BoogerBomb
Supreme [H]ardness
- Joined
- Jan 10, 2003
- Messages
- 6,470
Programmers will now have to donate a piece of their paycheck to these so called hard-working long hours "actors" who do onothing more than talk into a mic.
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Steve said:Let us not lose sight of the folks who develop the games who get really screwed with 60 and 80 hour works weeks during "crunch time" and don't get a damn dime for it.
Where is their "specified rest period for each hour spent..." ?
I am just amazed that the actors union has the power to negotiate and get "cookies to shut up" but programmers and the people actually making the game get no such cookie (which I am sure they would gladly take). They get no such concessions.
lame.
lame.
lame.
Anyone who doesn't see the absurdity of this whole situation needs to get up...walk into the bosss office and demand specified rest periods and a 36% raise.
Steve said:lets not forget that $40k is only $3,333 a month. when you are working 60 - 80 week for 8 weeks, you are now making $10 hour.
ashmedai said:If they were being paid by the hour, wouldn't they at least get overtime pay?
Steve said:http://www.shacknews.com has more details...this ought to make you lose your lunch:
An immediate 25 percent increase in minimum wages from $556 to $695 for a four-hour session for up to three voices with increases in subsequent years, bringing the daily rate up to $759.
Double time pay after six hours (previously ten hours) for three-voice performers.
A 7.5 percent increase in contributions to the unions' benefits plans, bringing the rate up to 14.3 percent.
15-25 percent gains in rates for remote delivery and integration.
Payment to actors for reuse of performances in promotional films longer than 12 minutes.
A specified rest period for each hour spent recording.
Payment window shortened from 30 to 12 business days.
Pre-work notification to actors performing in stressful sessions.
Oh My God.....
DazzOSC said:But we arnt paid by the hour, we are "salary". I put the quotes because, we only get paid for the hours we put in, up to 40, and then after that we get no compensation. So for instance, if we work 36 hours one week, we only get 36 hours of pay, but if we work 64 hours in one week, we only get 40 hours of pay. I have at least looked into the laws behind it and it seems legal where I am employed unfortunately.
Steve said:Let us not lose sight of the folks who develop the games who get really screwed with 60 and 80 hour works weeks during "crunch time" and don't get a damn dime for it.
Where is their "specified rest period for each hour spent..." ?
I am just amazed that the actors union has the power to negotiate and get "cookies to shut up" but programmers and the people actually making the game get no such cookie (which I am sure they would gladly take). They get no such concessions.
Anyone who doesn't see the absurdity of this whole situation needs to get up...walk into the bosss office and demand specified rest periods and a 36% raise.
Until you get to the random gangmembers and pedistrians and what not. They snuck in a few employees.Steve said:And your GTA:SA example is a good one. There are 395 voice credits in the game. Multiply that by the MINIMUM of $695 (for 4 hours) and you can see where that can get expensive...real quick.
Also, if you actually click on those names you can see that most of those voices were done by union voice actors. (just randomly click down the list you provided)
Amen brotha. I'd also rather that money spent on voice talent was used for a professional writer. Give me the days when Douglas Adams, Orson Scott Card, Michael Crichton, and D.C. Fontanta wrote the stories for games. You first need to make a good game before you can make a great game.I think that the game biz needs to give Hollywood the boot. Get rid of all the Hollywood voice acting and put those resources towards game development or giving your programmers / artists / designers a raise or bonus at the end of a project.
Xipher said:If the programmers strike, I don't think many places will hesitate AT ALL to start sending their work over seas.
I think I understand the reason for the voice actors though.
msde said:A lot of work is overseas. Farcry and Lineage are the two biggest names that come to mind, but there's been a ton of european stuff. Media assets are also very conducive to overseas contractors.
Steve said:And your GTA:SA example is a good one. There are 395 voice credits in the game. Multiply that by the MINIMUM of $695 (for 4 hours) and you can see where that can get expensive...real quick.
bonkrowave said:I can understand why, when greedy voice actors, on this side of the ocean, are not content with there already extremely high pay.
msde said:high compared to McDonalds maybe. I know that at least one voice actor is notorious for going in and doing his job blind, but the rest do research and make far less than $556 for 4 hours work. If they wanted to make money, they would have gotten a business degree and made more right out of college than they could get voice acting.
