Superfly3176
Supreme [H]ardness
- Joined
- Feb 17, 2005
- Messages
- 4,770
So I'm in Beta for both, and I'll give my personal analysis.
WoTLK:
I started by making a death knight. Amazing story line to start out as a DK, you acquire talents by doing quests. It's really nifty. I went Unholy right away and got some of the coolest abilities in the game. When spec'd your summon undead turns the summon into a pet, otherwise the raise dead just gives you a uncontrolled pet.
So I was very much enjoying my DK, then they torched the dps. Respectively, my kara geared holy paladin was killing mobs much faster then the DK, as holy spec. I think it's going to be very hard to balance DK dps and tanking since all the trees are "tanking trees"
After servers were down all weekend I was able to get a group for the nexus. I immediately noticed that running out of mana is hard in this game. Between Seal of Wisdom and judgement of the wise mana was returning like crazy.
We wiped once do to pulling 2 packs and one of the packs chain silencing. The final boss in Nexus was fairly original. But, I won't ruin it. I'm not sure that Beacon of light is currently working for paladins or not, it didn't seem to do anything. BoL was taken out of the game, but this is for the better because they just added the bonus of BoL to your heals.
Salvation in its current context was removed to this is ftl. Now "hand of salvation" reduces aggro by 2% every second for 10 seconds. It's pretty garbage imo. However, our kara geared tank didn't have trouble keeping aggro off 2 BT geared hunters who didn't feign.
I have not gotten the chance to do Lake Wintergrasp or anything like that. /Hope for premade characters soon. I've also noticed that players wearing LK Arena set 1 have around 20k health.
Pretty much if you enjoy PvE WoW's still got it and WoTLK seems to be so much better then TBC's.
Warhammer:
All the textures aren't currently in Warhammer. You have to force AA/AF through gpu control panel. In further the game looks wise is pretty good, not AoC good looking but none the less good.
The next thing you notice is combat is slower then WoWs. In pvp you aren't going to be kited to death, sheeped for an entire fight, or stunlocked, etc. A few classes have minor CC's. Tank classes get a knockdown and the sorceress that I rolled gets a frost nova of sorts. It however has a 50% chance to break on damage.
Classes are indeed unique. The Sorceress builds up dark power as you cast. At 100% DP your crit chance is increased by 50%, and you have +100% critical damage. However, you also increase your spell backlash chance by 50% so you do take damage. Taking 200 damage for every nuke is a heavy cost in some situations.
That being said you get a spell to dump all this dark power, it does about 100 damage at full DP. PvP in the game is not a CC fest I can't describe how much fun that is. At level 1 you can queue for non-Open instanced RvR, while you don't have all the moves you do get Bolster which increases your health and such to be more on the level of people you are fighting.
Terrain can be used as an advantage in this game. All terrain not just running in circles around pillars, although I have seen it. There is no gigantic burst damage in this game, spells and such aren't an RNG fest like wow is. In PvP you need to calculate moves more because of this.
At 10 you get a morale move. The sorceress's main cast is around 200 damage, and 450-550 crits. This morale move is an instant cast for 400 damage but you have to build morale to get it (killing & damage). It is also on a one minute CD.
Public Quests are like a god send these are fun if you can get a party. You also get rep rewards when you get high enough.
Renown (think old wow pvp system) - As you level renown you get more gear and renown points. These renown points are for things like resistances, etc.
You also get regular level talent points starting at 11. Similar to WoW talent trees.
Bottom line: If people play RvR (Instanced and Open) is going to make this game extremely fun and worthwhile. If not alot of people play the game is going to be average to above average at best.
Some screens:
WoTLK:
I started by making a death knight. Amazing story line to start out as a DK, you acquire talents by doing quests. It's really nifty. I went Unholy right away and got some of the coolest abilities in the game. When spec'd your summon undead turns the summon into a pet, otherwise the raise dead just gives you a uncontrolled pet.
So I was very much enjoying my DK, then they torched the dps. Respectively, my kara geared holy paladin was killing mobs much faster then the DK, as holy spec. I think it's going to be very hard to balance DK dps and tanking since all the trees are "tanking trees"
After servers were down all weekend I was able to get a group for the nexus. I immediately noticed that running out of mana is hard in this game. Between Seal of Wisdom and judgement of the wise mana was returning like crazy.
We wiped once do to pulling 2 packs and one of the packs chain silencing. The final boss in Nexus was fairly original. But, I won't ruin it. I'm not sure that Beacon of light is currently working for paladins or not, it didn't seem to do anything. BoL was taken out of the game, but this is for the better because they just added the bonus of BoL to your heals.
Salvation in its current context was removed to this is ftl. Now "hand of salvation" reduces aggro by 2% every second for 10 seconds. It's pretty garbage imo. However, our kara geared tank didn't have trouble keeping aggro off 2 BT geared hunters who didn't feign.
I have not gotten the chance to do Lake Wintergrasp or anything like that. /Hope for premade characters soon. I've also noticed that players wearing LK Arena set 1 have around 20k health.
Pretty much if you enjoy PvE WoW's still got it and WoTLK seems to be so much better then TBC's.
Warhammer:
All the textures aren't currently in Warhammer. You have to force AA/AF through gpu control panel. In further the game looks wise is pretty good, not AoC good looking but none the less good.
The next thing you notice is combat is slower then WoWs. In pvp you aren't going to be kited to death, sheeped for an entire fight, or stunlocked, etc. A few classes have minor CC's. Tank classes get a knockdown and the sorceress that I rolled gets a frost nova of sorts. It however has a 50% chance to break on damage.
Classes are indeed unique. The Sorceress builds up dark power as you cast. At 100% DP your crit chance is increased by 50%, and you have +100% critical damage. However, you also increase your spell backlash chance by 50% so you do take damage. Taking 200 damage for every nuke is a heavy cost in some situations.
That being said you get a spell to dump all this dark power, it does about 100 damage at full DP. PvP in the game is not a CC fest I can't describe how much fun that is. At level 1 you can queue for non-Open instanced RvR, while you don't have all the moves you do get Bolster which increases your health and such to be more on the level of people you are fighting.
Terrain can be used as an advantage in this game. All terrain not just running in circles around pillars, although I have seen it. There is no gigantic burst damage in this game, spells and such aren't an RNG fest like wow is. In PvP you need to calculate moves more because of this.
At 10 you get a morale move. The sorceress's main cast is around 200 damage, and 450-550 crits. This morale move is an instant cast for 400 damage but you have to build morale to get it (killing & damage). It is also on a one minute CD.
Public Quests are like a god send these are fun if you can get a party. You also get rep rewards when you get high enough.
Renown (think old wow pvp system) - As you level renown you get more gear and renown points. These renown points are for things like resistances, etc.
You also get regular level talent points starting at 11. Similar to WoW talent trees.
Bottom line: If people play RvR (Instanced and Open) is going to make this game extremely fun and worthwhile. If not alot of people play the game is going to be average to above average at best.
Some screens: