Operadragon
n00b
- Joined
- May 26, 2005
- Messages
- 10
Magoo,
Remember Teenage Mutant Ninja Turtles?
Rob Paulsen, one of the best in the business was Raphael, and because of his residuals from TMNT (his first big show), and the toy sales of which he got a cut, was able to pay off his mortgage. I only bring that up because on the flip side of that coin, anyone who does a voice-over for video games is not automatically entitled to reaping the benefits of making a character that is in a game that sells 5 million copies, nor is that person entitled to a cut of the toy sales because of the lack of such a deal in video games. Steve Downes, better known as Master Chief from Halo/Halo 2, is one that a person would equate to Rob's situation. Lead character in a hit game, but gets no additional benefits after the initial payment, and nothing for those Master Chief action figures...unless he somehow managed to barter a deal when he went back for Halo 2 (which I doubt), because regardless how well people thought the first Halo would do, they'd never agree to give a DJ from Chicago a clause for toy sales.
If I were doing VO and in SAG right now, I would want my residuals. I would want an industry that made more money than movies last year to pay what I deserve. If you guys look at the residual system for movies and TV, remember that residuals are usually pennies on the ticket, even for the some of the Hollywood A-List. The show/film has to be a success for anyone in the process to get any sort of benefit out of the deal, so if the show/film sucks, then the residuals will suck. Even the really bad union movies still have to pay residuals, and this isn't even the way the negotiated system would work for the video game industry...not every game, only games that sell more than 400,000 copies would be affected. For some perspective, that would've only affected 30 games last year. There was 25 billion dollars made in interactive media last year alone. EA made 3 billion of that *itself*. And the reason those publishers rejected the offer?
"It's not that we don't have the money. It's just on principle."
It sounds exactly like the thing I was telling Torgo. If they cave in on residuals for voice actors, then profit sharing for developers wouldn't be far behind, organized or not.
Right now, the possible stike means nothing to me personally, except that I might get more work. But getting more work and still having to work for very little money still doesn't pan out for me, except that my voice gets to be heard in more places. I definitely want close to SAG scale for my work in the studio. I can live without the residuals right now, because I have another job that supports my dream, but if VO was my only job (and it has been before), I would want a kickback for my work. There are no guarantees in Cartoons and Video Games. That's why it's the worst kind of gamble only to work for a percent of the profit.
Glad you posted, man...hope to chat again sometime, and no way that I couldn't learn something from you. I listen, and that lets me learn every day.
Brad Venable
Remember Teenage Mutant Ninja Turtles?
Rob Paulsen, one of the best in the business was Raphael, and because of his residuals from TMNT (his first big show), and the toy sales of which he got a cut, was able to pay off his mortgage. I only bring that up because on the flip side of that coin, anyone who does a voice-over for video games is not automatically entitled to reaping the benefits of making a character that is in a game that sells 5 million copies, nor is that person entitled to a cut of the toy sales because of the lack of such a deal in video games. Steve Downes, better known as Master Chief from Halo/Halo 2, is one that a person would equate to Rob's situation. Lead character in a hit game, but gets no additional benefits after the initial payment, and nothing for those Master Chief action figures...unless he somehow managed to barter a deal when he went back for Halo 2 (which I doubt), because regardless how well people thought the first Halo would do, they'd never agree to give a DJ from Chicago a clause for toy sales.
If I were doing VO and in SAG right now, I would want my residuals. I would want an industry that made more money than movies last year to pay what I deserve. If you guys look at the residual system for movies and TV, remember that residuals are usually pennies on the ticket, even for the some of the Hollywood A-List. The show/film has to be a success for anyone in the process to get any sort of benefit out of the deal, so if the show/film sucks, then the residuals will suck. Even the really bad union movies still have to pay residuals, and this isn't even the way the negotiated system would work for the video game industry...not every game, only games that sell more than 400,000 copies would be affected. For some perspective, that would've only affected 30 games last year. There was 25 billion dollars made in interactive media last year alone. EA made 3 billion of that *itself*. And the reason those publishers rejected the offer?
"It's not that we don't have the money. It's just on principle."
It sounds exactly like the thing I was telling Torgo. If they cave in on residuals for voice actors, then profit sharing for developers wouldn't be far behind, organized or not.
Right now, the possible stike means nothing to me personally, except that I might get more work. But getting more work and still having to work for very little money still doesn't pan out for me, except that my voice gets to be heard in more places. I definitely want close to SAG scale for my work in the studio. I can live without the residuals right now, because I have another job that supports my dream, but if VO was my only job (and it has been before), I would want a kickback for my work. There are no guarantees in Cartoons and Video Games. That's why it's the worst kind of gamble only to work for a percent of the profit.
Glad you posted, man...hope to chat again sometime, and no way that I couldn't learn something from you. I listen, and that lets me learn every day.
Brad Venable