An immediate 25 percent increase in minimum wages from $556 to $695 for a four-hour session for up to three voices with increases in subsequent years, bringing the daily rate up to $759.
bonkrowave said:This is clearly much more then they should be paid. The large majority of people make in a week, what they make in 4 hours.
msde said:This is clearly a lack of reading comprehension. 4 hours of studio time = 40 hours of work, paid as an independent contractor. Your average plumber makes much more than that.
Ripskin said:I dont think that the voice actors should have been given that hike. Or even been used. They want too much and take too much from the company and consumer.
The people who deserve the raise are the ones who will most likely and historically not get one.
BoogerBomb said:Well that plumber had to study to learn his skill and has to keep refining it as well and if they are liscened had to go to school to do so. Voice acting requires no schooling at all. The prep work cant be nothing more than reading the script and rehearsing while wathcing tv at home or surfing the internet.
bonkrowave said:No I'm reading it clear. That is way to much to be paid. If you want to try and persuade someone that 4 hours of studio time equals a 40 hour work week, I would suggest a bobble-head doll, as that is the only thing that is going to agree with you.
Why does it take a day or two for me to research military specs and codes for parts, apply the correct amount of cushioning as per the stated drop height, research part damage thresholds and come up with a suitable design solution, and yet it takes a voice actor 40 hours to get a voice down ?
I think voice actors need to "research" much more efficently.
msde said:Because specs and codes have a correct answer.
ashmedai said:Uhh...does anyone that's ever done either of the above want to explain why "a correct answer" is nowhere near true?
ashmedai said:Uhh...does anyone that's ever done either of the above want to explain why "a correct answer" is nowhere near true?
ashmedai said:. Any building that stands up involves a number of right answers by an architect, but not every architect is Frank Lloyd Wright.
Torgo said:As an aside, SAG and AFTA would have been better served strategically if they were able to help unionize the game developers. Then they could have been better able to leverage the publishers by having the developers go on strike as well.
It happens all the time in the airline industry where the three unions often collaborate to help each other out.
bigbadgreen said:Say a voice actor works 20 hours on a game. getting paid 278/hr gets him 5560 gross, now figure in taxes, roughly %20 he takes in 4448. If this is his only job in a month, he gets 1112 per week or 27.8 per hour if he was pulling a 40hr work week. we all know somebody who is making that much. that's not even 60 grand a year.
Why dont they just use the voices of the developers themselves after all their already working on the game as it is.
Pneuma said:I appreciate everyones POV here, but Ill be blunt. I dont buy all that junk. People complain about actors only getting paid for a few hours of work, and only getting to work so much during a month having time in between jobs. Did they not know that before they started doing that full time? You cant complain over a wage you agree to. If you dont like what a job pays, dont do it. Starving artists arent being starved, they are starving themselves. Do you know why VO fees are what they are because people will do it for that much. Dont whine about how little you make doing it in a year. If you dont like it, find another line of work. Thats what people do. You chose your career, deal with it. Same goes for programmers. If you feel you are overworked and underpaid, find a different gig. Youre only at your job because its worth it to do it. If you can make twice as much programming somewhere else, then go do that, but dont complain about the wages where you work when there are people lined up at the door to take your job for the same pay. If you are truly as necessary and in demand as you think you are, then youll get paid what you want. The union only serves to keep supply and demand from determining what the actual value of the work invovled is.
Unions were created to protect workers from being taken advantage of. Nobody is being taken advantage of here. People are entering into mutual agreements. There are plenty of options available for work if you dont like what you do. Unions were instituted to keep people from getting killed and maimed on their jobs, is that the current situation/ They were put in place in an era where people didnt have options. Now they are used as leverage to get above average benefits and payments for workers. I dont see that the SAG union helps the overall situation in the gaming industry at all.
If you do your job because you love it, then by your own admission your happiness is part of your compensation. If you dont like your compensation, then do something else.
So strike. But dont try to tell me that youve got it hard. Not everyone gets to work in their desired field.
P.
Pneuma said:Unions were instituted to keep people from getting killed and maimed on their jobs, is that the current situation?