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Who's ready for Marvel vs Capcom 3?

Because they still have their social/competitive roots in arcades. Also, Japan's superior nework infrastructure, network speed and tiny relative land mass make online MP work much better for them. In Japan, XBL is the best thing since sliced bread. The mediocre netcode slapped on most games works WAYYYY better there than here.

This pretty much, also the Japanese never really got into the VS series, they've always hated it, which explains why MVC3's online is bad even compared to other fighters.

One thing I noticed last night, I can now agree with this sorta....I've seen some people say Gouki (Akuma) is too strong, I've seen some people say Phoenix is too weak. All I know is I did 1 combo, canceled into super fireball (no X-Factor) with him on Phoenix and it killed her. (this is with Phoenix @ full health) It was a simplistic combo too....nothing crazy, no OTG's, no assists. So either Akuma is too strong or Phoenix is weak as hell. (checks SRK wiki) Yeah, it's both. According to their wiki, Akuma is low health, high damage, and Phoenix has about half the health of the weakest characters in the game. [note to self - don't bother with Phoenix]

A lot of people can do that to Phoenix, as for Akuma, he's a mixed bag. In every game* Akuma has been in he's always had crap health but massive damage output. He's quite strong in this game with a lot of ways to put out insane damage, demon flip mix ups (which was always key to him), OTG supers (huge advantage), and insane pressure. What makes him really scary though is that his level 3 super, is damn near an instant counter to anything and does insane damage, with xfactor it will kill just about anybody.

It's a bit to late to declare anything on most characters, all that is agreed on is that Sent is, once again, broken.

*not true in the original Super Turbo which is why he is banned.
 
Yeah, I don't know the VS. series very well, but (like sd11 points out) Akuma is a high risk/reward character in pretty much the whole series. In the Alpha games and (especially) SF4 you'll have Akuma dominating an entire round and landing multiple 8+ hit combos only to lose or blow the entire lead in a couple hits.
In theory Akuma is overpowered beyond belief as long as you're never getting hit.
 
Because they still have their social/competitive roots in arcades. Also, Japan's superior nework infrastructure, network speed and tiny relative land mass make online MP work much better for them. In Japan, XBL is the best thing since sliced bread. The mediocre netcode slapped on most games works WAYYYY better there than here.

And thats great for Japan but when your making a game that is directly appealing to Western audiences those are all nice "excuses". Perhaps that would make more sense if this was just a standard Japanese game aimed at Japanese audiences but ..its not.

No reason you can't also accomindate the users across sea's who are actually buying the game and making the company profit.

Everyone knows that standard consoles are suffering in Japan compared to portable consoles and cell phones.

When you make a game filled with Western comic book characters and the Lions share of profit comes from over seas you don't really have an excuse not to improve the standard (and ignored) MP lobby and such for those audiences.

They've had years to play around with MvC3 , its been on the drawing board a long time , Japan needs to remember that the rest of the world doesn't have 100mbps download speeds for 20 dollars a month like they do without bandwidth caps. I've been playing Japanese games just like everyone else for ages , excuses are wearing thin.
 
Akuma's basically always been a no frills character in Vs. other than MvC2 where he has the air hurricane kick glitch like Ken does. Even then he's still weak on life and eats tons of damage while not dealing much damage.

I didn't really think Akuma was ever much in anything but ST TBH with you. :confused:
He does (IIRC) standard shoto damage in all 4 Zero/Alpha games (Zero 1, Zero 2, Zero 2 Dash, Zero3), the same or less in *all* Vs. games (meaning CvS as well as XMvSF etc.) other than air HK in MvC2. He's overpowered to the nth degree in ST and he's pretty powerful in SF4 but other than that....I don't think Akuma has ever been that great of a character. :eek: (lone exception to the Zero series would be Shin Akuma who has better trap game due to double air fireball, but we're talking about regular Akuma)
 
Man, I suck so bad at this game hah, get my ass handed to me so bad online. People pulling off triple-team air combo's then going into a double hyber combo then juggling me for 20+ hits, sigh.
 
