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Trip down memory lane. Old 3d benchmarks.

JNavy89GT

[H]ard|Gawd
Joined
Apr 25, 2001
Messages
1,843
I was bored tonight and wanted to try again to get my memory overclocked in my comp.

System:
7700k@5ghz
Asrock Z270 Gaming K6 bios L2.11 beta
4x16GB Gskill PC3000 15-15-15-35 memory
1080TI FE

All past attempts at mem oc failed hard. By trial and error, was able to get mem oc'd. Seems I needed to first change cas/subtimings manually PRIOR to trying any oc'ing of the mem. save bios/reboot/re enter etc...Once I did this it seemed to pop the cherry so to speak on the mem. I could later go back and oc at stock timings to higher levels; whereas before I couldn't even get 50mhz oc prior. Anywho, I needed to re download 3dmark and in my search I found a link to alot of the old benches. Decided to dl some oldies but goodies and first off ran 3dmark 2k1. Man I remember this thing made our old cards chug lol. Looks so dated now, but still fun to run it.

Link to old benches FYI and they also let u have the reg codes which is nice
https://www.futuremark.com/benchmarks/legacy
utcvzBY.jpg

IRgk4
 
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This one is even more impressive to see run. 2500+ fps counts lol in some benches. Come on boys. Let's relive our youth ;p. I remember cards dating back to Voodoo 2/3's. TNT2's/ultras, orginal GF SDR/DDR cards, progressing all through the lines :)
smJJOe9.jpg
 
lol tried to run 3dm 2001 but my hdmi display hated running 1024x768 which would cause it to fail to innitialize between scenes so i had to run it at 1680x1050.. scored 28947.. been so long since i've seen that benchmark, i remember back in the day the card i was using then use to get 15-25fps during the monster truck part and 2-5fps during the dragon battle scene. not to mention use to take over an hour to run the full test.. going to change my display priorities and see if it'll work on my non hdmi monitor this time.

nevermind i got it to finally work..

RdudupI.png


everything is stock but the gpu pretty much stayed boosted at 1848 the entire test.

tried to run 3dmark03 but my gpu was not a happy camper.. for some reason it was artificating to hell and back and would auto downclock to 800-1000mhz during the tests. saw a couple times where i hit 2900fps though in the first 3 tests before i finally decided to end it.
 
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You gotta run XL-R8R!



Also, can anyone for the life of them tell me how to get the AMD Ruby demos to run on modern machines? I've had no luck and I never got to see them in real-time (was running Nvidia during those days).
 
You gotta run XL-R8R!



Also, can anyone for the life of them tell me how to get the AMD Ruby demos to run on modern machines? I've had no luck and I never got to see them in real-time (was running Nvidia during those days).


3dmark2k won't run on windows 10 since it's dx7. nvidia, amd, and microsoft haven't supported dx7 since 2004 or 5 i think.
 
I remember running 3dmark2001 on my brand new Geforce 2 GTS 64mb and completely losing my shit lol
 
One of the earliest benchmarks I remember downloading was TreeMark, a T&L demo created by Nvidia for the GeForce 256.

http://www.tomshardware.com/reviews/full-review-nvidia,134-15.html

Anyone still have a copy of that number? Nvidia seems to have forgotten it ever existed, and I can't find a link in Google search.

I ran a whole lot of 3dmark 01 and 03.

BenchmarkHQ has it.

http://www.benchmarkhq.ru/fclick/fclick.php?fid=59

Edit: Not sure if that's the OG one or not, but I did find this link to a bunch of old skool Nv demo's.

http://download.nvidia.com/downloads/nZone/demos/nvidia/
 
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Yeah, that's the one I remember.

The High Quality tree uses over a hundred thousand polygons and 6 dynamic lights, in a time where you were lucky to use a few thousand polys and maybe 2 lights. If you ignore the crappy textures, the model is simply amazing for 1999.

The demo on High brought the first generation GeForce 256 cards to their knees at 12fps, but at least it was playable. The cards without T&L were 2fps (I know this because I tried it on my Celeron at 800 MHz + Matrox G400 Max).

Luckily, Nvidia had a plan, and that was to make T&L universal and cheap With the GeForce 2 MX. It was necessary if they were going to entice developers to use it, instead of being limited by the CPU forever more.

This GeForce 2 MX move lead to DX7, and the sudden ability of games to have multiple light sources and basic effects. Battlefield 1942 was a testament to this.

battlefeild1942.jpg
33-2czzzpx.jpg


I get 30fps at 1080p on my HD 2000 (downclocked for 35w) integrated graphics from 2011. That's 6x faster than the fastest video card on earth in 1999.
 
