imzjustplayin
[H]ard|Gawd
- Joined
- Jan 24, 2006
- Messages
- 1,171
I don't get it, why are developers continuing with the usage of Havok physics when ageia's engine is free? I mean if they could use the ageia engine, then I don't think we'd have this issue of engines not taking advantage of hardware people have.
Have people found a way to port physics calls directly to the ageia physics card instead of going to the processor? Kind of a rough hack or what not? I don't care if it's inefficient/not as efficient as recoding/coding the game specifically around the physics card but I would like to see a performance improvement with the usage of a physics card.
Have people found a way to port physics calls directly to the ageia physics card instead of going to the processor? Kind of a rough hack or what not? I don't care if it's inefficient/not as efficient as recoding/coding the game specifically around the physics card but I would like to see a performance improvement with the usage of a physics card.