Use X-Factor? If you have super meter you should be able to do X-Factor and then during the freeze where there's a second where only you can move, activate your own super (hopefully one with more priority than your opponent is doing)....you should hit them out of their super.

Try to counter the tagging air combo? You know you can do that right? You have to hit S+direction and if you guess the same direction your opponent uses, the combo stops immediately and you both drop to the ground again.
 
Man, I suck so bad at this game hah, get my ass handed to me so bad online. People pulling off triple-team air combo's then going into a double hyber combo then juggling me for 20+ hits, sigh.

Just practice, you won't get better unless you get your ass kicked. Back in the days of arcades, you lost money and that was your only way of practice prior to Super Street Fighter 2 for the super nes.

Go to this site for some insights http://shoryuken.com/

I miss my OPTIC BLAST :(
 
Just practice, you won't get better unless you get your ass kicked. Back in the days of arcades, you lost money and that was your only way of practice prior to Super Street Fighter 2 for the super nes.

Go to this site for some insights http://shoryuken.com/

I miss my OPTIC BLAST :(

I know too well about losing money on fighting games in teh arcades, spent way too much of my school money and things on street fighter, mortal kombat, primal rage, etc.

My main problem is blocking and reversals. I keep getting caught up against people that pu ll off insane string along combo's of liike a team aerial combo, into a hyper combo, then x-factored into a team-based hyper combo.

That or the people that stand at the side of the screen as far away as possible and just spam long orange attacks on multiple levels so you can't close the distance unless you have a good teleport character or such.

Really annoying fighting people that have likle Chris, Sentinel, and deadpool and spam nothing but range.
 
That or the people that stand at the side of the screen as far away as possible and just spam long orange attacks on multiple levels so you can't close the distance unless you have a good teleport character or such.

You don't need a teleport capable char to shut down range; all you have to do is super jump then dash or throw a downwards projectile if you have one. Or a downwards super.

Some characters have 8way dash, I believe all of them have left/right dash. Some have double jumps as well. Super jump, dash, air jump. That should cover the screen width.

Really annoying fighting people that have likle Chris, Sentinel, and deadpool and spam nothing but range.

Learn a teleport character or someone with better beam priority. Very easy way to shut down shot spammers - use Storm. Super jump, throw a whirlwind...hits 2 pillars wide, will easily hit anyone in the middle of a shot or an assist character who's been spammed to come out. Follow up with 8way air dash into lightning attack in, if you hit, do a second then cancel into lightning storm. If you're on the ground, use hail storm which does NASTY chip damage and will nullify any regular projectile. If you do a lightning attack in and they block it, do another lightning attack backward to get out of danger range. Or use Iron Man, go aerial and spam smart bombs downward. Or use Arthur and spam them back with daggers and lances (lances ideally because they push back farther and do chip damage). Super jump, throw out the fire bomb. If you have it, do his fireball super. Or Doom, use the lightning shot in the air (regular or super). There's plenty more. You just need to come up with better strategies. ;)
 
Yeah, I was fighting someone last night that was spamming me with Sentinel's 3-rockets assist + some other projectiles. Was driving me crazy for a bit. Like Zero says above, super jumps help. Ameratsu has an attack that goes horizontally in air, as well as a dash-across-the-screen-with-a-vine move (M + H atk). Dante has a quick movement in the air move also (M+H atk) as well as an attack-towards-the-ground attack that goes quite a ways (Bumblebee I think?). Dunno about others, but I think a lot have a quick movement.

Honestly, I like to throw a hyper combo once in a while at people that do this. Dante's standard gun one, or even a full-screen attack (like Ameratsu's ice/fire etc standard hyper). Then you can either do another projectile hyper, or at least you can hop on over while they are getting up off of the ground. :D
 
I had a go at this in my local EB and wasn't particularly impressed. The SF4 control scheme was perfect and I don't understand why it had to be changed drastically like it has in MvC3 other than to accommodate tagging out. "Dumbed down" doesn't begin to cover it.

I understand this is supposed to be more accessible but having one button being both punch AND kick depending on what direction you're holding the D-pad? That's not simplifying, that's just inprecise.

And oh my god, worst boss in a fighting game ever.
 
