Blade-Runner
Supreme [H]ardness
- Joined
- Feb 25, 2013
- Messages
- 4,359
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I'm going to give this a shot on the Switch. I enjoyed VC3 well enough on the PS3.
I kinda wanted to get it on Switch, but the reduced texture resolution really put me off. It's significantly lower than on the other consoles or PC.
I kinda wanted to get it on Switch, but the reduced texture resolution really put me off. It's significantly lower than on the other consoles or PC.
That's a bummer, but I don't see myself playing this much on PC or another console. I generally try to get games on Switch now because I love having the option of playing this stuff handheld.
Indeed. I'm usually of the feeling that if you have a PC capable of playing a title that's on multiple platforms, PC is the best choice for a number of reasons. Price is certainly one - PC titles (and their DLC!) are discounted more heavily and more often, including pre-launch, from legit sites etc. Check out GMG's PS4 section where most are less than 10% discount on even slightly older titles, compared to their PC discounts. Shadow of the Tomb Raider is 6% discounted, whereas on PC is 20-25%.
Gameplay / Tech / Modding is another major factor - the Switch offering lower quality textures is a good example as the PC version typically offers the most and best graphical/technical options, but ease of modding (without having to worry about getting your device banned) is also really important. Something like Kaldaien's "Special K" fixing and enhancing tons of titles to how Valkyria Chronicles 1 itself has a number of mods on PC (There's even higher resolution textures, other small fixes, a total rebalancing mod called "Gallien Crossfire" that changes the gameplay significantly - check a few of them out in the Guiides section of the game's Community page on Steam), it makes a big difference. SEGA has pretty much done VC1 and VC4 "right" on PC by allowing both language vocal options, but Japanese players who want to play on PC for instance found that the global version did not support Japanese text/UI - so they modded it in, and will likely do so again for VC4! All of this wouldn't be possible on console, or at least not without risking a ban, keeping your console offline, and having some significant modding/patching experience.
Have you considered remote play on your PC using your Switch? Last I checked there were a couple of clients (homebrewed thus far - some use something like Parsec; this reminds me to check to see if any emulate/connect to SteamPlay ) that would let you use your Switch to display/control content remotely. If you want to play mostly on the switch that's one thing, but if you want to be able to play mostly on PC yet still have the benefits of the Switch's mobility, this may help. Alas I've not been able to check myself as I'm waiting for a few developments in the Switch dev scene before changing from my earlier firmware.
I should be getting my copy of this today, looking forward to trying it out.
Honestly, the Switch version doesn't look that bad to me compared to PS4. I watched a comparison video and the only real difference was the textures being slightly worse.
Some people prefer to play japanese games on japanese platforms.
I should be getting my copy of this today, looking forward to trying it out.
Honestly, the Switch version doesn't look that bad to me compared to PS4. I watched a comparison video and the only real difference was the textures being slightly worse.
Everyone has their own preferences of course, but I've thought of PC as agnostic in terms of national origin as opposed to console platforms (ie Nintendo and Sony being from Japan, Microsoft from the US etc).
It's all based on American Company hardware and built by Chinese laborers. Yes, everyone has a preference, but not all of them are well thought out. Some are just inherently xenophobic.
I liked the port to PC, but didn't adore it. It's definitely the best effort Sega has made to produce a successor to the Shinning Force series. I'll pick it up when it's on sale.
I just remember hitting an impassible difficulty wall on one mission, and giving up on the game. In the Shining Force series, if you couldn't find a tactical solution, you could always grind your way to victory, but I encountered an impassable difficulty wall in this game, no matter which walk through I followed.
If this is like the predecessors, then it's worth twenty bucks to me, and I look forward to picking it up