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WuTangClam said:The Source engine is a brand new engine developed in house by valve. It is not based off of the original Half-Life engine.
http://www.beyondhalflife.com/byhl.x?a=hl2&s=engine&page=1
Furthermore, the original Half-Life engine was based off of the Quake 1 engine, not the Quake 2 engine.
http://www2.uiah.fi/~taharvia/halflife/history.htm
Steel Chicken said:Its a pendulum thing. Same thing with Intel vs AMD.
At any given point in time, one mfg will provide a better product then the other. Not too long ago, Nvidia was sucking booty. Now ATI is. Nevermind their cards are more money for the same performance. Nevermind you can't buy the high end ATI parts. Nevermind theyve missed lots of dates. Never mind they are in bed so deep with Valve they look like Siamese twins.
Right now, the best purchase/per dollar is Nvidia hands down...Maybe in 2 years it will be reverse. Then ill sell my ancient shitty 6800 for the newest ATI offering to run the newly released Duke Nukem Forever. Sorry, what was I thinking?!? That will never happen.
I just sold my 9800 pro...it wasnot a bad card. I dont hate ATI by any means. Right now though, they are in second, and not a close second either.
WuTangClam said:The Source engine is a brand new engine developed in house by valve. It is not based off of the original Half-Life engine.
http://www.beyondhalflife.com/byhl.x?a=hl2&s=engine&page=1
Furthermore, the original Half-Life engine was based off of the Quake 1 engine, not the Quake 2 engine.
http://www2.uiah.fi/~taharvia/halflife/history.htm
Duckzilla said:Amen, brother. I don't consider myself to be a fan of either nVidia or ATI, but what you say is true. Last generation, when nVidia "sucked" it was okay, but now when it's ATI's turn to suck it up, some people are whining. I say to everyone: Be a smart consumer, not a fan-boy.
I sort of predicted this when I said ATI may win the next round but nVidia (with all their resources) will hold nothing back.
R1ckCa1n said:p0wned
mr.fishie said:i've read interviews with carmack where he states that he starts every new engine with a clean text window and writes the engine from scratch, so doom 3 does not have any code from quake 3 in it. to the best of my info anyway.
The Batman said:X800XTPE vs 6800U = Default victory to Ultra for actually being available.
X800Pro vs 6800GT = Victory to GT for sustained ass-beating.
??? vs 6800NU = Default victory to NU for exisiting.
X700 vs 6600GT = We dont' know so far, but my money's on the GT.
Seems to me like Nvidia is winning all across.
[RIP]Zeus said:i really kinda find this funny
in the FX series ya they sucked but it was like oh well. still a good card don't care if we suck compared to the 9000 series
now it's 6800 series kicking x800 all over the place and the ati nuts are crying, whinning, bitching and complaining about how nVidia cheats or wait till XTPE comes out or some shit like that.
it just amazes me how these ati people go so nuts cause there FAVORITE card is getting it's ass owned.
not only in proformence but in a price range to.
also ati IMHO has been lazy. and also IMHO i think ati doesn't really care about there fan's cause with no new tech and a 2-3 year old core. from what i see ati is saying to there fans and partners you will get new tech when ATI feels like you need it. not hey lets future proof our cards so game makers can work with the tech we offer like carmack did with nvidia.
doom3 was not made around the 6800, the 6800 was made around doom3.
gordon151 said:Why do some play ignorance to the obvious extreme limited availability of the 6800U. Granted it's better than the X800 XT, but when I can almost counter the number of stores with it available now for a reasonable price on one hand, thats no big win for nVidia. The X800 XT also seems to have noticeably greater availability in new systems as well. I also see a lot more people with PE's than Ultras, but that could be because GT is a much better buy than the Ultra.
gordon151 said:Why do some play ignorance to the obvious extreme limited availability of the 6800U. Granted it's better than the X800 XT, but when I can almost counter the number of stores with it available now for a reasonable price on one hand, thats no big win for nVidia. The X800 XT also seems to have noticeably greater availability in new systems as well. I also see a lot more people with PE's than Ultras, but that could be because GT is a much better buy than the Ultra.
gordon151 said:What I find funny is the fact that you might actually believe what you're saying. Wait, no thats more scary than funny.
gordon151 said:Why do some play ignorance to the obvious extreme limited availability of the 6800U. Granted it's better than the X800 XT, but when I can almost counter the number of stores with it available now for a reasonable price on one hand, thats no big win for nVidia. The X800 XT also seems to have noticeably greater availability in new systems as well. I also see a lot more people with PE's than Ultras, but that could be because GT is a much better buy than the Ultra.
[RIP]Zeus said:Then plz justify to me WHY i should buy a card for 400 to 500 dollars that has no future proof tech?
bad drivers
bad multimonitor
bad linux drivers
limited SUPPLY...
is almost vaporware
and has no call for the lower end 6800NU and LE
and also there x600 cards??? wtf where they thinking??? talk about a joke...
I don't see how that disproves what I originally posted. 50 lines of code from the Q2 engine does not make it a "rewritten Q2 engine" when the rest of the code is either valve's own or from the Q1 engine.rancor said:Your talking to a guy thats seen under its hood....
Take a close look at how the characters interact with its environment its very simliar to the orgianl Half life. Not talking about physics, just general feel of the game.