Guessing you never played TvC?
I'll admit I was aggravated at first when MvC2 went from 6 -> 4 buttons but I don't really care much about MvC3 going from 4 -> 3. TvC did it first, the system works. All an extra 1-3 buttons does is make you spread out your hand more doing the magic combo dialing....are you really purposely trying to throw out lots of crouching Strong punches? :D

It causes issues in MvC2 because some people had small popups turn from a single button hit into a command move (ie Spider-Man comes to mind, crouching Forward kick which combos into standing Roundhouse launcher...in MSHvSF and MvC1 it worked; MvC2 it required doing df+Weak kick because there was no more medium kick button). I LOL @ the user reviews on metacritic, people saying the game is dumbed down and no longer has depth. Bullshit. The game has plenty of depth, arguably more depth than MvC2 since they've added X-Factor, the team-up combos, wall/ground bounces and a more varied OTG system. They're just put off by going from 4 attack buttons to....technically 4 including S.....so they give the game no shot and just post some BS reviews. :rolleyes:

Don't mean to sound like a biased fanboy of the game but the complaints I see I'm still laughing about. It's just retarded shit. People apparently can't learn new things these days and enjoy the game for what it is, they have to throw a fit about how it's not like the other games. To whit I say GOOD. I would rather have something new. If I didn't want something new I would keep playing the old ones. Seems like a lot of the complainers are just mad they're going to have to deal with it because the game is mad popular, less people will be playing MvC2 on Live or the PSN so they can either buy it, learn it and stay in the game or get passed up playing the same game everyone played for 11 yrs. :eek: (present company excluded....I'm just saying "in general", not trying to say anything specifically about any of you who like or don't like the game)
 
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Never played MvC2 (I never saw it in shops where I live) until the recent Xbox Live demo, so no rampant drunk-on-nostalgia rambling from me there. I do however prefer a bit more meat to a fighter than what my (admittedly) brief time with MvC3 suggested to me. Being able to use Dante in a fighting game is fantastic and seeing so many of his moves being incorporated into a 2D-fighter was fanboygasmic, but using Ryu and Akuma felt wrong, like they had been grabbed by a completely different developer with no experience with them at all.

I might hire this out and give it a proper go but as far as first impressions go MvC3 failed quite spectacularly.
 
Going down from 6 buttons takes some getting used to, no biggie. Took me awhile to go from 6 to 4, and it took a few days to get the hang of 4 to 3. Once you do though, keep it up....there's a very good game under the surface IMHO. I had some very fun matches this weekend against a friend I could OCV in MvC2, he held his own in 3 and he almost tied me in total W/L. It was a great 2-3 hours. ;)
 
Instead of viper, I might be switching her out for someone else... sad but I actually might. Well I dunno, I'll play around. I still need to do the team member aerial switch combos.. how exactly does it work?

My current team is Akuma/Sentinal (LOL :))/ Viper
 
I still need to do the team member aerial switch combos.. how exactly does it work?

During an air combo hit S+direction. Left or right causes wall bounce, up knocks the opponent higher, down causes ground bounce. Repeat while doing combo with character #2 to have character #3 come in.
If your opponent hits S+the same direction you hit, it cancels out your attempted team air combo and you both drop to the ground. (it's like a counter to the whole thing)
Successfully doing one gives you ridiculous meter. It's like 3/4 of a full bar for a successful tag/non-defended/countered to #2 and 1 more full bar for a tag to #3.

Ladies and gentlemen....straight from SRK - The Only Problem With MVC3... is You.
dpxrgp.jpg
 
During an air combo hit S+direction. Left or right causes wall bounce, up knocks the opponent higher, down causes ground bounce. Repeat while doing combo with character #2 to have character #3 come in.
If your opponent hits S+the same direction you hit, it cancels out your attempted team air combo and you both drop to the ground. (it's like a counter to the whole thing)
Successfully doing one gives you ridiculous meter. It's like 3/4 of a full bar for a successful tag/non-defended/countered to #2 and 1 more full bar for a tag to #3.

Ladies and gentlemen....straight from SRK - The Only Problem With MVC3... is You.
]


Also, straight from SRK...

