UT3 is gorgeous!

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UE3 does not support AA, therefore if you're think you're seeing a difference, it's all in your head.

You can attempt force it all you want, but there hasn't been a UE3 game yet that AA has been able to work with.
 
UE3 does not support AA, therefore if you're think you're seeing a difference, it's all in your head.

You can attempt force it all you want, but there hasn't been a UE3 game yet that AA has been able to work with.
That's not right at all. Hell, Gears even has it in the options menu.
 
UE3 does not support AA, therefore if you're think you're seeing a difference, it's all in your head.

You can attempt force it all you want, but there hasn't been a UE3 game yet that AA has been able to work with.

Completely wrong. AMD and Nvidia have long ago added MSAA support of U3 based games into their drivers. Usually all you have to do is force it through the control panel, but sometimes you might have to rename the .exe or use a program like nHancer or RadeonPro to select an AA compatibility profile.
 
UE3 does not support AA, therefore if you're think you're seeing a difference, it's all in your head.

You can attempt force it all you want, but there hasn't been a UE3 game yet that AA has been able to work with.
so I guess you havent played Batman, Gears of War and a few others that have the option right there in the menu?
 
People still play UT3 online?!

When I stopped playing a year and a half ago you were lucky to find 1 NA game during prime time.
 
really... what killed the game, coming from someone was active in the UT2004 community, ladders and all...
Was UT3 was not that great. Sure it looked good, but thats it. Look past that. They took out key components of the UT series and turned it into another Console to PC port. no lighting gun,no dodge jump. Just all around clunky gameplay, My clan which was up to 50 people before the game released were gonna get it. We tried the demo that was released and we all decided not to get it. Was more spammy than all the other UT's....

Wait hold up. No lightning gun and no dodge jump were good things. Keep in mind how many UT99 players hated UT2k4 because of dodge jump and lightning gun. There was no end of bitching. Those things never belonged in a UT game, they simply moved things back to where they started from.

Fast paced sci-fi shooters have been on the decline, everybody wants realism shooters now. That, along with stupid high system requirements, really tanked the initial player base and it went into a death spiral.
 
UT3 is another example of todays gaming culture of great visuals, little substance. I was a competition player of UT99 and UT2K4; once Ut3 hit the scene, it completely killed it. IRC channels literally silenced and people moved to TF2 and the likes.

My biggest complaint with UT3, at release, was the horrid bloom effect and the fact you could barely see the skins. However the most affecting to me, was the absolutely awful flak alt fire trajectory. I have never "felt" anything to physically wrong.
 
Wait hold up. No lightning gun and no dodge jump were good things. Keep in mind how many UT99 players hated UT2k4 because of dodge jump and lightning gun. There was no end of bitching. Those things never belonged in a UT game, they simply moved things back to where they started from.

Fast paced sci-fi shooters have been on the decline, everybody wants realism shooters now. That, along with stupid high system requirements, really tanked the initial player base and it went into a death spiral.


i played UT99, and it was a fast paced game.. Dodge jumping just made it go faster. and the lighting gun is the equivalent to a sniper rifle or better yet UT's version of the railgun.

but i will agree that everything is moving towards realism.minus short of Halo and TF2
 
UT3 is another example of todays gaming culture of great visuals, little substance. I was a competition player of UT99 and UT2K4; once Ut3 hit the scene, it completely killed it. IRC channels literally silenced and people moved to TF2 and the likes.

My biggest complaint with UT3, at release, was the horrid bloom effect and the fact you could barely see the skins. However the most affecting to me, was the absolutely awful flak alt fire trajectory. I have never "felt" anything to physically wrong.


i didnt compete in 99 but very much soo in ut2k4..and our clan wasnt bothered by the graphics, but the movement.and the lack of some weapons were the big problem for us.
movement was clunky and lacked dodging.and the lighting gun being gun killed it for alot of us. even though some hated it, it def. worked out for everyone.otherwise we would have a spam happy game on our hands
 
I think people overstate the graphical differences in games these days. Saying some games are outstandingly better than others when in reality the difference is small enough to ignore during the heat of battle or to the untrained eye (ie. those who haven't spent ages looking at comparison screens and vids of every tiny little graphical option like most the peopl on [H]).