Half-Life's Code Basis
[Thu Aug 01, 2002 / 04:38pm PDT] Chris 'autolycus' Bokitch - comments (5)
What came first, the chicken or the egg? What is Half-Life built on, Quake 1 or Quake 2? These questions pop up pretty frequently, and neither seems to have an accepted answer. In an effort to extinguish the argument, I've asked the people who know best. About Half-Life, that is. We're not touching the question about the chicken.
Ken Birdwell explains it like this:
"It is fundamentally just a heavily modified Quake 1 engine. There are about 50 lines of code from the Quake 2 engine, mostly bugs fixes to hard problems that Carmack found and fixed before we ran into them."
At its core, it's a Quake 1 engine. You can tell this by comparing Half-life's map compiling tools with those shipped with Quake1. You'll find very minor differences -- none of them are fundamental. The core rendering is architecturally identical to Quake1, the only "significant" change is removing the fixed palette, making map lighting RGB instead of 8 bit, and converting software rendering to be 16 bit color instead of 8 bit color, which was pretty easy and only required minor code changes. Our skeletal animation system is new, though it was heavily influenced by the existing model rendering code, as were a lot of our updated particle effects, though less so with our beam system. Decals are totally new, our audio system has some major additions to what already existed, and at ship time our networking was almost totally Quake1 / QuakeWorld networking but about a year later Yahn rewrote most of all of it to be very different in design. The most highly changed sections are the game logic; ours being written in C++ and Quake's being in written interpreted "Quake C". Our AI system is very very different from anything in Quake, and there's a lot of other significant architectural changes in the whole server and client implementations, though if you look hard enough you can find a few remnants of some nearly unmodified Quake1 era entities buried in places.
Jay Stelly adds, "We also took PAS from QW and/or Q2 and a couple of other minor routines I can remember (no more than 100-200 lines of code there). There was some feature overlap (as Ken mentions) like game code DLLs and colored lighting, but we developed our own solutions to those independent of Q2."
So there it is. This should put some arguments to rest. Half-Life is based on Quake 1, although it has a very small amount of Quake 2 code. Yahn notes that "we did use some of the winsock functions from Q2, that's about it. Probably more than 50 lines, but nothing too interesting."
Its both....
WuTangClam said:I don't see how that disproves what I originally posted. 50 lines of code from the Q2 engine does not make it a "rewritten Q2 engine" when the rest of the code is either valve's own or from the Q1 engine.
That last paragraph pretty much proves my point. In fact, I was looking for this very article to link to in my original post.
WuTangClam said:I don't see how that disproves what I originally posted. 50 lines of code from the Q2 engine does not make it a "rewritten Q2 engine" when the rest of the code is either valve's own or from the Q1 engine.
That last paragraph pretty much proves my point. In fact, I was looking for this very article to link to in my original post.
^eMpTy^ said:yeah dude rancor...you said it was based on q2...if I was drunk and stoned I'd still know that's a false statement...
emorphien said:Guys, it's same shit, different horse. Last time the nVidiots whined and complained when they were losing, now the ATIrants are whining and complaining because they're having problems.
sheesh it's really pretty damn simple
[RIP]Zeus said:Then plz justify to me WHY i should buy a card for 400 to 500 dollars that has no future proof tech?
bad drivers
bad multimonitor
bad linux drivers
limited SUPPLY...
is almost vaporware
and has no call for the lower end 6800NU and LE
and also there x600 cards??? wtf where they thinking??? talk about a joke...
rancor said:Keep reading Rick just because I slammed ya few times into a wall before doesn't mean I'm wrong here.
mr.fishie said:i've read interviews with carmack where he states that he starts every new engine with a clean text window and writes the engine from scratch, so doom 3 does not have any code from quake 3 in it. to the best of my info anyway.
^eMpTy^ said:yeah dude rancor...you said it was based on q2...if I was drunk and stoned I'd still know that's a false statement...
and thats what panned out but the fx 5800 was supposed have come out 6 months before the 9700, if thats what happend, the 5900 would have went head to head with the 5900.
^eMpTy^ said:maybe he rewrote the renderer from scratch...
The Batman said:I suggest you head on over to NVnews and check out the 6800 Pre-Order thread. It's got about 30 links for the Ultra, most of which are in-stock at a reasonable price. In other words, you can find an Ultra for $500-$540 if you're not stupid.
R1ckCa1n said:p0wned x 2
Let's not forget your other noteable one on this thread
The Batman said:Hm...you know I haven't bothered playing HL on my new setup just yet. Hm...naw...it's probabley still look like ass.![]()
gordon151 said:Apparently between the time I just read your post and you posting this someone bought up all the Ultras because most of the links say out of stock, back order, or sold out. I have to admit though there are a handful that do say in stock, but some of them the prices are not between 500-540 like you said.
gordon151 said:Apparently between the time I just read your post and you posting this someone bought up all the Ultras because most of the links say out of stock, back order, or sold out. I have to admit though there are a handful that do say in stock, but some of them the prices are not between 500-540 like you said.
R1ckCa1n said:p0wned x 2
Let's not forget your other noteable one on this thread
^eMpTy^ said:yeah this I don't know about...Doom 3 has the same startup little window that Quake 3 did...and the intro video occurs in the same order and at the same resolution as the Quake 3 one did...the config file uses the same variables...if he rewrote the whole thing from scratch (which doesn't really make sense) he's got an amazing memory...
maybe he rewrote the renderer from scratch...
rancor said:Oh wow a typo,
err you lied about not overclocking you card and getting those unbelievable frame rates on your x800 vivo......![]()
rancor said:I worked for nV and ATi, so don't get smitten with me