Lame, Easy Infinite, and before you ask, its not Sentinel only...
 
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If someone starts cheesing, I simply cheese back. Otherwise it's regular combo game play. Tit for tat.
 
Infinite works GREAT in practice mode, let's see someone pull that off during gameplay against someone other than a training dummy. :rolleyes: Come on now.

We get it, NSC. You don't like the game, you prefer MvC2. No infinites in MvC2 now are there. :rolleyes:
Quit trolling.
 
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Infinite works GREAT in practice mode, let's see someone pull that off during gameplay against someone other than a training dummy. :rolleyes: Come on now.

We get it, NSC. You don't like the game, you prefer MvC2. No infinites in MvC2 now are there. :rolleyes:
Quit trolling.

It's never been a secret I don't like 3 and prefer 2. Are you just figuring that out? I put that up there to counter your fanboy gushing, and all you people who say this game is "balanced" or "more balanced", when the game is less than two weeks old. Obviously, you watched the video, it shows many viable ways to set up the infinite in a real match. It defies the stupid hit stun "anti-infinite" tech they put in the game, not to mention you build infinite meter, and can USE the combo scaling to use it as a way to burn the clock. Catch Sentinel in it early, MAX meter, burn 40 or so off the clock, kill Sentinel. Justin was right the first time. At least in 2, you had to be skilled to do broken nonsense. It's his JOB to play and win at the game. As much as I don't like it, if I was a contracted player, I'd be practicing my Akuma/Chun/Sentinel for Evo, too. Thousands of dollars at stake. Your blind devotion to an unproven game that looks more broken in two weeks than Marvel 2 was in 2 years is trolling.

You wanted "different" so bad (makes no sense since this is just TvC2), you have "different" broken like anti-infinite tech that doesn't work, easy mode 60% to 100% combos, one-move infinites, and the fail that is X-Factor. Enjoy.
 
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This day and age patches for about every game are pretty common. I'm surprised no one has considered any of that for MvsC3.

But if they never change it, I'm having a blast with the game. It's great fun with friends which was what I was looking for. I love the new characters, sure i miss some of the old but change is good in this case.
 
Other than Mortal Kombat - has anyone ever patched a full-on released fighting game before? I remember MK2 and MK3 getting actual soft patches 2-3 times in the arcades, but I don't think I've ever seen any others. Capcom tends to release full-on sequels instead of patches, so if this one's broken you might start hoping for Super M v. C 3.
 
Other than Mortal Kombat - has anyone ever patched a full-on released fighting game before? I remember MK2 and MK3 getting actual soft patches 2-3 times in the arcades, but I don't think I've ever seen any others. Capcom tends to release full-on sequels instead of patches, so if this one's broken you might start hoping for Super M v. C 3.

It appears capcom will/has patched SSF4 with some balance changes (http://www.giantbomb.com/news/super-street-fighter-iv-balance-patch-hits-alongside-tourney-dlc/2002/ first link I could find).

Soul Calibur 4 and BlazBlu both got major balancing patches.

It's my understanding that MvC3 and SF4 share some of the base engine code so if patching one game is possible patching the other probably is too.
 
Just from the people that spend a lot of time playing, does the game feel fairly balanced?
 
just last night, he killed all three of my characters with the same combo, he did one hit, confirmed it and then just kept looping the combo followed with the x energy hypercombo. im not pro but im not that bad but this dude just kept doing the exact same combo over and over and it was way too hard to block against, clown was named asianpryde12. Du ma may. and then i keep getting these clowns with sentinel. how the hell do these type of characters pass inspection for balancing? who the hell? everything about this game makes the sf4/ssf4 inadequacies tolerable
 
I don't find sentinal a problem when I face him.. My viper tends to do fairly well with his shens.
 
Just from the people that spend a lot of time playing, does the game feel fairly balanced?

Winter Brawl, a major tourney out of Philly, was last night. Check out the results and video. I watched some of the stream, and the chat was already going nuts with boredom over the same 6 characters, ESPECIALLY Sentinel, being used. I think I saw about 8 or 9 characters used, but the field is thinning quickly.
 
