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Although the definition of a supercomputer is vague, it certainly doesn't include $200 consumer hardware.konst said:ok seriously ... my question is which cards have sdks that can do real physics and mathematical calculations since these new cards are supercomputer class.
LuminaryJanitor said:Although the definition of a supercomputer is vague, it certainly doesn't include $200 consumer hardware.
You'll have to elaborate a bit on "real physics". If you were semi-serious about the holodeck thing, and you're talking about an accurate real-time simulation of the real world, then no, a PhysX can't pull it off. Not even a $300 million supercomputer comes close. If you're talking about physics calculations "real" enough for scientific/engineering applications, then the hardware is certainly capable (though how fast it can do it is another question entirely), but the software definitely isn't written with that in mind - games just don't require that kind of accuracy. I'd say you'd have to code it yourself.
drizzt81 said:I think the most difficult part about the Holodeck is generating the objects. I understand that theoretically we can convert energy into mass, but I somehow think that doing this both forward and reverse while people are interacting with it, is rather difficult.
In short: No physics card can do a holodeck.
konst said:ok seriously ... my question is which cards have sdks that can do real physics and mathematical calculations since these new cards are supercomputer class.
SuperGee said:There isn't hardware out with that computational power and the technology gaps to make a interactive virtual world where you are in it interacting.
So no API suport that because why, Because there so much more detail in computational formulas wich would put hardware out now to a crawl of the overhead.
API are developt with current hardware in mind.
API for PPU and GPU will support features do-able with that hardware.
Each next generation the posibility grows and with that some new feature become possible and API are start to support it.
So I don't expect a API to look that far in the future.
konst said:API's wont work in the future. they'll be as antiquated as a bicycle is to the space shuttle
The Gonz said:I have a Huffy. It has 10 speeds.
Seanmounce said:Well mine goes to 11.
You are aware that many API are designed to give "application programmers" a black-box experience. The models and details of the execution may change, but the interface will stay the same.konst said:I was just kidding about the holodeck but seriously API and current programming models have trouble keeping up with even our current level of research like global warming simulations, QCD, String Theory, ...
API's wont work in the future. they'll be as antiquated as a bicycle is to the space shuttle
Unless you've come up with a unified field theory, and consolidated everything under electromagnetism (which would be an odd choice seeing as how it already means something), this is certainly not truekonst said:Considering that all the interaction with object in our lifes are through the electromagnetic field the holodeck idea isn't too far fetched.
este said:I can't believe anyone would seriously reply to the op.
I feel like s loser for being on [h] today.
ps> drizzt81 is right, you don't seem to know what an API is.
I ride a Unicycle... it only has one speed.Seanmounce said:Well mine goes to 11.
konst said:ok seriously ... my question is which cards have sdks that can do real physics and mathematical calculations since these new cards are supercomputer class.
My TI-83 calculator would've qualified as a supercomputer some time in the past. That certainly doesn't make it one today. "Supercomputer" simply means one of the fastest computers in the world, and no piece of comsumer hardware will ever qualify.konst said:the 8800GTX can do 500 GFLOPS. That certainly would qualify as a supercomputer a few years ago.
I don't see what APIs have to do with this at all. As far as I'm aware, modelling weather systems or quantum interactions involves nothing more than obscene amounts of number crunching. You don't even need API calls for this. The only thing which could possibly be "having trouble keeping up" is raw processing power.konst said:API and current programming models have trouble keeping up with even our current level of research like global warming simulations, QCD, String Theory...
I think one PPU would be a water drop on a very hot plate.G'ßöö said:Which physics engine can do a holodeck? if you knew anything, you'd know there is no ppu needed for a holodeck
pigpen said:I've been waiting patiently for 20 years for Wonka-vision. And i'm still wondering when these scientists are going to get off their collective ass and make me small enough to fit in a purse.
ScYcS said:Dude, one louder?!?!
HOCP4ME said:The real breakthrough will come, however, when we really can convert energy to any type of matter at will. Power such a device with a source of energy such as a fusion reactor, and we would have all the oil, natural gass, raw materials, food, and water we would ever need.
Rabid Badger said:The Universal Constructor in Deus Ex needed 4 fusion reactors to power it.
Also, if you have a fusion reactor, why would you need to sythesize fossil fuels?
konst said:the 8800GTX can do 500 GFLOPS. That certainly would qualify as a supercomputer a few years ago.
yeah ..that's all fine and dandy ..but the real question is .."Will we be able to fold on it?!"FLECOM said:it dosent matter, no computer has at least a laser 9 output... laser 7s will only get you float screens... you need laser 9 for full out holodecks... the playstation 69 will support the laser 9, but you need a laser 9 cable, which will set you back a few grand...
HOCP4ME said:Realistically, by the time a universal constructor is invented, a hydrogen infrastructure will already be in place, so you wouldn't need fossil fuels.
But if the device came as a sudden breakthrough in about fifty years (won't happen, I know), it would be used to temporarily resolve the oil crisis while a hydrogen infrastructure was being built.
Hey, I think this topic has regained it's "cool factor". Too bad it's not about hardware and overclocking anymore.