UT3 is gorgeous!

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So I bought UT3 black edition from steam a while ago, but never had a system I liked to play it. I have a new one powered by a 5850, 8GB of ram, and an x2 550 be unlocked to 4 cores - so it's decent and I forced AA to just 2x in the control center and damn what an improvement, UT3 looks fantastic!
 
Yes, it really can. I think it was quite weak because it was released incomplete and they never did add all the features 2004 had. It does looks quite nice though and I still play it fairly frequently.
 
You have a 5850 and you're only running 2xAA? Max that shit out, man.
 
UT3 was fun but they killed it on release with a poor interface and cutting a lot of awesome game modes. I would have loved to see all maps and mods for UT2K4 on UT3.
 
Lol I have another 5850 to rma actually so I should be running crossfire but in anycase at 2x as I see no jaggies at all. I don't see the point going going higher. I know the game is old but it's fun. I come from a quake/doom background in fact doom was the first game I ever played. I'm hoping that another nice unreal engine comes out and looks good powering a game that is fun, that doom 4 and quake 5 are fun with doom 4 going back to it's roots and not looking blocky and crappy with it's models and that quake 5 has the fast paced play that quake 3 had (love that game). But I'd be content with the beauty and storyline of the next half life here's to hoping HL3 ever comes out.
 
UT3 was fun but they killed it on release with a poor interface and cutting a lot of awesome game modes. I would have loved to see all maps and mods for UT2K4 on UT3.

What killed UT3 was the requirements to have a playable frame rate or even the recommended requirements. Having 60+ FPS on an U3 engine game required a complete upgrade to run at that time. There were 300 people online during release week and that was globally.
 
What killed UT3 was the requirements to have a playable frame rate or even the recommended requirements. Having 60+ FPS on an U3 engine game required a complete upgrade to run at that time.
Yeah, for the people who haven't bought a PC since UT99... I was running a year-old $100 card and a single-core 939 processor at the time, and UT3 (and Bioshock, and Gears of War, and Stranglehold) ran just fine, settings maxed.
 
Yeah, for the people who haven't bought a PC since UT99... I was running a year-old $100 card and a single-core 939 processor at the time, and UT3 (and Bioshock, and Gears of War, and Stranglehold) ran just fine, settings maxed.


You probably upgrade more than every 2 years. Most gamers don't even upgrade every 4 years.

Just the recommended System requirements were like

CPU: 3-4Ghz
RAM: 1024MB
Graphics: NVIDIA 6800GT/Ultra or 7800GT/GTX SLI

Which was not 60 fps. Sorry but there were lots of people that wanted to play it from even the competitive ut community but couldn't afford to play it @ a reasonable frame rate.

http://www.gamespot.com/features/6177688/index.html
Which had a then top of the line system barely break 60fps and bioshock isn't as demanding as an online death match game on the u3 engine.
 
I played the demo and loved it. I really should buy it and play a bit.

UT2k4 is still installed on my PC and I jump on every now and again. Instagib, CTF with low grav is by far my favorite.
 
They still haven't fixed the wildly inaccurate radial damage indicator. When somebody stands right in front of you shoots you, the game shouldn't tell you that you're getting hit from behind and to your left side.
 
What killed UT3 was the requirements to have a playable frame rate or even the recommended requirements. Having 60+ FPS on an U3 engine game required a complete upgrade to run at that time. There were 300 people online during release week and that was globally.

I ran it just fine on a P4 paired with an X850 Pro at launch, and other than having to turn down some pretty never had any issues with the frame rate. It was a pretty game, but it was far from a rig killer. Truth be told, it ran better than Far Cry did on that rig.
 
What killed UT3 was the requirements to have a playable frame rate or even the recommended requirements.

IMHO what killed UT3 was the fact that the game has the shittiest netcode in the history of online play and trying to host a game is basically impossible.

Good luck getting a router or firewall that UT3 actually sees as a GOOD WORKING solution (and here I've tried several Netgear and Linksys, different firmware including DD-WRT, trying both UPNP and port forwarding). I have yet to see if the Steam version works any better, but I hope it does.
 
UT3 is a good looking game when maxed out...especially because it moves so fast.
It still makes me wish Gears 2 was ported to the PC.
 
I just picked it up too and the game is way dead. I think there are 400 total servers, with no low grav insta gib, and noone plays it.
 
really... what killed the game, coming from someone was active in the UT2004 community, ladders and all...
Was UT3 was not that great. Sure it looked good, but thats it. Look past that. They took out key components of the UT series and turned it into another Console to PC port. no lighting gun,no dodge jump. Just all around clunky gameplay, My clan which was up to 50 people before the game released were gonna get it. We tried the demo that was released and we all decided not to get it. Was more spammy than all the other UT's....

we all know how the cycle works. UT99 to UT03, the ut99 players hated the new game and so on. Myself and many other's did the cycle of all the games, while i welcome new games. This game was a major disappointment in the community. Not to mention no one even plays this game anymore. Console or PC
 
You probably upgrade more than every 2 years. Most gamers don't even upgrade every 4 years.