It is refreshing, however, to see Justin Wong issue out beatdowns with some absolutely sick Wolverine, She-Hulk, and Akuma play.

Other than that, Magneto, Storm, Sentinel, Phoenix, Doom, Dormammu, and Dante like e'rrday.
 
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I thought Pheonix was the weakest character in the game? One good combo easily killing her unless you're high enough to use her dark pheonix ability.
 
People will use her third, try to avoid snap-backs, and sit on 5 meters.
Lv 3 X-factor Phoenix/Dark Phoenix can destroy entire teams with little effort..
 
She-Hulk is awesome. I need to learn how to use her.

I currently use Dante, X-23, and Nathan Spencer (Bionic Commando).


One interesting thing about Dante is the the controls scheme for MVC3 allows him to play VERY similarly to how he did in Devil May Cry 3. Anyone who has played DMC3 should be able to pickup Dante very quickly. He basically plays like the Swordmaster style, with a couple of Gunslinger style moves added in. I use him for now, to give me a chance to focus on the other two characters. After I'm confident in them, I may look at replacing him. Maybe not though, he has a ton of options.
 
Your blind devotion to an unproven game that looks more broken in two weeks than Marvel 2 was in 2 years is trolling.

The fact that you continue commenting on a game you don't own, don't plan on owning, and haven't played is the definition of trolling. Until you put some experience behind your claims, have a nice day~ I'm done with you.

just last night, he killed all three of my characters with the same combo, he did one hit, confirmed it and then just kept looping the combo followed with the x energy hypercombo. im not pro but im not that bad but this dude just kept doing the exact same combo over and over and it was way too hard to block against, clown was named asianpryde12.

Uhh push block? Crossover counter? Activate your own X-Factor and take him out or do a snapback?
If you were blocking and he kept rushing in repeating the combo in the hopes of catching you, you could have done a push block and forced him back. Or hit f+A1 or A2 to do the crossover counter, tag in a teammate who counters his offense (which is a sure hit for you since he's the aggressor). If you are blocking, you could also do a push block then cancel into X-Factor activation and then do a guaranteed hitting super while he's in X-Factor stun. There are a lot more ways in MvC3 to "get someone off you" than there were in MvC2 (or any other Vs. game for that matter).

I don't find sentinal a problem when I face him..

Ding ding ding! Thank you sir!
The Sentinel bitching is retarded and it's no different than all the whiners when [insert x cheese strategy or character] was "found" in MvC2.

Seriously? Sentinel's a problem? A big giant metal robot being so strong is a problem? The guy is a huge target. Rush down eats Sentinel for free. Period. Sentinel spam too much of a problem and people can't air jump then dash to gain ground and force him into the corner? Counter the spam with a teleport and destroy him from behind (Wesker) or counter spam/defend with a character who exceeds at it (Amaterasu). Use Ammy's projectile shield or switch stances and nail him repeatedly with ice.

I see a lot of complaints starting about Ammy too. :rolleyes: [facepalm]

I thought Pheonix was the weakest character in the game? One good combo easily killing her unless you're high enough to use her dark pheonix ability.

Yes, she has the lowest HP of all the characters, and yes, 1 fairly average combo (sometimes without super) can kill her. However DP can OCV an entire team especially if you have X-Factor still.

People will use her third, try to avoid snap-backs, and sit on 5 meters.
Lv 3 X-factor Phoenix/Dark Phoenix can destroy entire teams with little effort..

Other than the fact that she loses life over time when DP forcing you to use the healing super to regain health if she's your last char and you can't tag someone else in so she can regain health.
Phoenix also has some nasty keep away plus a teleport plus damage dealt plus an 8way air dash and flight. [which means it's just a matter of time before the "Phoenix is too cheap!" chants start]

re: balance and whether it's there or not
The game is fairly well balanced. I see a lot of whining EVERYWHERE about the game by people who clearly don't get it.

Someone's beating you with their X-Factor...when? With their first character? Great, they just wasted their X-Factor to snuff out 1 character. I would see that as an advantage on my end.

