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^ Great explanationIt's inconsistency in the timing of frames from each card, resulting in "clumping" of the frames rendered, mainly caused by incorrectly divided workload due to how AFR works and its prediction model. So, if you're getting 100FPS on a single card, they'll be spaced about 10ms apart every time consistently. If you're getting 100FPS on a dual-card setup, you'll see frames at say 1ms into the second, three at 8ms, then no frame until 21ms, and then one at 22ms and 23ms, until the next one arrives at 31ms then 40ms then four at 45ms... when they occur within a millisecond or so of eachother it's too quick to help contribute to fluid motion. You might see the equivalent of 30FPS at times or 70FPS, resulting in a juttery experience and losing many of the gained frames, which while technically rendered, did you no good in actual gameplay. In addition, driver issues plague many multi-card setups, and scaling isn't double, it's more like 30% to 70% in the best cases.
I have seen this happen in single card settings as well. It is not a phenomenon isolated to multiple GPUs. The two games I mainly noticed it in with a single card were CoD4 and Crysis.
While there's an explanation why it happens with multiple gpus, I don't have any explanation as to why it's also seen with single gpu setups.
Not unless you're talking about cutscenes that are rendered by a 3-D game engine in real-time.Can Microstuttering occur when watching videos? Cause sometimes my videos lag.