Who else isnt impressed?

The_Tecknishen said:
Well thats not neccisarily true. The PS2 could emulate older PS1 games, but not all of them worked. Most of them did, but there were a few older titles that didnt work.

Wasn't this the fault of the devs, for the games in question, taking shortcuts in the programming ?
 
Tech specs aside, It looks like there will be more developer support for the ps3 than the xbox360. At the end of the day, it doesnt really matter which consoles can push the most pixels around on the screen, but which one has the more entertaining games. I play GTA:SA on my ps2 almost every day. in contrast my xbox hasnt been touched since the week i bought it. There just arent any fun games out for it. Even the halo series, which is widly accepted as the xbox 'Killer App,' doesnt really appeal to me.

I am excited by the xbox360's extensive list of non-gaming features, but This list of developer comments is what really wet my pants. Each one is from a developer that i already respect and expect good games to come from.



So ps3 will probably have better games AND better specs.. plus no media bullshit that i'm never going to use anyway. I just dont see where the xbox 360 is going to be good from a gamers point of view. Maybe this army of casual gamers who really need a $300 media player/video phone will come to the rescue, but i'm predicting that all the real gaming will still be done on sony hardware..


I'm gonna go read about nintendo's new offering now..



edit: oh yea.. and infrared vs bluetooth for wireless controllers? I mean, c'mon..
 
Hate_Bot said:
^^ Consoles dpont hae to emulate specific games, just the hardware architecture they were built on.

Basically, if you can emulate 1 xbox game, you can emulate them all,

Yeah, and how closely you can emulate that hardware with a rival hardware is my question. Like i said, the closest way to emulate how another hardware processes data is to emulate each stage in software. Which really isn't practical. So you have to do it in hardware which you have no direct control over how computations are done, and since it's a different company that made the hardware with a different set of patents, it's gonna be a feat to emulate it.

The hardest to emulate so far are the RPG's, that genre's the only one that pushes any hardware even more than the flashy shooters or sims, all those effects done onscreen at once usually in multiple layers, are specifically reliant on how the hardware processes them to make the game as flashy as possible would wreak havok on an emulator. WildArms, FinalFantasyVII and other RPG's on EPSXE tended to give you a black screen in areas where the emulator didn't properly simulate a certain function. Sometimes making a game unplayable. I would imagine the XBOX360 would have trouble emulating XBOX1 RPG's as well.

PS2 wasn't all that different from PS1, it's more like an upgrade really, that's what was toted when the PS2 came out. I'm surprised there were actually PS1 games that didn't work o_0 I didn't know PS2 was actually did emulation at all, i thought it just had some sort of PS1 wrapper :confused:
 
I could've sworn the ps2 utilized the ps1's main processor as some sort of I/O controller and thats how the backwards compatiblity was achieved...
 
The_Tecknishen said:
Well thats not neccisarily true. The PS2 could emulate older PS1 games, but not all of them worked. Most of them did, but there were a few older titles that didnt work.


the PS2 DID NOT emulate games. if you look at the entire specs the main processor that was used in the PS1 is used in the PS2 for i/o functions. This is also the reason why the PS2 is at a odd mhz speed to make it a multiple of the original PS1's speed. The only thing that is done by the rest of the hardware is some softening and cleanup which is typically where the problems show up. turn it off and its typically is 100% fine.

The titles that didnt work are the titles that didnt follow the rules that Sony had in place since the beginning of the the PS1. They originally forbid for developers to write 'to the metal of the system' and later on after loosening the reigns specifically told developers not to do certain things and not to use undocumented features. The ones that didnt work didnt follow directions. I think in the end it ended up being 4 titles.
 
Ryokurin said:
the PS2 DID NOT emulate games. if you look at the entire specs the main processor that was used in the PS1 is used in the PS2 for i/o functions. This is also the reason why the PS2 is at a odd mhz speed to make it a multiple of the original PS1's speed. The only thing that is done by the rest of the hardware is some softening and cleanup which is typically where the problems show up. turn it off and its typically is 100% fine.
Alright that is true. I didnt pick such a good example.
 
found a list of incompatible game. Unless you are Japanese its not a big deal. also keep in mind that some of these are ruled unplayable because something like the video of the game does not play without glitches

1. Not Treasure Hunter (Acty Art)
2. Gradius Deluxe Pack (Konami)
3. Aidoru Promotion -Suzuki Yumie- (Alyume)
4. Toua Plan Shooting Battle (Banpresto)
5. Oukyuu No Hihou: Tension (Vap)
6. Wing Commander III (EA Square)
7. Gallop Racer (Tecmo)
8. Ongaku Tsukuuru: Kanadeeru 2 (Ascii)
9. Monster Farm (Tecmo) - the Japanese version of Monster Rancher
10. Dragonbeat (Map Japan)
11. Susume! Kaizoku (Artdink)
12. Tsuiridou Keiryu Kohen (Escot)
13. Virtua Pachisuro V (Map Japan)
14. Virtua Pachisuro EX (Map Japan)
15. Konya Mo Senryobako! 2000 (Hearty Robin)
16. Formula One 99 (SCE)
17. Namco Museum Encore (Namco)
18. Namco Museum Encore - Limited Edition (Namco)
19. Namco Museum Encore - Playstation The Best (Namco)
20. Densha Daisuki Purareru Ga Ippai (Tomy)

The areas where most people have major glitches were by running it in 37.5mhz mode instead of 33.8mhz mode or running texture interpolation
 
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