They used their X-Factor as a "last resort"? Activate yours. You don't have one? Keep the hell away from them. Dash back, superjump, air dash, throw out spam, teleport, waste a super, use flight, throw air projectiles to extend your "float" and delay your "fall". X-Factor characters are not that much of a threat in the air. They can still get you and kill you, yes, but they're not going to do it without an air combo into super if you have 1/2 a bar or more left.

Sentinel too "wrong"? Pick a rush down team. Incorporate at least 1 rush down (or better, a mix) char in your team. Wolvie, X-23, Spidey. Pick one. Spidey has better air offense/defense than the adamantium clique.
~or~
Pick a character with a teleport and bust his ass from behind.
Sentinel is not that good, he does not need to be nerfed. Let's nerf everybody, sure. "Thor's too strong, his throws do too much damage, I can't get him off meeeee!" That's what people on FB and SRK complaining about Sentinel sound like to me. Some people complain this game is too "noob friendly" but then they complain that they can't beat Sentinel because they can't figure out how. Seriously? There's 35 other characters in the game, you telling me that not 1 of them owns Sentinel for breakfast, lunch, dinner and a midnight snack? BS.

I'm not trying to post like a blatant fanboy of the game however - the game is not broken. I don't see anything so ridiculous that it's gamebreaking and a deal changer like all the BS in MvC2. MvC2 had 56 characters, 46 of whom were useless. Utterly and completely useless. MvC3 has a smaller roster, there is some power, there is some punch. Some characters have cheaper strats than others, yes. Some people are playing cheap (ie spamming projectiles). Is this really a problem? No. People are just complaining for the sake of complaining AND because it's not MvC2 where this type of shit is EXPECTED. MvC3 is not "find a play style that's completely broken, never be in danger and always win". Haters can get that out of their mind right now if they haven't already. MvC3 is supposed to be like old school World Warriors. Edge of your seat. You make a mistake and your game could be over.

I'd like to see some jackass try to pull that Akuma shit on me. Who in their right mind uses Akuma and repeatedly uses a late [falling] air hurricane kick? That sticks out like a sore thumb. NO ONE uses air HK with shotos unless it's the cheese Ken/Akuma strat in MvC2 for preposterous damage.

[~as always: my thoughts. :D I love the game and I'm not going to let people bash it without prejudice when the bashing is unwarranted, UNLIKE MvC2 bashing.] So to MvC3 haters - :p
Oh and....reminder: everybody get your free shadow mode update today. ;) I'm hoping to see a JWong/Marn/SKill pack down the road but unless it's 100/200pts or less I'm not buying it.
 
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Chun-Li adequate as a rush down character? I was thinking of doing Dante + Chun-Li...not sure who else to add. Not a pro by any means.
 
Chun-Li by herself has some mobility issues to be pure rushdown, but the Lightning Legs asssist is dynamite for an overall rushdown team.
 
Ammy is a really good projectile spammer. I had a guy I was beating, he really didn't know anything but air combos and he didn't see to know any of Ammy's moves.

He saw me use Ammy's ice projectile a few times and he started spamming it on me ALL of the time. I got soooo frustrated with him. I even beat him down once with Ammy and no ice...but he just kept spamming them. I even counter spammed with my Ammy even harder than him, to make a point, but he didn't get it. Kept doing it.

That said, Ammy's projectiles are very fragile; Ryu fireballs and the like burn right through them.

It can be really frustrating. He was a really good spammer with good defense. I don't think anything is utterly broken though - just some people can be really aggravating.
 
If you haven't grabbed the free shadow mode DLC, check it out. 2 of the 3 are really horrible players (including Nitsuma); the 3rd (one of the testers) has a good shadow mode...definitely competitive. (beat me a few times)

In that vein I found out how annoying Hsien-Ko's gong hit/projectile reflect move is. GOD IT'S ANNOYING. The shockwaves travel a fair distance and continue reflecting projectiles until they completely disappear. I have 0 HK playing behind me in MvC3 and it's been forever since Vampire Savior so I don't really remember much about HK....but that move right there may potentially be a projectile spam killer in MvC3...hell it reflects everything I threw at it, from hadokens to web balls to Deadpool's regular shot moves (not the super though of course).
 
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