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I've been thinking about running 3dmark2001 since I got my GTX1070 like 6 months ago.

IIRC I stopped using 3dmark since Vantage.
 
Yeah, the only DirectX game that I know is broken on modern versions of Windows is Master of Orion 2. That used an early version of of DirectX (version 2).

100% compatibility support for that was scrapped with the complete rewrite of the API in DX8 (Windows XP and onward). The game launches normally, but the mouse input is clunky.

Since the list of games supporting DX3 was a lot longer, they felt it worth the effort. And the DOS version works fine in DOSBox, so no huge loss.
 
Or was that aquamark 3?

Edit: My bad it was AquaNox2 that I have with the AquaMark bench integrated.
 
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Or was that aquamark 3?

Edit: My bad it was AquaNox2 that I have with the AquaMark bench integrated.

I meant aquamark 3. Those were the days, running benchmark after benchmark to test my oc and see if it even made a difference. Ti4400 from 275 to 305mhz core clock days!
 
This one is even more impressive to see run. 2500+ fps counts lol in some benches. Come on boys. Let's relive our youth ;p. I remember cards dating back to Voodoo 2/3's. TNT2's/ultras, orginal GF SDR/DDR cards, progressing all through the lines
Nice. You will remember some of these cards.

Retrieved my youth about a year ago. Busted old hardware out of mothballs and built a retro gaming rig. Had forgotten about the screensaver included with Unreal (first image). Ran a bunch benches with the VooDoo4 comparing 3rd party drivers. Playing self-made maps in UT Glide. Nostalgia city.
 

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I remember working at a computer show when 3dmark 2001 was released. I'd had my system online overnight with some download manager tool, gozilla maybe (was on dial-up that topped out around 26,400), so we could install it on a demo PC for the show. They had it mirrored to a few monitors. I got there a little late, my boss was a bit annoyed, but then we got the demo running and we were the only ones there with any kind of display like that. Sold a lot of PCs that day, left with a few hundred bucks bonus in my pocket.

I lost some of my files a long ways back but I used to have detailed results from all of the test beds, video cards and benchmarks I did for IGN back in the day. I still have all of the articles on hand but lost the spreadsheets in a data move or something. :( Detonator drivers for GeForce cards! Thunderbird Athlons on Via chipsets! ATi storming the world with the Radeon 9700 and 9500!

I still have a 6800GT reference card in a fancy NVIDIA briefcase on my shelf. I cleared out a lot of the old equipment over the years, but I've never quite been able to let that one go. It's got a mermaid on it! Mermaids were SO EXTREME back then because of... water effects I guess?

Anyways, since we're specifically talking about benchmarks, I used to run Vulpine's GL Mark (http://www.majorgeeks.com/files/details/vulpine_glmark.html), anyone remember that? By late 2003 I was using Comanche 4, X2, Serious Sam 2, Wolfenstein, Jedi Academy... it feels like everything had a built-in benchmark back then.
 
Nice! :) card looks familiar.. I must of owned one (or 2 if it was sli'able) of those back when.
 
Nice! :) card looks familiar.. I must of owned one (or 2 if it was sli'able) of those back when.

6800s were a great value back in the day. And they came in a bunch of different flavors (6800 non ultra, 6800le, 6800gt, 6800 ultra, probably missing another). Back when top tier cards had *256MB* of vRAM.
 
6800s were a great value back in the day. And they came in a bunch of different flavors (6800 non ultra, 6800le, 6800gt, 6800 ultra, probably missing another). Back when top tier cards had *256MB* of vRAM.

6800 GS-6800 Ultra Extreme.
 
For S&Gs I did a quick google and found my articles are still online at IGN, although 14+ years on the formatting and inline images are shot all to hell. I was mistaken - this is a reference 6800, not a 6800GT. 128MB of screaming DDR memory onboard!

http://www.ign.com/articles/2004/07/01/nvidia-geforce-6800-benchmarks

Ah, the good old days, when all we were concerned about was average FPS, and the concept of frame times would have sounded like some weird hoodoo. Stuttering was caused by NVIDIA's texture swizzler, not processor overhead in the API's draw calls. Everyone knew the sound a modem made when connecting to the internet. When we didn't overclock our displays, we just changed the refresh rate. DOS was still a viable gaming platform.

Also... Codecreatures benchmark! There's another one I had completely forgotten.

http://www.majorgeeks.com/files/details/codecreatures.html
 
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