Crysis -> COD4 -> UT3, really the difference isn't all that massive in graphical quality. Crysis has bigger draw distances and slightly more dynamic environments, but still far from realistic and many people who dont play a lot of games would tell you they all look similar quality.
 
I hate UE3. Worst thing to happen to PC gaming. It works well on consoles but every time it gets ported over to the PC it's just crap.

If they ever make another popular engine (UE4 I guess) I hope they _at least_ add AA to it, since it's too hard for developers to get it working (apparently). Also make it so can't use the piss/blur filter.
 
i like it a lot for it's way arcady style of FPS. still not quake but it looks better
 
UT3 is another example of todays gaming culture of great visuals, little substance. I was a competition player of UT99 and UT2K4; once Ut3 hit the scene, it completely killed it. IRC channels literally silenced and people moved to TF2 and the likes.

My biggest complaint with UT3, at release, was the horrid bloom effect and the fact you could barely see the skins. However the most affecting to me, was the absolutely awful flak alt fire trajectory. I have never "felt" anything to physically wrong.

How about when you combo a shock ball, the combo generates at the back end of the shock ball and not in the center?

That was a nice fuck up........
 
You can dodge jump in UT3 idk why people are saying you cant...it's the perfect mesh of UT99 and UT24k minus the lightning gun but who cares!
 
You can dodge jump in UT3 idk why people are saying you cant...
Because you can't. You're wrong. You can dodge, and you can jump, but you can't dodge jump. Not that I personally give a shit anyway since I thought UT99 was a much better game than UT2004.
 
I'd love to play UT3 if there were actually people playing it :(

Facing Worlds FTW (nothing beats the original, although the refresh in UT2004 was pretty badass also.)
 
Because you can't. You're wrong. You can dodge, and you can jump, but you can't dodge jump. Not that I personally give a shit anyway since I thought UT99 was a much better game than UT2004.

I own all 3 as well. In UT3 I can do just about any combo of dodge/jump/wall jump...just like 2k4 maybe I'm missing something. lol.
 
I own all 3 as well. In UT3 I can do just about any combo of dodge/jump/wall jump...just like 2k4 maybe I'm missing something. lol.
A dodge jump is when you dodge and then perform a second jump while you're in mid-air. You can't do it in UT3.
 
I own all 3 as well. In UT3 I can do just about any combo of dodge/jump/wall jump...just like 2k4 maybe I'm missing something. lol.

dodge then try to jump out of the dodge in mid air.

you used to be able to do this in 04 and it was pretty much the quickest way to get around on foot.
 
dodge then try to jump out of the dodge in mid air.

you used to be able to do this in 04 and it was pretty much the quickest way to get around on foot.

More like, the only way to get around on foot. It's mostly the nerf to walldodges/absence of walldodge jumps that fucked over UT3 for me. Killed any sort of real z-axis game play and made all the maps very linear.

Well, that and 1shot rockets, wonky flak secondary arc, the issue I mentioned earlier about combos, terrible menus, UI, featureless menus/UI, etc. By the time the "titan pack" came around I was wholly disinterested in the series.
 
A dodge jump is when you dodge and then perform a second jump while you're in mid-air. You can't do it in UT3.

Correct, UT2004 had some more movement options that were removed for UT3. I spent a long time learning about the UT2004 movement as I built the original TempleOfTrials map for UT2004 assault which was basically a tricking/puzzle map to test your skills and often required specific jumps such as dodge jumps to actaully complete puzzles.

UT3 you could both dodge and jump, but you cannot dodge and perform a mid air jump to extend to length/height of the jump, that was removed.

UT3 was a massive dissapointment, but then it was make multiplatform so that's not surprising, of all the games to dumb down, doing it to the elitest crowd is the worst idea.
 
