Thinking back to Everquest and memories of Crushbone being level 10 and how INSANE Orc trains were..Or Cazic Thule after revamp how intense that place was, and dungeons in general..those frightening scary moments are something completely missing in WoW, todays MMO's, where everythings pretty much easy-mode til max level and no real danger.
Did Vanguard succeed in risk-reward type play? Did it accomplish re-creating oldschool dangerous type eq feel? What exactly were Vanguards biggest flaws?
Did Vanguard succeed in risk-reward type play? Did it accomplish re-creating oldschool dangerous type eq feel? What exactly were Vanguards biggest flaws?