Just the recommended System requirements were like

CPU: 3-4Ghz
RAM: 1024MB
Graphics: NVIDIA 6800GT/Ultra or 7800GT/GTX SLI

Which was not 60 fps. Sorry but there were lots of people that wanted to play it from even the competitive ut community but couldn't afford to play it @ a reasonable frame rate.

http://www.gamespot.com/features/6177688/index.html
Which had a then top of the line system barely break 60fps and bioshock isn't as demanding as an online death match game on the u3 engine.
I had a P4 system with a 6800GT when UT3 came out, and I was able to run it at 1024x768 with everything maxed out and perfectly playable framerates. Obviously it took a better system to max it out, but UE3 games always ran very well on modest hardware, and UT3 was no exception to that.
 
There are not many people playing it yes but I find it a lot more visually appealing and overall better than quake 3. Here's to quake 5 changing that
 
really... what killed the game, coming from someone was active in the UT2004 community, ladders and all...
Was UT3 was not that great. Sure it looked good, but thats it. Look past that. They took out key components of the UT series and turned it into another Console to PC port. no lighting gun,no dodge jump. Just all around clunky gameplay, My clan which was up to 50 people before the game released were gonna get it. We tried the demo that was released and we all decided not to get it. Was more spammy than all the other UT's....

we all know how the cycle works. UT99 to UT03, the ut99 players hated the new game and so on. Myself and many other's did the cycle of all the games, while i welcome new games. This game was a major disappointment in the community. Not to mention no one even plays this game anymore. Console or PC

There is a link gun in the black vet of the game that acts like a lightning gun I think
 
I think he's thinking of the lighting gun from Quake. The link gun's pretty similar to that one...albeit weaker :)
 
I just picked it up too and the game is way dead. I think there are 400 total servers, with no low grav insta gib, and noone plays it.

WTF are you spewing out mate?

The game consistently has about 300 players on line. That figure has not dropped for the past 1.5 years.
 
I had a P4 system with a 6800GT when UT3 came out, and I was able to run it at 1024x768 with everything maxed out and perfectly playable framerates. Obviously it took a better system to max it out, but UE3 games always ran very well on modest hardware, and UT3 was no exception to that.

I guess our definitions of what's playable online are completely different. I had a amd 3700+ chip with a 7800 and it was unacceptable to me. I also had quite a nice system compared to most people who were going to be coming from quake4/ut2k4.

Like I said it was out of budget for the majority of pc gamers. Obviously, this being an enthusiast forum it may prove difficult to see that. I personally knew of dozens of people that didn't have systems that would run well enough. This affected the total players which affected the competition, which in turn creates a dead game. At least amongst the genres fans.

If it was the net code that had anything to do with it, there would have been way more than 300 people online the first week. I know a lot of people(read the majority of the population) were still using AGP set ups at that point. Usually with older cpus too.
 
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I guess our definitions of what's playable online are completely different. I had a amd 3700+ chip with a 7800 and it was unacceptable to me. I also had quite a nice system compared to most people who were going to be coming from quake4/ut2k4.

Like I said it was out of budget for the majority of pc gamers. Obviously, this being an enthusiast forum it may prove difficult to see that. I personally knew of dozens of people that didn't have systems that would run well enough. This affected the total players which affected the competition, which in turn creates a dead game. At least amongst the genres fans.

If it was the net code that had anything to do with it, there would have been way more than 300 people online the first week. I know a lot of people(read the majority of the population) were still using AGP set ups at that point. Usually with older cpus too.

:(

UT3 came out in late 2007, like right about when Crysis launched. At the time, I had a 7950GT paired with an E6600, and my system was considered a budget system at the time. Lets just say I played the game maxed @1680x1050 with very high framerates.
 
i like the arcadeness of it all. and it looks a hell of a lot better than quake4 or the like.
 
UT3 really is awesome. Im suprised you arent maxing it though, im pretty sure I was maxing it on my x6 4ghz+HD5770 at 1080

edit: to the person who said there was no dodge jump- Ive never played the older games, but in UT3 double tapping D or A side jumps, wouldnt this be considered a dodge jump? Thats what I use if for anyway...
 
Download the Titan pack and some extra maps man! (Not sure if the Titan pack is on steam already?)
 
UT3 really is awesome. Im suprised you arent maxing it though, im pretty sure I was maxing it on my x6 4ghz+HD5770 at 1080

edit: to the person who said there was no dodge jump- Ive never played the older games, but in UT3 double tapping D or A side jumps, wouldnt this be considered a dodge jump? Thats what I use if for anyway...

That's a dodge.

A dodge-jump is like a double jump, but you dodge first. Dodge, jump at apex.

Could also do walldodge-jumps, which were very handy for movement.

Generally the increased gravity and absolutely super uselessness of the walldodge in UT3 completely killed Z-axis gameplay and made maps ridiculously linear. Just one of my many, many issues with UT3 as a whole. Which is precisely why I went from being a regular attender of #UT3TDM pugs in beta to not buying the game at all.
 
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