Somnambulator
Gawd
- Joined
- Apr 13, 2008
- Messages
- 856
after HL1 engine removed FPS movement limitations, there was no benefit to getting FPS over your monitor's refresh rate because of the many reasons listed previously. your GFX card can render images at whatever FPS it wants but the monitor cant display them faster than it can refresh itself (60hz for vast majority of LCDs) without getting page tearing. years ago it was 60, 75, and 80hz for CRTs but the effect was pretty much the same as far as i know. if it's not, then it's moot as not many still use CRTs these days.What does semi-competitively mean? The difference between fps_max 100 and 60 is quite noticeable with any type of snap aiming, and I don't know of a single serious player who would back up your statement. fps_max 100, 100hz or higher (CRT only for scompetitive gaming) and Vsync off. The main reason for the disabling Vsync was because of the FPS hit. Even on the super old HL engine, smokes caused fps problems a 3+ years ago.
you cant argue with the facts, which prove my above statements. i may not have a computer engineering degree like defaultuser, but i do understand the basics of how monitors display an image.