The official Valve announcement will be added here shortly, 11AM/2PST
View: https://youtu.be/bWUxObt1efQ
View: https://youtu.be/bWUxObt1efQ
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semi-custom, money saving and with that 30 watt TDP target as you say would have limited the capacity to scale to 8-10 cores.6C… I wonder why they didn’t go with 8C? I keep hearing people talk about how that’s the minimum for future gaming. Maybe a thermal limitation.
6C… I wonder why they didn’t go with 8C? I keep hearing people talk about how that’s the minimum for future gaming. Maybe a thermal limitation.
6C… I wonder why they didn’t go with 8C? I keep hearing people talk about how that’s the minimum for future gaming. Maybe a thermal limitation.
For the desktop box at least, seem all about the software if it will be interesting (the most boring hardware imaginable), I am sure the headset will be top of the line great too.The hardware looks interesting,
The VR setup is pretty interesting and it seems low-profile and easy to use. Those have been my issues with other solutions.
My biggest complaint with VR has been the titles they release on them.
It has overwhelmingly been dumb casual "Nintendo Wii" style games, and no one has really solved the FPS application difficulties when it comes to moving around.
I'm interested in the headset because I can watch movies, sports, play my Steam Deck, stream a Steam Machine, or whatever else I want on it as it is a monitor. Games should scale quite nicely on it to give a tremendous view.Couldn't care less about the VR headset or the controller, but it is cool that they are going for a desktop version of a SteamOS machine.
As expected its AMD based, as AMD is still the way to go for 3D performance under Linux, but this should go a long way to drive even more improvement than the Steam Deck already has when it comes to Linux gaming, and that isn't a bad thing (unless you are Microsoft)
and sitted down sim, (car, plane, spaceship) which seem to me a much more obvious use case than an shooter, as your are in-game characther is staying sitted down just like you are, way more natural and has been working quite well for more than a decade now.It has overwhelmingly been dumb casual "Nintendo Wii" style games,
I'm surprised and disappointed by a lot of the decisions that went into these devices, especially knowing that Valve Time means we're stuck with them for years. RNDA 3 on the Steam Machine means no proper FSR 4 support, which means not much of an upscaling "conveyor belt" of games continuing to look and run better on the same hardware. A low-end device like this really needed to be on the cutting edge in upscaling, and no one was forcing them to release something before it was fully ready, both as a device and as part of an ecosystem. For the Steam Frame, I'm even more baffled. Monochrome passthrough? LCD display panels with no MiniLED? A glorified Quest 3 SoC that relies on a x86->ARM translation layer and can't even run Half Life: Alyx right now? What were they thinking?
I also have to ask "why now?" It would be one thing if HL 3 were ready and they had to get the hardware out the door, but not a peep of that either. Maybe it will all turn into something special in the long run, but this is not at all what I was expecting. It feels like a big let-down.
What problems? Most FPS VR games do have fully analog movement, teleport is an option for accessibility reasons that can be disabled.
If you are referring to nausea that some feel, there is nothing VR can do to really negate it as it is purely biological issue, a disconnect between what your eyes see but your inner ear isn't feeling any motion = motion sickness. It is something the person can get used to and your brain eventually accepts it as normal situation.
and sitted down sim, (car, plane, spaceship) which seem to me a much more obvious use case than an shooter, as your are in-game characther is staying sitted down just like you are, way more natural and has been working quite well for more than a decade now.
this look a lot like those rdna3/zen4 Phoenix apu, they were on TSMC 4nm generally and the gpu part is probably much smaller than the old navi 33 (204mm) gpu on tsmc was on that node (navi 44 was a bit smaller than that).Using a semi custom Navi 33 - however - on TSMC N6 is likely dirt cheap by comparison.
Depending on how semi-custom we are talking, you probably need to lock some core generation down on a system 12-18 month before launch (maybe they aimed for this Christmas) ? Things like FSR4 could have been up in the air until this spring and speculative at the time, RDNA 4 yet to launch, etc....they might have considered current generation
For instance, how do you handle a title where look around and hand movement are separate from eachother.
And if you are stuck in a room scale setup, when using an open world walk around title, how do you travel in game more than 20 ft without needing to teleport to the next 20x20ft square on the map.
There needs to be some sort of next gen controller setup that can both handle player movement, and crosshair movement, and the software needs to be written to allow the camera to move freely with the VR headset inputs, while at the same time allowing the crosshairs (probably mouse) to handle direction.
