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VR Guns - Gravity Guns & No Floating Hands

While I'm a Hot Dogs,Horseshoes and Hand Grenades guy (love his work and support on the game), this looks amazing and can't wait for the demo/games to incorporate these physics and effects.
 
The guys doing it are somewhat cringy. Holding the gun sideways? I mean, why? just why? Then the mouth sound effects. Are they 7 again suddenly?

The tech being shown here is very cool. I love the idea that the software is guessing where your arms are and body parts are. Golden ratio works.
 
The guys doing it are somewhat cringy. Holding the gun sideways? I mean, why? just why? Then the mouth sound effects. Are they 7 again suddenly?

The tech being shown here is very cool. I love the idea that the software is guessing where your arms are and body parts are. Golden ratio works.

I call that "MTV"style - anyone does that at the range, I pack up and leave...
 
Wow! No floating anything. Maybe this whole VR thing isn't a total pile of shit garbage turds afterall.
 
Meanwhile, hooverjunkers is completely DEAD.
Deservedly so IMO. I had high hopes for that game and it left me disappointed. One of the few VR titles that I felt a bit ripped off by.
 
Meanwhile, hooverjunkers is completely DEAD.

Shame the devs abandoned it. It was actually a great game in the beginning. Leaves a bad taste in my mouth purchasing any of their future works.
 
no recoil? kinda stupid.

Thank you for that insightful response Mr. I have never fired a firearm and/or played VR. You realize of course the level of energy required to produce recoil would not be a consumer friendly device right?

Gotta draw a line somewhere right? Or should your controller explode if you fire a shot with a squib still in there?
 
The guys doing it are somewhat cringy. Holding the gun sideways? I mean, why? just why? Then the mouth sound effects. Are they 7 again suddenly?

The tech being shown here is very cool. I love the idea that the software is guessing where your arms are and body parts are. Golden ratio works.
It's a video game, dude.
 
That's pretty impressive compared to other VR stuff I've seen. It would be neat to have a little solenoid which pushes a weight which comes back via a spring or something to get the basic feel of recoil. I know you'll never get it right unless you actually sling energy downrange.
 
The one thing that I can see that would help with the immersion factor is having "models" of the guns in the real world that you could actually hold and that would have some kind of systems built into them to simulate the recoil. That way you get the "correct" sensory input physically by holding the models in the real world while you manipulate the VR counterpart.

VR is very exciting, but without some extra sensory information (physical), VR is going to be "lacking" in some ways. I'm also waiting for the ability to move / jump in the physical world that would translate to the VR world, and a cockpit simulator (360 degree) for flight / ship type games. I know there are some things on the market being worked with for this, but I'm waiting for "version 2.0".
 
Thank you for that insightful response Mr. I have never fired a firearm and/or played VR. You realize of course the level of energy required to produce recoil would not be a consumer friendly device right?

Gotta draw a line somewhere right? Or should your controller explode if you fire a shot with a squib still in there?

If I can have Haptic feedback on a phone, it's not unreasonable to expect simulated recoil effects on a VR weapon. isn't that the entire point? the mind is great at "filling in the blanks" when it comes to things like that, if I pull the trigger and feel a "thump" it doesn't have to have the same energy level as the weapon it's simulating.

and I've certainly fire enough weapons to know what to expect when I fire a VR version, you actually have it a bit backwards, if someone has never fired a gun, they don't even realize what one is supposed to feel like. Someone that's used to firing weapons, will feel like something is missing when there is no recoil sensation.
 
If I can have Haptic feedback on a phone, it's not unreasonable to expect simulated recoil effects on a VR weapon. isn't that the entire point? the mind is great at "filling in the blanks" when it comes to things like that, if I pull the trigger and feel a "thump" it doesn't have to have the same energy level as the weapon it's simulating.

and I've certainly fire enough weapons to know what to expect when I fire a VR version, you actually have it a bit backwards, if someone has never fired a gun, they don't even realize what one is supposed to feel like. Someone that's used to firing weapons, will feel like something is missing when there is no recoil sensation.

Fair point. To my extreme example is people will always complain that it isn't 'real' or close enough so really it comes down to where do you draw the line in the sand in respect to realism vs cost vs enjoyment. Is a vibrating motor or solonoid enough for most? Probably. You will get that group that says it is no where near their 30-06 in which case of course it wont be. You do have to make sure recoil matches the screen, so you can vibrate it or make it smack internally, but you won't be able to create a muzzle rise in the game if you don't experience it in the controller or you will get that vr disconnect.

I do agree they could put some level of force feedback into the controller and probably get to the 'good enough' level which would be fine for a game. Also this currently is in development and likely will see improvements in time. If they don't I could see a market for addon devices.

Also, it is a dangerous ground to play on, the more 'realistic' these vr gun games get, the more of a political target they will likely become.

I do enjoy the fact they added arms to the game, magic hands always feel weird to me as well as the no-body when you look down.
 
Then the mouth sound effects. Are they 7 again suddenly?

Yeah man, it's a cool ass VR game where you can do Matrix type shit. What's wrong with having a little imagination and fun? It's not real, it's a game, why do they need professionalism? You must be fun at parties...or do you not believe in parties?

Wow! No floating anything. Maybe this whole VR thing isn't a total pile of shit garbage turds afterall.

When has it ever really been this generation? I've had a blast with it for over a year now.

no recoil? kinda stupid.

I saw recoil on the guns? Isn't that a big aspect of this?

without some extra sensory information (physical), VR is going to be "lacking" in some ways.

Eh, same could be said about all video games. The level of immersion now is good enough for me at least. More the merrier, sure, but it's not really "needed".
 
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