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ThisMonsterLives said:D3, we've only scratched the surface of what it can do.
What are you smoking? More FPS in the D3 engine?Metallica_Band said:Source?!?!? You gotta be kidding me...I get better FPS and higher quality on D3's engine than on Source...
I get objects that end up "merging" into other objects a bit sometimes and I don't notice the bump mapping if any on a lot of the textures...some textures look HL1-ish just like a bunch of the sounds that were reused from HL1...HL2's sounds and textures disappointed me...there's even texture overlapping which is unacceptable when it comes to big games like this...other ppl's mods are understandable but for a game like HL2...nope...not good...and I even spotted some textures that went right thru the floor and you could see a piece of it from the ceiling below...
Enuff about HL2...anyways I'd say Doom 3, Unreal 2, and then Havoc
Metallica_Band said:ANYWAYS the question was which engine is the most advanced...Doom 3 is cause we can already see what the Source engin can do with maxed out settings on HL2 with the #1 vid cards but the kind of graphics that D3's engine can produce isn't even showable on todays vid cards...they are just too weak at the highest of high settings...D3's engine will be around for a LOOONG time I think...
REweskerqchaos0 said:I prefer the source engine. D3 has much better lighting effects but in my opinion thats all D3 has over source. And again this is just my opinion but i believe the reason the D3 engine at max settings runs slow on current cards is because of the lack of coding efficency.
However the lighting in HL2 at med settings is almost non existant. D3 accomplishes a lot more at med settings.doh-nut said:yea heh, HL2 gets many more FPS than the doom3 engine at equal settings, its really not debatable.
-freon- said:This thread is laughable at best. Too many of you are confusing the the power of the graphic artists sitting behind a desk at the respective companies with the power of the engine.
So, how does the Doom 3 engine handle large outdoor areas? Anyone? Anyone?
REweskerqchaos0 said:Oh enlighten us great computer graphics lord. Your mentally weak underlings desperatly need you're damn near useless information that will benefit 99% of us in no way whatsoever other than being able to impress online super geekz.
how do you enjoy games, If you just go around looking for errors?Metallica_Band said:Source?!?!? You gotta be kidding me...I get better FPS and higher quality on D3's engine than on Source...
I get objects that end up "merging" into other objects a bit sometimes and I don't notice the bump mapping if any on a lot of the textures...some textures look HL1-ish just like a bunch of the sounds that were reused from HL1...HL2's sounds and textures disappointed me...there's even texture overlapping which is unacceptable when it comes to big games like this...other ppl's mods are understandable but for a game like HL2...nope...not good...and I even spotted some textures that went right thru the floor and you could see a piece of it from the ceiling below...
Enuff about HL2...anyways I'd say Doom 3, Unreal 2, and then Havoc
-freon- said:Uhhh yeah..
So, about that Doom 3 game engine? How does it handle large outdoor areas?
Edit: LOL, thats cool. Ferris Bueller moment.
dariob said:id engines are always the technology which other game companies must either catch up to or license. There are always those who say that the games are sub-par, but to doubt a new-gen id engine is insane.
oqvist said:That is the old way of thinking that isn´t true anymore. Also ID have always leap frogged with the Unreal engines. Up to Quake 1 they where the undisputed nr 1. Now we have Far Cry and Source which are at least as good as the Doom 3 engine. All these three are very versatile as well. As COD have little in common with Quake 3 Arena the same will happen with the Doom 3, Crytek and Source engines. We will see Source based games having awsome real time shadows. We will have Doom 3 engines that have high quality textures, We will see Crytek games with good character modelling.
-freon- said:Uhhh yeah..
So, about that Doom 3 game engine? How does it handle large outdoor areas?
DemonDiablo said:to all you people saying that the hl2 water was the best ever all I got to say is that the Halo 2 water = complete pwnage!!! (just kidding)
On a serious note the options should have been Doom3, Source, and Unreal 3. As one guy mentioned before the FarCry engine (as I hear since i've never played the game) is a great engine...but it can be as good as it wants to be but if nobody makes any games that use its engine then its kinda useless to talk about?
The new age dx engine games are going to be made from scratch or made with Source or Unreal engines. However if somebody knows about some good games that have been announced to use the FarCry engine then by all means enlighten us!
I don't go around looking for errors...they were all in plain view...I see shadows coming from under doors and thru walls and I can see models legs and arms and stuff go thru walls...there's A LOT of the exact same annoyances that's seen in HL1 that have been repeated in HL2...they did nothing to correct them...and don't even get me started on HL2's grass...I swear it reminded me of Doom 1 ages...FPS said:how do you enjoy games, If you just go around looking for errors?
Metallica_Band said:I don't go around looking for errors...they were all in plain view...I see shadows coming from under doors and thru walls and I can see models legs and arms and stuff go thru walls...there's A LOT of the exact same annoyances that's seen in HL1 that have been repeated in HL2...they did nothing to correct them...and don't even get me started on HL2's grass...I swear it reminded me of Doom 1 ages...