I suspect Valve is addressing part of this with the Steam Frame. Games on the PSVR2 are awesome; what's not awesome is wearing a bulky headset that's physically tethered to a console and requires extensive setup.Personally, I don't want to play VR titles for long stretches of time. It's claustrophobic, isolating, clunky, and (thus far) pretty uncomfortable. It's a fun way to experience something new and unique for 15-30 minutes, and then I'm done. The titles that do that really well are what I want more of. The PSVR and PSVR2 libraries have gotten pretty robust, although you'd never know it based on how little publicity they get. If I had a better way to play those sorts of games, I'm all for it.
This really feels like something that they should be driving before the device's release, rather than release a device that's significantly outdated. Valve, perhaps more than anyone else in or debated outside the gaming sphere, has the ability to "make shit happen(tm)" on Linux. Taking Wine and DXVK and turning it into the polished Proton and Steam Deck Verified play for compatibility? SteamOS needing better driver support for GPUs, resume/suspend etc... they just plain made it happen in both the Linux kernel and the AMD FOSS driver etc. Even when we look at the time between the end of the year, the 2026 delivery of these items gives them some time though they should have been thinking about it much before.I think there are many reasons for that.
First off, AMD hasn't made a scaled down version of RDNA4 yet. The smallest is Navi 44. The Radeon 9060 (non Xt) does have only 28 CU's, but it is a scaled back version of Navi 44 on a costlier TSMC N4P process node.
Using a semi custom Navi 33 - however - on TSMC N6 is likely dirt cheap by comparison.
Remember, this machine is supposed to be budget friendly.
It also probably has something to do with how hackish FSR4 support is under Linux today. If mature FSR4 support for Linux were ready, they might have considered current generation, but still, that would have been expensive, and they would have been fighting for latest gen supply.
I'm saying $399-$450, something puts it into direct contention with ALL the current consoles and not just the PS5/Series X.Whats our predictions.. $499 for the 512gb option... $799 for the 2tb option ?
(on the Steam Machine that is ..)
Rembrant had zen3+ and RDNA 2 and were out january 2022, a bit before the steamdeckAs I said, back in the day a Zen2 + RDNA2 was unheard-of for 'normal' APU or custom PC boards; it was only something we saw on the PS5 era of consoles.
You'd be amazed at the number of kids playing on trash computers or younger people who are apprehensive about buying a PC for gaming. I think our hobby has gotten a bit less accessible since some families don't have a desktop of any sort. I'm guessing the play is to make the Steam Machine an extremely competitive price - something obtainable to even a teen.The Steam Machine seems unnecessary, as pretty much everyone who knows and uses Steam already has a machine. The controller might be nice, but I already have so many controllers, already. Maybe the Steam Frame VR will be worth it, regardless if it's good or not, competition is good.
I'd put that in the "pro" column. The old steam controller was chunky too, pleasantly reminded me of some chunky older controllers like the DC or OG Xbox.the Steam controller looks kinda chunky
Maybe, it will really depend on the specs and the price, but new hardware is never going to be cheap, especially with RAM and SSD prices going through the roof because of AI, and graphics card prices having been ridiculous the last half decade.You'd be amazed at the number of kids playing on trash computers or younger people who are apprehensive about buying a PC for gaming. I think our hobby has gotten a bit less accessible since some families don't have a desktop of any sort. I'm guessing the play is to make the Steam Machine an extremely competitive price - something obtainable to even a teen.
I meant specifically the combination of the two. Remember that the Steam Deck and its specs were originally announced nearly half a year prior, around July of 2021 as I recall. The PS5/XSX launched in Nov 2020 if my timing is right as well. I know there were lots of projects back in the day after the Deck was announced (but in manufacture) where trying to get ahold of comparable mobile APUs meant you couldn't get RDNA2 IGP and instead had to settle for some Vega variant . I remember as I was building a cyberdeck project that was stuck to AMD 4x4 sized boards (or comparable embedded, NUC-style etc) using Zen2 SoC, but without anything as powerful as RDNA2 on the GPU side.Rembrant had zen3+ and RDNA 2 and were out january 2022, a bit before the steamdeck
https://www.techpowerup.com/cpu-specs/ryzen-5-6600h.c2525
Spring 2022, zen2-rdna2 was already quite mature, just less than zen4-RDNA 3 is now too.
the Steam controller looks kinda chunky