What Went Wrong With Quantum Break On PC?

It's just the nature of the world of computing these days. Mobile app stores are humongous today. Win32 forever and always just doesn't seem to fit today's mold. I get that people here say their PC isn't a smartphone. Is that really how most see it these days?

Complete nonsense. You know who wants these walled garden app stores? The companies that run them. No one actually asked for them, and they offer no real benefits to anyone except those companies. Plus, app stores are hardly some sort of guarantee of quality on any platform, quite the opposite in most cases.
Don't confuse them being ubiquitous with being beneficial to users. There's zero reason your Netflix/Hulu/Uber app needs to exist within a closed store framework.
It's not "the nature of the world of computing these days", it's the nature of corporate tech marketing and it's being sold to you only because it benefits the likes of Apple and Microsoft.

It's good that Microsoft shit the bed with this. They paid Remedy to make this a UWP game in the hopes that it would drive customers to the app store and dispel the criticism their platform has been receiving, and it has done exactly the opposite.
 
Well there are multiplayer games I've seen die because they've been overrun by hacking, having things locked down could be beneficial under specific circumstances. I guess what I was driving at is I would be happy to see things leave Win32 just to get gaming off of Windows in general, since MS is going to keep pulling crap like this into eternity.
OK, you got me at multiplayer games. Since I don't play any multiplayer game. But they could put only the multiplayer games into the sandbox, and everyone could go their merry way right? I mean quantum break doesn't even have a multiplayer in it.
 
What the heck is the problem with win32? Why the need for an universal store? I hate the play store just as much. The good apps get lost between tons and tons of garbage, and it's completely impossible to find which apps are actually good. Why don't we bring that over to the PC, I don't know, maybe because it sucks ass? Steam sucks ass too for the same reason. I mean it's good for organzing and installing and downloading the games you own, but for actually finding games and buying them it's almost as bad. But steam and other stores don't force games into a ridicilous sandbox, for no reason whatsoever. Who decided that the PC needs to be protected from running games by putting them in a sandbox environment? Of course if you think about it you realize that's just the official narrative, to spin it. UWP is nothing but a broken Xbone emulator, that's why it sucks and it will go on sucking. If MS wants the PC gaming market, they should start writing games for the PC, and not trying to emulate XBONE games on it.

What is wrong with Win32... Specifically to Win32 not a lot right now but platform support is the biggest detractor when looking at the future of computing. Things have been moving towards mobile/IoT/gadgets and will continue to do so imo. Win32 is just not in that space outside of Surface. MS is trying to leverage their Win32 dominance to get a jump in mobile.

Why the need for a universal store? Do you really have to ask that? Really? Sure you might not like it but many many many others overwhelmingly do. You can't step outside of your own preference to even think of reasons why people would like them? EVEN NIX cmdline nerds love having central repositories. I personally LOVE them, I will think twice about buying a game if its not on steam cause I love having a single place to install and manage my software. I am really hoping the MS store succeeds, I just installed VLC through it, easy as pie. I certainly can see your point of view, I wouldn't mind seeing an official side loading capability (which they do via powershell).

An app store doesn't have to make finding good apps easy imo, though I agree that would be nice. Do physical stores make it easy to avoid garbage? No... They have LESS ways to determine the quality of a product than any online method, except for the fact they are more limited in space so by default they can't carry sales stinkers. Other online stores like Amazon have exactly the same issues. Searching google for software will also get you just as much crap. So I am trying to figure out what makes Play, Steam, MS Store so inferior to any of the other market/store? I still seek independent reviews and then directly find and purchase everything... doesn't matter if its a game or a physical item... I just don't see the difference. Yes we would all love a store to filter out the crap... but who determines that and how?


Sandboxing of applications is a very good idea in theory. Anytime you can separate and isolate parts of ANY complex system you will most likely increase stability, reduce issues, increase portability and improve agility. This of course comes at the cost of integration and level of access to local resources. So virtual/sandboxed apps can be quicker to install/uninstall, less chance of harming your computer, almost seemlessly port to any number of hardware platforms etc. Why wouldn't you want them is my question!

Yes I don't think anyone would say UWP or virtual applications are just as functional or feature rich as Win32 across the board but they also don't have a decade + of mainstream adoption and usage. The UI is a large departure with UWP and I think extremely limited and even more confusing. Limiting FPS to 50 is odd and everyone can agree why? Though that is something that can be fixed and doesn't make UWP complete crap or worthless, just as most of the other detraction. Hardware and driver access is another thing they really need to improve to be a feature rich.

Another issue with Win32 isn't directly related to the technology itself but how it has been used. The windows environment and Win32 is basically the wild west, you have no clue what those Win32 apps are doing to your system, lack of sandbox and increased access allows ALOT of companies to do crazy crap that you would not believe. I work in the configure and install business... I manage and deploy over 1000 different pieces of software. I have pretty much seen it all. Vendors do crazy crap to get what they wanted or get around a limitation 8 years ago and are too lazy (or cost prohibitive) to fix.
 
