Kind of interested. First game was better than the 2nd, IMO. Although the 2nd did grow on me more as I played it. Not too sure about less combat though. If it relies too much on hacking I can't help but feel it will become stale as the hacking is essentially mini games and small puzzles which are fun in short bursts.
And I don't see how you can make the hacking anything other than that.
2 was better than it had any right to be, I'd be down a 3rd.
How did you find the first game better? Setting aside the game's abysmal PC port, it really did a bad job utilizing the setting and mechanics. 2 did a much better job at presenting a believable world, better written characters, improved gameplay mechanics, more combat options, and so on. I found literally every single thing about 2 better than the 1st.
If the pattern holds I expect this game to really be pretty damned good. Each one has gotten progressively better.
I thought the 2nd one was a lot crappier then the 1st one wich I enjoyed quite a bit. I do add that I only played the 2nd one on PS4 but it played like crap. Controls were all over the place.
The original Watch Dogs wasn't bad (and had multiplayer co op + competition in world) but it came at a time when Ubi's open world titles were "samey", so it didn't stand out as much. These days Ubi has figured out how to iterate on and mix up its open world titles, differentiating them while also giving them really solid post-launch support - Notably Assassin's Creed Odyssey (and Origins before that), Far Cry 5 + New Dawn, and The Division 2. I didn't play Watch Dogs 2 either, but I am interested in giving it a shot if I can find a complete edition for cheap; I did hear it was superior to the first significantly but not quite at the same level as more recent titles I mentioned above.
Watch Dogs Legion however looks quite interesting if they can make it work in a meaningful way. Being able to play nearly any character with their own special traits atop general progression/equipment is neat, balancing against a permadeath issue where if you die that particular character is gone for good. I'm wondering how they'll weave that into the story and progression elements, along with hopefully letting you set up an "army" of various recruited characters to switch between once you've recruited them. I can see how this mechanic could be used in interesting ways to say...turn an enemy into an ally, or by recruiting certain "special" characters you'll unlock extra paths/content. THey also mentioned a serious non-lethal option (which may have to do with capturing/turning others), which also plays into the threats your character faces. Non lethal attacks may mean that enemies will try the same on you, giving you a chance to survive even if you lose as opposed to if you go into any circumstance guns blazing and are met with similar return fire. I'm interested to see how things evolve as we get closer to release.
I played the first one on PC and found the game pretty decent, the 2nd one I tried on PS4 and found it terrible, the driving alone was enough to make me quit the game, even at medium speed no way to take a turn without crashing the car.
Maybe it's the PS4 version that has these issues, but I found the controls to be pretty bad (I can only describe it as "floaty") and the bit of the story I saw was not doing it for me either.
I see a game that will be fun with some experimental ideas and likely pretty thin on any "character and narrative" by its nature. Not like we were looking at Shakespeare to begin with of course.