's interesting that EA still claimed they had 1.3 million subscribers in May. I am wondering how many people will be lefter in say September or December when the majority of the 3 and 6 month subscriptions die out.
 
Good post OP I agree with 99.9% of it.

SWTOR could have been a lot better, but I think they originally set out to make KOTOR 3 and got lost along the way. I was also in beta and pretty much assumed it was not going to last very long once the game launched it had the foundation of what could have been a good MMO, but Bioware got lost along the way. I did however enjoy the game it self; I liked the storylines, the characters and the environments it did feel like Kotor to an extent, so when the game launched that is how I went into the game, like it was an online RPG. I didn't even really bother with the MMO aspect of it, I maybe grouped 3 times and just canceled the missions that required groups. I liked the game, but it was not worth a monthly subscription.
 
I agree mostly with the op.

This is what happens when you give a developer free reign and an unlimited budget with an ip. It is really sad that ea or bioware had no scope or vision for their final product, they only cared about the single player story lines and legacy aspect of the game. You can tell since thats the only thing that seems polished or well thought out.
 
I agree mostly with the op.

This is what happens when you give a developer free reign and an unlimited budget with an ip. It is really sad that ea or bioware had no scope or vision for their final product, they only cared about the single player story lines and legacy aspect of the game. You can tell since thats the only thing that seems polished or well thought out.

i dont get people like you; maybe its your lack of knowledge or general outlook on life im not sure. but games take a fuck ton of work and development and MMOs take double that. Not only are they harder and more cumbersome to make but they are held to the worst kind of scrutiny. stop comparing games to wow and using that as a reference. WOW has had the money and the time to refine and refine and again refine.

SWTOR was a dope ass game.. unfortunately the end game was lacking in comparison to others and people were left feeling pretty bored with it. However plenty of other MMOs had the SAME ISSUES including wow. One thing blizzard did was cater to the elite and it made the game last and it made it feel worthwhile.

unsub and move on people
 
I agree with poor formatting and to long to read. It was like listening to a women talk.....in my head I am saying "get to the fucking point already".
 
i dont get people like you; maybe its your lack of knowledge or general outlook on life im not sure. but games take a fuck ton of work and development and MMOs take double that. Not only are they harder and more cumbersome to make but they are held to the worst kind of scrutiny. stop comparing games to wow and using that as a reference. WOW has had the money and the time to refine and refine and again refine.

SWTOR was a dope ass game.. unfortunately the end game was lacking in comparison to others and people were left feeling pretty bored with it. However plenty of other MMOs had the SAME ISSUES including wow. One thing blizzard did was cater to the elite and it made the game last and it made it feel worthwhile.

unsub and move on people

Holy reading between the lines batman!

You might have a point somewhere if you didn't put words in my mouth that I didn't mention. I would suggest putting the hater'aid down.
 
i dont get people like you; maybe its your lack of knowledge or general outlook on life im not sure. but games take a fuck ton of work and development and MMOs take double that. Not only are they harder and more cumbersome to make but they are held to the worst kind of scrutiny. stop comparing games to wow and using that as a reference. WOW has had the money and the time to refine and refine and again refine.

SWTOR was a dope ass game.. unfortunately the end game was lacking in comparison to others and people were left feeling pretty bored with it. However plenty of other MMOs had the SAME ISSUES including wow. One thing blizzard did was cater to the elite and it made the game last and it made it feel worthwhile.

unsub and move on people

Idk, all the catering did was create animosity. If you weren't in a "top guild" you were a 'noob' or 'stupid', and being in a top guild, once you finally got in one, was boring as hell. It felt like a job. I'm almost glad they left it out of this game.
 
I waited a year before I picked up the game for fear of issues that would need to be ironed out. Enjoying the game thus far although at times it feels very lonesome, grouping is hard at higher levels and usually involves me asking a lvl 50 to come help with a mission that should have four players. I then just watch the lvl 50 kill everything making the mission rather boring for me.
I really enjoyed the KOTOR games and TOR definatly takes me back to those days, all in all, I don't see myself sticking it out for much longer once I reach lvl 50.
 
I waited a year before I picked up the game for fear of issues that would need to be ironed out. Enjoying the game thus far although at times it feels very lonesome, grouping is hard at higher levels and usually involves me asking a lvl 50 to come help with a mission that should have four players. I then just watch the lvl 50 kill everything making the mission rather boring for me.
I really enjoyed the KOTOR games and TOR definatly takes me back to those days, all in all, I don't see myself sticking it out for much longer once I reach lvl 50.

I am excited to see where the game sits in another 6 months. could go far. although GW2 Is stealing my attention heavy
 
WOW has had the money and the time to refine and refine and again refine.

The money argument doesn't really hold with SWTOR, they had more than enough to make a good game. They also had plenty of time and even had the advantage of seeing what every other game was doing right and wrong and learning from it. Unfortunately they didn't.
 
Regarding the original poster,

I feel kind of the opposite. I have been enjoying swtor since beta. Maybe it's just because I've lived through the majority of all MMO releases since the early 90s and my tolerance is much much higher for the things I've had to endure over the years.

A few things swtor did right,

All the classes were complete and pretty balanced upon release. (They really were, DAOC and EQ2 were nightmares compared to this game at the beginning.)
The servers have always been up and very stable
New content has been released on a pretty fast and constant basis.
Customer service department is there and actually doing stuff.
No game changing bugs.
Content is rich and full of backstory.
They have not turned on the easy mode switch (yet)

For me, I'm still having a blast playing. The new servers are jammed packed. So much so its hard to even move around in the fleet in prime time, so I know i'm not the only one who feels this way.

To each their own.
 
Back
Top