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Because you're not using Amazon Fire
what device/OS/browser are you having issues with? I've never felt that my android phone is rendering slower then it should be. I switch between the default browser and dolphin HD on android (2.2) using a samsung intercept.
so how would an equally clocked arm cpu compare to an atom cpu? Is it just the clock speed or is it the architecture as well that makes it slower?
so how would an equally clocked arm cpu compare to an atom cpu? Is it just the clock speed or is it the architecture as well that makes it slower?
atom will destroys anything packed in a cell phone
Since when has Intel been any good at PPW?Not when you measure performance per watt, not by a long shot.
Since when has Intel been any good at PPW?
That's my point; the power of an Atom compared to an ARM SoC in a smartphone is moot if you can't run the Atom for more than a couple of hours on a 1500 mA battery.
Using very crude math, I would give it 1.5 hours of battery life on a phone-size battery.
...2 if you go all-idle.
Take a look at the memory a typical desktop browser consumes. On a phone you have a fraction of that available. And there's no virtual memory either like on a pc, so a mobile browser is even more constrained.
I can't find the post, (I thought it was here on [H]ard|Forum) but a while back (maybe a year or so ago) I wrote a huge post comparing the wattage and TDP of the ARM Cortex-A8 and an Intel Atom, and tried to approximate processing potential but trying to compare MIPS across two different architectures using different instruction sets is like trying to compare apples to oranges.
I do vaguely remembering that my calculations placed the Atom at something like 1/6th as power efficient as the Cortex-A8.
Wish I could find it so I could compare the specs I cited to current-gen Atom and Cortex-A9 specs; I'd like to see if the gap is narrowing.
EDIT - And yeah, a little voice in the back of my head is saying "Didn't the Atom use about 1 watt? That would put it at 1.5 hours like Zurginator is saying."
Take a look at the memory a typical desktop browser consumes. On a phone you have a fraction of that available. And there's no virtual memory either like on a pc, so a mobile browser is even more constrained.
A lot of it has to do with software as well.
I agree that the gap will close with time.
Nope, it's completely the hardware. iOS and Android both run the same software as their desktop counterparts. The difference is completely in hardware - particularly CPU and memory bandwidth.
iOS5 brought a sizeable improvement to web browsing performance for existing hardware. Android 4.0 is supposed to do the same. I think that's sufficient evidence there's still room to improve with software, no?