More like, the only way to get around on foot. It's mostly the nerf to walldodges/absence of walldodge jumps that fucked over UT3 for me. Killed any sort of real z-axis game play and made all the maps very linear.

Well, that and 1shot rockets, wonky flak secondary arc, the issue I mentioned earlier about combos, terrible menus, UI, featureless menus/UI, etc. By the time the "titan pack" came around I was wholly disinterested in the series.

They were kinda stuck with that though. People that grew up on UT99 hated the dodge jump and changes in 2004. That's why the community split and people vowed never to buy another UT game after the disaster that was 2004. Plus adding in vehicles split things up a bit more as well. There was 0 chance of a sequel working out.

So they were stuck, they tried to go back but the 99 crowd had learned to never buy another UT game again, because of 2004, and the 2004 crowd didn't like it.

The game was doomed.
 
The console menu, broken accounts and not being able to arrange servers in order of ping also didn't help :)
 
A dodge jump is when you dodge and then perform a second jump while you're in mid-air. You can't do it in UT3.

dodge then try to jump out of the dodge in mid air.

you used to be able to do this in 04 and it was pretty much the quickest way to get around on foot.

I see what you guys are saying now. That little extra oomph you could get at the end of your flight
 
How far we have come.

iJhbm.jpg
 
Well, they did fix all of that.

They fixed it all too late. You release a shitty game, people try it and go "this game blows" and then they move on. Fixing it later one does nothing for you, they fixed it after everyone gave up on the game. Fuck Epic for ruining UT3 which could be such a great game if people played it. I was a way into ut99/2k4.
 
They fixed it all too late. You release a shitty game, people try it and go "this game blows" and then they move on. Fixing it later one does nothing for you, they fixed it after everyone gave up on the game. Fuck Epic for ruining UT3 which could be such a great game if people played it. I was a way into ut99/2k4.
Believe me, I know. I only started to really play the game after the Titan Pack came out, but by then there wasn't much action.
 
They were kinda stuck with that though. People that grew up on UT99 hated the dodge jump and changes in 2004. That's why the community split and people vowed never to buy another UT game after the disaster that was 2004. Plus adding in vehicles split things up a bit more as well. There was 0 chance of a sequel working out.

So they were stuck, they tried to go back but the 99 crowd had learned to never buy another UT game again, because of 2004, and the 2004 crowd didn't like it.

The game was doomed.

2k4 was fine. I hate everyone who didn't go from ut99->2k4. 2k3 was like a beta, 2k4 was the real deal tho. Looking back I actually prefer 2k4 to ut99. Ut99 was awesome at some point but went downhill due to lower pings (game was no longer balanced, mini/rifle owned too much) and cheese. Seriously I was one of those people who complained about 2k4 ruining the series until I just manned up and switched. :sigh: memories.
 
How far we have come.

iJhbm.jpg

that pic right there perfectly illustrates why next generation was the shittiest of the gaming magazines...

that screenshot looks like absolute ass.... even quake 1 looked better than that...

and street fighter 3 being the disappointment of the year? even the first iteration is better than almost any other fighting game till this day...
 
I honestly gave UT3 a shot, I really did. I spent the entire "beta" (lololololololol a beta 1 month before release) in the #UT3TDM pug/scrim channel playing pugs with some of the best UT3'ers around and in the end, that 1 month changed me from being hyped for the game to completely loathing it enough to not buy the game until I picked it up for 10 dollars with the "titan pack".

Then I joined a game as spectator, saw I couldn't join a game slot from spectator, and uninstalled.

The game just wasn't worth my time, went back to CS:S/DotA
 
Your memory is a little fuzzy. This is what the original Quake looked like:

quake1.gif

that truly isn't much better...

obviously, i know that the final unreal looked better than quake 1, and the initial of quake 2, but that next generation cover looked like absolute ass, even by 1997 standards
 
that truly isn't much better...

obviously, i know that the final unreal looked better than quake 1, and the initial of quake 2, but that next generation cover looked like absolute ass, even by 1997 standards

Especially when they could of used a screenie like this

Unreal_Intro.jpg
 
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