- Joined
- Apr 22, 2002
- Messages
- 820
UT2K4 has a awesome netcode. I get 160-200 ping on dial-up!
Which sucks but it's excellent for dial-up 
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Originally posted by DaVisionz
(and get broadband)
Originally posted by kennyfett
Leaps and bounds over BF1942...nice to kill someone with LESS than an entire clip.
umm sure, that would explain why all the atari servers only have 16 player max.Originally posted by kennyfett
Leaps and bounds over BF1942...nice to kill someone with LESS than an entire clip.
Originally posted by ScretHate
BF1942 netcode is fine
its your internet that sucks
umm sure, that would explain why all the atari servers only have 16 player max.
You ever wonder why people start complaining about lag with 18+ players, yep the netcode. Where as BF can handle 32-44 server running the exact same specs as a UT2k4 server.
Perfect example of server lag.Originally posted by GuitarWizzard
Actually, im lagging bad in most onslaught serves. My ping will be like 17 and i will still be lagging, and no, its not my fps.
Originally posted by Phoenix86
Perfect example of server lag.
Onslaught=big map + vehicles + power nodes=lag for slow servers. Solution would be to reduce the number of players allowed, I'd bet it was set at 32. I have seen servers run onslaught with 32 no lag (with chatting, but that doesn't help as it is extra overhead), I just bet those are beefier servers, but it's not the code...
Either way, "This to me demonstrates server lag, IE too many people for the server to support." Drop the number of players and the same machine will run smooth. The fact that it's a new demo and not many people have a decent server (they are out there, look harder dammit!) is polluting the server list withh slow servers...yes and no.. he is getting major lag because the demo was just released so every jimmy and jill out there thinks ohh let me host a game for everyone on their athlon 1000mhz w/ 256mb ram.