It isn't a port. It's UWP. Same shit running on Xbox One as PC.

And its shit. Fuck UWP.

Not correct. It actually is a port on PC, Win32 inside a UWP wrapper. XBone version is it's own proprietary executable like all its other XBone games. XBone is not running UWP Quantum Break.

But yes, fuck UWP. Needless extra abstraction layer that's glorified DRM and provides no benefit to users. Nothing "universal" about it.
 
So what I'm hearing is that it's fine to ruin PC gaming in its current form by introducing big, tangible drawbacks, making the platform more restrictive than it's ever been, and try to leverage a de facto monopoly on the OS (for PC Gaming) to push users and developers into this as long as it makes things easier for making Netflix apps?

Do you really think the next big thing comes about because people ask for it? It's much more often just plain coincidence. Maybe no one asked for app stores. But try taking them away from mobile users now.
 
MS is trying to leverage their Win32 dominance to get a jump in mobile.

And they've been trying for more than 5 years. How's that working out? Meanwhile they're abandoning mobile where it matters - Windows Phone is dead. Which begs the question, why continue burdening PC users with UWP garbage and needlessly wrapping Win32 in it, when that code won't run on mobile devices anyway?

The whole thing's just schizophrenic, and PC users will continue to ignore UWP metro apps. And the dumbest thing they could possibly do in trying to take an easy shortcut to mobile relevance through leveraging Win32 dominance, is by attempting to deprecate it.

They missed the mobile boat, it's over, developers see through their attempt to fluff up the windows store with inflated counts of PC users that will never actually go in there.
 
And they've been trying for more than 5 years. How's that working out? Meanwhile they're abandoning mobile where it matters - Windows Phone is dead. Which begs the question, why continue burdening PC users with UWP garbage and needlessly wrapping Win32 in it, when that code won't run on mobile devices anyway?

The whole thing's just schizophrenic, and PC users will continue to ignore UWP metro apps. And the dumbest thing they could possibly do in trying to take an easy shortcut to mobile relevance through leveraging Win32 dominance, is by attempting to deprecate it.

They missed the mobile boat, it's over, developers see through their attempt to fluff up the windows store with inflated counts of PC users that will never actually go in there.

Windows Phone may be dead, but Windows tablets are seeing very string growth currently. And UWA apps don't just apply to phones but everything in Microsoft's portfolio. Plus UWA provide a mechanism to get mobile apps on Windows that might never come otherwise. It's better to have more apps and more ways to get apps on a platform rather than fewer.
 
Aaaahhh, another fantastic showing by the UWP. With each new major game release on that platform, it continues to outdo itself.
 
dandirk said:
Yes I don't think anyone would say UWP or virtual applications are just as functional or feature rich as Win32 across the board but they also don't have a decade + of mainstream adoption and usage. The UI is a large departure with UWP and I think extremely limited and even more confusing. Limiting FPS to 50 is odd and everyone can agree why? Though that is something that can be fixed and doesn't make UWP complete crap or worthless, just as most of the other detraction.
Well first off, I don't think has to do with the maturity of the platform. I had vsync working properly for games in the mid to late 90s. MS can't be bothered to make sure games on their game platform are as functional as they were 20+ years ago? Is that standard so impossible? Second, this is a bad trend because it takes power away from the users. There have been PLENTY of utterly broken games released on the PC that companies never gave a damn about, only to be modded into usable or vastly improved states. This is taking the experience away from the user and putting into the not-so-capable hands of Microsoft. I don't want to see Microsoft GAIN more control over PC gaming. If anything, I want to see more games working OUTSIDE of Windows, so MS can't abuse or leverage the power they do have. It's a really bad precendet is the thing. The PC has been so successful in gaming all these decades precisely because they're NOT locked-down consoles. It's not that I'm praising Win32 (I'm not) so much as I see UWP as a lot worse.

heatlesssun said:
Do you really think the next big thing comes about because people ask for it? It's much more often just plain coincidence. Maybe no one asked for app stores. But try taking them away from mobile users now.
My reply started because you said you had a defense for UWP. All I'm hearing is that mobile apps can use it, and Microsoft can do it. Therefore we should be happy about this? I haven't heard a word from on how this benefits PC gamers. It obviously doesn't for Quantum Break! I think it sets a godawful precedent.
 
lol I was so close to ordering this for the PC. I still want to play the game but not if it continues to be a shitfest.

Apparently its due a patch very soon. If that fixes things I'll consider it again, but other wise I think MS might be trying to push it on Steam sooner or later. :p
 
I think the biggest issue is that it was meant to be an Xbox One exclusive up until very shortly before release so the port was rushed terribly.
 
Just wanted to note that as far as DRM goes, UWP has failed miserably because QB has already been pirated, just saying, no i won't be as stupid to post the method, it is contrived and the game KNOWS that it has been hacked, but, no real issue beyond that.

So, yeah, what was the positive thing about UWP? :rolleyes:
 
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