thecrafter
I have LOVED the Cock for
- Joined
- Feb 11, 2011
- Messages
- 571
did he gain so much fame simply because it was such an early time for PC games?
I think he was simply in the right place at the right time. I realized this during my reading of Masters of Doom. I'm not good at explaining things so I'll keep this brief and hope others will chime in, but thinking about it logically, PC gaming was just an infant. There was so much potential and it would have just taken time for others to eventually come up with the same tech Carmack came up with. He was just the first to do so (and understandably. PC gaming was nowhere near as big and popular as it is today). Today there's so much competition, but back then there was very little. If you could draw a smiley as a texture on a wall instead of just one solid color, you were famous.
I don't know. I mean look at his recent games (and Romero.. his career after id is just a big lol) =/ He stopped being innovative after Quake, at which point first person shooters pretty much reached a stalemate in terms of impressive tech that is still in affect today.
Probably going to get flamed, but just wanted to express my opinion on the matter and hear some other peoples opinions.
The way I think of it, was back in the early 80s to late 80s, and very early in the early 90s, engines were like drawings. First someone discovered you could draw a triangle with 3 lines. Then 10 years later a "genius" figured out a way to add a fourth line, making a square! What innovation! Sure it's innovative, but sooner rather than later (especially when it's so early in PC gaming), someone else would have figured out that adding a fourth line makes a square. It's just that there were very few people who played around with drawing lines at the time, so innovation came easily.
I think he was simply in the right place at the right time. I realized this during my reading of Masters of Doom. I'm not good at explaining things so I'll keep this brief and hope others will chime in, but thinking about it logically, PC gaming was just an infant. There was so much potential and it would have just taken time for others to eventually come up with the same tech Carmack came up with. He was just the first to do so (and understandably. PC gaming was nowhere near as big and popular as it is today). Today there's so much competition, but back then there was very little. If you could draw a smiley as a texture on a wall instead of just one solid color, you were famous.
I don't know. I mean look at his recent games (and Romero.. his career after id is just a big lol) =/ He stopped being innovative after Quake, at which point first person shooters pretty much reached a stalemate in terms of impressive tech that is still in affect today.
Probably going to get flamed, but just wanted to express my opinion on the matter and hear some other peoples opinions.
The way I think of it, was back in the early 80s to late 80s, and very early in the early 90s, engines were like drawings. First someone discovered you could draw a triangle with 3 lines. Then 10 years later a "genius" figured out a way to add a fourth line, making a square! What innovation! Sure it's innovative, but sooner rather than later (especially when it's so early in PC gaming), someone else would have figured out that adding a fourth line makes a square. It's just that there were very few people who played around with drawing lines at the time, so innovation came easily.
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